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Author:
Version:
2.1.16
Date:
12-20-2008 03:48 AM
Size:
209.06 Kb
Downloads:
16,612
Favorites:
191
MD5:
Pictures
THe Buttons for Spell Cooldowns (skinned with ButtonFacade)
Click to enlarge
An announcement using LibSink to a Parrot sink
CooldownButtons   Popular! (More than 5000 hits)
POSITIVE News
Hey there,
i just started to work on a new Version of CooldownButtons, the Basics are done allready(show Cooldowns :P) but no Configuartion yet. (I'll post more infos in Wowace Forums, see Link below)

Features:
*Monitor Spell and Item Cooldowns as Buttons (see screenshots)
-- Items & Spells in 1 Bar or splited; and also with own positions per cooldown

* Hide cooldowns longer than X seconds

* Supports cyCircled AND ButtonFacade for button skinning
-- if both are installed it will use ButtonFacade.

* easy to use configuration UI (use /cdb or /cooldownbuttons to open)



NOTE:
if you miss your translation you could send me the translation!
also if you see errors in the current translation please report it.
AND please Report Bugs

Quote:
SVN URL: svn://svn.wowace.com/wow/cooldownbuttons/mainline/trunk

Official Support-Thread on wowace Forums
Official Support-Thread on WoWi Forums
  Change Log - CooldownButtons
2.1.16 - 20. Dec. 2008
- Dk fix(?^^) - now just showing spells with a real cooldown

2.1.15 - 18. Nov. 2008
- added new ranks to shaman spells(shocks)

2.1.14 - 15. Nov. 2008
- removed some old pre 3.x/Wrath compat stuff
- added "ButtonFacade" to OptionalDep
- added Reincarnation to Cooldown Settings (shamans only, untested)
- added ALL DK Spells to Cooldown Settings, this is only a temporary solution until i found a better way. also added an ingame message for Death Knights

2.1.13 - 2. Nov. 2008
- fixed an error if you hover a movable button anchor
- fix for arcane barrage

2.1.12 - 31. Oct. 2008
- added a new Hunter Spellgroup for Explosive/Arcane/Kill Shoot

2.1.11 - 29. Oct. 2008
- ooops... added zhTW translation to toc :/

2.1.10 - 29. Oct. 2008
- added zhTW translation (thanks to NightOwl @ wowace forums)

2.1.9 - 28. Oct. 2008
- reimplemented Button ToolTip (only aviable if chat post is enabled!)

2.1.8 - 25. Oct. 2008
- fixed missing Penance for disci priests

2.1.7 - 25. Oct. 2008
- fix an issue with cooldown spiral when spamming a CD

2.1.6 - 24. Oct. 2008
- fixed max Buttons settig
- added Wind Shock to Shaman Shock spellgroup

2.1.5 - 20. Oct. 2008
- removed Divine Shield Spellgroup and added Judgement group (thx to krage @ wowi comments)

2.1.4 - 19. Oct. 2008 (not uploaded here)
- removed Warrior Spellgroup: Shield Wall/Recklessness/Retaliation
- fixed issue with Feral Charge Cat/Bear

2.1.3-tocfix - 14. Oct. 2008
- set Interface version to 30000

2.1.3 - 13. Oct. 2008
- some fixes
- updated zhCN translation (thx to wowui.cn)

2.1.2 - 13. Oct. 2008
- fixed "Disable Bar" setting

r179 - 30. Sep. 2008
- fixed custom warrior icons

r176 - 30. Sep. 2008
- New SVN => New Revision Counter
- added option to reverse cooldown order, now you can decide if longest cooldowns are on the left or on the right


r82182 - 29. Sep. 2008
- Updated locales (using Babelfish.lua)
- reimplemented old Post-to-Chat feature, check Announcement Settings
- added custom Icons for the new Warrior Spellgroups


r82076 - 26. Sep. 2008
added two Spell groups for warrior (Shield Wall/Recklessness/Retaliation and Overpower/Revenge)

r81714 - 14. Sep. 2008
READY FOR WRATH OF THE LICH KING!!

