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Updated: 06-14-14 10:29 PM
Addon for:
oUF.
Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:06-14-14 10:29 PM
Created:unknown
Downloads:34,053
Favorites:170
MD5:
5.4
oUF Experience  Popular! (More than 5000 hits)
Version: 50400.14-Release
by: p3lim [More]
Supported oUF Version: 1.6.x

Description:
oUF Experience is a element plug-in made for the UnitFrame framework oUF.
It is required that you have this addon updated at all times to make everything work as it should.
You can download oUF by clicking on the link located under the "Download" button on the right.


Features:
- Experience bar
- Optional rested element
- Basic tags included
- Hides if the player is at max level


Note:
Wiki found on my GitHub page for basic implementation:
http://github.com/p3lim-wow/oUF_Experience/wiki
You need to add this addon to your layout's toc metadata!


Issues & Requests
To submit a bug report or feature request, please visit the Issue Tracker on my GitHub page.
Changes in 50400.14-Release:
  • Trial accounts have a different level cap
  • Revert e3851f3404abb6a636f893c5d528667b767acfdd
  • Update interface version
Changes in 50001.13-Release:
  • Don't bail for PostUpdates
Changes in 50001.12-Release:
  • Use double underscore to avoid tainting blizzard
  • Remove support for 1.5.x
  • Bump Interface version
Changes in 40300.11-Release:
  • Add support for 1.6
  • Update game version
  • Let the packager(s) set the version number automaticly
Changes in 40200.10-Release:
  • Pet experience isn't as big a deal any more
  • Update version
  • Return earlier if in a vehicle. Fixes issue #2
Changes in 40000.9-Release:
  • Register the tags outside of the Enable function
  • Update version
Changes in 40000.8-Release:
  • Add some basic tags
  • Update version
Changes in 40000.7-Release:
  • Add a fallback texture to the Rested bar
  • Update version
Changes in 40000.6-Release:
  • Clean up and update to 1.4 standard - Also updated to work with the new vehicle element
  • Remove comments
  • Remove tooltip option - The layout should be in charge of this
  • Update to the new override method
  • Add :ForceUpdate()
  • Back to basics
  • Sneak in a :PreUpdate()
  • Update TOC to 4.0
  • Fix some typos
  • End things early
  • Update version
Changes in 30300.5-Release:
  • Clean up the act and make everything work with vehicles and other pets
  • Add embedding support
  • Stupid copy/paste
  • Update TOC version
  • Update version
Changes in 30200.4-Release:
  • Let rested values go through, independant of the rested bar
  • Update version
Changes in 30200.3-Release:
  • Added default texture properly
  • Pass unit for disabling
  • Add some comments
  • Update version
Changes in 30200.2-Release:
  • Set version back to normal, learning by doing :/
  • Fix pet issues if layout has Rested bar enabled
  • Let the element handle the uncommon settings
  • Rename some functions
  • Pet xp bar should also replicate backdrop, if there is any
  • Just set the parent of the bg - Should be anchored to the main bar anyways
  • Update version
Archived Files (24)
File Name
Version
Size
Author
Date
50001.12-Releas
2kB
p3lim
08-30-12 06:11 AM
40300.11-Releas
2kB
p3lim
02-06-12 05:58 PM
40200.10-Releas
1kB
p3lim
10-03-11 07:24 PM
40000.9-Release
2kB
p3lim
10-14-10 11:56 AM
40000.8-Release
2kB
p3lim
10-13-10 12:39 PM
30300.5-Release
2kB
p3lim
12-28-09 11:53 AM
30200.4-Release
2kB
p3lim
09-07-09 04:24 PM
30200.3-Release
2kB
p3lim
08-22-09 03:20 PM
30200.2-Release
2kB
p3lim
08-17-09 03:58 PM
30200.1-Beta
2kB
p3lim
08-08-09 10:06 AM
30200.39
2kB
p3lim
08-04-09 04:22 PM
30200.38
2kB
p3lim
08-04-09 01:28 PM
30000.37
2kB
p3lim
07-15-09 12:51 PM
30000.36
2kB
p3lim
06-13-09 12:31 PM
30000.35
2kB
p3lim
06-11-09 02:27 PM
30000.34
2kB
p3lim
06-01-09 10:45 AM
30000.33
2kB
p3lim
06-01-09 03:55 AM
30000.32
2kB
p3lim
05-26-09 02:36 PM
30000.31
2kB
p3lim
05-24-09 07:28 PM
30000.30
2kB
p3lim
05-20-09 10:52 AM
30000.29
2kB
p3lim
04-17-09 09:34 AM
30000.28
2kB
p3lim
02-07-09 01:36 PM
30000.26
2kB
p3lim
01-14-09 01:38 PM
30000.25
2kB
p3lim
01-13-09 01:41 PM


