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10-02-2008 07:05 PM
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Classtimer   Popular! (More than 5000 hits)
Fixed error for deathknights

Only 1 ability supported right now till others are added.

for updated svn:
svn://svn.wowace.com/wow/classtimer/ddumonts-wotlk-beta/trunk
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  Comments - Classtimer
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Old 01-12-2010, 11:43 AM  
Pewpewdotz
A Kobold Labourer

Forum posts: 0
File comments: 27
Uploads: 0
Can you change the color of the debuffs and buffs???
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Old 07-22-2009, 03:47 PM  
Gateway
A Kobold Labourer

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File comments: 1
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Outdated..

Author doesnt seem to update his project at WoW Interface..
I did however find it at Curse.com, here's the link ClassTimer v2.2.1
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Old 07-22-2009, 02:07 PM  
Kerecha
A Murloc Raider
 
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Forum posts: 9
File comments: 160
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Is there any way to get an outline on the text? Nomatter what color i set the text it won't be readable if i make the bars more or less invisible. Having the outline would fix this and make light text readable against light backgrounds.
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Old 07-16-2009, 08:28 PM  
Castus
A Murloc Raider

Forum posts: 4
File comments: 18
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Request

I really, really love this addon, thank you for making it! I do have a request though: would it be possible to create an option to have bars shown for groupmates? As of right now, I have bars above my own unit frames as well as my target's unit frames, but I'd love to have bars next to each of my group mates' unit frames as well. As a resto druid, this would be extremely helpful when trying to keep HoTs up efficiently on my group mates.

Would be the perfect mod if this could be implemented.
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Old 06-09-2009, 08:15 PM  
1nstant
A Defias Bandit

Forum posts: 2
File comments: 3
Uploads: 0
Is it possible to make a timer for a hunter's lock and load proc?
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Old 05-15-2009, 11:08 AM  
Uglychick
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Pet Ability's-How to set up

Can anyone please help me with the configuration of pet ability's.
I can't get it to work, and I would like to do following:

to see when my pet's ability procc: Rabid, Furious Howl and Call of the Wild. And i would like the bars to be shown as my own ability's.

When I check pet and player under AllinOne unit, and set player as owner, nothing happens. Not even if I only check pet under AllinOne unit,and player as owner.

note: I have two units enabled, my own (player) and target. Pet is not checked, as I want it to be a part of my unit.

What am I doing wrong?

thanks for help.
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Old 05-05-2009, 06:45 AM  
Kupotek
A Deviate Faerie Dragon
 
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Interface Author - Click to view interfaces

Forum posts: 17
File comments: 738
Uploads: 7
[2009/05/05 06:42:22-195-x1]: ClassTimer-2.0\ClassTimer.lua:337: attempt to compare two nil values
<in C code>: ?
ClassTimer-2.0\ClassTimer.lua:449: in function `UpdateUnitBars'
ClassTimer-2.0\ClassTimer.lua:319: in function <Interface\AddOns\ClassTimer\ClassTimer.lua:317>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceBucket-3.0-3 (ClassTimer):87: in function <...dOns\ClassTimer\Libs\AceBucket-3.0\AceBucket-3.0.lua:80>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceTimer-3.0-5 (Omen):160: in function <...rface\AddOns\Omen\Libs\AceTimer-3.0\AceTimer-3.0.lua:132>

---
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Old 04-22-2009, 04:14 AM  
KiwiUI
A Kobold Labourer

Forum posts: 0
File comments: 23
Uploads: 1
Quote:
Originally posted by Oblatio
Is it possible to make the bars "empty" from left ot right (instead of right to left)? I see that you can have the bars "fill" instead of "empty", but this doesn't have quite the same effect I am looking for.

Thanks in advance!
This, please add this option.
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Old 03-24-2009, 07:12 PM  
Oblatio
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 1
Is it possible to make the bars "empty" from left ot right (instead of right to left)? I see that you can have the bars "fill" instead of "empty", but this doesn't have quite the same effect I am looking for.

Thanks in advance!
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Old 02-24-2009, 04:09 AM  
Ferous
Imaginary!
 
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Premium Member
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Forum posts: 222
File comments: 481
Uploads: 24
Yes this ClassTimer version is not up to date. Download the one off of curse.
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Old 02-24-2009, 04:05 AM  
Ferous
Imaginary!
 
