Category: Action Bar Mods
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Version:
30300.2
Date:
12-08-2009 04:54 PM
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392.94 Kb
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Macaroon!   Popular! (More than 5000 hits)

Macaroon!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 3.x Wrath of the Lich King addon.

Official Thread - Visit this thread for more information on Macaroon!

FAQ - The official FAQ for Macaroon!

Bug Reports - Report bugs here

Feature Requests - Request features here

Be sure to check out the Optional Macaroon Addons to give you additional control over UI elements other than buttons using the Macaroon UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /macaroon or /mac alone to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Macaroon, a World of Warcraft® user interface addon.
Copyright© 2009 Connor H. Chenoweth, aka Maul


  Change Log - Macaroon!
30300.2 -
Fixed an issue with buttons not skinning correctly with Button Facade.

30300.1 -
Updated for compatibility with patch 3.3
Fixed some outstanding issues.

30200.2 -
Minor pre 3.3 fixes, since it still may be some time away =)

30100.2.6 -
Minor fixes, but I was updating the other addons so why not the primary one

30100.2.5 -
Dual spec w/profiles fix.

30100.2.4 -
-Profiles loading fix.

30100.2.3 -
-Button Facade fix.

30100.2.2 -
-If you choose to use the default UI vehicle bar, Macaroon will now set the bindings on those buttons as priority override.
-Control Bar and Possess/Vehicle are now mutually exclusive states. If you check Control Bar, it will erase the any Possess/Vehicle states set on that bar.

The Control Bar is a pure [bonusbar:5] state, so it will show anytime [bonusbar:5] is true. The Possess and Vehicle states attempt to determine if the [bonusbar:5] state is a possession or a vehicle, but at this time it is not guaranteed. The only purpose to the Possess and Vehicle states are to show the special buttons that control those states. However, a user may create these buttons on their own for any macro button using the following syntax-

#macaroon-vehicleup
#macaroon-vehicledown
#macaroon-vehicleleave
#macaroon-possessaction
#macaroon-possesscancel

Placing these # commands in a macro will cause the macro to be re-written with the appropriate commands as well as display the special icons and tooltips associated with those buttons.

Some very small changes to loading.


30100.2.1 -
-Tooltip issue should be fixed.
-Dual spec loading when using profiles should load "cleaner"
-Added a new state "Control Bar", this state should respond to all possess/vehicle states. The intent of the possess/vehicle states are purely to provide the extra buttons for those states. As you add buttons to the possess/vehicle bars Macaroon will create the appropriate macros.
-Other small fixes to things no one probably notices.

30100.2 -
Loading sequence is figured out and should be good for all users.
Dual specs should work as expected.

30100.1.13 -
Save as .12, but reloads work

30100.1.12 -
Same as .11, but without the spec bug.

30100.1.11 - removed - spec bug
Better loading sequence, may solve the problem of logging back in after a disconnect while in combat.
I think I finally cracked the possess/vehicle bar issues, let me know.
Other small changes and fixes.

30100.1.10 -
When entering combat, the slight delay should no longer happen.
Re-worked some of the dual-spec code to be friendlier...not all yet.
Some performance tweaks that are aimed at the loading sequence.

30100.1.9 - removed

30100.1.8 - removed

30100.1.7 -
Binding fix for the default UI if left active.

30100.1.6 -
Hopefully the final autowrite fix
Fixed a bug that would cause the new Blizz vehicle bar option to not initialize properly.
Changes to some core functions to accommodate Macaroon Extensions future changes.
Other small things I can't remember.

30100.1.5 -
More fixes on autowrite macros.
Added a new option in the main menu to enable the blizzard vehicle bar.
Fixed the issue of bars near the left/right edges of the screen not staying on the edge.

