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Category: Unit Mods
Change Log - Stuf Unit Frames
3.1.014 07/02/2009: - should be compatible with the current 3.2 PTR build - applied dropdown menu hack to make "Set Focus" work, thanks to Xinhuan - fix bug causing portraits to sometimes not update on shapeshifting - 2D zoomed portraits will now keep ratio if width and height are different - reduced jittering caused by 3D portraits on special units - fix rare bug that occurs when main tank units are created while in combat 3.1.013a 06/21/2009 - fix 'global' nil error in StufRaid_Options (only need to update if you get that error) 3.1.013 06/18/2009: - added custom Lua text support for SetFormattedText - fix rare bug when hpthreshold uses power values to compute color - removed unnecessary local 'self' from several files 3.1.012a 06/15/2009 - fix Stuf_VisualHeal not working when Stuf or StufRaid is missing (only need to update if you use VH and disabled Stuf or StufRaid) 3.1.012 06/14/2009: - added "Show Only Mine" option to buffs and debuffs group - added missing "Pie Only on Mine" option for debuffs group - added out-of-range fading (does not work along with target/combat opacity) - removed AddCondition and AddChar functions; add table reference instead - fix nil error in Stuf_VisualHeal 3.1.011 06/10/2009: - added option to change unknown level text - added condition 'boss' which returns true if unit is classified as a boss - added option to zoom/square 2D portraits 3.1.010 06/02/2009: - fixed oor logic when dealing with party members that aren't visible - removed some unnecessary cache updating - only check for ready status if a check was given - added condition 'ingroup' which returns true if a unit is in your group - probably fixed threat bar showing up on players - another text processing speed up - Stuf_VisualHeal no longer throws an error when StufRaid role frames are disabled 3.1.009 05/29/2009: - fix threat bar not properly updating - added description about StufRaid positioning 3.1.008 05/26/2009 - Stuf_VisualHeal 3.1.007 05/22/2009: - default rune frames will no longer be disabled if Stuf's are disabled - add some in-game hints 3.1.006 05/19/2009: - added ButtonFacade support for aura icons (should be listed under "Aura Icon Style") - added option to use custom Lua code for text patterns - StufRaid> added option to sort by name 3.1.005a 05/09/2009 - Stuf_Range now compatible with save per character option; only need to update if you use Stuf_Range and enabled save per character 3.1.005 05/08/2009: - added arena frame support (including arena pets and targets) - many changes made to variables; back up saved variables to be safe - focus target and ToT target each have their own settings (no longer copied from pet target) - added option to save variables per character - if saving per character, show option to copy settings to next character login - added option to show pie or show time text only for your own buffs/debuffs - added conditions for low health and low mana (hp10, hp20, hp35, hp99, mp15, mp99) - added condition 'manapower', which will return true if power type is mana - fix Stuf's own checkbox for hiding party in raid to work when "Okay" is clicked - use default global strings for several phrases - StufRaid> also added in-game method to save variables per character - no longer use split version numbers 3.1.004/004 04/30/2009: - added option to show party in arena when party is hidden in raid (not thoroughly tested) - duplicated Blizzard's checkbox for "Hide Party Interface in Raid" - removed all flash effects from timer elements - removed the option to flip 2D portraits since its purpose was a lie - removed Stuf_IncomingHeals; no one used it or no one liked it - StufRaid> added option to hide raid when in arena - StufRaid> added option to show cooldown pies on aura icons 3.1.003/002 04/28/2009: - readded option to hide OmniCC cooldown - added option to horizontally flip the 2D portraits - replace the word "Solid" with "Custom" to match color method choice 3.1.002/002 04/24/2009: - added infotag "titlename" that shows unit name with title - fixed percentages showing 1% when it should be 0% - added option to show circular class icon and option to horizontally flip - another optimization update to pattern text methods - use strmatch instead of strfind since strmatch seems to be faster - cleaned up casting code - made the pattern tag help frame a bit more compact - adjusted range of font size and frame level - update LibHealComm-3.0 to latest version - update Ace3 libraries to latest version - StufRaid> attempt to refresh cache when roster updates 3.1.001/001 04/14/2009: - updated for 3.1 - since 3.1 is live, targeting a unit in a vehicle will target that vehicle - debuffs cause by vehicle is now shown as player's - option to show pet debuffs as player's is now configurable in Aura Timers - improved performance when dealing with unknown health/power values - made borders tighter with the background - possibly fixed temporary weapon enchant text timer bugs and optimized its performance - in options, added a button that gives a base player buff/debuff layout - removed option to hide OmniCC since the option didn't work and is redundant - improved casting bars; nobody told me it sucked - made player casting bar usable if one decides to use it as their main (what I just did) - added casting bar time text format options - improved casting bar performance - in options, added a button that gives user a base