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Category: Beta-version AddOns
Change Log - Aloft (Beta)
2.8.1-1151 - fixed TOC typo, now 30100 - adjusted frame level and draw layers of various nameplate assembly elements so that nameplate frame, name text, and level text can remain at their default frame levels w/o layering problems in combat - updated to detect the 3.2 PTR and handle the changed nameplate frame assembly - updated to detect the 3.2 PTR and handle the changed tooltip locations for NPC "[Comment]" and "[PetOwnersName]" data (player title and guild data seems to be working) 2.8.0-1127 - updated TOC to interface version 31000 - enhanced extensively to employ a "backdrop frame" with its own color/border capability, for use in laying out "unit frame" style nameplates; refer to Aloft's "Frame" options and the "Unit Frame" preset - health bar positioning approach has been changed to allow health bar, with its own border/background, to position independently relative to "backdrop frame"; this changes SavedVariables - all other graphics elements now position (more-or-less) relative to the "backdrop frame", please adjust your layouts - fixed some cryptic problems with nameplate identification that were preventing the threat subsystem from finding friendly nameplates and applying group threat bars/threat text properly - refactored/enhanced AloftCrowdControl (re)attachment mechanism, including speculative attachment; watch for errors - added Shaman Hex to AloftCrowdControl - fixed problem with class color update when unit with visible nameplate joins a group - fixed bugs in AloftCombatText color management, displayed colors now properly reflect UNIT_COMBAT event data; possible exception: hybrid schools like "frostfire", needs more testing - enhanced to add/remove arena opponent unitids ("arena1" through "arena5") to target tracking when entering/exiting an arena venue - fixed a few typos in auto-show location change handling - updated "Acapela" preset with new layout parameters, added "Unit Frame" preset as an example of backdrop frame use - got rid of the donate data in the TOC, this eliminates the "Donate" button on Aloft's menu - latest/greatest libraries (no apparent functional changes) 2.7.8-934 - enhanced player target tracking, to insure AloftCastWarning would record spells cast by the player's current target - beefed up processing to insure all disabled "Data Options" clear their associated SavedVariables, when actually disabled and if disabled on startup - exposed neutral unit level and health to the user as options (under Aloft "Visibility>Critter" options), for use in making assumptions about what is a "critter" when nameplates first appear; overridden by mouseover/target action - simplified friendly unitid collection for groups - fixed a typo in ruRU localization, per vol4's bug report 2.7.7-898 - Mana Bar module now tracks Runic Power, as it decays over time (was not updating the bar correctly for Death Knights) - put unitid acquisition/re-acquisition on nameplate appearance on a frame delay; this relies on unit "type" (friendly/hostile/etc), which in turn relies on default nameplate color - incorporated some "ruRU" localizations courtesy of StingerSoft - changed "Securely Tanking" nameplate glow override color default to a "bright" orange (more towards yellow than red)... dark magenta seemed to me too hard to see, plain orange seemed too close to the default red for hostile nameplates - added "Explicit 'Low Aggro'" options to nameplate glow (primarily for those enabling "Use Nameplate"; this is set to a standard hostile "red" by default, essentially a no-op compared to the usual health bar color), so that those who wish can configure explicit display of "threat status 0" - worked on OnNameplateShow processing some more, to insure that border target-only behavior works properly for mana/threat/crowd-control bars, and etc (still attempting workarounds for health bars) - added Hibernate (and the Druid class) to crowd control module (ran out of time for rogue capabilities but want to try to add those next) - a few small fixes for WoW 3.1.x, related to UnitThreatSituation() and UnitAura(), based on emerging Blizzard API changes on the PTR 2.7.6-864 - fixed a bug in option processing for the Aloft "Frame" module - added current locale to version string presented to user in Aloft options screen and FuBar/LDB tooltips - attempted a fix for problems with localizations not being in scope at optional module load time - fixed problems related to nameplate glow color updates, verified that nameplate