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Legion Pre-Patch (7.0.3)
Updated:08-15-16 11:31 PM
Created:unknown
Downloads:407,311
Favorites:990
MD5:
7.0.3

Ion  Popular! (More than 5000 hits)

Version: Helium 2.0.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium 2.0.1
43kB
08-15-16 11:32 PM
Addon
Helium 2.0.1
19kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:30 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (8)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread Yesterday, 12:37 PM  
raysmith
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Preventing abilities from populating the Blizzard bar on spec change?

This isn't directly Ion-related but I thought I'd ask in here. With the pared new specs I'm not populating all of my hotkeys at the moment but when I change specs the Blizzard bar (which I have hidden) is populated with random abilities from that spec which means that unused buttons on the Ion action bar will still activate abilities that have been put on the Blizzard bar.

Is anyone aware of a good way to prevent this from happening, either via add-on, some way to set Ion buttons to block any action or some other method?
Last edited by raysmith : 08-27-16 at 12:38 PM.
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Unread 08-24-16, 11:01 PM  
darrynmsmith
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Paged Issues

Hello! Thank you thank you thank you, SLOKnightfall for keeping Trinity/Macaroon/Ion alive!

The new Legion update is great, just about everything is back to normal. However, a new little thing has popped up.

I hav an issue with a paged bar. When I log in or reload ui, paging only shows me the first two pages (eg 1 > 2 > 1 > 2 > 1 > 2 > 1 etc. ). Oddly, if I change zones via hearthstone or using a portal, the paging goes back to normal. (eg 1 > 2 > 3 > 4 > 5 > 6 > 1 etc. ).

Weird!

I've tried completely destroying the paged bar and rebuilding it from scratch, but the behavior persists. Further, I built a second paged bar for testing and it suffers the same problem.

Sooooo, I thought I'd put this out there in case anyone else is having this issue. For now, I make a habit of logging out somewhere obscure and hearthing to my garrison first thing when I log in. A little wonky, but Ion is just too worth it.

Last thing: Is there a way to buy SLOKnightfall a coke?

Thanks again bro, don't know where I'd be without your hard work.
Last edited by darrynmsmith : 08-24-16 at 11:02 PM.
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Unread 08-20-16, 02:20 PM  
Trysor
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Memory Usage

After the last update, Memory usage for Ion went up to 72MB for me, on a fresh install. Usually it was below 20MB. Wiped all saved vars, both in savedVars folder and in character specific folder. Is this intended?

Garbagecollection does not gather it all. It remains at around 72MB after the GC, so all of this is still referenced somewhere.
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Unread 08-19-16, 10:50 PM  
Aryss
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Re: Re: Minimap Icon

Originally Posted by SLOKnightfall
Originally Posted by Aryss
Hmm my minimap icon for Ion seems to be missing after updating today. Reverting back to my previous files fixes it but... I'm not sure what to do. I'm so used to quickly clicking it to make minor binding adjustments and such so it feels terrible not to have.

Any suggestions?
The last update added an option to hide the minimap button. It looks as if the default setting was set to have it hidden. You can show it again via the main settings via the interface window or by /ion menu
Ohh, I found it. I feel stupid... I double-checked my Sexymap settings but didn't bother to check Ion's.

Thanks for pointing that out!
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Unread 08-19-16, 04:13 PM  
raysmith
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Re: Re: Re: Re: Pet bar is still always showing the grid

Originally Posted by SLOKnightfall
That is the correct folder and should fix the showing for characters without pets. The grid is a separate issue that you pointed out in your code comment a while back in which the function that should be handling it stops before anything can be done. I just looked at some of the code on Github to see if that was something I did and couldn't remember why, but it looks like Maul did and has been that way since 2012 or longer.
Yeah, it's entirely possible that the issues with the grid aren't easily solvable and someone tossed that code in to avoid the side effects that I'm willing to live with so I'll manually adjust my own code for now, it's good enough for my purposes with those modifications, I rarely adjust buttons on pet bars and the workaround is simple enough when I do need to. Thanks for checking.

Unrelated question - did the recent update include fixes for dragging macros to the bar? Since I broke the LUA file by doing that I've been avoiding any macro dragging at all so I haven't gotten up the courage to test.
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Unread 08-19-16, 10:07 AM  
SLOKnightfall
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Re: Minimap Icon

Originally Posted by Aryss
Hmm my minimap icon for Ion seems to be missing after updating today. Reverting back to my previous files fixes it but... I'm not sure what to do. I'm so used to quickly clicking it to make minor binding adjustments and such so it feels terrible not to have.

Any suggestions?
The last update added an option to hide the minimap button. It looks as if the default setting was set to have it hidden. You can show it again via the main settings via the interface window or by /ion menu
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Unread 08-19-16, 12:48 AM  
Aryss
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Minimap Icon

Hmm my minimap icon for Ion seems to be missing after updating today. Reverting back to my previous files fixes it but... I'm not sure what to do. I'm so used to quickly clicking it to make minor binding adjustments and such so it feels terrible not to have.

