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Author:
Version:
2.1.16
Date:
12-20-2008 02:48 AM
Size:
209.06 Kb
Downloads:
14,688
Favorites:
192
MD5:
Pictures
THe Buttons for Spell Cooldowns (skinned with ButtonFacade)
Click to enlarge
An announcement using LibSink to a Parrot sink
CooldownButtons   Popular! (More than 5000 hits)
Bad News
Hey there,
as i allready posted on WoWAce Forums my Gaming PC is Out of Order, so i can't continue work on this addon. I know that there are still some ugly Bugs. If someone wants to continue work on CooldownButtons feel free to contact me on WoWAceForums or per mail (netrox _AT_ sourceway [dot] eu).

Features:
*Monitor Spell and Item Cooldowns as Buttons (see screenshots)
-- Items & Spells in 1 Bar or splited; and also with own positions per cooldown

* Hide cooldowns longer than X seconds

* Supports cyCircled AND ButtonFacade for button skinning
-- if both are installed it will use ButtonFacade.

* easy to use configuration UI (use /cdb or /cooldownbuttons to open)



NOTE:
if you miss your translation you could send me the translation!
also if you see errors in the current translation please report it.
AND please Report Bugs

Quote:
SVN URL: svn://svn.wowace.com/wow/cooldownbuttons/mainline/trunk

Official Support-Thread on wowace Forums
Official Support-Thread on WoWi Forums
  Change Log - CooldownButtons
2.1.16 - 20. Dec. 2008
- Dk fix(?^^) - now just showing spells with a real cooldown

2.1.15 - 18. Nov. 2008
- added new ranks to shaman spells(shocks)

2.1.14 - 15. Nov. 2008
- removed some old pre 3.x/Wrath compat stuff
- added "ButtonFacade" to OptionalDep
- added Reincarnation to Cooldown Settings (shamans only, untested)
- added ALL DK Spells to Cooldown Settings, this is only a temporary solution until i found a better way. also added an ingame message for Death Knights

2.1.13 - 2. Nov. 2008
- fixed an error if you hover a movable button anchor
- fix for arcane barrage

2.1.12 - 31. Oct. 2008
- added a new Hunter Spellgroup for Explosive/Arcane/Kill Shoot

2.1.11 - 29. Oct. 2008
- ooops... added zhTW translation to toc :/

2.1.10 - 29. Oct. 2008
- added zhTW translation (thanks to NightOwl @ wowace forums)

2.1.9 - 28. Oct. 2008
- reimplemented Button ToolTip (only aviable if chat post is enabled!)

2.1.8 - 25. Oct. 2008
- fixed missing Penance for disci priests

2.1.7 - 25. Oct. 2008
- fix an issue with cooldown spiral when spamming a CD

2.1.6 - 24. Oct. 2008
- fixed max Buttons settig
- added Wind Shock to Shaman Shock spellgroup

2.1.5 - 20. Oct. 2008
- removed Divine Shield Spellgroup and added Judgement group (thx to krage @ wowi comments)

2.1.4 - 19. Oct. 2008 (not uploaded here)
- removed Warrior Spellgroup: Shield Wall/Recklessness/Retaliation
- fixed issue with Feral Charge Cat/Bear

2.1.3-tocfix - 14. Oct. 2008
- set Interface version to 30000

2.1.3 - 13. Oct. 2008
- some fixes
- updated zhCN translation (thx to wowui.cn)

2.1.2 - 13. Oct. 2008
- fixed "Disable Bar" setting

r179 - 30. Sep. 2008
- fixed custom warrior icons

r176 - 30. Sep. 2008
- New SVN => New Revision Counter
- added option to reverse cooldown order, now you can decide if longest cooldowns are on the left or on the right


r82182 - 29. Sep. 2008
- Updated locales (using Babelfish.lua)
- reimplemented old Post-to-Chat feature, check Announcement Settings
- added custom Icons for the new Warrior Spellgroups


r82076 - 26. Sep. 2008
added two Spell groups for warrior (Shield Wall/Recklessness/Retaliation and Overpower/Revenge)

r81714 - 14. Sep. 2008
READY FOR WRATH OF THE LICH KING!!

r81581 - 10. Sep. 2008
added Font Outline option (defaults to no outline)
  Optional Files - CooldownButtons
Sorry, there are currently no optional files available.
  Archived Versions - CooldownButtons
File Name
Version
Size
Author
Date
2.1.15
208kB
Netrox
11-18-2008 01:57 AM
2.1.14
208kB
Netrox
11-15-2008 04:31 AM
  Comments - CooldownButtons
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Author Comments Comment Options
Old 06-28-2009, 08:48 PM  
JFDLT10
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Moving duration

Hello everyone. I know this is a ridiculous question, but here it goes anyway. I was able to configure the display of CD's and place them where I like, etc. However, there's this timed bar that actually counts down the time remaining before the ability can be used. I've poured through the options, and cannot for the life of me find the one that allows me to modify/move it around. It's the one only displayed once an ability goes on cooldown, and is like a count down meter. Any help would be greatly appreciated.