glow "Use Health Bar" capabilities are functional 2.7.5-854 - basic testing and updates for WoW 3.1.x - added a "State Icon" feature, to allow user control over Blizzard's upcoming elite graphics on nameplates (will only be relevant on the PTR and when 3.1 goes live) - added feature to enable frame borders on target only, for health bar, power bar, threat bar, cast bar, crowd control bar, etc - worked on frame border update problems on nameplate "show", most of these problems now seem under control - provided an option to make inverted nameplate glow appear only while in combat (instead of all the time) - tracked down another unitid bug, this time affecting Visibility options, put all Visibility updating on a next-frame delay - changed "Target-of-Target" options menu slightly, now called "Target Tracking"; no Saved Variables changes 2.7.4-810 - i believe i have found an "efficient" way to do AOE threat (i.e. threat versus the player on targets other than the current/active/primary); this is incorporated "experimentally"; see the FAQ for more details - added a "Threat Bar>Group Threat" option, to permit group threat and AOE threat to be controlled separately - changed the meaning of the "Threat Bar>Group Threat Update Interval"; now controls rate of AOE threat processing as well, and a value of 0.0 means "as fast as possible" - increased the allowed range of the "Frame>Packing Height" and "Health Bar>Position" options to permit more freedom of position; NOTE: these can affect mouseover sensitivity, so take care - frame backdrop/border/glow graphics now associate positionally with the health bar, instead of the (invisible) "nameplate frame"; facilitates altering the display "height" of the nameplate relative to the associated unit "character model" - added option to "Nameplate Glow" to use health bar color for aggro indicator, instead of a glow, please help test this - added "threat status colors" to "Nameplate Glow" options, so user can customize glow/health bar colors used to indicate "Blizzard" aggro thresholds; enable "Nameplate Glow>Override Colors" to use these colors - changed "Nameplate Glow" default update interrval to 0.33 (will update glow 3 times a second), from 0.20 (5 times a second) - some fine-tuning to the ruRU locale, courtesy of Xisraa and McFLY - all localizations have been combined into one file per module, to reduce the number of files at addon load time; the old per-language files still exist, for the moment - enhanced [IsTotem] tag processing; Aloft now treats Hunter snake trap "Viper" and "Venemous Snake" spawn nameplates as "totems" for the purpose of hiding (note: only affects these nameplates while out of combat, which will limit usefulness) - incorporated the "old"/"teal" Shaman class color, and re-incorporated the current Shaman class color in such a way that Aloft will not be confused by addons like ReTeal - tracked down a fairly subtle bug (manifesting for me on pet nameplates): leaving visible range and then returning was intermittently resulting in (pet) unitid not being restored to the nameplate (which breaks various other things) 2.7.3-767 - enhanced PlayerTitle module to supply a new PlayerTitleSuffixSeparated text tag; refer to AloftTags.rtf for details; example usage: [PlayerTitleSuffixSeparated(", "," ")] - added a "ClassColor" text tag; example usage: [Name:ClassColor] - enhanced Visibility module to allow hiding of hostile totem nameplates - enhanced enUS locale totem name parsing, to identify totems ending in a spell rank number (needs to be extended to other locales: koKR, ruRU, zhCN, zhTW) - beefed up AloftTarget module to handle occasional errors during dynamic load processing - found/fixed typo in "Nameplate Glow" processing 2.7.2-745 - separated the existing AutoShow options into their own "player state" category, added a "player location" category (governing where the player is), made nameplate show contingent on the validity of one condition from each category - refactored target tracking (for target-of-target and etc), extracted it to its own "always loaded" module, preparatory for using it in cast warning and PvP glow functionality - got rid of options allowing user to disqualify race/class/raid-target as discriminators in target tracking (target-of-target); always use all of them - made a variety of small changes to improve load-order processing of "dynamic" modules, hopefully will help with tag error messages - changed Nameplate Glow logic to use a global Ace2 repeating event (rather than a frame OnUpdate hook), cleaned up code - updated to latest/greatest