r81581 - 10. Sep. 2008
added Font Outline option (defaults to no outline)
  Optional Files - CooldownButtons
Sorry, there are currently no optional files available.
  Archived Versions - CooldownButtons
File Name
Version
Size
Author
Date
2.1.15
208kB
Netrox
11-18-2008 02:57 AM
2.1.14
208kB
Netrox
11-15-2008 05:31 AM
  Comments - CooldownButtons
Post A Reply Comment Options
Old 10-24-2009, 04:01 AM  
Shai666
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 0
Quote:
Originally posted by Zveroboi
It still work, just need some config via .lua to add new spells (like shamys "wind shear")
It doesn't work too well with my Deathknight. It seems to randomly decide which cooldown it wants to show me. Sometimes it shows all the cooldowns properly and sometimes it'll show a only a few.
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Old 10-23-2009, 08:23 AM  
Zveroboi
A Murloc Raider

Forum posts: 5
File comments: 58
Uploads: 0
Quote:
Originally posted by Shai666
It saddens me that this addon doesnt work anymore. Its so much better then all the other cooldown addons.
It still work, just need some config via .lua to add new spells (like shamys "wind shear")
__________________
Yes, my english = worst english ever...sry

Last edited by Zveroboi : 10-23-2009 at 08:36 AM.
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Old 10-01-2009, 08:51 AM  
Shai666
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 0
It saddens me that this addon doesnt work anymore. Its so much better then all the other cooldown addons.
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Old 09-29-2009, 11:51 AM  
Zveroboi
A Murloc Raider

Forum posts: 5
File comments: 58
Uploads: 0
Its realy good news that You will improve this great mod. I've ask You for 1 thing - option to change spiral transparency (well, there can be made a lot of thions with spell icon, spiral and so on but spiral transparency and, maybe, color, is at 1st place)
__________________
Yes, my english = worst english ever...sry
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Old 09-12-2009, 06:29 PM  
blitzseed
A Kobold Labourer

Forum posts: 0
File comments: 21
Uploads: 0
Quote:
Originally posted by Kvothe
That would cerntainly be possible

At the beginning of Spell_Cooldowns.lua add the following line (where all the lines start with local just insert this one somewhere)

Code:
local _, playerclass = UnitClass("player")
And replace the duration check with

Code:
        -- Some dirty fixes for deathknight cooldowns
        local mintime = 3        
        if(playerclass == "DEATHKNIGHT") then            
            mintime = 10
            -- to show mindfreeze cd set mintime to 9 since mindfreeze has a cooldown of 10 seconds
            if (GetSpellName(spellIndex, BOOKTYPE_SPELL) == "Mind Freeze") then
                mintime = 9
            end
        end
        
        if enable == 1 and start > 0 and duration > mintime then
I haven't tested this but it should work perfectly.
Hey! so i think i did this all right >< and it did seen to work but when i go and use [Obliterate] it pop ups with 2 or 3 other spell icons ><, so just want to know if anyone is having the same issues and if any has a fix. thanks : )
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Old 07-31-2009, 04:37 PM  
wrendallyn
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Support/updates?

The front page of my favourite cooldowns addon says that the author's PC is broken, so s/he won't be working on the addon anymore. Can anyone confirm if the addon is never going to be updated again, or if someone else is working on it?

It isn't broken as of 3.1, but as with most of my discontinued addons, I dread every patch in case it breaks it forever. hehe
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Old 06-28-2009, 09:48 PM  
JFDLT10
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Moving duration

Hello everyone. I know this is a ridiculous question, but here it goes anyway. I was able to configure the display of CD's and place them where I like, etc. However, there's this timed bar that actually counts down the time remaining before the ability can be used. I've poured through the options, and cannot for the life of me find the one that allows me to modify/move it around. It's the one only displayed once an ability goes on cooldown, and is like a count down meter. Any help would be greatly appreciated.

Thanks in advance.

Last edited by JFDLT10 : 06-28-2009 at 09:49 PM.
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Old 03-30-2009, 06:56 AM  
daeger
A Kobold Labourer

Forum posts: 1
File comments: 98
Uploads: 0
Quote:
Originally posted by Taryble
Shobu, thing is, that's how the Blizzard timers work. Things don't run out after "1", they run out after "0". He's hooking the timers that Blizz already has built in and using the times they report. Watch buff/debuff timers carefully - you'll see this happening all the time (especially on those annoying stun/daze/knockdown/fear timers). WoW's had this behaviour going for a very long time. Most cooldown addons add 1sec to their timers so that it ends after the "1" instead of the "0".
Do you know how to do that with CooldownButtons?
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Old 03-27-2009, 12:13 PM  
Grobs
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 0
hi.

is there a way to change the icon border style without using BF?
I checked the lua code but does not find the line where i could change it.

