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Bejeweled  Popular! (More than 5000 hits)

Version: 1.1b
by: PopCapGames [More]

Whaaat? You can play Bejeweled inside WoW?! How? Why?

Lots of PopCap employees are also hardcore WoW players, who alt-tab during long flights or queues to kill time with Bejeweled. So when we learned we could actually implement Bejeweled inside WoW through an Add-On, we were intrigued. Soon the PopCap 'guild' was figuring out ways to make the mod even cooler and more comprehensive... and now it's ready to be unleashed!

FEATURES INCLUDE:
- Classic, Timed and Flight modes
- Incredible graphics, animation, sounds and explosions
- Customizable UI, with scaling, and auto-open, etc.
- Bejeweling 'tradeskill' ranks up with your achievements
- Persistent High Score lists: compete with friends and guild members
- FREE! Yes, absolutely Free!

Bejeweled Add-on for WoW installs like any other mod. Simply extract the file into your World of Warcraft/Interface/Addons directory then launch WoW!

©2000, 2008 PopCap Games, Inc. All rights reserved. This application is being made available free of charge for your personal, non-commercial entertainment use, and is provided "as is", without any warranties. PopCap Games, Inc. will have no liability to you or anyone else if you choose to use it. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.

1.1b is a toc update for 3.3

1.1a is a toc update for 3.2

===============================================
Changed in 1.1
===============================================

- Upgraded the score system to a new format. Users will be prompted to convert their score data, which will cause all friend/guild high scores to reset, as well as personal best scores in Classic and Timed modes, but all other data, including skill points, will remain intact. If the user opts to not convert to the new score system, all scores will remain intact, but there will be no communication of new scores to friends and guild mates. If a user decides to upgrade later on, a button is available on the new "High Scores" tab to allow the conversion.

- Renamed the "Personal" tab to "Stats"

- Added "High Score" tab to the Feats of Skill screen and removed the Friends and Guild tabs. The High Scores tab displays both the friends and the guild scores, with the display chosen via radio selectors.

- Added "Total Games Played" to stats screen. This is the total games played on all characters.

- Added "Achievements" tab to the Feats of Skill screen and removed the Fun and Game achievements from the Bejeweling skill screen, so that the achievements get more room and are easier to track. This tab also lists how many achievements have been unlocked and how many achievements have been completed.

- Added a new setting to the Options screen called "Show full skill-up text", under the "Display skill gains in Chat Interface" setting. This new option will display the name of the skill that granted the skill up in the chat interface, so there won't be any confusion about how skill points were gained.

- Added default flight times for Northrend, instead of requiring the user to build the database from scratch.

- Adjusted some achievements to make them a little easier to obtain.

- Fixed an issue where the "Times entered combat while playing" stat was incorrectly adding numbers when the player wasn't actually playing a game.

- Fixed an issue where some classic mode skill-up events were triggering in timed mode. This was not intended and has been fixed.

- Fixed an issue where matching jewels in L or T shapes would could result in granting skill points for creating a hyper cube, when a power gem was actually created.

- Fixed an issue where jumping on a flight path with Bejeweled set to auto-start upon flight start, or auto-open upon flight start, would cause various problems if the player was shapeshifted or wearing a costume.

- Fixed an issue where gems would fall off the game board when the mouse moved over the gems in certain situations

- Fixed an issue where hyper cubes would not transfer from level 1 to level 2, and would re-appear in level 3.

- Fixed an issue where players were granted jewel clear points and counts when bomb jewels would drop down to clear out part of the stage when no more moves were available in timed mode.

- Fixed an issue where some flight path addons would conflict with Bejeweled, resulting in flight path games starting with 0:00 remaining, or causing an error upon lift off.

Changed in 1.03b
- Updated TOC for 3.1, larger bugfix build coming soon.

Changed in 1.03
- Added a new option to the Options screen called "One score per person on high score lists." Turning this on will make it so only one score per person will be on your high score lists. No longer will the best player in your guild dominate your high score list, if you choose not to see it.

- Fixed an issue where players were being awarded the "Die from falling damage" achievement when they were actually surviving. That was not intended and has been fixed.

- Fixed an issue where accepting a ready check in a raid was not triggering the achievement "Say yes to a raid ready check." It should now trigger when you say yes.

- Fixed an issue where trying to do the "Die from combat damage" achievement wouldn't trigger if damage done at any point might have been absorbed or blocked or anything else but a numeric value, resulting in an error and preventing this achievement from completing.

- Fixed an issue where game elements such as the power gem and hyper cubes would transfer over to new games if they existed in the prior game. This would include transferring empty jewels, waiting to explode jewels, and more, which would result in a variety of strange situations such as holes appearing in the game board, jewels exploding for no reason, and starting new games with special jewels already available.