version of Ace2 2.7.1-715 - changed checks for Broker2FuBar/FuBar2Broker: when Broker2FuBar is present, Aloft's LDB support is disabled (use Aloft's FuBar support directly); when FuBar2Broker is present, Aloft's FuBar support is disabled (use Aloft's LDB support directly) - updates to zhCN/zhTW localization, courtesy of digmouse - applied some syntatic changes to localization files, in preparation for recombining them back into a single/combined file; watch for "No translation" errors 2.7.0-667 - should have upped the version number to 2.7.x when i added the "AutoShow" functionality; this release should have been another bug-fix release for that major version - AutoShow functionality is now a "dynamic module"; enable it under Aloft "Modules" options; this also changes the organization of SavedVariables, so once enabled, you will need to configure your "Auto Show" options again (menus will appear under the standard Aloft nameplate show/hide options when the module is enabled) - AutoShow now has a "Set All" capability, under the relevant options; enabling this will apply changes to any AutoShow options for neutral/hostile (or friendly), nameplates apply to all options for the same type of nameplate (this applies to use of keybindings as well) - TagCompiler-1.0 has been tweaked slightly, pending some interaction with its author(s), to generate empty strings when ~Tag/Not(Tag)/ColorIf()/etc conditions evaluate to "false"; please watch for unwanted side-effects in your text tags - fixed intermittent LUA errors in AloftThreat and AloftStackedPointText modules - enhanced to avoid status-change announcements when changing "Visibility" options or selecting/deselecting "dynamic" modules - saw only occasional PvP titles on cross-realm players in my testing, so have disabled player title gathering for cross-realm units, so that realms are not confused with titles; will revisit this again later (should be possible to detect the realm in the player tooltip and parse around it, needs more experimentation) 2.6.5-644 - enhanced "Show Nameplate"/"Show Friendly Nameplate" functionality to control basic nameplate visibility automatically/conditionally on behalf of the user: on combat, on resting, on being grouped (and a default for when these conditions don't apply); a new feature, please watch for problems - backed out optional dependencies on FuBar, Broker2FuBar, FuBar2Broker, and the mainstream Broker display addons (Carousel, Fortress, NinjaPanel, StatBlockCore) - updated to latest/greatest FuBarPlugin-2.0 embedded library (r9 from WoWAce, which has gone back to being FuBarPlugin-2.0) - fixed some typos in the ruRU localization (thanks to McFLY for the helpful report) 2.6.4-631 - made FuBar, Broker2FuBar, FuBar2Broker, and the mainstream Broker display addons (Carousel, Fortress, NinjaPanel, StatBlockCore) as optional dependencies, to enforce load order; if this is "bad" (you there, Phanx? :-), let me know, and i can back it out - added an AceAddon-2.0 "InitializeAddon()" invocation to the load process for Aloft's FuBar and LibDataBroker dynamic modules; these are actually full/separate addons, not just Aloft modules, and initialization must be driven manually when they are loaded - fixed bugs (FuBar/Broker libs not in TOC; Nameplate Glow color processing which was causing a LUA error; Crowd Control Bar default background color, which was inconsistent with other default background colors) - updated to latest/greatest FuBarPlugin-2.0 embedded library (r7 from WoWAce, which is actually now FuBarPlugin-2.1) 2.6.3-617 - fixes and enhancements to AloftPlayerTitle module; player titles are somewhat dynamic, but it is now possible to cache the most recently seen prefixes/suffixes between sessions (look at Aloft "Data Options"; defaults to disabled); mouseover/target action will update them 2.6.2-612 - incorporated "ruRU" translations; thanks to Xisraa/Henrietta; i have no good way to test localizations, so: users of Russian-language WoW clients, please feel free to mouseover all menu items, proofread the text and watch for LUA errors, and report anything you see - added "AloftPlayerTitle" dynamic module; this enables two new text tags: [PlayerTitlePrefix] and [PlayerTitleSuffix] (for leading and trailing titles, so you can format them accordingly); scrapes tooltips on mouseover/target action, watch for inaccuracies, especially on rapid mouseover - re-applied "simple" fixes/workarounds to changes to unit level and name that occur "behind Aloft's back"; dropping and re-aquiring target should update name/level text - added