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Recompense's Portal Bug Reports Feature Requests
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Version:
1.2.1
Date:
11-11-2009 07:55 AM
Size:
79.95 Kb
Downloads:
21,305
Favorites:
338
MD5:
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Main menu bar, 3D model viewer, critters dropdown list, and the Livestock Buttons
Livestock   Popular! (More than 5000 hits)
Livestock: For all your companion needs
Now that your pets and mounts don't take up space in your bags, Livestock lets you manage them intelligently. This addon sorts your companions into land mounts, flying mounts, and vanity pets. Then, with the push of a button, you can randomly summon any of the three, or designate a favorite pet to have out on command.

You can also have Livestock always keep a pet by your side, and have it dismiss your vanity pet when you are in PVP battle and it would give away your position.

You can even tell Livestock to put you on a random land or flying mount depending on whether the area you're in lets you fly or not. Underwater or in combat, Livestock can also be configured to cast certain spells relating to travel, such as Path of Frost or Ghost Wolf.

New to version 1.2 and above, you can designate certain pets or mounts to be called in certain zones or subzones. Ride in style on a Frostwolf Howler while in Alterac Valley, and then switch to your favorite color of Mechanostrider while in Ironforge. Livestock will let you make sure that you have your good luck pet out whenever you're in Ulduar or Trial of the Crusader.
You can summon critters, land mounts, and flying mounts in various ways. See the ReadMe file for more information.
Localization Help:
Livestock currently only works for the enUS, deDE, eES, ruRU, and frFR clients. (The client is only localized completely for the enUS client, and assistance in localizing is always appreciated!) If you are on another client, Livestock will load but will show all English strings. However, it will also classify all your mounts as land mounts and slow mounts - defeating much of the purpose of using the addon. If you are willing to help localize the addon for your language, please let me know - you'd only need to provide some simple translations and I'd do the rest. You can reach me through the Private Message system available here.
Slash Commands:
There are currently six slash commands for the addon. View the ReadMe file for a more in-depth explanation.
  • Use "/livestock" to bring up the main menu bar.
  • Use "/livestock reset" to move the four Livestock Buttons back to their default positions.
  • Use "/livestock scale <scale>" to change the size of the Livestock Buttons.
  • Use "/livestock prefs" as a shortcut to access the preferences, described in the ReadMe.
  • Use "/livestock redo" to force Livestock to reset to default. Useful for squashing buggy behavior at the cost of having to reset your settings.
  • Use "/livestock [zone/subzone]" to designate a pet or mount for your current zone or subzone. For more information, check the ReadMe.
Livestock Options and Preferences:
You can find the options for Livestock in the Addons tab of the Blizzard Interface options menu. The "Livestock" tab has the major options, while options for pets, Smart Mounting, and zone/subzone preferences are in sub-menus. You can read more about the preferences in the ReadMe file.
Bug Reports and Feature Requests
If you find unexpected behavior in Livestock, especially in locales other than enUS, please check the FAQ first to see if it has been addressed and if there is a possible fix.
Please report any bugs you find with Livestock -- or feature requests you'd like to see -- using the "Report Bugs" or "Feature Request" button underneath the Download button, up and to the right. I appreciate your feedback and support.
If you are reporting a bug, the following information is helpful: Any error messages that you saw, where you were (if you can give coordinates, that's excellent), what you were trying to do, what your menus looked like, and what class you play.
Thanks!
Well-deserved credit goes to the following people:
  • Khanthal (Uldum), for the original idea and being our MT so often!
  • A BIG thank you to Sbo (UI and Macros forum, Live) who helped me figure out what was the issue with Dalaran and Wintergrasp as well as suggesting the way to get around it.
  • Grimgear (UI and Macros forum, Live) for helping troubleshoot a bug, pointing me to keybindings, and suggesting rotation speed. Also for pointing out how best to adjust my GUI to compensate for localization.
  • Lunessa (UI and Macros forum, Live) for pointing me to Blizzard's instructions on creating panels in the Interface menu.
  • Xelron (UI and Macros forum, Live) for helping construct debug messages to get more information and indirectly convincing me to make my own dropdowns.
  • Ro (UI and Macros forum, Beta) for the 3D model viewer idea. Ro also originally suggested making my own custom dropdowns, which I thought was beyond me!
  • Elloria and Tgulics (WoWInterface) for helping spread the word and test the addon in its early stages and for suggesting highlighting the buttons when they're clicked.
  • The MVPs (UI and Macros forum) for providing the resources needed to accomplish this one as well as stepping in and answering my questions from time to time. Special thanks to Alestane and Iriel for helping me with secure handlers.
  • kdkunde (WoWInterface) for helping translate this mod into German so far!
  • Vastilia (WoWInterface) and Yorgl (Curse) for helping translate into French!
  • madbit (WoWInterface) for the Spanish translation.
  • simply (Curse) for the Russian localization.
  • Certainly not least, Brenkite (Uldum) for being my personal troubleshooter and moral support.
  Change Log - Livestock
Version 1.2.1:

- The zone / subzone option now has a GUI accessible through the addon's Interface -> Addons menu. Drag pets or mounts to the appropriate boxes to select them as preferred for your current zone or subzone.
- The Gnomish Cloaking device buff is now added to the list of "stealth" buffs that Livestock can be set to restrict summons of pets or mounts.
- Fixed some incorrect info in the ReadMe and clarified some of the output error messages printed to the chat frame.

Version 1.2:

- A new option for Livestock has been added: designating a mount or pet for a specific zone or subzone. This is currently done with the /livestock [zone/subzone] command. For more details, please see the ReadMe.
- Most of the addon's functionality is now described in the ReadMe.txt file included with the addon rather than the page. This file is rewritten to be more of a walkthrough from the beginning for new users but documents everything for continuing users.
- Donations enabled at the request of one of the users, but certainly not required.

Version 1.1.8:

- I forgot to enable the Russian and Spanish localizations. Thanks to madbit on WoWInterface for pointing this out.
- There are some other changes that I forgot to write down... uhh... if there are any bugs, I blame Robby.

Version 1.1.7:

- When you are mounted on a land mount underwater and use the Livestock Smart Mount feature, you will dismount instead of doing nothing. (If you have Livestock configured to use a spell underwater, then the spell takes precedence.)
- Wintergrasp Smart Mount support added so that during a battle, Smart Mount will pick a land mount and a flying mount with no battle. Thanks to Duman and magus424 on WoWInterface for reminding me that I needed to address this in a release
- Adjusted the code by which Livestock decides if a land or flying mount should be used.
- Livestock is no longer released under the GPL. All rights are now reserved to the author.
- Preliminary Russian translation added (thanks to simply on Curse) and Spanish translation added (thanks to madbit on WoWInterface).

Version 1.1.6:

- UI for preferences reverted to use Blizzard's Interface Options Panel. Thanks to those who voiced their feedback for the experimental interface.
- Added a new slash command, "/livestock prefs" to shortcut to the preferences in the Interface Options Panel.
- Preferences for vanity pet summons and Smart Mounting behavior are split into two sub-sections of the preferences menu.
- Hunters now have the option of tying Aspect of the Cheetah or Pack to Smart Mounting. You can select this option to happen when indoors, or while moving (and out of combat). You will cast Cheetah if you're playing solo, and Pack if you're in a group (and have learned the spell).
- Mages and priests have the option to cast Slow Fall / Levitate on themselves with Smart Mounting if they're falling and not in combat.
- When wearing the Bloodsail Admiral's Hat, Don Carlos's Hat, or while under the effect of any of the level 80 Jewelcrafting trinket buffs that summon a pet, Livestock's pet summoning features will be suppressed.
- Druids mounted on a land mount who activate Smart Mounting when they move into a flyable area will shift to flight form (if they have this option selected and they are not in combat) instead of dismounting.
- Druids who use Smart Mounting to cast Travel Form in combat while moving will see it recast instead of toggle. (Equivalent to /cast !Travel Form) This has not been tested on locales other than enUS, so please let me know if you see funny behavior with Travel Form in combat!
- Levitate and Water Walking cast underwater using Smart Mounting are now self-cast instead of cast on target. This fixes the issue of using Smart Mounting when you had a friendly unit targeted who was not in your group.
- The macros created with the Macro Generator no longer have the [nocombat] and [noflying] conditions attached to them. The conditions were interfering with some of the newer combat and flying mount behaviors of Livestock, and were leftover from earlier versions that needed them. All checks for combat and flight are now handled through the addon, respecting the Livestock preferences you've selected, rather than being filtered through the macro system. This cuts out potential undesirable behavior for preferences that only happened in flight or combat.
- Fixed a bug where Death Knights and Priests who changed their underwater Smart Mounting options may not have seen the changes go into effect, and may have had unintended effects when they left the water.
- Fixed a bug that may have been responsible for Livestock trying to summon flying mounts in areas where they are not allowed -- most particularly the old world continents. Feedback is appreciated as always.
- Fixed a bug where players on the frFR client would not properly summon land mounts in Wintergrasp.
- Fixed a bug where completing the quest "Blast the Gateway" would result in your character summoning a vanity pet from their checklist automatically even if the option to do so was not checked.