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Old 10-19-12, 03:14 PM  
p3lim
A Pyroguard Emberseer
 
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Originally Posted by -ReD-
Hello,
I am trying to make a small modification to how the experience bar works. I would like the text to be visible at all times rather than just when hovering over it with the mouse. So I went and commented out those lines, starting at 64:



And it works, almost. The text now is always displayed, however when it comes to updating it, rather than updating the existing text, the game prints a new value that is displayed directly over the old one every time an experience gain occurs, this obviously makes the numbers unreadable in a couple of kills. How to get it working correctly, I am at a dead end, as far as my LUA skills go. Thanks
This would be layout related, as this plugin has nothing to do with how and when a text element is shown or updated.
This plugin merely provides the information, as with any plugin.
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Old 10-19-12, 03:02 PM  
-ReD-
A Murloc Raider

Forum posts: 5
File comments: 20
Uploads: 0
Hello,
I am trying to make a small modification to how the experience bar works. I would like the text to be visible at all times rather than just when hovering over it with the mouse. So I went and commented out those lines, starting at 64:

Text:Hide()

experience:SetScript('OnEnter', function(self)Text:Show()end)
experience:SetScript('OnLeave', function(self)Text:Hide()end)
And it works, almost. The text now is always displayed, however when it comes to updating it, rather than updating the existing text, the game prints a new value that is displayed directly over the old one every time an experience gain occurs, this obviously makes the numbers unreadable in a couple of kills. How to get it working correctly, I am at a dead end, as far as my LUA skills go. Thanks
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Old 08-31-12, 05:49 AM  
Vodkaholic
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File comments: 57
Uploads: 0
Originally Posted by p3lim
Read what I just wrote below, you have to use oUF version 1.6 or later for this plugin to work, you're using 1.5.16.
Yes sorry about that I did indeed use 1.6 and it worked (just forgot to edit my post sorry)
And thanks!
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Old 08-30-12, 03:39 PM  
p3lim
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Read what I just wrote below, you have to use oUF version 1.6 or later for this plugin to work, you're using 1.5.16.
Last edited by p3lim : 08-30-12 at 03:39 PM.
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Old 08-30-12, 01:08 PM  
Vodkaholic
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Just got this error

Code:
Date: 2012-08-30 20:04:39
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\oUF_Experience\oUF_Experience.lua line 25:
   attempt to index field 'Methods' (a nil value)
Debug:
   [C]: ?
   oUF_Experience\oUF_Experience.lua:25: in main chunk
Locals:
__ = "oUF_Experience"
ns = <table> {
}
oUF = <table> {
 DisableBlizzard = <function> defined @Interface\AddOns\oUF\blizzard.lua:39
 SetActiveStyle = <function> defined @Interface\AddOns\oUF\ouf.lua:333
 EnableFactory = <function> defined @Interface\AddOns\oUF\factory.lua:35
 ColorGradient = <function> defined @Interface\AddOns\oUF\colors.lua:45
 SpawnHeader = <function> defined @Interface\AddOns\oUF\ouf.lua:503
 RegisterStyle = <function> defined @Interface\AddOns\oUF\ouf.lua:323
 AddElement = <function> defined @Interface\AddOns\oUF\ouf.lua:571
 UnitlessTagEvents = <table> {
 }
 Factory = <function> defined @Interface\AddOns\oUF\factory.lua:24
 RegisterMetaFunction = <function> defined @Interface\AddOns\oUF\ouf.lua:312
 Tags = <table> {
 }
 TagEvents = <table> {
 }
 colors = <table> {
 }
 units = <table> {
 }
 objects = <table> {
 }
 DisableFactory = <function> defined @Interface\AddOns\oUF\factory.lua:39
 version = "1.5.16"
 RunFactoryQueue = <function> defined @Interface\AddOns\oUF\factory.lua:43
 HandleUnit = <function> defined @Interface\AddOns\oUF\units.lua:8
 RegisterInitCallback = <function> defined @Interface\AddOns\oUF\ouf.lua:308
 IterateStyles = <function> defined @Interface\AddOns\oUF\ouf.lua:346
 Spawn = <function> defined @Interface\AddOns\oUF\ouf.lua:548
}
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
 currested = <function> defined @Interface\AddOns\oUF_Experience\oUF_Experience.lua:15
 perrested = <function> defined @Interface\AddOns\oUF_Experience\oUF_Experience.lua:18
 maxxp = <function> defined @Interface\AddOns\oUF_Experience\oUF_Experience.lua:9
 perxp = <function> defined @Interface\AddOns\oUF_Experience\oUF_Experience.lua:12
 curxp = <function> defined @Interface\AddOns\oUF_Experience\oUF_Experience.lua:6
}
(for control) = "currested"
tag = "currested"
func = <function> defined @Interface\AddOns\oUF_Experience\oUF_Experience.lua:15
(*temporary) = nil
(*temporary) = <function> defined @Interface\AddOns\oUF_Experience\oUF_Experience.lua:15
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'Methods' (a nil value)"