border/border color, spell icon, spell name/rank text, and remaining spell time text to crowd control bar (NOTE: Aloft crowd control subsystem has restrictions, read project description and FAQ) - reorganized crowd control module options, to make them consistent with other "bar" functionality (mana/threat/castbar, etc); changes to SavedVariables have occurred, you will need to reconfigure your "Crowd Control" options - added "color transition" to stacking point debuff text (lacerate/sunder); text counter will change slowly through a continuous range from one color to another as the debuff slowly counts down; the two colors at each end of the range are user-selected, defaults set to cyan (at maximum remaining time) and red (at minimum remaining time) - reorganized stacking point debuff options (changes to menu organization only), to make consistent with other "text" functionality; there should be no changes to existing SavedVariables (though there is an extra color in the options now, for the color transition capability) - enhanced creature type processing to "assume" any neutral level 1 NPC with <= 8 maximum health is a "critter"; this will not catch all critters (but should catch most typical ones); this may cause problems with other NPCs, please report any errors - re-named the Aloft "AloftSpellNameText" module to "AloftCastBarSpellNameText", for consistency; the module will need to be re-enabled, no changes to SavedVariables - AloftPresets is now a dynamic module; if you want access to presets, enable the module via the "Modules" options 2.6.1-570 - backed out "simple" initial fixes/workarounds to changes to unit level and name that occur "behind Aloft's back", pending more thorough analysis/testing of framerate/update issues - made border/border color separate/independent options on each of cast bar, mana bar, and threat bar 2.6.0-559 - rolled all Aloft functionality back into a single addon folder, and implemented a poor-man's "dynamic load" mechanism (like that used by Prat; kudos to Sylvanaar) - enhanced AloftStackedPointsText module to permit combo points on any class (e.g. dailies and Malygos raid encounter; nod to Gnarfoz for identifying this problem); needs testing - enhanced AloftStackedPointsText module to sense druid form changes, and switch from lacerate count to combo point count on the fly - enhanced cast bars, mana bars, and threat bars to use the same border/border color settings as the health bar (which is controlled under Aloft "Frame" options) - added functionality to re-apply visibility settings at end of combat (in case nameplates disappear/reappear during combat lockdown) - critters should be hideable via "Visibility" options; - attempted simple initial fixes/workarounds to changes to unit level and name that occur "behind Aloft's back" 2.5.2-403 - separated additional Aloft functionality out of the core addon: FuBar_AloftFu, Broker_Aloft, AloftClassIcon, AloftCombatText - separated ComboPointsText functionality out of core addon, renamed to "AloftStackedPointsText", added Lacerate and Sunder support (available for Druid, Rogue, and Warrior appropriately) - separated Polymorph/ShackleUndead functionality out of core addon, combined and renamed to "AloftCrowdControl", added Banish support (available for Mage, Priest, and Warlock appropriately) - provided "invert" options under "Nameplate Glow" and "Threat Bar>Threat Flash", to enable glows in the "opposite" fashion (i.e. when player does not have aggro, or when threat is below threshold) - added a couple of new "glow" textures, selectively truncated so they do not obscure elements of the nameplate - made the new "ThreeQuartersSoftOutline" texture the default for threat flash 2.5.1-367 - made the "enUS" locale unconditional in the new Aloft "child" addons, as the default locale; this should get rid of the "translation does not exist" errors seen in 2.5.0-342 - added options to allow the user to control class colors (these default to the Blizzard colors, and can be reset to these defaults) - added a couple of new "glow" textures, selectively truncated so they do not obscure elements of the nameplate - made the new "ThreeQuartersSquareGlow" texture the default for aggro glows 2.5.0-342 - began the process of teasing Aloft apart into separate modules (which the user can physically disable if desired); no bugs fixed, really - broke out AloftThreat Data/Bar/Text and AloftMana Data/Bar/Text functionality as separate modules - enhanced AloftTags.rtf document to specify which modules originate which text tags (which will become increasingly