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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-14-14 09:47 PM
Created:unknown
Downloads:47,580
Favorites:317
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Cursor  Popular! (More than 5000 hits)

Version: 6.0.2.1
by: Torhal [More]

_Cursor adds detailed, customizable cursor trails to your UI. If you've ever lost track of your mouse in a hectic battle, or if you're looking to put the finishing touches on your stylized UI, look no further. _Cursor uses World of Warcraft's built-in spell effects to offer a variety of preset cursor looks while leaving your system's resources free for more important things.

Details

The Cursor

Each character's cursor can be customized to match that character's style. They can have multiple layers, so you can mix and match different styles. Each layer can show one of many preselected effects, or you can choose your own “Custom” model effect from the game's files. In addition, you can scale, rotate, and move layers around to stack them up in unique ways.

Saved Sets

A “Set” is a pre-packaged cursor, like a template that you can save and load between characters. _Cursor comes with a few default sets, such as the “Energy Beam” default, pictured to the right. But if a lightning cursor doesn't fit with your character, feel free to save your old set and create something more fitting from scratch.


Options

_Cursor's extensive configuration is available in the Interface Options window, or simply with the “/cursor” slash command.

Sets

Save, load, and delete cursors for your other characters to use. Select your saved sets from the dropdown menu, or type a name in directly.

Cursor

Lets you preview and edit each layer of your active cursor. Every layer has a tab associated with it, and they can be toggled on or off using the Model Enabled checkbox.

Preset Type

The category of preset effects, such as “Particle Trail” or “Glow”. With a category selected, see the Preset Name dropdown box below to browse effects in that category. The “Custom” category allows you to specify any model file's path within the game.
Preset Name
This dropdown lists all preset effects in the chosen Preset Type. Select one to preview and use it for the active layer.
File Path
Shows the location of the current effect model. When the “Custom” Preset Type is selected, you may edit this path freely. However, you must leave out the file extension.
The checkered box on the right side previews the layer behind a dummy cursor. The preview is animated, and can be sped up or stopped by clicking on it. The self-explanatory slider bars to the left and below the preview move the cursor up/down and left/right in relation to the cursor, respectively.

The Scale slider controls how large the effect should be drawn, ranging from half-size to four times normal size. Lastly, the Facing slider controls the direction that the model looks, where moving the slider from one end to the other will rotate it completely.

  • 5.0.0.1: Added zhCN localization.
  • 4.3.0.1: Bumped TOC for 4.3.
  • 4.2.0.1: Bumped TOC for 4.2.
  • 4.1.0.1: Bumped TOC for 4.1.
  • 4.0.0.1: Updated dropdown menus for compatibility with patch 4.0.1.
  • 3.3.0.2: The cursor trail now hides during FMV cinematics such as the Wrathgate event.
  • 3.3.0.1: Bumped TOC for 3.3.
  • 3.2.0.1: Bumped TOC for 3.2.
  • 3.1.0.2: Removed all indicator presets, as they now loop continuously, and also removed the stun swirl preset since it seems to have been removed.
Archived Files (12)
File Name
Version
Size
Author
Date
5.4.8.4
18kB
Torhal
07-12-14 08:40 PM
5.0.0.1
18kB
Torhal
08-28-12 09:43 AM
4.3.0.1
16kB
Saiket
11-29-11 06:07 PM
4.2.0.1
16kB
Saiket
06-28-11 02:23 PM
4.1.0.1
16kB
Saiket
04-26-11 10:57 AM
4.0.0.1
16kB
Saiket
10-12-10 04:08 PM
3.3.0.2
16kB
Saiket
03-23-10 01:57 PM
3.3.0.1
16kB
Saiket
12-08-09 02:57 PM
3.2.0.1
16kB
Saiket
08-04-09 04:13 PM
3.1.0.2
16kB
Saiket
04-15-09 05:40 PM
3.0.8.1
16kB
Saiket
02-02-09 04:39 PM
3.0.2.3
12kB
Saiket
10-14-08 12:01 PM


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Unread 11-19-14, 05:30 PM  
Naso
A Kobold Labourer

Forum posts: 0
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Originally Posted by Torhal
I'm going to blame this one on Blizzard, since I didn't change anything after the 6.0.2 patch. I'll see if there's anything I can do about it, though. Meh. :/
Well dam, I was coming to post about this very thing. It's an amazing add on anyway and I'll keep using it but that little bug is very annoying. Thanks!
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Unread 10-27-14, 04:37 PM  
Torhal
A Pyroguard Emberseer
 
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Uploads: 28
Originally Posted by MiRai
Long time _Cursor user here, but since 6.0.2 I have been experiencing a slight bug. When I hold the RMB to move/steer my character the _Cursor effect doesn't disappear for 1-2 seconds (although the cursor has disappeared as it should) and, upon releasing the RMB, the effect doesn't always return to the cursor immediately.

I'm using the same default _Cursor settings that I've been using since before 6.0.2 and this has only starting happening since the pre-expansion patch. There's no other error or anything else to go off of, but I could make a video of the problem if necessary.

Thanks.
I'm going to blame this one on Blizzard, since I didn't change anything after the 6.0.2 patch. I'll see if there's anything I can do about it, though. Meh. :/
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Unread 10-25-14, 09:36 PM  
MiRai
A Theradrim Guardian

Forum posts: 69
File comments: 80
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Long time _Cursor user here, but since 6.0.2 I have been experiencing a slight bug. When I hold the RMB to move/steer my character the _Cursor effect doesn't disappear for 1-2 seconds (although the cursor has disappeared as it should) and, upon releasing the RMB, the effect doesn't always return to the cursor immediately.