30100.1.4 -
- Didn't go to sleep tonight, so I got another update out earlier than I anticipated
- Shadowdance is now a workable stance for rogues. You must re-create your stance bars for them to remap correctly (uncheck then recheck the "Stance" option)
- Fixed the buff/debuff highlighting issue where it would show any buff/debuff cast by any other player
- I think I have the hidden binding issue fixed. Let me know if not.
- Added a new feature to deignate if a binding is a priority binding or not. While in binding mode, right-click the bind frame to toggle this. What this means is that if at any moment you have two buttons on the screen showing that happen to have the same bindings, you can deisgnate which one has priority.
- Re-worked the editing modes. You can now enter bind/button edit modes without exiting bar edit mode. You can however still enter bind/button edit modes on their own. While in bar config mode, when you exit it turns off all modes. This is to make configuring different states a bit easier.

30100.1.3 -
Bars "squished" to the bottom should be fixed.
Specs are no longer reloaded upon zoning
An error when loading a profile has been fixed.
Other small fixes.

30100.1.2 -
Worked on most reported issues, report again if issues persist. Thanks!

30100.1.1 -
A couple changes for dual spec functionality

30100.1 -
Release version for patch 3.1

3.1.Preview.8 -
Some compatibility changes to let Macaroon Extensions work properly.
Integrated MacaroonFu into Macaroon itself. No longer need a separate addon. Working on a LDB version.

3.1.Preview.7 -
Performance fixes.
Anchor code re-vamped (works on PTR only atm)
Added logo.

3.1.Preview.6 -
Found the small piece of offending code causing the performance issues

3.1.Preview.5 -
Forgot to disable a new feature that is in its early stages from .4 >.<

3.1.Preview.4 -
Did a performance pass through of the button code, hopefully addresses current performance issue reports.

3.1.Preview.3 -
Redid the data loading sequence to use a new event.
Hopefully got the pet/possess/vehicle conditionals fine-tuned.
Finished off the storage button area as was the original design/intent.
Added two new button types to the possess bar, they are similar to the two buttons that put on the default UI when you possess a creature.
Fixed some reported issues (scrollframes, etc)
Other things that I can't remember right now :P

3.1.Preview.2 -
Adjusted pet/possess/vehicle conditionals.
Re-ordered how when some elements are created/loaded.
Small bug fixes.

30100.patch.preview -
A preview of some of the changes made to Macaroon for patch 3.1. Make sure you backup your Saved Variables and current version before installing.

30000.30 -
3.0.9 Update - Updated for maul by a friend. Any interested in becoming involved in keeping the project updated please email trinityui@live.com.

30000.30 -
3.0.8 Update - Updated for maul by a friend.

30000.28.1 -
- Minimap icon fix.
- Showgrid issue fixed.

30000.28 -
- Charges on macro buttons re-enabled. Item equip addons should no longer cause game pauses because of Macaroon.
- Button anchors are in!
- Button scaling and button offsets are in!
- Added a neat feature for /castrandom and /userandom macros that will update to the current spell/mount/vanity pet you have out. Seems to work well. Also, the macros will auto-rewrite themselves so the last item cast is taken out of the random choices, so no repeats
- Fixed reported bug fixes.
- I tried to finish of the profile system with shared profiles for this version, but it is proving more difficult than I thought it would
- Not much left to do until release status, though

30000.27.4 -
- This version has the macro item charges disabled for those who are using gear swap mods until I can figure out a way to handle those addons

30000.27.3 -
- Item Rack adjustment for macro button item charges, plus some more refinements.

30000.27.2 -
- Item charges on macro buttons reworked for better performance.

30000.27.1 -
- Fix for the mysteriously spell hopping macro buttons!
- Users experiencing this problem will have to re-drag their spells from their spells books. This was a bug with the new auto-rewrite feature.

30000.27 -
- This is a "release candidate" version.
- Finished many options for the profile system. Only thing left is shared profiles.
- Polished the storage button area.
- Added item counts to macro buttons...say what!?! Yes, I am scanning tooltips to get this info...I hope it does not sap preformance.
- Fixed reported bugs.

30000.26.2 -
- It's one of those days...minor fix for a silly error.

30000.26.1 -
- Fixed a profile loading issue.
- Other minor fixes.