Version 1.1.5:

- New preference: if you have Livestock set to not summon a pet when you are PVP flagged, you can now set the addon to ignore your PVP flag in an instance and summon one automatically anyway.
- Livestock will no longer automatically summon a pet when you are falling. (No more trying to cast Flight Form or Levitate to save yourself and dying because Livestock used your GCD to summon a pet!)
- The option to dismiss pets when going into the air should no longer dismiss pets when you are mounting a land mount. It will still dismiss a pet if you enter a ground vehicle.
- Livestock will no longer change your world map to your current zone when you are moving between zones.
- French and German localizations updated to include all strings.
- Changed the look of the settings frames to create a more integrated look -- heading toward a more complete UI solution as I have time for it.
- Change log up to this version removed from hosting site and archived in Change Log.txt
  Optional Files - Livestock
Sorry, there are currently no optional files available.
  Archived Versions - Livestock
File Name
Version
Size
Author
Date
1.2
78kB
Recompense
10-20-2009 11:49 PM
1.1.8
76kB
Recompense
10-19-2009 03:20 PM
1.1.7
76kB
Recompense
08-12-2009 10:07 PM
1.1.6
83kB
Recompense
02-26-2009 03:59 PM
1.1.5
80kB
Recompense
01-08-2009 04:13 AM
1.1.4
76kB
Recompense
12-16-2008 05:24 PM
1.1.3
76kB
Recompense
12-07-2008 05:33 PM
1.1.2
76kB
Recompense
12-01-2008 12:49 AM
1.1.1
76kB
Recompense
11-23-2008 06:19 PM
1.1
75kB
Recompense
11-15-2008 07:37 AM
  Comments - Livestock
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Old 11-18-2009, 05:49 AM  
Recompense
A Murloc Raider
 
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Forum posts: 6
File comments: 132
Uploads: 15
Quote:
Originally posted by Burnum
never mind...

great mod!
Glad you figured out a way to get both windows up at once.
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Old 11-17-2009, 03:19 AM  
Burnum
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never mind...

great mod!

Last edited by Burnum : 11-17-2009 at 03:20 AM.
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Old 11-15-2009, 11:20 PM  
Recompense
A Murloc Raider
 
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Forum posts: 6
File comments: 132
Uploads: 15
Quote:
Originally posted by Codex
it seems in the vanity pet option menu, there is a checkbox at the bottom with no text next to it so i don't know what it does
Interesting - what website did you download the addon from?
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Old 11-15-2009, 08:49 PM  
Codex
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it seems in the vanity pet option menu, there is a checkbox at the bottom with no text next to it so i don't know what it does

Last edited by Codex : 11-15-2009 at 09:17 PM.
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Old 11-15-2009, 02:44 PM  
Urbin
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File comments: 25
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Quote:
Originally posted by Recompense
Try using a /reload right after the /livestock redo.


I'll try this, thanks.

Quote:
It sounds as though the effective fix isn't actually getting saved in your variables, which could indicate a larger issue than just Livestock. Do you have issues with other addons not saving their settings?
No, I haven't had any similar problems with any other addon so far (and I have a quite a few installed).
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Old 11-11-2009, 10:39 PM  
Recompense
A Murloc Raider
 
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Forum posts: 6
File comments: 132
Uploads: 15
Quote:
Originally posted by Codex
any way to select flying horseman's mount for ground and not for flying? seems as tho when i select it for ground it selects itself for flying as well
Yes, this is currently the functionality for any mount that is both land and flying.

I will see what I can do about adjusting this, but without a mount to test it with, it's slower than usual.
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Old 11-11-2009, 02:47 PM  
Codex
A Murloc Raider
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Forum posts: 9
File comments: 140
Uploads: 16
any way to select flying horseman's mount for ground and not for flying? seems as tho when i select it for ground it selects itself for flying as well
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Old 11-11-2009, 01:53 AM  
Recompense
A Murloc Raider
 
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Forum posts: 6
File comments: 132
Uploads: 15
Quote:
Originally posted by Urbin
I know this has been mentioned in the past:

When using smartmount in Northrend I often have the problem that a ground mount is being summoned even though I could fly. Occasionally it also summons a slow flying mount even though I have excluded these in the configuration.