important as this modularity increases) - implemented AloftHealthBarDeficit optional module (which converts existing health bars to display a health deficit, growing from the right as health is lost); enabled via "Aloft>Health Bar>Deficit Health Bar" option, disabled by default - updated to latest/greatest embedded libraries (LibRoster-2.1, which added "vehicle" as a valid unit; vehicles in groups not yet tested with Aloft, report any issues) 2.4.6-315 - checked over code used to monitor changes to group events (pet/party/raid), delegated completely to LibRoster-2.1 - fixed typo in use of UnitClass() method that was causing class validation on nameplate identification to fail - fixed typo in mouseover vs. target class information gathering - added some normalization of class names (normalized to the namespace returned in the second value of UnitClass(), and the class names in the RAID_CLASS_COLORS global), just in case parts of the non-localized Blizzard API and/or LibBabble-Class are inconsistent (i.e. return "DEATHKNIGHT" or "Death Knight" variously), etc - added Runes/Runic Power to "[PowerTypeColor]" tag color table, enhanced to gather power type (as a string) from UnitPowerType(), added "[PowerTypeName]" and "[ShortPowerTypeName]" tags - updated use of Blizzard's GetBattlefieldScore() to match new return value/order - updated to latest/greatest versions of embedded libraries (LibBabble-Class-3.0), removed some older/unused versions of libraries 2.4.5-293 - checked over code used to calculate "[HealthFraction]|[ManaFraction]|[ThreatFraction]", fixed defects and made basic method of calculation consistent 2.4.4-288 - beefed up things like class/race/classification/creature-type/is-pet collecton/assignment to incorporate further cross-checking (including class colors on underlying Blizzard nameplates), to help disambiguate and/or clean up nameplates for hunters/pets when hunter and pet are named the same - applied LUA's intrinsic math.ceil() to the calculation of the "[HealthFraction]" tag value, to insure fractional health does not show "0%" when targets actually still have health (for bosses, this could be a lot of health) - added Death Knight as a class (esES locale users beware, LibBabble-Class-3.0 has no localizations for Death Knight) - added Runic Power as a power type - did small bits and pieces of code refactoring and cleanup here and there 2.4.3-261 - added Broker2FuBar and FuBar2Broker as optional dependencies, to force load order so that Aloft can sense their presence - coded both LibDataBroker and FuBar support to sense the presence of the other guy's broker and disable itself if present - if neither of the FuBar/LDB brokers are present, both FuBar and LDB support will load (and presumably not interfere with each other); if both are present, Aloft will offer neither FuBar nor LDB support; "/aloft waterfall" will have to be used - enhanced Class Data collection to treat the color of a hostile nameplate as an indication of class when ShowClassColorInNameplate CVar is enabled by the user; colors are not apparently exact, so had to jump through some hoops - fixed pernicious typo in global use of variable "profile" (which should have been declared local), which was breaking FuBar_LuckyCharms - enhanced FuBar plugin to refresh Dewdrop when nameplates are "redisplayed" (primarily a function of Visibility options); this was ultimately yet another framerate-related update/delay issue (it is possible to bounce the ShowClassColorInNameplate CVar "too fast", programmatically from an addon) - fixed bug in redisplay functionality that inadvertantly set all nameplates visible (basic options) when Visibility options were twiddled - updated to latest/greatest versions of embedded libraries 2.4.2-244 - updated embedded libraries (looks like very minor TOC change(s)) - integrated with ShowClassColorInNameplate CVar and "beefed up" class-based information gathering and checking, so that health-bar colors and color text tags for hostile PvP targets will be checked and updated properly (i.e. as documented in AloftTags.rtf) - addressed some very cryptic framerate-related update/delay issues induced by changing the ShowClassColorInNameplate CVar with live/actively-displayed nameplates; hopefully these are dealth with, but please watch for artifacts (i.e. "[HealthBarColor]"/"[OriginalHealthBarColor]" and health bar colors themselves not updating correctly) - enhanced FuBar plugin to refresh Dewdrop when nameplates are "redisplayed" (primarily a function of Visibility options); this was ultimately yet another