Category: Graphic UI Mods
Addon Information
Works with 3.2
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Author:
Version:
3.2.0.1
Date:
08-04-2009 06:13 PM
Size:
16.13 Kb
Downloads:
15,445
Favorites:
185
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Pictures
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The default “Energy Beam” cursor set.
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This orc here uses three layers of various effects for his black and bloody cursor trail.
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The twisting nether goes well with a custom ghostly cursor.
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Interface options pane manipulating a shadowy cursor.
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Your mouse laser hits A'dal for 9001. (Melting)
Cursor   Popular! (More than 5000 hits)
_Cursor adds detailed, customizable cursor trails to your UI. If you've ever lost track of your mouse in a hectic battle, or if you're looking to put the finishing touches on your stylized UI, look no further. _Cursor uses World of Warcraft's built-in spell effects to offer a variety of preset cursor looks while leaving your system's resources free for more important things.

Details

The Cursor

Each character's cursor can be customized to match that character's style. They can have multiple layers, so you can mix and match different styles. Each layer can show one of many preselected effects, or you can choose your own “Custom” model effect from the game's files. In addition, you can scale, rotate, and move layers around to stack them up in unique ways.

Saved Sets

A “Set” is a pre-packaged cursor, like a template that you can save and load between characters. _Cursor comes with a few default sets, such as the “Energy Beam” default, pictured to the right. But if a lightning cursor doesn't fit with your character, feel free to save your old set and create something more fitting from scratch.


Options

_Cursor's extensive configuration is available in the Interface Options window, or simply with the “/cursor” slash command.

Sets

Save, load, and delete cursors for your other characters to use. Select your saved sets from the dropdown menu, or type a name in directly.

Cursor

Lets you preview and edit each layer of your active cursor. Every layer has a tab associated with it, and they can be toggled on or off using the Model Enabled checkbox.

Preset Type
The category of preset effects, such as “Particle Trail” or “Glow”. With a category selected, see the Preset Name dropdown box below to browse effects in that category. The “Custom” category allows you to specify any model file's path within the game.
Preset Name
This dropdown lists all preset effects in the chosen Preset Type. Select one to preview and use it for the active layer.
File Path
Shows the location of the current effect model. When the “Custom” Preset Type is selected, you may edit this path freely. However, you must leave out the file extension.
The checkered box on the right side previews the layer behind a dummy cursor. The preview is animated, and can be sped up or stopped by clicking on it. The self-explanatory slider bars to the left and below the preview move the cursor up/down and left/right in relation to the cursor, respectively.

The Scale slider controls how large the effect should be drawn, ranging from half-size to four times normal size. Lastly, the Facing slider controls the direction that the model looks, where moving the slider from one end to the other will rotate it completely.
  Change Log - Cursor
  • 3.2.0.1: Bumped TOC for 3.2.
  • 3.1.0.2: Removed all indicator presets, as they now loop continuously, and also removed the stun swirl preset since it seems to have been removed.
  Optional Files - Cursor
Sorry, there are currently no optional files available.
  Archived Versions - Cursor
File Name
Version
Size
Author
Date
3.1.0.2
16kB
Saiket
04-15-2009 07:40 PM
3.0.8.1
16kB
Saiket
02-02-2009 05:39 PM
3.0.2.3
12kB
Saiket
10-14-2008 02:01 PM
  Comments - Cursor
Post A Reply Comment Options
Old 08-17-2009, 08:48 PM  
nianiania
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
I love this mod!

I have to say I love this mod. It's just too cute. Now I can entertain myself on long flights. ;o)
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Old 08-03-2009, 01:05 PM  
sailen
A Kobold Labourer
 
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Interface Author - Click to view interfaces

Forum posts: 1
File comments: 92
Uploads: 3
I always had trouble finding my mouse when trying to heal...not anymore! I love this addon!
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Old 07-04-2009, 05:45 PM  
is2scooby
A Murloc Raider

Forum posts: 4
File comments: 1
Uploads: 0
Thanks!

Thank you for a wonderful mod. As melee DPS and at my advanced age (well, not that old but I've got a lot of miles on the odometer!) I found that I lost my cursor in mass trash pulls and on boss fights with all of the AOE effects flying around on a pretty regular basis.