Any suggestions?
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Unread 08-17-16, 04:07 PM  
SLOKnightfall
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Re: Re: Re: Pet bar is still always showing the grid

Originally Posted by raysmith
... never occurred to me that it might be a me-only issue, especially due to the weird immediate-exit code in the function I was playing around with. Thanks, I'll give that a shot.

[Edit] Assuming by "main" folder you mean the account-level one, that worked in terms of showing/hiding in general, looks like, although the grid still shows for unused buttons on the pet bar, does that not happen for you as well?

I'll probably just wipe all of my SavedVariables Ion-Petbar.lua files later tonight to see how that goes.
That is the correct folder and should fix the showing for characters without pets. The grid is a separate issue that you pointed out in your code comment a while back in which the function that should be handling it stops before anything can be done. I just looked at some of the code on Github to see if that was something I did and couldn't remember why, but it looks like Maul did and has been that way since 2012 or longer.
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Unread 08-17-16, 03:42 PM  
raysmith
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Re: Re: Pet bar is still always showing the grid

So I think I figured out what is wrong with your pet bar. It looks like as some point you deleted it and created a new one. For some reason the new bar does not get created with the same settings as the default. I'll lookinto why it is happening, but a quick way to fix it is to delete the Ion-PetBars.lua in the main SavedVariables folder. That will generate a new default pet bar that is hidden when there are no pets.
... never occurred to me that it might be a me-only issue, especially due to the weird immediate-exit code in the function I was playing around with. Thanks, I'll give that a shot.

[Edit] Assuming by "main" folder you mean the account-level one, that worked in terms of showing/hiding in general, looks like, although the grid still shows for unused buttons on the pet bar, does that not happen for you as well?

I'll probably just wipe all of my SavedVariables Ion-Petbar.lua files later tonight to see how that goes.
Last edited by raysmith : 08-17-16 at 04:02 PM.
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Unread 08-16-16, 07:50 PM  
SLOKnightfall
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Re: Pet bar is still always showing the grid

Originally Posted by raysmith
I have the same issue I had before, the pet bar grid is showing even when Show Grid is disabled... so toons without pets always have a blank pet bar grid showing and those with pets have unused buttons showing up.

I've noticed a few other issues recently but I'll hang tight on reporting them until I've tested out this new build.
So I think I figured out what is wrong with your pet bar. It looks like as some point you deleted it and created a new one. For some reason the new bar does not get created with the same settings as the default. I'll lookinto why it is happening, but a quick way to fix it is to delete the Ion-PetBars.lua in the main SavedVariables folder. That will generate a new default pet bar that is hidden when there are no pets.
Last edited by SLOKnightfall : 08-16-16 at 07:53 PM.
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Unread 08-16-16, 06:51 PM  
raysmith
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Pet bar is still always showing the grid

I have the same issue I had before, the pet bar grid is showing even when Show Grid is disabled... so toons without pets always have a blank pet bar grid showing and those with pets have unused buttons showing up.

I've noticed a few other issues recently but I'll hang tight on reporting them until I've tested out this new build.
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Unread 08-16-16, 09:39 AM  
SLOKnightfall
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Re: Thank You

Originally Posted by Trajann
Thank you for keeping this going for us. We appreciate the time and effort you put into it. I have been using it since the trinity days.

I'm not sure what I'm doing wrong, but my bar locations are now global for all characters and not character specific. They each have their own profile. Any suggestions? Thanks
I'm not sure why that would be happening off of the top of my head. The profiles should keep everything separate unless they are sharing the profile. I'll look into it tonight when I get home and see if I can reproduce it.
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Unread 08-16-16, 05:49 AM  
Trajann
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Thank You

Thank you for keeping this going for us. We appreciate the time and effort you put into it. I have been using it since the trinity days.

I'm not sure what I'm doing wrong, but my bar locations are now global for all characters and not character specific. They each have their own profile. Any suggestions? Thanks
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Unread 08-15-16, 11:36 PM  
SLOKnightfall
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Relase

The update has been pushed to the site and should go live shortly. The majoity of the bugs that have been reported should be fixed. If not let me know and Ill look into it.

A new slash command has been added. "/ion MoveSpecButtons <Old Spec #> <New Spec $>"
This will copy the button layout from one spec to another, since the previous version only had 2 and now there are possibly 4, with the previous spec layouts not matching.

Currently there is no artifact status bar as I haven't really had a chance to play the beta much. But I'll look into it and see what can be done.
Last edited by SLOKnightfall : 08-15-16 at 11:37 PM.
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Unread 08-15-16, 11:14 PM  
Ashyr
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Thx a lot !
Is there a way to config a statusbar for Artifacts ? Or is it in progress ?
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