Thanks in advance.

Last edited by JFDLT10 : 06-28-2009 at 08:49 PM.
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Old 03-30-2009, 05:56 AM  
daeger
A Kobold Labourer

Forum posts: 1
File comments: 67
Uploads: 0
Quote:
Originally posted by Taryble
Shobu, thing is, that's how the Blizzard timers work. Things don't run out after "1", they run out after "0". He's hooking the timers that Blizz already has built in and using the times they report. Watch buff/debuff timers carefully - you'll see this happening all the time (especially on those annoying stun/daze/knockdown/fear timers). WoW's had this behaviour going for a very long time. Most cooldown addons add 1sec to their timers so that it ends after the "1" instead of the "0".
Do you know how to do that with CooldownButtons?
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Old 03-27-2009, 11:13 AM  
Grobs
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
hi.

is there a way to change the icon border style without using BF?
I checked the lua code but does not find the line where i could change it.

can you give me a hint?

sorry for my bad english. i'm from EU =)

best regards

grobs
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Old 03-02-2009, 11:26 AM  
Taryble
A Cyclonian

Forum posts: 48
File comments: 3
Uploads: 0
Shobu, thing is, that's how the Blizzard timers work. Things don't run out after "1", they run out after "0". He's hooking the timers that Blizz already has built in and using the times they report. Watch buff/debuff timers carefully - you'll see this happening all the time (especially on those annoying stun/daze/knockdown/fear timers). WoW's had this behaviour going for a very long time. Most cooldown addons add 1sec to their timers so that it ends after the "1" instead of the "0".

Quote:
Originally posted by shobu
This addon is great, but one thing that niggles me is that the cooldown actually ends one second after CooldownButtons reports "zero".

In other words, it goes like this:

Three... Two... One... Zero... Cooldown Ready.

When it should go:

Three... Two... One... Cooldown Ready.

It may sound finnicky, but this is the best cooldown addon I can find and it just feels odd waiting an extra second for every cooldown.
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Old 02-05-2009, 02:21 AM  
Mingo
A Defias Bandit

Forum posts: 2
File comments: 5
Uploads: 0
I've just changed pets and I now have Charge and Pin abilities. Neither of these abilities are showing a cooldown button. I've reset settings, deleted any saved variables and re-installed but still no joy.
I can see both Cower and Intervene cooldowns which I couldn't before I reinstalled, but still no Charge or Pin.

I'm pretty sure I've seen Charge before on a previous pet some time back, but it's been a while since using a pet with that ability so I couldn't say for sure.

Any ideas?
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Old 02-03-2009, 02:22 PM  
Mingo
A Defias Bandit

Forum posts: 2
File comments: 5
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First I'd like to thank you for this sweet piece of kit! I'm loving it, but would like to offer a couple of suggestions if I may.

1) What's the possibility of adding an option to "group" certain cooldows together and have them grow from a specific spot just like the primary group so that we don't have to manually position those cooldows that we don't want within the main window? My main is a hunter and I'd love to be able to have all my melee CD's etc grow from different positions.

2) Also, an options to implement having the buttons remain static in the same order that they appear? The constant switching dependant upon timers can sometimes be confusing, especially when this happens just as a CD finishes and it's button disappears.

Other than that, I echo the comments of others to enable showing/hiding of all saved buttons at once and the possibility of auto-populating all at once for config purposes.

No worries if any of this is just too difficult to implement, I admit to having little knowledge of what is and isn't possible.

Cheers.

Last edited by Mingo : 02-03-2009 at 02:31 PM.
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Old 01-28-2009, 01:23 AM  
SilverKnight16
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Quote:
Originally posted by Kvothe
That would cerntainly be possible

At the beginning of Spell_Cooldowns.lua add the following line (where all the lines start with local just insert this one somewhere)

Code:
local _, playerclass = UnitClass("player")
And replace the duration check with

Code:
        -- Some dirty fixes for deathknight cooldowns
        local mintime = 3        
        if(playerclass == "DEATHKNIGHT") then            
            mintime = 10
            -- to show mindfreeze cd set mintime to 9 since mindfreeze has a cooldown of 10 seconds
            if (GetSpellName(spellIndex, BOOKTYPE_SPELL) == "Mind Freeze") then
                mintime = 9
            end
        end
        
        if enable == 1 and start > 0 and duration > mintime then
I haven't tested this but it should work perfectly.
YES. That worked!
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Old 01-27-2009, 12:28 AM  
shobu
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 3
File comments: 79
Uploads: 1
This addon is great, but one thing that niggles me is that the cooldown actually ends one second after CooldownButtons reports "zero".

