| Updated: | 11-30-10 11:29 AM |
| Created: | unknown |
| Downloads: | 47,094 |
| Favorites: | 205 |
| MD5: |


File Name |
Version |
Size |
Author |
Date |
r59 |
131kB |
Luzzifus |
10-18-10 09:57 AM |
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r58 |
131kB |
Luzzifus |
10-17-10 05:08 AM |
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r55 |
131kB |
Luzzifus |
10-16-10 05:39 AM |
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r53 |
130kB |
Luzzifus |
10-15-10 08:32 AM |
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r52 |
130kB |
Luzzifus |
10-13-10 03:59 PM |
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r51 |
161kB |
Luzzifus |
10-13-10 08:30 AM |
|
r48 |
129kB |
Luzzifus |
09-25-10 06:22 AM |
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By far the best oUF style out there, alot easier to get what I want rather than messing with config files!
2thumbs and 2 toes up! ![]() |
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Alternatives to oUF_Nivaya now that its inactive?
Very sorry to hear the following from the author of this fantastic layout (on the Addon info. tab): "I don't play WoW anymore (at least currently) and do not have an active subscription. So I cannot and will not work on my addons anymore. Sorry."
So...does anyone know offhand of an alternative oUF layout to this that looks like it and/or has similar functionality? As in: -- Has portraits. -- Has raid & party frames (among others) that can be turned off & on relatively easily (via an in-game option or commenting them out in a TOC or via LUA with comments so you can see what to remove without guessing). -- All frames are able to be moved in-game. If not via a built-in function as this layout has, then at least by oUF_MovableFrames? Not all current layouts work with that addon. Moving to oUF after Cataclysm hit (and most other frame mods were too buggy to use), tested a giant pile of layouts before finally deciding on oUF_Nivaya. Nothing else at the time contained all three of the features listed above as well as worked without bugs/errors, surprisingly. So if someone knows of a worthy successor to this layout, I'm sure it would be of help to the many people who have used this. If not, I will probably have to end up testing scores of layouts again. |
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A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
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I use another mod for my runes. How do I hide them?
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A Kobold Labourer
Forum posts: 0
File comments: 9
Uploads: 0
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tags.lua -> change the following two tags to (untested, adjust color strings to your preference):
lua Code:
It does not work, and error like this Interface\AddOns\oUF_Nivaya\tags.lua:101: Usage: UnitReaction("unit", "otherUnit") Count : 14 Time : 12/22/10 19:28:05 Call Stack : [C]: ? [C]: in function `UnitReaction' Interface\AddOns\oUF_Nivaya\tags.lua:101: in function `?' Interface\AddOns\oUF\elements\tags.lua:548: in function `UpdateTag' Interface\AddOns\oUF\elements\tags.lua:412: in function `func' Interface\AddOns\oUF\ouf.lua:294: in function <Interface\AddOns\oUF\ouf.lua:289> [C]: in function `Show' Interface\FrameXML\SecureStateDriver.lua:83: in function <Interface\FrameXML\SecureStateDriver.lua:73> Interface\FrameXML\SecureStateDriver.lua:137: in function <Interface\FrameXML\SecureStateDriver.lua:119> Locals : (*temporary) = "player" |
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A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
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For the resting icon, scan oUF_nivaya.lua for a level restriction like "< 80" and replace it with 85. I'll change it in the next release too. About that leader icon, I'll have to see what it's caused by.
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Ever since r60 (& oUF v1.5.5) in level 80+ Cata content, been having big problems with the Show Status Icons option.
USEnglish client/server, WoW 4.0.3.13329 live. Have the oUF_Nivaya Show Status Icons option checkmarked. The saved variables file has ["showIcons"] = true in it after a session.The icons are set to be placed above the "upper left" corner of the Player frame, over top of the player level & name I also have placed there. Despite that, about 99% of the time when in a "rest" area or 100% of the time when I'm a leader in 5-man random Cata instance runs, the applicable icons never show up. The only time the Resting or Leader icons appear is after going into oUF_Nivaya's options and unchecking then rechecking Show Status Icons. Then those icons finally properly appear for the rest of the session. But log out (or exit) and come back, the problem starts again. Its critically important when leveling to know when you are actually in a rested area before logging off for the day, etc.. Not all of the new Cata "inn" areas are instantly recognizable as being "rest" areas; some are not. So having to go into options and uncheck then recheck that option every time to be sure is a gigantic hassle. In addition to the oUF v1.5.5 release, have also tried the latest 1e35f93c alpha of it from Haste's Github. No change to the problem at all. As the problem seems to magically resolve itself (for the session only) on unchecking then rechecking the Show Status Icons oUF_Nivaya option, seems to be more a problem with the layout than the framework. With tons of oUF layout options and tons of testing here (tried just about all of them...heh) after WoW 4.0 hit, finally decided to go with oUF_Nivaya. Its been great. But this issue is big enough here to actually consider switching to a (less cool) layout in which the status icons work reliably. Hopefully you can look into this problem ASAP. |
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lua Code:
lua Code:
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A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
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Firstly, thank you for the UI, Im loving it!
Question: How do I change the way player health text is displayed? I want it to be similar to target or even better in the following format 23k / 115k (20%). I dont want the missing health to show like it is now.
Last edited by Trigsten : 12-10-10 at 10:03 PM.
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A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
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First of all: Thank you for your work
![]() A small suggestion: Remove the restriction on needing SharedMedia to be installed to switch textures and fonts. LibSharedMedia provides some textures and fonts already, allowing you to change things without having SharedMedia installed. Verified by changing the init code, overriding the check. This provides a single standard blizzard texture and fonts (Using latest LibSharedMedia-3.0-4 instead of the packaged one provides an additonal blizzard texture) with only oUF and oUF_Nivaya loaded. The default oUF_Nivaya texture should be exported via shared media and used from there. SharedMedia itself simply adds additonal textures and fonts. Some other addons do the same. |
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A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
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color names
I am not familiar with lua, so that led me to ask someone here about my "want to do's".
Currently, all player/target names are displayed as white. Is there a way (through lua ofc) to change my target.. and ToT.. so that it shows white text on players with the same faction, but red text on players with enemy faction? I suspect its something in the Tags.lua .. but my knowledge is limited there. Any help would be appriciated. Thanks in advance PuB |
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