In the past you mentioned that /livestock redo would fix that problem and it does, for the current session, but the next time I login I have the same problem again.

Is there a persistent way of solving this problem?
Try using a /reload right after the /livestock redo.

It sounds as though the effective fix isn't actually getting saved in your variables, which could indicate a larger issue than just Livestock. Do you have issues with other addons not saving their settings?
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Old 11-10-2009, 04:44 AM  
Urbin
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I know this has been mentioned in the past:

When using smartmount in Northrend I often have the problem that a ground mount is being summoned even though I could fly. Occasionally it also summons a slow flying mount even though I have excluded these in the configuration.

In the past you mentioned that /livestock redo would fix that problem and it does, for the current session, but the next time I login I have the same problem again.

Is there a persistent way of solving this problem?
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Old 10-31-2009, 11:57 PM  
Recompense
A Murloc Raider
 
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Forum posts: 6
File comments: 132
Uploads: 15
Quote:
Originally posted by AnrDaemon
Autosummon of a pet breaking Gnomish Cloaking Device invisibility.
AnrDaemon --

This is fixed for the next update. In the meantime, to adjust the code yourself:

Open up Interface\AddOns\Livestock\Livestock.lua in any text editor.

Search for the string L.LIVESTOCK_SPELL_VANISH, (including the comma)

After that line, type the following line, exactly as written, with the comma at the end:
Code:
"Cloaking",
You should find two instances of L.LIVESTOCK_SPELL_VANISH and you need to add the "Cloaking", string after each one.

This is for the enUS client only, if you're not on that client, let me know.
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Old 10-31-2009, 11:05 PM  
AnrDaemon
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Autosummon of a pet breaking Gnomish Cloaking Device invisibility.
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Old 10-30-2009, 12:06 AM  
Recompense
A Murloc Raider
 
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Forum posts: 6
File comments: 132
Uploads: 15
Quote:
Originally posted by Dridzt
I've been slightly modifying my local copy to get around a taint issue with LiveStock.

Some combination of logging in combat or exiting a vehicle in combat leads
to LiveStock tainting the UI and causing the VehicleUI or the PlayerUI to become non-functional.
(actionbars not showing or the art not updating etc).

Changes I manually edit locally are:
Livestock.xml: starting at line 31
Code:
<OnUpdate>
    Livestock.RestoreUI(self, elapsed)
</OnUpdate>
Livestock.lua: starting at line 464
Code:
function Livestock.RestoreUI(self, elapsed)
    if InCombatLockdown() then return end
and just before the function end
Code:
    if LivestockSettings.summononmove == 1 then
        donotsummon = nil
    end
    self:Hide()
end
Hmm, I haven't noticed any taint issues with Livestock - thanks for the report though, I will look into this!
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Old 10-29-2009, 06:51 AM  
Dridzt
A Frostmaul Preserver
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Forum posts: 279
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I've been slightly modifying my local copy to get around a taint issue with LiveStock.

Some combination of logging in combat or exiting a vehicle in combat leads
to LiveStock tainting the UI and causing the VehicleUI or the PlayerUI to become non-functional.
(actionbars not showing or the art not updating etc).

Changes I manually edit locally are:
Livestock.xml: starting at line 31
Code:
<OnUpdate>
	Livestock.RestoreUI(self, elapsed)
</OnUpdate>
Livestock.lua: starting at line 464
Code:
function Livestock.RestoreUI(self, elapsed)
	if InCombatLockdown() then return end
and just before the function end
Code:
	if LivestockSettings.summononmove == 1 then
		donotsummon = nil
	end
	self:Hide()
end
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Old 10-21-2009, 11:33 PM  
Recompense
A Murloc Raider
 
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Forum posts: 6
File comments: 132
Uploads: 15
Quote:
Originally posted by Codex
can you make it summon the sea turtle when in the water?

this is the only feature guppet has that livestock doesnt

well, also giving each mount a certain %
This has been on the list for a long time, but not having a sea turtle means I can't test one out yet

I am building a percentage weight UI, though.
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Old 10-21-2009, 08:58 AM  
Codex
A Murloc Raider
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Forum posts: 9
File comments: 140
Uploads: 16
can you make it summon the sea turtle when in the water?

this is the only feature guppet has that livestock doesnt

well, also giving each mount a certain %
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