AddOns:
  Swatter, v5.14.5335 (KowariOnCrutches)
  WowheadLooter, v50005
  NPCScan, v5.0.0.1
  Ace3, v
  AucAdvanced, v5.14.5335 (KowariOnCrutches)
  AucStatHistogram, v5.14.5335 (KowariOnCrutches)
  AucStatiLevel, v5.14.5335 (KowariOnCrutches)
  AucStatStdDev, v5.14.5335 (KowariOnCrutches)
  AucUtilFixAH, v5.14.5335 (KowariOnCrutches)
  AucUtilScanProgress, v5.14.5335.4979(5.14/embedded)
  AucUtilSimpleAuction, v5.14.5335.5208(5.14/embedded)
  Babylonian, v5.1.DEV.312(/embedded)
  Bagnon, v5.0.2
  BloodShieldTracker, v0.19
  ButtonFacade, v5.0.387
  Configator, v5.1.DEV.330(/embedded)
  DBMCore, v
  DebugLib, v5.1.DEV.312(/embedded)
  Dominos, v5.0.8
  DominosCast, v
  DominosXP, v
  Grid, v5.0.4.1517
  HideBlizzard, v1.0.68
  InlineAura, vv1.7
  kgPanels, v1.13
  KuiNameplates, v
  LibExtraTip, v5.12.DEV.324(/embedded)
  mCombatText, v2.1.2
  Mapster, v1.5.0
  Masque, v5.0.387
  MasqueRealUI, v7.1
  ncError, v1.5
  nibProfileLoader, v
  oUF, v1.5.16
  oUFAuraWatch, v1.5.2-7
  oUFExperience, v50001.12-Release
  Postal, v3.4.13
  PowerAuras, v5.0.0.P
  Raven, v
  Reflux, v1.15
  SharedMedia, v3.0
  SlideBar, v5.14.5335 (KowariOnCrutches)
  Stubby, v5.14.5335 (KowariOnCrutches)
  TipHelper, v5.12.DEV.315(/embedded)
  TipTac, v12.08.30
  TipTacItemRef, v12.08.30
  TipTacTalents, v12.08.30
  tullaCC, v5.0.0
  tullaRange, v4.3.1
  BlizRuntimeLib_enUS v5.0.4.50001 <eu>
  (ck=563)
Got it just after I added Auctioneer.
Cheers
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Old 08-30-12, 08:14 AM  
zork
A Pyroguard Emberseer
 
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File comments: 3288
Uploads: 84
Thanks. Now I can update.
__________________
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
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Old 08-30-12, 06:12 AM  
p3lim
A Pyroguard Emberseer
 
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Forum posts: 1177
File comments: 1205
Uploads: 25
When updating to 50001.12-Release, keep in mind that you will need oUF 1.6 for this plug-in to work!
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Old 02-08-12, 09:28 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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Forum posts: 50
File comments: 145
Uploads: 2
Originally Posted by p3lim
It is fully possible to make yourself, through the OnEnter/OnLeave scripts.
You can look at the old code on how to do it:
https://github.com/p3lim/oUF_Experie...nce.lua#L31-43

This is also the reason why I removed it.
People were suggesting options for the tooltip, so to have it customizable I just removed it so people can make their own.
Love this approach - it's the same i'm using for my ui. Thanks for the info, going to put some work on this.