In other words, it goes like this:

Three... Two... One... Zero... Cooldown Ready.

When it should go:

Three... Two... One... Cooldown Ready.

It may sound finnicky, but this is the best cooldown addon I can find and it just feels odd waiting an extra second for every cooldown.
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Old 01-23-2009, 05:55 AM  
sun
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 106
Uploads: 1
3.0.8

i tried this addon again with 3.0.8 hoping that the DK rune cooldown would be fixed but it's not...

on a side note the omnicc display cooldown is fixed (without the addon getting updated) AND MSBT cooldown works fine for DK, so i think someone should look at how MSBT did it and implement the same logic for this addon.
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Old 01-18-2009, 08:05 AM  
Kvothe
A Kobold Labourer
 
Kvothe's Avatar

Forum posts: 0
File comments: 4
Uploads: 0
That would cerntainly be possible

At the beginning of Spell_Cooldowns.lua add the following line (where all the lines start with local just insert this one somewhere)

Code:
local _, playerclass = UnitClass("player")
And replace the duration check with

Code:
        -- Some dirty fixes for deathknight cooldowns
        local mintime = 3        
        if(playerclass == "DEATHKNIGHT") then            
            mintime = 10
            -- to show mindfreeze cd set mintime to 9 since mindfreeze has a cooldown of 10 seconds
            if (GetSpellName(spellIndex, BOOKTYPE_SPELL) == "Mind Freeze") then
                mintime = 9
            end
        end
        
        if enable == 1 and start > 0 and duration > mintime then
I haven't tested this but it should work perfectly.
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Old 01-17-2009, 02:32 PM  
dakota182
A Kobold Labourer

Forum posts: 0
File comments: 26
Uploads: 0
Quote:
Originally posted by Kvothe
Yeah whell the option to hide cooldowns longer than X seconds is to prevent longrunning cooldowns (like pala bubble) to show the full 40? minutes (whatever). So you can hide cooldowns longer than e.g. 5 minutes and make the cooldown show up if it is under that threshold (so you see the last 5 minutes of bubble cd).

The minimum time a cooldown has to last to show up is hardcoded to 3 seconds (as far as i could see by briefly scanning the code) so either an option to make that configurable or set it to 10 seconds if the playing class is a DK would be nice.

In the meantime you could change the code if you want to do just that:

In the file
Code:
 CooldownButtons\Modules\Spell_Cooldowns.lua:60
Change
Code:
 if enable == 1 and start > 0 and duration >= 3 then
to
Code:
 if enable == 1 and start > 0 and duration > 10 then
along these same lines, would it be possible to add a condition to the if statement to check the player's class?

ie,

Code:
 if PlayerClass == "Death Knight" then
      minimumTime = 10;
else
      minumumTime =3;

 if enable == 1 and start > 0 and duration >= minimumTime then
edit: I did some research and found blizzard's UnitClass function. I'm gonna throw a few lines into the code and see if it works.

Last edited by dakota182 : 01-17-2009 at 02:53 PM.
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Old 01-10-2009, 09:03 PM  
nukesistah
A Kobold Labourer

Forum posts: 0
File comments: 3
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hunter trap CD's still not showing.. :(

imma sad panda
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Old 01-03-2009, 07:28 PM  
abzinthe
A Kobold Labourer

Forum posts: 0
File comments: 35
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It would be lovely to have a feature to populate all available nodes (fitting in with the multi-row, spacing, max buttons options etc) so we don't need to blow a lot of CDs to test the appearance.
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Old 12-28-2008, 01:15 PM  
dakota182
A Kobold Labourer

Forum posts: 0
File comments: 26
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perfect
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Old 12-27-2008, 06:04 AM  
Kvothe
A Kobold Labourer
 
Kvothe's Avatar

Forum posts: 0
File comments: 4
Uploads: 0
Yeah whell the option to hide cooldowns longer than X seconds is to prevent longrunning cooldowns (like pala bubble) to show the full 40? minutes (whatever). So you can hide cooldowns longer than e.g. 5 minutes and make the cooldown show up if it is under that threshold (so you see the last 5 minutes of bubble cd).

The minimum time a cooldown has to last to show up is hardcoded to 3 seconds (as far as i could see by briefly scanning the code) so either an option to make that configurable or set it to 10 seconds if the playing class is a DK would be nice.

In the meantime you could change the code if you want to do just that:

In the file
Code:
 CooldownButtons\Modules\Spell_Cooldowns.lua:60
Change
Code:
 if enable == 1 and start > 0 and duration >= 3 then
to
Code:
 if enable == 1 and start > 0 and duration > 10 then
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