player casting bar layout - StufRaid> since 3.1 is live, targeting a unit in a vehicle will target that vehicle - StufRaid> improved performance when dealing with unknown health/power values - StufRaid> fixed bugs when pet is unknown when a unit enters a vehicle - StufRaid> added ready check support to role frames - StufRaid> moved WSG debuffs to debuffs in default alert filter variables - updated libraries 3.0.035a/005 04/07/2009 - fixed error caused when health/power max value is 0 3.0.035a/004 04/07/2009: - reformatted incoming heals text to be more compact - fixed loading problems with both Stuf_Range and Stuf_IncomingHeals when AddonLoader is not present 3.0.035/004 04/06/2009: - deficit values will now be properly shortened - optimized main onupdate function - removed the use of many expensive math functions and use faster math methods - improved aggro checking - reduced unnecessary fetching of global media - removed Charcoal Low statusbar texture - StufRaid> removed unnecessary use of UNIT_NAME_UPDATE event - StufRaid> added option to change inactive text color - StufRaid> added option to include group number with name text - StufRaid> significant math performance improvements - StufRaid> added option to disable buffs and debuffs filtering - StufRaid> differ "Group" with "Header" where necessary in the options 3.0.034/003 03/27/2009: - StufRaid> added option to only show inactive statuses for health text - StufRaid> optimized aura filtering - StufRaid> fixed potential problems with aura filtering - StufRaid> fixed layout preview error caused when raid target icon is missing 3.0.034/002 03/25/2009: - StufRaid> fixed errors caused when hiding certain elements - StufRaid> add click-cast support for role targets 3.0.034/001 03/25/2009: - 3.1 - support for vehicle targeting - fixed afk/dnd flags not updating - use UnitInRange for non-support units for out-of-range detection - added lp (left parenthesis) and rp (right parenthesis) to infotags - properly initialize colors so that it doesn't cause tainting - added info to options to direct users to official download page - updated all libraries to latest release - beta release of StufRaid, raid frames to complement Stuf 3.0.033 03/06/2009: - 3.1 - compat for unit aura; vehicle buffs/debuffs will show up as player's - 3.1 - added option to show pet's buffs/debuffs as player's - optimized aura updating slightly - added a color method that colors NPC by reaction and PC by class - added dark color methods to complement most of the normal ones - cleaned up color methods to reuse code - allow bar inset adjustments for rune bars - register sharedmedia callback only if there's a missing media - improved event adding/removing - only register an event if an element requires it - fixed guild not showing up after a login - percentages are now rounded up 3.0.032 03/02/2009: - added option to change frame strata to global settings - added "%" as an infotag - register callback for LibSharedMedia to fix problem with media load order - disabled mouse interaction for rune bars - added AddonLoader support; override at your own risk 3.0.031 02/25/2009: - optimized health/power bars slightly - added option to change limit on how high to shorten big numbers - tooltips will now instantly hide instead of fading out - finally figured out an easier (maybe faster) way to handle text patterns - fix dragging frames when scale is not 1 and settings are copied - max range for x and y positions will update depending on frame scale - fix threat bar always showing in PTR 3.1 3.0.030 02/24/2009: - added option to show cooldown pie to buff and debuff icons - casting bar spark should now show in front of border - fixed all combo related bugs introduced in the previous version 3.0.029 02/22/2009: - added combo points to focus, hidden by default - the power of your pet frame is updated faster if you're in a vehicle - added a way to copy another unit's individual element settings - Replaced "-" with "~" in the Stuf_Range text 3.0.028 02/17/2009 - hopefully fixed some true/false variables resetting to default 3.0.027 02/16/2009: - double make sure blizzard frames are hidden - fix party icons still showing after using config mode - allow buff/debuff icons for all frames - allow raid target icons for all frames - removed Ace3 as an optional dep for the core files; add it for options - replaced false with nil values - tweaked Stuf_IncomingHeals - added Stuf_Range (optional and disabled by default), which uses LibRangeCheck-2.0 to display target/focus range 3.0.026 02/15/2009: - fixed error caused if aura timers is enabled but buff icons is disabled - updated LibHealComm-3.0 to latest revision 3.0.025 02/14/2009: - added optional support for ClassColors; enabled by default if available - added more frame opacity settings 3.0.024 02/12/2009: - added option to change health, power, and casting bar textures individually in case someone wants to make a HUD setup - added "Curved Bar" texture - added option to change frame opacity; also a separate option for when in combat - added spark to totem bar timers - added option to change spark color for elements with a spark - added option to only show castable buffs to buff icons - added option to only show curable debuffs to debuff icons - added option to change aura timers text color - can now show NPC "guild" name - no longer check for guild if unnecessary - updated to latest LibHealComm-3.0 3.0.023 02/09/2009: - fix pet name sometimes showing up as unknown - pet timer