framerate-related update/delay issue (it is possible to bounce the ShowClassColorInNameplate CVar "too fast", programmatically from an addon) - fixed typo in advanced color tags example in AloftTags.rtf; added hex color code for DeathKnight to AloftTags.rtf - implemented class icon system (request from WoWAce user, and it was easy enough, once i knew where to go for the icon art) 2.4.1-221 - removed native LibDataBroker-1.1 (LDB) support; per user suggestion, those wishing LDB support should use Broker2FuBar - fixed typo in ReportStatusChanges 2.4.0-215 - added LibDataBroker-1.1 (LDB) support, with mouseover status and shift-click waterfall instantiation (like the FuBar support); my LDB display of choice is Carousel - fixed typo in FuBar support - experimented with and cleaned up Frame dimension options, to allow nameplates to be more closely tiled on-screen (packing height/width) and to permit healthbar borders to be inset slightly (plain height/width) - went ahead with SpellID-based implementation of GetSpellInfo (kudos to gix, who proposed it); my mage only has sheep-based polymorph, so i have no real means of experimenting with this purely via spell name - shackle and polymorph timers will now attempt to identify active debuffs on the player's current target and retroactively attach a timer bar when the nameplate comes into range, even when the "speculative" option is disabled - cast bar color may now be specified; looks like obvious enhancements, like coloring the cast bar according to spell school, and other such things, could be difficult - looked into player titles... nothing in the Blizzard API lets you query them for other players; will investigate tooltip data as a workaround 2.3.1-201 - too much of a rush job; fixed the stupid typo; this version is identical to Aloft-2.3.1.200 except for the single typo - my apologies, should have done my usual release test process 2.3.1-200 - a bit of a rush job, testing focused primarily on FuBar and ReportStatusChanges bugs; report any other problems and they will be addressed ASAP - fixed various bugs in FuBar support - fixed various bugs related to ReportStatusChanges - updated embedded libraries, incorporated original TOCs and licensing as a means of providing author credit - deprecated LibBabble-Spell-3.0, trying GetSpellInfo() instead; those in non-enUS locales, please see if your Polymorph and Shackle timers have localized spell names in them - upgraded to LibGratuity-3.0 (tooltip scraping), though this is not searchable on Curse and is listed as a "beta"; watch for problems identifying vendor comments and pet owner names 2.3.0-174 - implemented experimental hostile target-of-target system, both for PvP targets generally and for instance targets that have a raid target assignment (only PvE requires raid target assignment); use the "[TargetName]" tag as usual - the target-of-target system actually does require raid target assignments in PvE; PvE targets without raid target assignments will be ignored by the target-of-target system; race and class are sufficient in PvP (raid target assignments are not expected but will hurt nothing) - watch for perceived "inefficiency" in the target-of-target system (UI pausing every 15 seconds to so) while in crowded PvP environments, or even in PvE environments; disable the feature if desired - applied several bug fixes (Alpha subsystem typo, pet Visibility, Aggro "glow" color management) - went into an AV game, and saw health bar colors, color text tags, and the "[Class]" text tag working "properly" on Aloft hostile player nameplates - Aloft "Health Bar>Colors>Color Hostile by Class" and "Combat>Class Colors in Nameplates" options , as well as "[HealthBarColor]" and "[OriginalHealthBarColor] tags, work fairly intuitively together - restored FuBar support (tested with FuBar 3.5) - race data is now updated regularly from the battlefield score (like class data) - added key bindings for Aloft (enable/disable friendly nameplates), bindings toggling each of enemy/friendly/all; these will replace the default Blizzard nameplate bindings and interact with "Report Status Changes" Aloft-2.2.0.154: - Aloft is still an Ace2 mod; the intended Ace3 port is on hold for the moment - the latest/greatest Ace2 is embedded in this release - i have seen no library conflict or "incompatibility" with the "large" addons i have used in testing (Pitbull 3.2.6, XPerl 3.0.0h, IceHUD 1.3.6, Omen3 RC1, Prat 3.0, Macaroon, Cartographer), all of which embed various libraries - Aloft now uses the Blizzard(tm) default threat API exclusively (Threat-2.0 has