can you give me a hint?

sorry for my bad english. i'm from EU =)

best regards

grobs
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Old 03-02-2009, 12:26 PM  
Taryble
A Flamescale Wyrmkin
 
Taryble's Avatar

Forum posts: 109
File comments: 11
Uploads: 0
Shobu, thing is, that's how the Blizzard timers work. Things don't run out after "1", they run out after "0". He's hooking the timers that Blizz already has built in and using the times they report. Watch buff/debuff timers carefully - you'll see this happening all the time (especially on those annoying stun/daze/knockdown/fear timers). WoW's had this behaviour going for a very long time. Most cooldown addons add 1sec to their timers so that it ends after the "1" instead of the "0".

Quote:
Originally posted by shobu
This addon is great, but one thing that niggles me is that the cooldown actually ends one second after CooldownButtons reports "zero".

In other words, it goes like this:

Three... Two... One... Zero... Cooldown Ready.

When it should go:

Three... Two... One... Cooldown Ready.

It may sound finnicky, but this is the best cooldown addon I can find and it just feels odd waiting an extra second for every cooldown.
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Old 02-05-2009, 03:21 AM  
Mingo
A Defias Bandit

Forum posts: 2
File comments: 5
Uploads: 0
I've just changed pets and I now have Charge and Pin abilities. Neither of these abilities are showing a cooldown button. I've reset settings, deleted any saved variables and re-installed but still no joy.
I can see both Cower and Intervene cooldowns which I couldn't before I reinstalled, but still no Charge or Pin.

I'm pretty sure I've seen Charge before on a previous pet some time back, but it's been a while since using a pet with that ability so I couldn't say for sure.

Any ideas?
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Old 02-03-2009, 03:22 PM  
Mingo
A Defias Bandit

Forum posts: 2
File comments: 5
Uploads: 0
First I'd like to thank you for this sweet piece of kit! I'm loving it, but would like to offer a couple of suggestions if I may.

1) What's the possibility of adding an option to "group" certain cooldows together and have them grow from a specific spot just like the primary group so that we don't have to manually position those cooldows that we don't want within the main window? My main is a hunter and I'd love to be able to have all my melee CD's etc grow from different positions.

2) Also, an options to implement having the buttons remain static in the same order that they appear? The constant switching dependant upon timers can sometimes be confusing, especially when this happens just as a CD finishes and it's button disappears.

Other than that, I echo the comments of others to enable showing/hiding of all saved buttons at once and the possibility of auto-populating all at once for config purposes.

No worries if any of this is just too difficult to implement, I admit to having little knowledge of what is and isn't possible.

Cheers.

Last edited by Mingo : 02-03-2009 at 03:31 PM.
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Old 01-28-2009, 02:23 AM  
SilverKnight16
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Quote:
Originally posted by Kvothe
That would cerntainly be possible

At the beginning of Spell_Cooldowns.lua add the following line (where all the lines start with local just insert this one somewhere)

Code:
local _, playerclass = UnitClass("player")
And replace the duration check with

Code:
        -- Some dirty fixes for deathknight cooldowns
        local mintime = 3        
        if(playerclass == "DEATHKNIGHT") then            
            mintime = 10
            -- to show mindfreeze cd set mintime to 9 since mindfreeze has a cooldown of 10 seconds
            if (GetSpellName(spellIndex, BOOKTYPE_SPELL) == "Mind Freeze") then
                mintime = 9
            end
        end
        
        if enable == 1 and start > 0 and duration > mintime then
I haven't tested this but it should work perfectly.
YES. That worked!
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Old 01-27-2009, 01:28 AM  
shobu
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 3
File comments: 79
Uploads: 1
This addon is great, but one thing that niggles me is that the cooldown actually ends one second after CooldownButtons reports "zero".

In other words, it goes like this:

Three... Two... One... Zero... Cooldown Ready.

When it should go:

Three... Two... One... Cooldown Ready.

It may sound finnicky, but this is the best cooldown addon I can find and it just feels odd waiting an extra second for every cooldown.
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Old 01-23-2009, 06:55 AM  
sun
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 107
Uploads: 1
3.0.8

i tried this addon again with 3.0.8 hoping that the DK rune cooldown would be fixed but it's not...

on a side note the omnicc display cooldown is fixed (without the addon getting updated) AND MSBT cooldown works fine for DK, so i think someone should look at how MSBT did it and implement the same logic for this addon.
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