30000.26 -
- Possess bar visual improvements-
- Fixed issue of BF and Macaroon not playing nicely together when the default Blizz button textures are used.
- Fixed polymorph on buttons.
- Finally fixed the bar resetting issue.
- Fixed issues of bars with multiple states not always returning to the correct state after a state is finished being used.
- Other minor fixes.

30000.25.1 -
- Fixed some minor reported bugs.
- Temp fixed the possess bar issue. I know what the issue is know, but I am looking for a better way to solve it. For now, all possess buttons using action ID's higher than 120 should show themselves reliably with this version.

30000.25 -
- pet/possess bar changes. When buttons are added to either state, they will auto-set themselves with the settings needed for that state.

30000.24.3 -
- Removed debug code.

30000.24.2 -
- More performance stuff.

30000.24.1 -
- Performance tweak...

30000.24 -
- Macros made via a drag from the spell book will now auto-rewrite themselves anytime a relevant option changes (such as self-cast)
- Added "focustarget" to targeting options.
- Mount/Pet icons should reflect properly in macros.
- Pet abilities such as /petattack should have the proper icon, still no highlighting yet, though.
- Some performance tweaks
- Other minor changes
- Fixed a bug of bars not positioning correctly upon login in some cases.

30000.23 -

Bug fixes -
- I believe I fixed the issue of some non-English keys not binding.
- Fixed some self-cast issues. Note, macros still need to be re-written when the self-cast options change. The easy way to do this is just re-drag your spells from the spellbook.
- Reworked the minimap button slightly. Still not sure what is causing the issue, but hopefully these tweaks fix it.
- Some changes to make bar positions save better.
- Fixed an issue of buff highlighting not updating properly when moving macros/spells around.
- Fixed an issue of states added onto a page bar returns the page bar to its proper state.
- Bars that are snapped to another bar reflect that in their displayed coordinates.
- Re-centered bag bar buttons so they aligned properly when using snap-to.
- Redid the state definitions for the pet par to allow it to also have a possess bar. Needed for hunter's eyes of the beast.
- Fixed an issue causing buttons to not hide properly when empty and not set to showgrid.
- Many other small bug fixes.

New features-
- Added a completely new scheme for adjusting values on a bar. The tooltips gives basic instructions, however I will explain it here a bit:

------ This is a feature to complement using the mousewheel to change values.
------ When a value is selected to be changed, the bar will now turn green.
------ While green, the mousewheel will continue to work as normal
------ While green, left/right clicks on the bar itself will adjust values. Holding
------ left/right clicks will repeat value adjustment.
------ To exit this edit option, middle-click the bar or simple take the mouse off the
------ bar for a short period. The bar will then rest to a blue color, indicating that the
------ cycle bar and toggle menu clicks now work again.

- Added a focus-cast option.
- Bars can now be linked to the "Normal" state of a bar, allowing linked auto-hide and other possibilities.
- Added a means to toggle a bar's hidden/shown state via macro command - /mac hidden <bar name>
- Bar/Button editors can now be "floated" on the screen and re-positioned off the bars/buttons. Option to toggle in the main menu
- The editor animations of opening/closing can be turned off. Option to toggle in the main menu.
- The minimap button can be toggle on/off. Option in the main menu.
- It is now possible to select "no icon" for a button. A new "no icon" option is added at the end of the icon list.
- During a current config session, a middle-click on a bar will hide it. Exiting config will restore the bar to its current state.
- Added a state remapping feature for paged and stance bars. The options are in the text edit panel of the on-bar bar editor.
- Warlocks now have stance enabled as an available bar type for their new form Metamorphosis.
- Perhaps more features that I can't remember :P

30000.22.12 -
- One small thing I forgot to change back related to performance.

30000.22.11 -
- Used wrong source file for 22.10, this has 22.10's changes plus previous changes that were undone by using the wrong source.

30000.22.10 -
- Some performance tweaks

30000.22.9 -
- A small syntax error.
- Bar linking should be working better.

