| Tested: | Hour of Twilight 4.3 |
| Updated: | 12-21-11 07:20 PM |
| Created: | unknown |
| Downloads: | 355,654 |
| Favorites: | 980 |
| MD5: |


File Name |
Version |
Size |
Author |
Date |
4.3.001 |
54kB |
totalpackage |
11-29-11 10:40 PM |
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4.2.001 |
54kB |
totalpackage |
06-29-11 08:06 PM |
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4.1.001 |
53kB |
totalpackage |
04-26-11 06:21 PM |
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4.0.005 |
53kB |
totalpackage |
02-10-11 03:39 PM |
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3.3.004 |
54kB |
totalpackage |
03-16-10 02:26 AM |
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3.2.006 |
52kB |
totalpackage |
09-29-09 01:23 PM |
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3.1.005 |
54kB |
totalpackage |
07-24-09 04:11 AM |
|
3.0.019 |
61kB |
totalpackage |
02-14-09 03:16 AM |
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A Defias Bandit
Forum posts: 2
File comments: 1
Uploads: 0
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Re: moving flag carrier targets
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Just because i diden't like your view on incoming buttons:
same if i get 2 rogues popping up behind my ass, i can't start typing while fighting them. meaning i would die and they would start capping before i can report. having a button would mean i could get help before i die. I have macros to do this for me now but i would love to see it in the addon. incoming spam is sure as hell more useful than timer spam.
__________________
![]() (¯`·. "How do you prove that you exist... ? .·´¯)
(¯`·._.·[ Mabe we don't exist ... " ]·._.·´¯) |
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how do I make the bars grow upwards? (on top of the anchor).
thanks edit: I found out, thanks!
Last edited by Seyss : 02-07-12 at 06:49 AM.
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A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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WSG Horde Flag Carrier
Its trouble to see on WSG horde flag carrier. Its possible to see only name of a carrier. But it dont show collor of his class and when i click him i dont target him. Its dont matter wich side i play? issue still here. Its ok when i play for the Horde, i click and target alliance flag carrier. But when i play alliance, addon is not usable for targeting enemy flag carrier. Sorry for my brokin english =)
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A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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moving flag carrier targets
Does anyone know if it is possible to move the flag carrier targets? They are right on top of the default status icons.
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hmm is it possible to sort bars by faction?
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Code:
- local maxq = GetMaxBattlefieldID() or 3 + local maxq = MAX_WORLD_PVP_QUEUES |
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Didn't this addon used to have timers that showed aprox time 'till the BG popped berfore 4.3? Only timer I see now is the TB timer.
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The errors should be fixed now. Thanks.
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A Kobold Labourer
Forum posts: 0
File comments: 5
Uploads: 0
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Fix:
core.lua; line 465 replace: local maxq = MAX_BATTLEFIELD_QUEUES with local maxq = GetMaxBattlefieldID() |
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A Murloc Raider
Forum posts: 8
File comments: 34
Uploads: 0
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Error 4.3 WoW
Recieved upon entering game and reloading UI.
Message: Interface\AddOns\Capping\core.lua:477: 'for' limit must be a number Time: 11/29/11 17:35:59 Count: 1 Stack: Interface\AddOns\Capping\core.lua:477: in function `UPDATE_BATTLEFIELD_STATUS' Interface\AddOns\Capping\core.lua:310: in function `?' Interface\AddOns\Capping\core.lua:160: in function <Interface\AddOns\Capping\core.lua:158> Locals: self = Capping { 0 = <userdata> close = <unnamed> { } CheckCombat = <function> defined @Interface\AddOns\Capping\core.lua:166 TestNode = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:134 StartWSG = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:510 CheckStartTimer = <function> defined @Interface\AddOns\Capping\core.lua:794 StartBar = <function> defined @Interface\AddOns\Capping\core.lua:741 StartIoC = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:432 StartAB = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:238 StopBar = <function> defined @Interface\AddOns\Capping\core.lua:783 backdrop = <table> { } StartGil = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:246 UpdateCountText = <function> defined @Interface\AddOns\Capping\core.lua:823 WORLD_MAP_UPDATE = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:106 ADDON_LOADED = <function> defined @Interface\AddOns\Capping\core.lua:279 ev = "ADDON_LOADED" activebars = <table> { } PLAYER_REGEN_ENABLED = <function> defined @Interface\AddOns\Capping\core.lua:174 StartAV = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:254 ZoneCheck = <function> defined @Interface\AddOns\Capping\core.lua:357 db = <table> { } GetBar = <function> defined @Interface\AddOns\Capping\core.lua:695 ZONE_CHANGED_NEW_AREA = <function> defined @Interface\AddOns\Capping\core.lua:320 StartEotS = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:351 StartWintergrasp = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:721 ModMap = <function> defined @Interface\AddOns\Capping\core.lua:418 PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\Capping\core.lua:305 ResetAll = <function> defined @Interface\AddOns\Capping\core.lua:341 CreateCarrierButton = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:140 AddFrameToHide = <function> defined @Interface\AddOns\Capping\core.lua:336 iconpath = <table> { } UPDATE_BATTLEFIELD_STATUS = <function> defined @Interface\AddOns\Capping\core.lua:470 CreateText = <function> defined @Interface\AddOns\Capping\core.lua:846 InitBGMap = <function> defined @Interface\AddOns\Capping\core.lua:292 RegisterTempEvent = <function> defined @Interface\AddOns\Capping\core.lua:162 } (for index) = 1 (for limit) = nil (for step) = 1 (*temporary) = nil (*temporary) = <table> { } (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = "'for' limit must be a number" db = <table> { avquest = true onegroup = true worldname2 = "Tol Barad" mapscale = 1.5 eots = true world2 = true timepos = "<-" wsg = true p = "TOPRIGHT" hidecaptime = false wait = true y = -39 font = "Morpheus" reverse = true height = 15 arena = true narrow = true iconpos = "X" cby = 965 hideblizztime = false world3 = true cbx = 928 port = true fontsize = 10 spacing = 1 rp = "TOPRIGHT" world1 = false inset = 0 texture = "Minimalist" worldname1 = "Wintergrasp" sby = 1 x = -185 mainup = false seaty = 1003 width = 200 altstyle = false seatx = 1623 sbx = 783 av = true dbinit = 7 colors = <table> { } hidemapborder = true ab = true fill = true ioc = true } currentq = <table> { } maxq = nil GetBattlefieldStatus = <function> defined =[C]:-1 format = <function> defined =[C]:-1 q = "Queue: %s" p |
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Definitely doesn't work in 4.3
Hopefully there's an update coming!
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