- Fixed an issue where the minimap icon would not remember if it was hidden upon logging in and would automatically show itself.

- Fixed an issue where when the game window was shown without a game in progress, the "progress" bar would be slightly filled.

- Fixed an issue where the user could still click jewels while the game was paused.

- Fixed an issue where the guild high-score list would appear to be losing names if the guild roster was never opened before viewing the high scores.



Changed in 1.02
- Added slash command "/reset" which will reset your current profile in the game. To use, simply type "/bejeweled reset" in the chat box.

- The minimap icon can now be hidden or shown via the Options window.

- The minimap icon can now be dragged away from the minimap if the icon is dragged far enough to detach it from the map. Dragging the icon back onto the minimap will reattach it.


Changed in 1.01
- Fixed an issue where having "New game on flight start" turned on would cause the game to appear when a flight started, even though the game did not have "auto-show on flight" start turned on. Now, it will only start a new game if the window is shown or if the auto show is turned on.

- Fixed an issue where the "Die from combat" Fun Achievement was not working properly due to some errors generated from unique damage dealt (such as evaded, blocked, or resisted damage)

- Fixed an issue where the minimap icon's tooltip would not disappear when mousing away from the minimap icon

- Fixed an issue where the score sync was too crazy and was generating WAAAAY more addon communications than required. Now, the scores are checked at log-in and whenever someone posts a new score (before, it would sync whenever someone logged in or out from the friend and guild list, even if that person did not have the addon, resulting in addon communication spam which would tie up game bandwidth a little bit)

- Fixed an issue where the friend and guild scores would not display properly, removing scores occasionally when viewing them multiple times

- Fixed a localization issue that would cause an error for some WOW clients running in a locale other than English whenever looting an item.

- Fixed a rare issue where generating a floating score might return an error.
Post A Reply Comment Options
Unread 09-30-16, 04:01 AM  
Aisenfaire
A Murloc Raider

Forum posts: 6
File comments: 394
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This addon pops an error when you load in, but still works perfectly otherwise.
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Unread 12-09-10, 11:50 PM  
Korby
A Murloc Raider

Forum posts: 9
File comments: 20
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Originally posted by metalmight
Please someone update this.
"Someone" can't because the code is obfuscated. Only PopCap Games can make changes to this add-on. They have an e-mail address on their site for support. [email protected]
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Unread 12-06-10, 11:28 PM  
metalmight
A Fallenroot Satyr

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Please someone update this.
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Unread 01-15-10, 08:53 PM  
twistdshade
A Fallenroot Satyr
 
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Nice addon, thanks for making this..

However it gets irritating turning off the auto-open on death feature on every single one of my toons.

It would be great if the settings were saved globally across all characters.
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Unread 12-04-09, 04:08 PM  
Jademalo
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

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I have a small problem with bejeweled. I have gotten 450 max skill, However on leaderboards my icon does not show up as a heart, but rather a Diamond like the previous rank. When i skilled up to 450, it did not say I had reached a new rank, it just said I had reached 450 skill.

Is this normal, or is it a bug?
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Unread 11-17-09, 11:54 PM  
Potter
A Kobold Labourer

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On login sometimes..

Date: 2009-11-17 21:05:49
ID: -1
Error occured in: Global
Count: 1
Message: ..\AddOns\Bejeweled\bejeweled.lua line 164:
attempt to index local 't' (a nil value)
Debug:
(tail call): ?
[C]: ?
Bejeweled\bejeweled.lua:164:
Bejeweled\bejeweled.lua:156
Bejeweled\bejeweled.lua:489:
Bejeweled\bejeweled.lua:480
Bejeweled\bejeweled.lua:1895:
Bejeweled\bejeweled.lua:1885
AddOns:
Swatter, v5.6.4424 (KangaII)
NPCScan, v3.2.0.8
NPCScanOverlay, v3.2.0.4
AtlasLoot, vv5.08.06
Bagnon, v2.12.0
BagnonForever, v1.1.2
BagnonTooltips, v
Bartender4, v4.4.1
Bejeweled, v1.1a
BindingsReminder, v0.8-20400
BindPad, v2.1.4
Cartographer, v2.0
CartographerBattlegrounds, v2.0
CartographerCoordinates, v2.0
CartographerFoglight, v2.0
CartographerGroupColors, v2.0
CartographerGuildPositions, v2.0
CartographerInstanceLoot, v2.0
CartographerInstanceMaps, v2.0
CartographerInstanceNotes, v2.0
CartographerLookNFeel, v2.0
CartographerNotes, v2.0
CartographerPOI, v2.0
CartographerQuestInfo, v
CartographerWaypoints, v2.0
CartographerZoneInfo, v2.0
Cellular, v3.2.003
ChatTimestamps, v1.6
cMinimapCoordinates, v
CTMailMod, v3.200 (CTMod 3.2)
Decursive, v2.4.3.2
DoomCooldownPulse, v
HealBot, v3.2.2.7
IgnoreMore, v1.1.0
InfoBar, v
OmniCC, v2.5.7
SimpleMouseoverTarget, v1.7
XPerl, v3.0.6
XPerlArcaneBar, v
XPerlPlayer, v
XPerlPlayerPet, v
XPerlTarget, v
XPerlTargetTarget, v
BlizRuntimeLib_enUS v3.2.2.30200 <us>
(ck=44d)
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Unread 10-04-09, 11:10 AM  
-ReD-
A Murloc Raider