30000.22.8 -
- Hmm...many small fixes for reported issues since patch day.
- Setting the bar target should work better with the reaction setting.
- Faerie Fire (Feral) and Polymorph spells should correctly macro'd when dragging from the spell book.
- An issue with buttons not setting up correctly upon login is fixed.
- And other stuff...check the bug report on my portal for anything else I may have fixed this update

30000.22.7 -
- Fix for hidden bars.

30000.22.6 -
- Updated localization for MacaroonProfiles which apparently I have not done since I released it O_o

30000.22.5 -
- Small adjustments to bar linking
- Stance/Form/Aura/Presence buttons should now act and behave like the default UI shapeshift bar.

30000.22.4 -
- Fixed a bar-linking issue.
- Bars should update to their current state after exiting config mode.

30000.22.3 -
- Some 3.0 patch adjustments.

30000.22.2 -
- Button Facade fix

30000.22.1 -
- Yes, I always find something after I upload...grrrr

30000.22 -
- Profiles! Early stages, got to shake the basic framework loose

30000.21.2 (beta) -
- Because I didn't fix what I thought I fixed

30000.21.1 (beta) -
- Small reported bug fixes

30000.21 (beta) -
-Mainly pass-through polish of the GUI
-Added a new slider option which I am having difficulty naming.
-Minor bug fixes.

30000.20 (beta) -
- If item data is not available in the local cache when logging in, Macaroon will now query the server for item info (icons, tooltips). Should not see ? icons on items no longer in inventory.
- Shift-clicking of spells from the spellbook and items from bags will now copy that item or spell to the macro edit window. Shift+Ctrl click on spells will add rank.
- Added a slider to adjust SnapTo tolerance
- Added an option to have up or down clicks on buttons
- Dummy options for self-cast and right click cast are in, but not working yet.
- Small bug fixes

30000.19.2 (beta) -
-More localization adjustments/fixes.
-Each language has it's own localization file now.

30000.19.1 -
-Localization fix for the new petbar stuff.

30000.19 -
- Reworked pet/possession states. Pet bars are now created via two step process. 1) In the list of states available in bar-edit mode, check "pet". Then change the buttons to type "pet". Possession bars work the same way, except you check "possess".
- Cooldowns/buffups should be working properly now.
- Minor bug fixes
- Added the beginnings of the profile system, but nothing much there yet, so don't get excited

30000.18.3 -
- Macro cooldown fixes.

30000.18.2 -
- And yet more macro icon fixes...you change one little thing and it starts an avalanche...

30000.18.1 -
- More macro icon fixes

30000.18 -
- Fixed not being able to change button types.
- Fixed button colors.
- Fixed issues with macros and using #show
- Added German localization - thanks Dragonir!
- Added Korean localization - thanks DroArc!

30000.17.1 -
- Minor hide grid bug fix

30000.17 -
-Update for compatibility to Macaroon Xtras

30000.16 -
- Added a new option "hidden". Allows a bar to be always hidden.
- Fixed some key binds not initializing properly.
- Fixed some drag/drop issues.
- Other minor fixes.


30000.15 (try #2)-
- Working version of 30000.15
- Binding fix. Bindings should be properly applied when first logging in.
- Fixed an issue with icon selection in the macro editor.

30000.14 -
- 30000.15 does not like Button Facade

30000.15 -
- Binding fix. Bindings should be properly applied when first logging in.
- Fixed an issue with icon selection in the macro editor.

30000.14 -
-Bug fixes, nothing major.

30000.13 -
-Bug fixes mainly.
-Too tired to think of anything else :P

30000.12 -
-The positioning code has been re-written to adapt to changes in scale. Because of this, all bar positions set in previous version will be lost.
-Added a new feature: Bar Linking - This feature allows one bar to be linked to another bar's state, hiding/showing itself when the other bar's state is true. This allows for some very complex setups. The main reason one might use this is to emulate the default UI bar by creating a paged bar and a stance bar, then linking the stance bar to page 1 of the paged bar.
-Added a new SnapTo point: CENTER - Allows users to "stack" bars perfectly ontop of one another. Useful with the new bar linking feature.
-Added in the ability to cycle through states without actually having to execute the state to allow for easier editing. Left-click a bar while it is selected to cycle through all available states.
-Pet buttons should now show/hide themselves based on pet/posses existence.
-Added in the ability to designate a bar's target. The bar will hide/show itself based on unit existence and action-ID based buttons will auto-target the set target.
-Enabled editing of custom states in the on-bar GUI
-Added GUI elements to the button editor to adjust action ID values.
-A supplemental addon is now available, MacaroonXtras, to handle the menu and bag bar.