_cursor has been a great help to me in keeping up on situational awareness in Raids. Just put in a small donation via Pledgie. Thanks again!

Last edited by is2scooby : 07-04-2009 at 05:47 PM.
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Old 06-08-2009, 07:14 PM  
Saiket
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 6
File comments: 157
Uploads: 14
Re: Changing cursor size

Quote:
Originally posted by heebnash
Great Add-On I really appreciate all the folks who make these cool little things for us to use. I do have a request or a question about if there is way to add a scale button for the actual size of the physical cursor because I play at 1900x 1080 on a 42 in tv and the cursor is super small.

I know it has to do with editing the API _ setcursor in the LUA but I don't know the first thing about editing LuA.
I don't think the cursor graphic can be resized, even with SetCursor. I believe it takes 32x32 pixel images or something along those lines, and nothing larger. The only solution I can think of is for you to lower your screen resolution and crank the UI scale down. It would look a little worse, but the cursor would stay big.
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Old 06-08-2009, 06:59 PM  
heebnash
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Changing cursor size

Great Add-On I really appreciate all the folks who make these cool little things for us to use. I do have a request or a question about if there is way to add a scale button for the actual size of the physical cursor because I play at 1900x 1080 on a 42 in tv and the cursor is super small.

I know it has to do with editing the API _ setcursor in the LUA but I don't know the first thing about editing LuA.
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Old 05-30-2009, 12:48 PM  
spyderbytes
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Nice work!

I'd love to see an option added to only use the cursor in combat (or perhaps use two different sets, one for in combat, and one for out?). I tend to lose my cursor in big battles, so want something that screams "Here I am!" for that; but those same settings are a bit distracting while, for example, browsing the AH.

Thanks!
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Old 05-23-2009, 07:21 AM  
nrpieper
A Defias Bandit
 
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Forum posts: 2
File comments: 20
Uploads: 2
Very, very nice work.

Thanks
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Old 05-15-2009, 07:38 PM  
Saiket
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 6
File comments: 157
Uploads: 14
Quote:
Originally posted by Kupotek
Saiket, Kepi is a well known and trusted member of the addon community, though normally I completely agree with you. I opened the file in an MPQ Editor just to be safe anyway myself and it's all clean.

Kepi is a sweetheart.
Oh I don't doubt that the patch-F.MPQ file is clean; I'm simply concerned that Warden (Blizzard's cheat police program) will mistake it for a cheat and drop the banhammer. Sure, it's a long shot, but I personally wouldn't risk it.
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Old 05-15-2009, 07:31 PM  
Kupotek
A Deviate Faerie Dragon
 
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Forum posts: 13
File comments: 594
Uploads: 7
Saiket, Kepi is a well known and trusted member of the addon community, though normally I completely agree with you. I opened the file in an MPQ Editor just to be safe anyway myself and it's all clean.

Kepi is a sweetheart.
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Old 05-15-2009, 06:42 PM  
Saiket
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 6
File comments: 157
Uploads: 14
Re: FIX FOUND!

Quote:
Originally posted by Kupotek
FIX FOUND!

From: http://www.mmo-champion.com/index.php?topic=56153.0

hey guys i was fooling around with some stuff here and there and i finally got my custom cursor to work!

here is a video proving that this is legit!: Youtube Video

Here's the link to video on my filefront (HQ): http://files.filefront.com/13759934

All you need is this file here: http://files.filefront.com/13759905

Place this into your data folder (theres no need for a third party program at all its just as if your making Cursor folder in the Interface Folder).
I would be extra cautious with loading unofficial MPQ archives. That technique is often used for far less innocent modifications to WoW (the bannable type of modifications). It may be worth it to simply wait for an official fix, to avoid any chance of account action.
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Old 05-15-2009, 02:01 PM  
Kupotek
A Deviate Faerie Dragon
 
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Interface Author - Click to view interfaces

Forum posts: 13
File comments: 594
Uploads: 7
FIX FOUND!

FIX FOUND!

