Category: oUF: Layouts
Addon Information
Works with 3.2
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Quokka's Portal Bug Reports Feature Requests

This file is a Addon for oUF by haste. You must have that installed before this Addon will work.

Author:
Version:
3.2
Date:
10-27-2009 02:24 AM
Size:
274.18 Kb
Downloads:
3,645
Favorites:
23
MD5:
Pictures
Druidmana & DeathKnight Resting (v2.0)
Click to enlarge
Raid (v2.4)
Click to enlarge
Party (v3.0)
oUF AI
Custom layout for oUF from haste

Features:
- full buff & debuff support (right click cancel)
- short values for health (except self)
- short values for lost health in raid frames
- Out of range fade for party & raid
- Mouseover highlight of the healthbar

Frames:
- Player
- Target
- Pet
- Target of Target
- Focus
- Party
- Party Pets
- Raid

supported:
- oUF CombatFeedback
- oUF DebuffHighlight
* Shows mana % in the energy/rage bar
- oUF_DruidMana
- oUF_Experience
- oUF HealComm
- oUF_ReadyCheck
- oUF_Reputation
- oUF_Swing


2do
Add support for oUF_ThreatFeedback, oUF_TotemBar, oUF_WeaponEnchant.
Fix oUF_Spellrange
Change the DK runes more

Special thanks

Ammo - for letting me use his layout as a base
Moon Witch - For helping me big time
Caellian - For the Castbar and helping me
WoWace - for the great support
  Change Log - oUF AI
3.2
- Removed oUF_Autoshot support
- Added oUF_Swing
- Added oUF_Spellrange (not working yet)
- Changed the look of DK Runes

3.05
- Chenged collors
- Removed oUF Banzai support
- Merged layout & raid layout into one file
- Fixed RaidNames not showing
-

3.0
- Changed DruidMana
- added support - oUF_Experience
- added support - oUF_Reputation
- added art
- Changed Collors
- Changed code to reflect oUF 1.3
- Might did some other stuff

2.4
- removed support - oUF BarFader
- removed support - oUF Powerspark
- added support - oUF Smooth
- Raidlayout updated.
- Default support for 6 groups (7+8 can be easly changed in oUF_AIRaid.lua top line)
- Code clean up


2.3 Beta
- Removed 3.0 obsolete code
- Support for oUF Autoshot added
- Fixed some bugs
- Added full Buff support

*know bugs: An error pops up in a raid, everything does work!

2.1
- Health Reverted to old state
- Fixed DeathKnight Rune frame
- Agro coloring fixed
- Party pets now hide in Raids
- Minor code rewrite
- Something I forgot

2.0
- WotLK Compatible
- DeathKnight Runes support added
- Health code update
- Compatible to latest version of oUF 1.1 by haste
- New selfmade Buff / Debuff skin
- Code Cleanup

1.61
- Fix for druids & rogues now Combopoints & Raidicon will not overlap
- Minor code cleanup

1.52
- Fixed zip
- Maybe fixed the party pet hiding in raid

1.5
- updated to oUF 1.1
- lots of code updates
- Moved Raidicon to healthbar
- Moved Raidgroups to bottomleft
- %health is colored
- Lost raidhealth is now class colored
- Added Pet Castbar
- Added BarFader Support

1.32
- Fixed error with ?? mobs
- Changed party & party pets buff, they now have buff filtering

1.31
- Removed safezone from castbar
- Small fixes to tekst settings
- Replaced combat icon with [c] now shows only for you and your pet
  Archived Versions - oUF AI
File Name
Version
Size
Author
Date
3.05
47kB
Quokka
01-17-2009 07:12 AM
3.0
57kB
Quokka
12-27-2008 06:24 AM
  Comments - oUF AI
Post A Reply Comment Options
Old 11-01-2009, 10:54 AM  
Quokka
A Warpwood Thunder Caller
Interface Author - Click to view interfaces

Forum posts: 90
File comments: 83
Uploads: 9
Quote:
Originally posted by Castle
Like the person below me asked, how do you change the colors of the health frames?

Also, how do I make the party frames larger? They are way damn tiny.
Working on an update, the colors should be fine than
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Old 10-28-2009, 09:23 PM  
Castle
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 7
File comments: 53
Uploads: 4
Like the person below me asked, how do you change the colors of the health frames?

Also, how do I make the party frames larger? They are way damn tiny.
__________________
My UI :: Careless Whisper
cError :: Remove red text spam from your screen!
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Old 03-12-2009, 08:13 PM  
rahven32
A Defias Bandit

Forum posts: 2
File comments: 17
Uploads: 0
Health color?

I'm not that familiar with lua and was wondering how I would change the health color? I can't really see the grey at all. I'm more of a visual person and the numbers are there but in the heat of things i just cant see it.

What would I need to do to change the color? I looked in the lua and only thing I can see is somewhere in this code.