30000.11 -
-Added a new button type "pet". This type allows you to turn a normal button into a pet bar button. Currently, I am still working on the GUI to adjust action ID's, so the ID's are assigned by button position from left to right. If you add 10 buttons to a bar and make them pet buttons, the first button will be pet action ID 1 and the last pet action ID 10. Mainly I want to see if there are any bugs. These are completely written for Macaroon and do not "borrow" from the default UI, which has been the typical means of action bar addons having a pet bar. So I need to see if there are any bugginess about them.

-The "pet" buttons should also work for any possession situations. I am still testing that out, though.

30000.10 -
-Mainly a keybinder update. Made some improvements -
-Binds will now copy to other states.
-Added a new option: Ability to lock a button's bindings.
-Binds *should* leave Blizzard bindings alone now.
-Worked on the bar editor GUI a bit.

30000.9 -
-Fixed an issue of buttons on "plain" bars not initializing correctly.
-Added in buttons of type "action" to accommodate the new pet/mount spells and to allow for buttons that show item charges (the pet/mount spells are difficult to work with)
-Added in a special "prowl" state for druids, can only be used on a bar with "stance" active.
-Worked on the text-attribute editing gui, would appreciate feedback on it's functionality even though most features are not editable yet

30000.8 -
-Fixed a big bug in the shape code.
-Minor adjustments.

30000.7 -
-Added the bar edit GUI. Right click on a bar while in config mode to toggle.
-Reworked the bar shape code. Bars should re-size themselves correctly while editing in all configurations. Horizontal, Vertical and MultiColumn have been merged into "Linear". Adjust column value to get the desired effect.Because of the reworked code, current setups may load with a different bar shape.
-Added a comprehensive feedback tooltip to bars while in config mode.

-Reworked the Button Facade code a bit so buttons update more consistantly with new choices.

30000.6 -
Added custom state support, type /macaroon or /mac statelist for instructions.

30000.5 -
-States are in! Previous saved settings may get messed up when loading due to some changes to the saved var format. A saved var wipe may be needed. However, I would really like feedback on how well states work!
-Added options to the main menu, like the ability to hide Blizz's main bar.
-Added a mini-map button
-Partial support for companions. You can drag them from your companion book, but you cannot change its icon nor can your drag from any other action button.

30000.4 -
Added Button Facade support.
Changed a Blizzard hook.

30000.3 -
Some showgrid tweaks.


30000.2 -
Fixed a bug with drag/dropping Blizzard macros.
Added showgrid support.

30000.1 -
Initial beta release.
  Optional Files - Macaroon!
File Name
Version
Size
Author
Date
Type
30300.1
4kB
12-13-2009 08:08 AM
Addon
30300.2
19kB
12-09-2009 12:31 PM
Addon
30300.1
17kB
12-08-2009 10:54 AM
Addon
30300.1
27kB
12-08-2009 10:54 AM
Addon
30300.1
14kB
12-08-2009 10:53 AM
Addon
30300.1
4kB
12-08-2009 10:51 AM
Addon
30300.1.beta
5kB
12-08-2009 10:51 AM
Addon
30300.1
25kB
12-08-2009 10:50 AM
Addon
30300.1
4kB
12-08-2009 10:48 AM
Addon
30300.1
15kB
12-08-2009 10:47 AM
Addon
30200.1
10kB
08-06-2009 11:23 PM
Addon
  Archived Versions - Macaroon!
File Name
Version
Size
Author
Date
30300.1
393kB
Maul
12-08-2009 10:56 AM
  Comments - Macaroon!
Post A Reply Comment Options
Old Today, 10:15 AM  
Dwargh
A Murloc Raider
 
Dwargh's Avatar

Forum posts: 6
File comments: 294
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Quote:
Originally posted by Zorn
I tried that already...it doesn't work.