And keep up your awesome work

EDIT: tried the fix, it doesn't work. Looking deeper into the files.
Last edited by Coldkil : 02-08-12 at 12:10 PM.
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Old 02-07-12, 05:04 PM  
p3lim
A Pyroguard Emberseer
 
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File comments: 1205
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Originally Posted by Coldkil
Originally Posted by p3lim
That code works for me, except for the OnEnter/OnLeave code.
I'm guessing it is because the bar has no real size.
Try setting the size manually with SetSize or SetHeight/SetWidth, that did the trick for me.

Note that the tooltip part was removed with the first release after Cataclysm.

Also note that the version you find here only supports the 1.5.x versions of oUF, not the version haste has on his git repo.
Thanks, going to fix it Yes, i use the last version of oUF so no problem from that side.

I'm a little sad that the tooltip part isn't there anymore, is it possible to re-create or it's something that is being blocked blizzard's side? I won't waste time on it if it's not possible.
It is fully possible to make yourself, through the OnEnter/OnLeave scripts.
You can look at the old code on how to do it:
https://github.com/p3lim/oUF_Experie...nce.lua#L31-43

This is also the reason why I removed it.
People were suggesting options for the tooltip, so to have it customizable I just removed it so people can make their own.
Last edited by p3lim : 02-07-12 at 05:05 PM.
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Old 02-07-12, 01:03 PM  
Coldkil
A Wyrmkin Dreamwalker
 
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File comments: 145
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Originally Posted by p3lim
That code works for me, except for the OnEnter/OnLeave code.
I'm guessing it is because the bar has no real size.
Try setting the size manually with SetSize or SetHeight/SetWidth, that did the trick for me.

Note that the tooltip part was removed with the first release after Cataclysm.

Also note that the version you find here only supports the 1.5.x versions of oUF, not the version haste has on his git repo.
Thanks, going to fix it Yes, i use the last version of oUF so no problem from that side.

I'm a little sad that the tooltip part isn't there anymore, is it possible to re-create or it's something that is being blocked blizzard's side? I won't waste time on it if it's not possible.
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Old 02-06-12, 04:16 PM  
p3lim
A Pyroguard Emberseer
 
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Originally Posted by Coldkil
Yes, downloaded latest version yesterday, but nothing changed.

Going to post code as soon as i return from work.
Code's here:
Code:
-- XP Bar
		if UnitLevel("player") ~= MAX_PLAYER_LEVEL  then
			local Experience = CreateFrame("StatusBar", "ColdExperience", self)
			Experience:SetStatusBarTexture(_TEXTURE)
			Experience:SetStatusBarColor(.9, .2, 1)
			Experience:SetPoint("TOPLEFT", Power, "TOPLEFT")
			Experience:SetPoint("BOTTOMRIGHT", Power, "BOTTOMRIGHT")
			Experience:SetFrameLevel(8)
			Experience:SetAlpha(0)
			Experience.Tooltip = true						
			Experience.Rested = CreateFrame('StatusBar', nil, self)
			Experience.Rested:SetParent(Experience)
			Experience.Rested:SetAllPoints(Experience)
			Experience.Rested:SetStatusBarTexture(_TEXTURE)
			Experience.Rested:SetStatusBarColor(0, .4, 1)
			Experience.Rested:SetFrameLevel(7)
			
			local Resting = lib.SetFontString(Experience, font, smalls, "OUTLINE, MONOCHROME")
			Resting:SetText"Resting"
			Resting:SetTextColor(1, 1, 0)
			Resting:SetPoint"CENTER"
			
			self.Resting = Resting
			self.Experience = Experience
			
			Experience:SetScript("OnEnter",function()
				Experience:SetAlpha(1)
			end)
			Experience:SetScript("OnLeave",function()
				Experience:SetAlpha(0)
			end)
		end
That code works for me, except for the OnEnter/OnLeave code.
I'm guessing it is because the bar has no real size.
Try setting the size manually with SetSize or SetHeight/SetWidth, that did the trick for me.