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Premium Member
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Forum posts: 222
File comments: 481
Uploads: 24
Quote:
Originally posted by blackpandemic
Similar to below I very frequently get:

[12:20:44] Interface\AddOns\ClassTimer\ClassTimer.lua:337: attempt to compare two nil values
(tail call): ?
Interface\AddOns\ClassTimer\ClassTimer.lua:337: in function <Interface\AddOns\ClassTimer\ClassTimer.lua:336>
[C]: ?
Interface\AddOns\ClassTimer\ClassTimer.lua:449: in function `UpdateUnitBars'
Interface\AddOns\ClassTimer\ClassTimer.lua:319: in function <Interface\AddOns\ClassTimer\ClassTimer.lua:317>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...nterface\AddOns\Ace3\AceBucket-3.0\AceBucket-3.0.lua:92: in function <...nterface\AddOns\Ace3\AceBucket-3.0\AceBucket-3.0.lua:85>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:146: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:118>


I notice this error shortly after seeing that all the timers that were up have frozen at 1 sec and don't go away until I RL my UI.
I am having the same problem right now. I updated my Ace3 to see if this was the issue, but it was not. I might have to revert back to the older classtimer before this one was released.

I see there is a more recent update on Curse. I will check it out and get back to you to see if this error goes away, because it is driving me up the wall since my timers aren't going away after I lock them from unlocking or if they expire.

Last edited by Ferous : 02-24-2009 at 04:06 AM.
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Old 01-31-2009, 10:30 PM  
Glomby
A Defias Bandit

Forum posts: 2
File comments: 1
Uploads: 0
Timer Bar for Heroism or Bloodlust

Is it possible to add a Timer Bar for Bloodlust and Heroism, even if you are not a shamen?

I'm Mage and i need two Bars. One with Heroism and another for my Icy Veins cd. The Icy Veins Bar works perfekt but even if i manually add Heroism, there is no Bar.

I also tried to add this in the mage.lua
"GetSpellInfo(32182), -- Heroism"

Can someone help me with this, or is there another Addon which can provide me, what i'm looking for?
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Old 01-24-2009, 12:35 PM  
blackpandemic
A Flamescale Wyrmkin
 
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Forum posts: 123
File comments: 117
Uploads: 2
Similar to below I very frequently get:

[12:20:44] Interface\AddOns\ClassTimer\ClassTimer.lua:337: attempt to compare two nil values
(tail call): ?
Interface\AddOns\ClassTimer\ClassTimer.lua:337: in function <Interface\AddOns\ClassTimer\ClassTimer.lua:336>
[C]: ?
Interface\AddOns\ClassTimer\ClassTimer.lua:449: in function `UpdateUnitBars'
Interface\AddOns\ClassTimer\ClassTimer.lua:319: in function <Interface\AddOns\ClassTimer\ClassTimer.lua:317>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...nterface\AddOns\Ace3\AceBucket-3.0\AceBucket-3.0.lua:92: in function <...nterface\AddOns\Ace3\AceBucket-3.0\AceBucket-3.0.lua:85>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:146: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:118>


I notice this error shortly after seeing that all the timers that were up have frozen at 1 sec and don't go away until I RL my UI.
__________________
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Old 12-07-2008, 09:05 AM  
vpr
A Theradrim Guardian

Forum posts: 65
File comments: 293
Uploads: 0
Got this error as I cast SLOWFALL just as I was jumping off the side of a cliff (basically jump and cast at the same time)

Code:
[2008/12/07 21:52:05-23-x1]: ClassTimer-2.0\ClassTimer.lua:337: attempt to compare two nil values
<in C code>: ?
ClassTimer-2.0\ClassTimer.lua:449: in function `UpdateUnitBars'
ClassTimer-2.0\ClassTimer.lua:319: in function <Interface\AddOns\ClassTimer\ClassTimer.lua:317>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceBucket-3.0-3 (Ace3):87: in function <...nterface\AddOns\Ace3\AceBucket-3.0\AceBucket-3.0.lua:80>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceTimer-3.0-4 (Ace3):142: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:114>

  ---
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Old 12-05-2008, 12:41 PM  
richerich
An Aku'mai Servant
 
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Interface Author - Click to view interfaces

Forum posts: 31
File comments: 487
Uploads: 6
Any way to get this mod to track temporary pets (like Feral Spirit) and individual timers (like timers for totems)?
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