| Updated: | 12-10-10 05:39 PM |
| Created: | unknown |
| Downloads: | 14,357 |
| Favorites: | 179 |
| MD5: |

<ff> == Random Flying Mount (fastest speed increase) <f310> == Random Flying Mount (310% speed increase) <f280> == Random Flying Mount (280% speed increase) <f60> == Random Flying Mount (60% speed increase) <gf> == Random Ground Mount (fastest speed increase) <g100> == Random Ground Mount (100% speed increase) <g60> == Random Ground Mount (60% speed increase) <g0> == Random Ground Mount (0% speed increase) <gaq> == Random Ahn'Qiraj Mount <s#> == will be replaced with the spellname of spellid # (will not insert rank so will scale)
File Name |
Version |
Size |
Author |
Date |
v2.2.10 |
196kB |
yssaril |
12-08-10 04:20 PM |
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v2.2.9 |
196kB |
yssaril |
12-07-10 05:20 PM |
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v2.2.6 |
194kB |
yssaril |
12-05-10 10:25 PM |
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v2.2.7 |
194kB |
yssaril |
11-23-10 09:26 PM |
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v2.2.6 |
192kB |
yssaril |
10-14-10 02:17 PM |
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v2.2.5 |
188kB |
yssaril |
10-14-10 10:27 AM |
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v2.2.4 |
184kB |
yssaril |
10-13-10 06:00 PM |
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v2.2.3 |
184kB |
yssaril |
10-12-10 10:13 PM |
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v2.2.2 |
184kB |
yssaril |
10-12-10 09:49 PM |
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v2.2.1 |
184kB |
yssaril |
10-12-10 07:16 PM |
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v2.1.7 |
177kB |
yssaril |
07-12-10 03:04 PM |
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v2.1.5 |
177kB |
yssaril |
12-08-09 05:54 PM |
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v2.1.4 |
176kB |
yssaril |
11-25-09 02:32 PM |
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v2.1.0 |
172kB |
yssaril |
09-09-09 09:59 PM |
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v1.3.11 |
98kB |
yssaril |
12-01-08 02:05 PM |
|
v1.3.9 |
98kB |
yssaril |
11-24-08 02:31 PM |
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How come it doesn't work with the seahorse?
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Creating a custom mount set for Vash'jir doesn't seem to work. It still uses the default mount set.
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A Kobold Labourer
Forum posts: 0
File comments: 21
Uploads: 0
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Current version works fine with running wild, you just need to add the spell manually.
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it sure will (doesn't atm but i play a worgen so i feel motivated to do so
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Does version 3 handle Worgen's Running Wild? The current version does not.
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i try to keep the somewhat unstable stuff away from wowinterface
![]() FYI the reason why i havent fixed 2.x.x version yet compleatly is because 3.x.x is almost finished which makes some nice changes and gets rid of some long standing issues that could cause the macro parser to implode (Mounted 2 was NOT written with something like Vashjir in mind so its kinda unstable) 2.2.11 is uploaded ![]()
Last edited by yssaril : 12-10-10 at 05:42 PM.
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A Deviate Faerie Dragon
Forum posts: 15
File comments: 25
Uploads: 0
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It would be nice if the author could upload the new version here as well. I much prefer updating from WoWInterface than from Curse. |
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A Deviate Faerie Dragon
Forum posts: 15
File comments: 25
Uploads: 0
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im getting this error now that i have the seahorse and trying to add "default vasj'ir mount" to a macro. (im using the newest version 2210)
~~ Code:
Date: 2010-12-10 01:02:50
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Mounted\MacroTextParser.lua line 100:
bad argument #1 to 'pairs' (table expected, got nil)
Debug:
[C]: ?
[C]: pairs()
Mounted\MacroTextParser.lua:100: GetRandomMountFromTable()
Mounted\MacroTextParser.lua:76: GetMount()
Mounted\MacroTextParser.lua:31: ParseMacro()
Mounted\Core.lua:415: GenerateMacro()
Mounted\Core.lua:40:
Mounted\Core.lua:36
Mounted\Core.lua:202:
Mounted\Core.lua:200
(tail call): ?
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Posting here since I can't post on Curse.com for some unknown reason.
I suspect that the Abyssal Seahorse may be a special case. Other underwater mounts may not be as fast. So the hack I posted may only work for the Abyssal Seahorse. |
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Re: modifier[nomodifier]
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A Deviate Faerie Dragon
Forum posts: 15
File comments: 25
Uploads: 0
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modifier[nomodifier]
HI, I love this addon, but was having trouble w/ the implementation of the new flying mounts in cities. Currently my macros all default to flying in the cities. I noticed when attempting to make a new macro that the current text of the macros used has [nomodifier] in the script. Is it possible to change this to say, the 'Shift' key? So that if I press my macro key it flies but 'shift' and the macro is ground? There didn't seem to be a way to edit the built in macros to do this.
I know you can do this via separate macros, but then the whole point of this mod goes away (using 1 macro for all alts/situations) |
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