Forum posts: 5
File comments: 19
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Hello, I am using this addon and it sure is great fun however I got a small yet annoying problem. The game won't display high scores from my guild. I go to the high scores tab and select "Show Guild Scores", then the high scores from the other guild member will appear, however just the value will be displayed, the name next to the scores will always be the name of my character, so I can't know who made that score. Any tip on how to fix this?
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Unread 08-08-09, 11:27 PM  
Zamian
A Deviate Faerie Dragon

Forum posts: 8
File comments: 3
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Re: Re: Re: Re: Re: Suggestion

Any way to have the addon announce in a custom chat channel?

* Ahh nvm i finished ready some of the other posts*
Last edited by Zamian : 08-08-09 at 11:31 PM.
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Unread 04-23-09, 05:21 PM  
MoongazeMods
A Murloc Raider
 
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Forum posts: 5
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Re: Re: Re: Re: Suggestion

Originally posted by Sepioth
Any plans on other PopCap games coming to WoW??
Originally posted by Jeania
*cheesy hopeful grin* ^^ (It's not time management, but still better than thumb twiddling xD ^^)
Looks like your prayers were answered today =)

http://www.wowinterface.com/download...?id=13195#info

PEGGLE!
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Unread 04-20-09, 08:42 PM  
kneeki
A Flamescale Wyrmkin
 
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Heads up, no error seems to be given, but it seems I'm having buttons overlapping occasionally. Using your latest version:

http://img19.imageshack.us/my.php?im...2009193941.jpg
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Unread 04-09-09, 03:49 PM  
Jeania
An Aku'mai Servant
 
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Re: Re: Re: Suggestion

Originally posted by Sepioth

Any plans on other PopCap games coming to WoW??
*cheesy hopeful grin* ^^ (It's not time management, but still better than thumb twiddling xD ^^)
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*۝*Jeania/Anjelie ~ Dalaran*۝*
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Unread 03-19-09, 05:06 PM  
PopCapGames
A Kobold Labourer
 
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Re: very strange error

We've narrowed this down in house and have complete repro steps. We're due for a big update to bejeweled to fix many of the outstanding bugs. This should be done soon - certainly for Patch 3.1 since we'll also need to update the TOC file for that so we won't register as out-of-date.


--T. Carl Kwoh
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Unread 03-13-09, 10:07 PM  
lone_starseeker
A Kobold Labourer

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Unhappy very strange error

I'm getting a really weird problem with the addon where occasionally, upon continuing a Classic game, many jewels that I mouse over will fall off the screen. Just fall out of the game and off the screen and disappear. Other jewels will sometimes fall down from the top and fill the area, but usually the issue continues off and on until I start a new game. This essentially makes the game unplayable when it happens.

Key things to note:
This only seems to happen when I continue an existing Classic game
The jewels fall down through the game and then off the screen. This appears to be triggered on mouseover.

I haven't figured out consistent repro steps Is there more information I could provide that might help?
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Unread 01-05-09, 12:38 AM  
mankeluvsit
An Onyxian Warder
 
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Unread 11-17-08, 04:46 PM  
Sepioth
A Molten Giant
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Re: Re: Suggestion

Originally posted by PopCapGames
This is something we considered during development, however we specifically chose to focus in on friends/guild communities due to the open nature of the addon code. Since the code must be uncompiled lua, its very easy for anyone to get in and see the inner workings of the mod. Therefore, cheating is a very real possibility with very little we can do to combat it.

Your friends and guildmates however are a self-policing community. Generally speaking, if your friends and guildmates notice you cheating to beat their bejeweled high scores, they'll have a chat with you about it and solve the problem within their own community.

The whole server/faction is a lot less self-policing and therefore people's experience could easily be turned pretty negative pretty quick.
Great Job !!!

Any plans on other PopCap games coming to WoW??

There is an addon called Carbonite Quest. It's LUA files are encrypted to prevent modification. Is this something that you could do too to prevent editing of code? This way we could have a Realm High Score battle with no cheating
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