Note that the tooltip part was removed with the first release after Cataclysm.

Also note that the version you find here only supports the 1.5.x versions of oUF, not the version haste has on his git repo.
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Old 02-06-12, 08:45 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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File comments: 145
Uploads: 2
Yes, downloaded latest version yesterday, but nothing changed.

Going to post code as soon as i return from work.
Code's here:
Code:
-- XP Bar
		if UnitLevel("player") ~= MAX_PLAYER_LEVEL  then
			local Experience = CreateFrame("StatusBar", "ColdExperience", self)
			Experience:SetStatusBarTexture(_TEXTURE)
			Experience:SetStatusBarColor(.9, .2, 1)
			Experience:SetPoint("TOPLEFT", Power, "TOPLEFT")
			Experience:SetPoint("BOTTOMRIGHT", Power, "BOTTOMRIGHT")
			Experience:SetFrameLevel(8)
			Experience:SetAlpha(0)
			Experience.Tooltip = true						
			Experience.Rested = CreateFrame('StatusBar', nil, self)
			Experience.Rested:SetParent(Experience)
			Experience.Rested:SetAllPoints(Experience)
			Experience.Rested:SetStatusBarTexture(_TEXTURE)
			Experience.Rested:SetStatusBarColor(0, .4, 1)
			Experience.Rested:SetFrameLevel(7)
			
			local Resting = lib.SetFontString(Experience, font, smalls, "OUTLINE, MONOCHROME")
			Resting:SetText"Resting"
			Resting:SetTextColor(1, 1, 0)
			Resting:SetPoint"CENTER"
			
			self.Resting = Resting
			self.Experience = Experience
			
			Experience:SetScript("OnEnter",function()
				Experience:SetAlpha(1)
			end)
			Experience:SetScript("OnLeave",function()
				Experience:SetAlpha(0)
			end)
		end
Last edited by Coldkil : 02-06-12 at 10:00 AM.
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Old 02-05-12, 08:56 AM  
p3lim
A Pyroguard Emberseer
 
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Originally Posted by Coldkil
I have an issue, the xp value won't update on my chars - the xpbar looks like full, tooltip doesn't appear and is just stays there.

Only thing i've done is to create the frame and put it on mouseover.

If you need, i can post the code.
Paste the code please.
Do you have the latest version?
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Old 02-05-12, 07:10 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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File comments: 145
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I have an issue, the xp value won't update on my chars - the xpbar looks like full, tooltip doesn't appear and is just stays there.

Only thing i've done is to create the frame and put it on mouseover.

If you need, i can post the code.
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Old 12-09-10, 02:17 PM  
p3lim
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Originally posted by Solarin
Here is the section with the experience text code.

Code:
if(IsAddOnLoaded('oUF_Experience')) then
            self.Experience = createStatusbar(self, texture, nil, 4, nil, 0, .7, 1, 1)
            self.Experience:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -2)
            self.Experience:SetPoint('TOPRIGHT', self, 'BOTTOMRIGHT', 0, -2)

            self.Experience.Rested = createStatusbar(self.Experience, texture, nil, nil, nil, 0, .4, 1, .6)
            self.Experience.Rested:SetAllPoints(self.Experience)
            self.Experience.Rested:SetBackdrop(backdrop)
            self.Experience.Rested:SetBackdropColor(0, 0, 0)

            self.Experience.bg = self.Experience.Rested:CreateTexture(nil, 'BORDER')
            self.Experience.bg:SetAllPoints(self.Experience)
            self.Experience.bg:SetTexture(texture)
            self.Experience.bg:SetVertexColor(.1, .1, .1)

            self.Experience.bd = createBackdrop(self.Experience, self.Experience)

            self.Experience.text = createFont(self.Experience, "OVERLAY", font, fontsize, fontflag, 1, 1, 1)
            self.Experience.text:SetPoint("CENTER")
            self.Experience.text:Hide()
            self:Tag(self.Experience.text, '[freeb:curxp] / [freeb:maxxp] - [freeb:perxp]%')

            self:SetScript("OnEnter", OnEnter)
            self:SetScript("OnLeave", OnLeave)
        end
No wonder, its hidden and only shown on an OnEnter script.
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