will now be shown as minutes if time remaining is greater than 60 seconds 3.0.022 02/01/2009: - should now properly show/hide/create party frames only when necessary - no longer update units that do not exist 3.0.020-21 01/30/2009: - updating aggro checks now longer requires player frame to be enabled - optimized aggro checking - set the PVP frame strata to HIGH 3.0.019 01/27/2009: - all timers with less than 10 seconds remaining will show the tenths digit - all timers will now round up to the nearest minute instead of down - if the time text is enabled for aura icons, the icon will blink if less than 10 seconds remaining - improved performance and appearance of all elements with time text - the font for aura's count text should now reset when global font is set - general code cleanup 3.0.018 01/24/2009 - fix runebar error, only the number of rows is configurable 3.0.016-3.0.017 01/24/2009: - added an option to choose a more mainstream aura icon border (see global options) - enabled buff and debuff icons to player options; enabling this will disable Blizzard's - added temporary weapon enchant icons to player; enabling this will disable Blizzard's - added text timers to aura icons - added more options to customizing the count text of aura and dispel icons - split spacing option into vertical/horizontal spacing to applicable elements - fix dead status related elements not updating properly when health is greater than one while dead - added condition tag "helpful" - added text pattern format "_ifnot_" - no longer update unit frames that are hidden - updated LibHealComm-3.0 to latest version 3.0.015 01/20/2009: - removed icons from rune bars since runes don't always come in pairs - rune bars options updated to a row/column setup - added options to change rune type colors - added color methods classdark and reactiondark - updated LibHealComm-3.0 to latest revision 3.0.013-14 01/17/2009: - added a condition tag for aggro; added option to color border if unit has aggro - added option to change border colors for buffs and buffs from player - added options to change default debuff type colors - config mode will now randomly show aura type colors - replaced aura icons border with a sharper texture - further reduce CPU usage - updated to latest LibHealComm-3.0 for Stuf_IncomingHeals 3.0.012 01/12/2009: - added optional plug-in Stuf_IncomingHeals that's basically a text-based visual heal; it's disabled by default and not fully tested - added a pet timer text that shows expiration time for temporary pets (Water Elemental, Shadow Fiend, etc) 3.0.011 01/10/2009: - deficit values will be hidden if zero - glow texture for combo points will be hidden if color alpha is set to zero - fix health/power bars being set to incorrect values during configuration - embedded AceGUI-3.0-SharedMediaWidgets, a library that previews fonts/statusbars/etc in the options window 3.0.010 01/07/2009: - fix five-second rule spark not displaying when all unit cast bars are disabled - fix class-reaction coloring sometimes messing up 3.0.009 01/05/2009: - fixed error caused by setting options on a copied frame that doesn't exist - added five-second rule mana tick for player frame (over Power Bar) - added reaction colors for non-hostile players - added Class-Reaction color method, which shows reaction color for NPCs or attackable pvp players and class colors for everyone else - reduced how dark colors will be for darken color methods 3.0.008 01/03/2009 - quick fix for options to not cause an error on non-enUS clients 3.0.008 01/03/2009: - really fix player's race; now use UnitIsPlayer instead of UnitPlayerControlled - several performance tweaks - pet happiness icon and options will only show for hunters - ready checks should at least not cause errors - fix status icon event for resting - combined point and pointglow into a single texture file - spell check on Dispell 3.0.007 12/31/2008 - hopefully fixed the disappearing race text 3.0.006 12/30/2008: - added an option to set global font - added an option to copy the current settings of another frame - creature type should now update when a unit shapeshifts - status icon is now event driven instead of time - created and added a new border called "Square Line" - tweaked some default options, nothing drastic 3.0.005 12/29/2008: - added aura icon and timer spacing as an option - only refresh target if it exists - fix ghost event not triggering after death - added "alive" as a tag condition - combat text frame height will automatically set its height if font size is too large to prevent the text from disappearing - added a close button to the Tag Help frame 3.0.004: - fixed dragging/scaling issues - enabled dispell icon for warlocks with felhunter (untested) 3.0.003: - fixed cast bar channeling bug - removed the "Test" statusbar texture - added an option to show full-body model in 3D portraits 3.0.002 - fix Clique support 3.0.002: - added a button to restore defaults, located at the bottom of global options - blizz casting bars for player and/or pet are disabled if Stuf's are enabled - set coordinates for pvp icons to reduce empty texture area - enabled info icons for all other units, but hidden by default - added a crash prevention caused by negative font size values Stuf 3.0.001: - brand new replace to StellarUF Optional Files - Stuf Unit Frames
Sorry, there are currently no optional files available.
Archived Versions - Stuf Unit Frames
Comments - Stuf Unit Frames
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