Code:
local function PostUpdateHealth(self, event, unit, bar, min, max)
	if(max ~= 0) then
		r, g, b = self.ColorGradient(min/max, 1,0.29,0.24, 1,0.97,0.33, 0.2,1,0.35)
	end
Im guessing it's the r,g,b values but which is which? Or I'm just totally missing where it's at =)

Anyway thank you in advance! And thanks for a nice layout this one is almost perfect!
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Old 01-19-2009, 10:35 AM  
Nidra
A Kobold Labourer

Forum posts: 0
File comments: 15
Uploads: 0
Can i Remove only buff and debuffs from the player frame? sy for my bad english^^
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Old 01-05-2009, 12:25 PM  
Quokka
A Warpwood Thunder Caller
Interface Author - Click to view interfaces

Forum posts: 90
File comments: 83
Uploads: 9
Quote:
Originally posted by Freebaser
Names on the Raid frames are not showing up for me
working on an update
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Old 12-31-2008, 07:35 PM  
Freebaser
Premium Member
 
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Premium Member
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Forum posts: 46
File comments: 107
Uploads: 5
Names on the Raid frames are not showing up for me
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Old 10-29-2008, 06:06 PM  
Quokka
A Warpwood Thunder Caller
Interface Author - Click to view interfaces

Forum posts: 90
File comments: 83
Uploads: 9
Quote:
Originally posted by Prototype
Please give this mod a llittle update, don't let it die

there exists other unitframes maybe with more features, but I like this framedesign, it's the best of all ouf's, simple but very effective and tidy. this is the right way to go

screenshot: http://www.abload.de/image.php?img=oufa9a.jpg
Still working on this. I'll update it soon promised
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Old 10-23-2008, 04:12 PM  
Prototype
A Kobold Labourer

Forum posts: 1
File comments: 43
Uploads: 0
Please give this mod a llittle update, don't let it die

there exists other unitframes maybe with more features, but I like this framedesign, it's the best of all ouf's, simple but very effective and tidy. this is the right way to go

screenshot: http://www.abload.de/image.php?img=oufa9a.jpg

Last edited by Prototype : 10-23-2008 at 04:23 PM.
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Old 10-17-2008, 04:26 AM  
miki<3
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
cancle buff error

hey love these unit frames! was just playing around with them today, and came across this error:

Interface\AddOns\oUF_AI.lua:239:attempt to call global 'CanclePlayerBuff' (a nill value)

I'm not sure if i created the error because i was playing around with the code so that player aura's would show also, I'm pretty clueless when it comes to this but what i did seemed to work. i added this:

if(unit=='target' or unit=='player') then --- just added the 'unit player' bit

anyway, when i right click on a buff to remove it i get that error. do you know how i could fix this?

thanks for anyhelp and thanks for the nice unitframes


edit: yay i fixed it. no error anymore. but i still cant right click my buffs to remove them

Last edited by miki<3 : 10-17-2008 at 06:19 AM.
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Old 10-11-2008, 02:58 PM  
Prototype
A Kobold Labourer

Forum posts: 1
File comments: 43
Uploads: 0
WOW this is my absolut favorit OUF layout. Everything is clear, the text good readable, and you have a chartype text in the frame. I missed this on others mods. thank's!

-target frame shows health only in percent. i have mobhealth installed and on other frames (sage, icehud,..) it is working.

-i think p3lim has right. Realized player debuffs (ev. buffs) on OUF is the better way, less cpu/memory, only one addon (with disabling/enabling buffs/debuffs, for people who wont do this with a other addon. this would be a nice feature.)

-is there a way to show raidframes when im not in a raid? just for positioning the frames.

Last edited by Prototype : 10-11-2008 at 06:16 PM.
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Old 09-16-2008, 05:43 PM  
Quokka
A Warpwood Thunder Caller
Interface Author - Click to view interfaces

Forum posts: 90
File comments: 83
Uploads: 9
oUF_AI

update inbound, some fixes & the raid / Party request

Last edited by Quokka : 09-16-2008 at 05:44 PM.
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Old 09-13-2008, 11:41 AM  
Quokka
A Warpwood Thunder Caller
Interface Author - Click to view interfaces

Forum posts: 90
File comments: 83
Uploads: 9
Quote:
Originally posted by nodq
Ya i know that, but on other layouts it was possible to do so, raids with 0-5 people are showing as a party "frame" instead of raid frames. how do i do that in this layout?
I'll see what I can do there, might make a small setting in the top lua files to show 5man raids as party. If that is posible within oUF. Still need to find out first
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Old 09-08-2008, 01:23 PM  
nodq
A Kobold Labourer
 
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Forum posts: 0
File comments: 106
Uploads: 0
Quote:
Originally posted by p3lim
Thats blizzard's idea, forcing arena to be raid instead of party (its just following the bg layout)
Ya i know that, but on other layouts it was possible to do so, raids with 0-5 people are showing as a party "frame" instead of raid frames. how do i do that in this layout?

Last edited by nodq : 09-08-2008 at 01:33 PM.
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Old 09-08-2008, 01:16 PM  
p3lim
A Molten Giant
 
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Interface Author - Click to view interfaces

Forum posts: 558
File comments: 838
Uploads: 19
Quote:
Originally posted by nodq
I like this Layout alot. No Problems so far. But Banzai seems to not work for me here, Live Server, English Client.

How do i change that i can have Party Layout in Arena, instead of Raidlayout, raidlayout make no sense at all for 2 or 3 people in Arena actually.
Thats blizzard's idea, forcing arena to be raid instead of party (its just following the bg layout)
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Old 09-07-2008, 02:31 AM  
nodq
A Kobold Labourer
 
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Forum posts: 0
File comments: 106
Uploads: 0
I like this Layout alot. No Problems so far. But Banzai seems to not work for me here, Live Server, English Client.

How do i change that i can have Party Layout in Arena, instead of Raidlayout, raidlayout make no sense at all for 2 or 3 people in Arena actually.

Last edited by nodq : 09-07-2008 at 02:56 AM.
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