But I realized it has something to do with macros. If I target my tank, press alt and my riptide key, it will apply it to me...but my LHW-HW and Chain Heal are on a macro, and it won't "respect" the ALT-Cast option.

Since I'm super ignorant macro wised, would someone be able to help me fix this?

Thanks!

Z
Tried using this?
/cast [mod:alt, target=player] Lesser Healing Wave; Lesser Healing Wave
/cast [mod:alt, target=player] Healing Wave; Healing Wave
/cast [mod:alt, target=player] Chain Heal; Chain Heal

I'm not sure if they can be used as:
/cast [mod:alt, target=player] Chain Heal

From what I understand of This Guide It should work as you want.
On the other hand, it sounds like it should work as you got it now too.

Last edited by Dwargh : 02-09-2010 at 10:19 AM.
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Old Today, 09:20 AM  
Dwargh
A Murloc Raider
 
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Forum posts: 6
File comments: 294
Uploads: 0
Re: Re: Re: Move action buttons while in combat

Quote:
Originally posted by leobolin
Hmm ok. I tried binding two buttons to Blizzard Action:IDs but they are still locked in combat. Is there really no way for me to be able to move around my spells while I'm in combat? As a paladin, I often have to change which judgement I use to coordinate with other paladins, and it's not every time I remember to change before I enter combat.

I think you misunderstood my problem. I have different macros for my two specs, and everything works as it should except the buttons who are Blizzard Macros (created from /macro) gets hidden whenever I change spec. This also happens to bars where dual spec is NOT enabled. If I move a spell or macro they however appear again, so that's what I currently do after I've changed spec. It seems like the bars don't really refresh properly when I change spec.
If you have your Macaroon buttons for the spells you want to switch, set to Action:ID instead of macro you should be able to switch those buttons spells by dragging even when in combat(make sure you have checked [modkey]-drag or don't have your buttons locked).
Another thing you could do though is use Macaroon Extension and create a select button for your judgment spells. That's what I got for my pally but we all have different tastes in how we like to do things.

Ok, so the buttons work they just don't update/show the icon for the buttons?
are your macros set up with #showtooltip?

Last edited by Dwargh : 02-09-2010 at 09:29 AM.
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Old Yesterday, 04:01 PM  
leobolin
A Kobold Labourer

Forum posts: 0
File comments: 2
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Re: Re: Move action buttons while in combat

Quote:
Originally posted by Dwargh
First off: Moving action bars or buttons while in combat I think is a Blizzard default lock down. Draging spells or Blizzard Macros unto Macaroon Action:ID Buttons while in combat is always doable, note: not to a Macaroon Macro Button as that requires Macaroon to edit the bars which can not be done in combat lock down

Second: As far as I've understood, if you have enabled dual spec on your bars you make your bars act like each spec is a stance. So when you switch spec you get another "page" of that bar. If you want the same actions/spells/macros/items on that specific bar for both specs you should either remove the check in bar edit for dual spec or add the same actions/spells/macros/items to that bar after you've changed spec. Once done first time I think they should be saved in button layout and stay that way until you change them again.
Hmm ok. I tried binding two buttons to Blizzard Action:IDs but they are still locked in combat. Is there really no way for me to be able to move around my spells while I'm in combat? As a paladin, I often have to change which judgement I use to coordinate with other paladins, and it's not every time I remember to change before I enter combat.

I think you misunderstood my problem. I have different macros for my two specs, and everything works as it should except the buttons who are Blizzard Macros (created from /macro) gets hidden whenever I change spec. This also happens to bars where dual spec is NOT enabled. If I move a spell or macro they however appear again, so that's what I currently do after I've changed spec. It seems like the bars don't really refresh properly when I change spec.

Last edited by leobolin : 02-08-2010 at 04:03 PM.
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Old 02-07-2010, 11:03 PM  
Zorn
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Quote:
Originally posted by Dwargh
Tried to undo and redo the setup in Macaroon Main Menu?
or looked through your saved Variables.(would save em some place safe first as backup)
I tried that already...it doesn't work.