not yet been updated, and it may in fact now be superfluous, even for area threat) - the numbers flowing from the default threat API seem to be behaving better than they did on the PTR, conforming to 100% threat as an upper limit - APIs like MobHealth3/LibMobHealth-4.0/MobInfo2 are no longer required for health estimation; Blizzard's underlying nameplate implementation, as well as its UnitHealth API, both now seem to offer explicit/accurate health values at all times - having said this, MobInfo2 may remain useful as a means of tracking drop rates and etc; however, i have no idea if its author is still around - there is a new "Nameplate Glow" feature, which accurately emulates the default Blizzard(tm) nameplate glow (a target-of-target capability, useful in AOE tanking) - the "Nameplate Glow" feature is independent of the Aloft threat module, slaved to Blizzard(tm)'s nameplate glow; alas, the texture region used by Blizzard(tm) does not seem to use hookable methods (e.g. Show() and Hide()), so it seems i must micromanage this - the "Nameplate Flash" feature that attempted to emulate this "Nameplate Glow" remains a component of the Aloft threat module, and activates on grouped nameplates when maximum threat is reached (resembling the Banzai module, but graphically different) - i went into GIMP and created some additional soft-edged/airbrushed-looking outline textures for these "Glow" and "Flash" effects; they are controlled by the "Style" parameter of the respective options - there exists some duplication of function between these various types of glow, but they do mean slightly different things, so try them out and see how you like them - a new "Acapela" preset has been added; this reflects how i configure Aloft; it is best used in conjunction with SharedMedia (for textures and fonts) Aloft 2.1.2.109-WotLK - regressed embedded Ace2 library AceComm-2.0 to main r82173 (from WotLK branch r79554) - updated zhCN and zhTW translations, courtesy of volunteer "digmouse" (thanks again!) Aloft 2.1.1.103-WotLK - fixed bug(s) in collection/display of combo points - simplified/improved group threat calculation/display - fixed bug in calculation of ThreatFraction value - Blizzard(tm) threat values seem to be squirrely Aloft 2.1.0.95-WotLK - revised nameplate handling for WoW 3.x . new nameplate frame heirarchy . CVar processing . conditioning of obsolete hooks - updated to sense and use Blizzard(tm) native threat API, if it is present - disabled Blizzard(tm) native WotLK nameplate "threat flash" feature . no way to re-use their texture or control the placement of their texture region . re-implemented as an Aloft feature, which can be selectively disabled (though the native feature remains turned off) - added "threat flash" capability for nameplates . a logical duplication of existing Banzai functionality, but resembles Blizzard(tm) native WotLK nameplate behavior - included various mob health APIs and LibStub as optional dependencies - enhanced to sense and use any of MobHealth3, LibMobHealth-4.0, and MobInfo2, in that order of preference - added target change handling for grouped units (including solo pets); affects the TargetName tag for grouped units - disabled FuBar for the duration of the transition to Ace3 and WoW 3.x - enhanced various update events to fire on a "next frame" delay - made certain unitids are being cleared when they should. - got rid of Babble-2.x usage and embedded libraries - updated to use LibBabble-Class-3.0, and embedded this library - updated to use LibBabble-Spell-3.0, and embedded this library - updated to use LibSharedMedia-3.0, and embedded this library - updated Ace2 embedded libraries to current WotLK versions - removed MaxThreatName tag - enabled GroupTargetCount data collection and text tag to operate at all times - added a GroupTargetCount example to tag documentation - updated some debug instrumentation - updated translation notes to request assistance known problems; various forms of the following (presumably an artifact of using WotLK versions of Ace2): Quote:
Aloft 2.0.1.49 - implemented internal event to trigger text update on changes to health bar color. - fixed typo in alpha hook method name. - refactored to centralize health bar color change processing in a single method. - simplified some of the debug API method names. - commented out debugging. Aloft 2.0.0.27 - Initial BETA release. Optional Files - Aloft (Beta)
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Archived Versions - Aloft (Beta)
Comments - Aloft (Beta)
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