| Updated: | 09-07-08 08:43 PM |
| Created: | unknown |
| Downloads: | 1,410 |
| Favorites: | 8 |
| MD5: |
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No longer being maintained.
This addon is no longer being maintained. My latest project can be found HERE
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I love your Frames!
I'm currently working on a new type of unit frame (Now completed.. sorta found HERE), but your idea of the 360 degree castframe is an excellent one. Maybe a request to Haste to allow different directions for castbars?
Last edited by Metzerott : 11-02-08 at 02:04 PM.
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Hi there,
I like your unitframe layout very much. I think you know some of my UI stuff and I am currently working on my new orb system. http://www.wowinterface.com/downloads/info11008.html Additionally I want round castbars around my orbs. Sth like this: http://zorktdmog.zo.funpic.de/roth_u...ui_castbar.jpg If I put the castbar behind my Orb and use SetTexCoord to cut the texture it will work just fine. (This is my advise to your unitframe layout: Put the castbar behind the life and mana orbs, this will look awesome imo.) But I am currently thinking of creating a castbar that looks like a ring but works like the CooldownFrame. So it should start filling at 0° and keep filling until 360°. Do you think its possible do sth like that? I saw that you found out how to rotatate textures and I know how I can use SetTexCoord to show only Specific areas of a texture. Do you think this could be combined in a way to create a 360° castbar? This would be killer imo .I am guessing ArcHud or any other HUD may use a system like that.
__________________
| Simple is beautiful. | Blog | Roth UI | Roth UI FAQ | GoogleCode | DevShots | TheBigOne | Guild | zorker.de
Last edited by zork : 09-29-08 at 05:01 AM.
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A Kobold Labourer
Forum posts: 0
File comments: 9
Uploads: 0
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Re: Re: can't load layout
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Re: can't load layout
Last edited by Metzerott : 09-02-08 at 10:08 PM.
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If you think it would be helpful I can set something at the top of the file to allow you to configure the size of the castbars/unit frames/raid unit frames. I ran in the arenas with the large castbars and I personally like them, but I could see how you might think they are too big. You would still have to edit the .lua file though.. I actually took the gloss off of the buff/debuff frames. I found that it was obscuring the actual icons. I can also add a variable at the top of the .lua file to turn them on and off if you think that would be helpful? Thanks for the feedback! |
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A Deviate Faerie Dragon
Forum posts: 13
File comments: 123
Uploads: 0
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i think it would be even nicer if decreasing health would be displayed like the hands on a watch instead of right to left, or even in color, changing from green to red. in regard to the castbar, it is too big. would be nice to see the castbar as a circle around the unitframe.
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Very nice Update, the Banzai Ring is awesome! About the Castbars, i find them to big actually, would be nice to see another way to show them, with Cast Icons maybe? And the Raid Unitframes are taking to much of Screenspace for my liking in a Alterac for example.
All other Stuff is just great, thanks. Edit: The Buff/Debuff Border seem to not work? They look not that smooth like on other layouts, Pelim for example.
Last edited by nodq : 09-02-08 at 04:42 AM.
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Very nice implementation - very creative.
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"I will crush and destroy and...ooo...shiny..." |
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Little help
Hey..
If anyone has downloaded this please do me a favor and let me know: 1) Castbars.. good, bad or ugly? 2) Does this thing work in WotLK? Any beta testers out there? 3) Any improvements to make this better? Thanks! |
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Yep it is compliant with the development version of oUF. Here are the changes I made this release: Version 1.1 Update: Updated to latest oUF and oUF_Caellian - should work with WotLK Added an aggro indicator (center ring turns red) Cleaned up the rings to not overlap Removed dependancy on oUF_CircleRaid Added castbars General code cleanup and appearance fix Fixed buffs and debuffs to not overlap |
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I just once again have to tell you how impressed I am by this. It's so nice to see something fresh and new, quite creative. I hope to see you keeping it current. Is it updated with the new ouf?
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Check out the front page for the new changes. I addressed the aggro indicator by having a thin center ring turn really red when the player gets aggro. Hope you like it! |
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