From: http://www.mmo-champion.com/index.php?topic=56153.0

hey guys i was fooling around with some stuff here and there and i finally got my custom cursor to work!

here is a video proving that this is legit!: Youtube Video

Here's the link to video on my filefront (HQ): http://files.filefront.com/13759934

All you need is this file here: http://files.filefront.com/13759905

Place this into your data folder (theres no need for a third party program at all its just as if your making Cursor folder in the Interface Folder).
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Old 05-12-2009, 09:38 PM  
Farm Fresh
A Fallenroot Satyr
 
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Forum posts: 23
File comments: 6
Uploads: 0
Re: Missing Cursors in 3.1.0.2

Quote:
Originally posted by Saiket
Just a quick note about the latest version, 3.1.0.2:

If any of your cursors turn into blue and white checkered boxes after you upgrade, that means those presets were removed. You can either disable them or pick new presets to replace them in the options window.
The presets that had to be removed are all of the "Indicators" (they loop repeatedly in 3.1) and the "Ring, swirl" Glow preset (looks like it was removed from the game). One indicator preset did survive, however; The "Periodic glint" preset can now be found in the "Particles" category.
That's a real shame. It was one of my favorite parts of the cursor. I did notice the looping, though. I take it there's no way to restore the original indicator behavior?
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Old 05-05-2009, 09:52 AM  
Kupotek
A Deviate Faerie Dragon
 
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Interface Author - Click to view interfaces

Forum posts: 13
File comments: 594
Uploads: 7
Still no word from Blizzard on the custom cursor breakage in 3.1
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Old 04-16-2009, 12:21 AM  
Saiket
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 6
File comments: 157
Uploads: 14
If you used a custom pointer image prior to 3.1, the ability to use them seems to have broken in the patch. That is, custom files like those in WoW Cursor or any of Decoded's Custom Cursor downloads don't work in 3.1.

There are a number of threads concerning this on Blizzard's UI & Macro Forum, and there's still hope that a fix may be found. Please check there for updates and potential workarounds.

Last edited by Saiket : 04-16-2009 at 07:56 PM.
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Old 04-15-2009, 10:15 PM  
Kupotek
A Deviate Faerie Dragon
 
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Interface Author - Click to view interfaces

Forum posts: 13
File comments: 594
Uploads: 7
I know the settings are saved cos I've shut down the game and logged back in a few times.

In my Interface\Cursor folder I have my attack and pointer blp files I was using pre patch.


_CursorOptions = {
["Version"] = "3.1.0.2",
["Sets"] = {
["Face Melter (Warning, bright!)"] = {
"Laser|1|LOW||spells\\cthuneeyeattack|1.5|.4|32|13", -- [1]
"Heat|1|BACKGROUND||spells\\deathanddecay_area_base", -- [2]
"Smoke|1|BACKGROUND||spells\\sandvortex_state_base", -- [3]
},
["Shadow trail"] = {
"Layer 1|1|TOOLTIP|Trail|Shadow|0.5", -- [1]
"Layer 2|1|FULLSCREEN_DIALOG|Particle|Shadow cloud", -- [2]
"Layer 3||FULLSCREEN_DIALOG", -- [3]
},
["Energy beam"] = {
"Layer 1|1|TOOLTIP|Trail|Blue", -- [1]
"Layer 2|1|FULLSCREEN_DIALOG|Particle|Fire, blue", -- [2]
"Layer 3||FULLSCREEN_DIALOG", -- [3]
},
},
}


------------------------------------------------


_CursorOptionsCharacter = {
["Cursors"] = {
{
["Enabled"] = true,
["Type"] = "Trail",
["Name"] = "Layer 1",
["Value"] = "Blue",
["Strata"] = "TOOLTIP",
}, -- [1]
{
["Enabled"] = true,
["Type"] = "Particle",
["Name"] = "Layer 2",
["Value"] = "Fire, blue",
["Strata"] = "FULLSCREEN_DIALOG",
}, -- [2]
{
["Enabled"] = false,
["Strata"] = "FULLSCREEN_DIALOG",
["Name"] = "Layer 3",
["Value"] = "",
["Type"] = "",
}, -- [3]
},
["Version"] = "3.1.0.2",
}
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Last edited by Kupotek : 04-15-2009 at 10:23 PM.
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