But I realized it has something to do with macros. If I target my tank, press alt and my riptide key, it will apply it to me...but my LHW-HW and Chain Heal are on a macro, and it won't "respect" the ALT-Cast option.

Since I'm super ignorant macro wised, would someone be able to help me fix this?

Thanks!

Z
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Old 02-07-2010, 04:13 PM  
Dwargh
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Quote:
Originally posted by Zorn
Hi there!

I hope someone can help me...

Since the patch came out, my alt-cast function doesn't work anymore. I used to be able to target a friendly target, and heal myself by pressing the alt key. It is showing up in macaroon main menu, but doesn't work anymore.

Anyone knows how I can fix this?

Thanks!
Tried to undo and redo the setup in Macaroon Main Menu?
or looked through your saved Variables.(would save em some place safe first as backup)
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Old 02-07-2010, 06:16 AM  
Dwargh
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Re: Move action buttons while in combat

Quote:
Originally posted by leobolin
Hi!

I've been using this addon for quite some time now, and I can honestly say I wouldn't be able to play without it any more. There is however one thing that's been bugging me from the start... Why can't I move around my action buttons while in combat? Is there some way to make Macaroon stop locking my bars soon as I enter combat?

Another minor bother is that buttons that are bound to macros turné invisible whenever I change spec (with dual spec enabled for my bars). I can just pick something up and the bars will refresh and go back to normal but it's still kinda annoying when you change specs a lot. Even more so if you're thrown into combat and suddenly you can't use your macro buttons until you get ooc again.

Otherwise this addon is pretty much perfect.
First off: Moving action bars or buttons while in combat I think is a Blizzard default lock down. Draging spells or Blizzard Macros unto Macaroon Action:ID Buttons while in combat is always doable, note: not to a Macaroon Macro Button as that requires Macaroon to edit the bars which can not be done in combat lock down

Second: As far as I've understood, if you have enabled dual spec on your bars you make your bars act like each spec is a stance. So when you switch spec you get another "page" of that bar. If you want the same actions/spells/macros/items on that specific bar for both specs you should either remove the check in bar edit for dual spec or add the same actions/spells/macros/items to that bar after you've changed spec. Once done first time I think they should be saved in button layout and stay that way until you change them again.
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Old 02-07-2010, 05:41 AM  
Dwargh
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Quote:
Originally posted by Cholerabob
Anyone experienced this, since last patch ( 2-02 ) my loot windows are extremely small
My loot windows are just as they should be. Have you updated your Macaroon Loot bar?
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Old 02-06-2010, 09:39 PM  
leobolin
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Move action buttons while in combat

Hi!

I've been using this addon for quite some time now, and I can honestly say I wouldn't be able to play without it any more. There is however one thing that's been bugging me from the start... Why can't I move around my action buttons while in combat? Is there some way to make Macaroon stop locking my bars soon as I enter combat?

Another minor bother is that buttons that are bound to macros turné invisible whenever I change spec (with dual spec enabled for my bars). I can just pick something up and the bars will refresh and go back to normal but it's still kinda annoying when you change specs a lot. Even more so if you're thrown into combat and suddenly you can't use your macro buttons until you get ooc again.

Otherwise this addon is pretty much perfect.
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Old 02-06-2010, 10:41 AM  
popmissa
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Quote:
Originally posted by Dwargh
I'm not sure about this but I've noticed that sometimes some programs show up with question marks instead of the letters I'm supposed to see. (I'm swedish so I got the å ä ö characters.[a&ring a&lmn o%lmn or what they are coded like.]) this only happens when I've accedentally changed my keyboard settings from swedish to english by alt+shift.
I don't really recall seeing it happen in wow though but I still would suggest trying it out.
Cant come to think of anything else that could cause this atm.
I got what cause it.
In Macaroon_Buttons_Editor.xml,line 8,there's the code .
Code:
<Font name="MacaroonFont_Shadow_Med1" font="Fonts\FRIZQT__.TTF" virtual="true">
But the font isnot suppose chinese. So when i input chinese character,it display "??".
When i change it to another font which supply chinese character, like "Microsoft YaHei",the editbox has the right character what i input.
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Old 02-06-2010, 10:35 AM  
Zorn
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Hi there!