I'm using the same default _Cursor settings that I've been using since before 6.0.2 and this has only starting happening since the pre-expansion patch. There's no other error or anything else to go off of, but I could make a video of the problem if necessary.

Thanks.
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Unread 05-30-14, 03:27 AM  
TheNiceBigFella
A Kobold Labourer

Forum posts: 1
File comments: 20
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So glad you said that. Getting this again, used it forever. Some odd reason it stopped working.
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Unread 03-31-14, 04:17 AM  
natassja72
An Aku'mai Servant

Forum posts: 34
File comments: 49
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Addon working ok as of 5.4.7.

Just to anyone wondering, I've been using the addon for like 2 years now, and it still works flawlessly, no bugs or lua errors. Hopefully it won't break in WoD.
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Unread 08-28-13, 04:45 PM  
meljen
A Fallenroot Satyr

Forum posts: 26
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I vote for this to be updated. :-)
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Unread 07-18-13, 04:36 PM  
RDMP
A Kobold Labourer

Forum posts: 0
File comments: 1
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Exclamation Update

Sometimes it loads, most time not.... pls update!!!
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Unread 01-06-13, 10:24 PM  
ptrts
A Kobold Labourer

Forum posts: 0
File comments: 2
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it's 3 lines in the end of _Cursor.lua

--hooksecurefunc( "CameraOrSelectOrMoveStart", NS.CameraMoveStart );
--hooksecurefunc( "CameraOrSelectOrMoveStop", NS.CameraMoveStop );
--CreateFrame( "Frame" ):SetScript( "OnUpdate", NS.MouselookOnUpdate );

You comment them, and animation goes always visible
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Unread 01-06-13, 12:03 AM  
ptrts
A Kobold Labourer

Forum posts: 0
File comments: 2
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Guys, can you tell please, how to make the animation visible all the time, even when i turn my character, or moving the camera.

I have commented

hooksecurefunc( "CameraOrSelectOrMoveStart", NS.CameraMoveStart );
hooksecurefunc( "CameraOrSelectOrMoveStop", NS.CameraMoveStop );

and it's now visible when i turn the camera, but how to make it visible when i turn the toon as well?
Last edited by ptrts : 01-06-13 at 02:18 AM.
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Unread 02-12-12, 07:46 AM  
Phewx2
A Murloc Raider
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Forum posts: 5
File comments: 63
Uploads: 2

My new cursor!

((there's no other way to take a screenshot of a cursor))
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Unread 03-09-11, 01:13 PM  
Remmus110203
A Murloc Raider

Forum posts: 4
File comments: 4
Uploads: 0
Great add-on

Great add-on I love being able to setup different effects for all of my characters.

Have you considered creating a branch off add-on of this specifically for allowing users customize and place these spell effects on different parts of their screens? It would a huge boon for those that want to dress-up their UIs with abit of animation
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Unread 11-19-10, 09:08 PM  
Exosia
A Kobold Labourer

Forum posts: 0
File comments: 1
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From the bottom of my heart, thank you so much for this addon!

My emerald portals are beginning to fail me it seems and _Cursor provides me with the tools to keep them bright and shiny!

I almost felt handicapped when I tried to pick up the right mob in midst of chaotic AoE-spam...

I could create a taunt-macro to target said "right mob", buuuuuut...
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Unread 11-05-10, 04:23 PM  
Saiket
A Chromatic Dragonspawn
 
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Forum posts: 152
File comments: 329
Uploads: 21
Originally posted by Rachmaninove
This addon is amazingly fun
I was making some presets in _cursor.lua myself and was having a problem with the scale. Some spells won't scale at all for me, do you know how to fix this? Here's an example: [ "ArcaneShot" ] = "spells\\ArcaneShot_Missile|.25|5.4"; No matter what I change the scale to or drag the slider to in game it stays the same size.
There are lots of model files that seem to do this, and I couldn't find any way to make them scale properly. It seems to be a common bug with certain types of spell effects. Unfortunately you'll have to find another model that looks similar. It's a shame too, because lots of cool looking effects just won't scale right.
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Unread 11-05-10, 11:34 AM  
Rachmaninove
A Kobold Labourer

Forum posts: 0
File comments: 2
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This addon is amazingly fun
I was making some presets in _cursor.lua myself and was having a problem with the scale. Some spells won't scale at all for me, do you know how to fix this? Here's an example: [ "ArcaneShot" ] = "spells\\ArcaneShot_Missile|.25|5.4"; No matter what I change the scale to or drag the slider to in game it stays the same size.
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Unread 10-21-10, 06:13 PM  
Saiket
A Chromatic Dragonspawn
 
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Forum posts: 152
File comments: 329
Uploads: 21
Originally posted by Kupotek
When I try to load this addon, WOW crashes at the login screen saying Out of Memory Error
That's odd, since the mod doesn't use much memory... I bet it's a bug with WoW attempting to showing the models in your cursor. Could you please post the contents of <World of Warcraft/WTF/Account/{AccountName}/{ServerName}/{CharacterName}/SavedVariables/_Cursor.lua>? Once you've copied it, try deleting that file and then logging in with _Cursor re-enabled. It will reset your cursor settings, and hopefully won't crash again.

I also suggest posting the crash report on Blizzard's Tech Support forum.
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