I hope someone can help me...

Since the patch came out, my alt-cast function doesn't work anymore. I used to be able to target a friendly target, and heal myself by pressing the alt key. It is showing up in macaroon main menu, but doesn't work anymore.

Anyone knows how I can fix this?

Thanks!
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Old 02-05-2010, 05:42 PM  
Cholerabob
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Anyone experienced this, since last patch ( 2-02 ) my loot windows are extremely small
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Old 02-05-2010, 05:05 PM  
Dwargh
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Quote:
Originally posted by Crowfeather
I don´t know if/how it´s possible to search the comments so I´m just going to post this. My apologies if it´s already been said.

I used to get spammed with

Code:
MacaroonBagBars1
hit2
MacaroonBars1
hit2
MacaroonBars2
hit2
MacaroonBars3
hit2
etc...
everytime I logged in or even just switched profiles or reloaded the ui. As that´s pretty annoying and I couldn´t find anything about it I got the idea to check the lua files for uncessary print commands today. I did and I did find the prints causing the spam for me in the Macaroon_Skin_Support.lua in function Macaroon.SkinBar. Commenting out those two prints fixed the problem for me.
Ah! so that's where the commands were. Thank you for pointing it out. I know more ppl wanted to get rid of that
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Old 02-05-2010, 02:07 PM  
Crowfeather
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I don´t know if/how it´s possible to search the comments so I´m just going to post this. My apologies if it´s already been said.

I used to get spammed with

Code:
MacaroonBagBars1
hit2
MacaroonBars1
hit2
MacaroonBars2
hit2
MacaroonBars3
hit2
etc...
everytime I logged in or even just switched profiles or reloaded the ui. As that´s pretty annoying and I couldn´t find anything about it I got the idea to check the lua files for uncessary print commands today. I did and I did find the prints causing the spam for me in the Macaroon_Skin_Support.lua in function Macaroon.SkinBar. Commenting out those two prints fixed the problem for me.
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Old 02-05-2010, 05:46 AM  
popmissa
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Quote:
Originally posted by Dwargh
I'm not sure about this but I've noticed that sometimes some programs show up with question marks instead of the letters I'm supposed to see. (I'm swedish so I got the å ä ö characters.[a&ring a&lmn o%lmn or what they are coded like.]) this only happens when I've accedentally changed my keyboard settings from swedish to english by alt+shift.
I don't really recall seeing it happen in wow though but I still would suggest trying it out.
Cant come to think of anything else that could cause this atm.
The english characters is ok.But the other,like chinese characters shown as "???" or not display.
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Old 02-04-2010, 06:17 PM  
anseloth
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remap to

how do i get "remap to" to work? and is there a way to copy the contents of actionbar A state 1 to actionbar B state 1?

you see, i want to make a custom state version of my primary actionbar, to replace the old primary actionbar. the old one has the settings "stance" and "prowl".

here are the the custom state settings i am going for:

Code:
[stance:0,bonusbar:5]
[stance:1]
[stance:2]
[stance:3,nostealth]
[stance:3,stealth]
[stance:4]
[stance:5]
[stance:6]
ok, the stances are as follows:
1: [stance:0,bonusbar:5]
this is the control bar state.

2: [stance:0,nobonusbar:5]
this is the standard caster state, IE, night elf form.

3: [stance:1]
this is the Dire Bear Form state.

4: [stance:2]
this is the Aquatic Form state.

5: [stance:3,nostealth]
this is the Cat Form state, when not stealthed.

6: [stance:3,stealth]
this is the stealthed Cat Form state.

7: [stance:4]
this is the Travel Form state.

8: [stance:5]
this is either the Moonkin Form state or the Tree of Life Form state.

9:[stance:6]
this is the Swift Flight Form Form state.
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