Category: Unit Mods
Addon Information
Works with 3.1
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Author:
Version:
3.1.014
Date:
07-02-2009 01:48 PM
Size:
426.61 Kb
Downloads:
31,070
Favorites:
294
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Pictures
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In process of making a HUD and various Stuf users' WIP
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Stuf with options
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StufRaid default layout
Stuf Unit Frames   Updated less than 3 days ago!   Popular! (More than 5000 hits)
Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.

Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.


Noteworthy Recent Additions:
  • Stuf_VisualHeal (you need to delete old Stuf_IncomingHeals)
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character



Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid (optional):
    • Main Raid
    • Raid Pets
    • Raid Roles (Main Tank/Assist) and their target and target of target (does not and will not support oRA/CTRA MT/PT)
    • Other raid frames suggestion: sRaidFrames, Grid, or PerfectRaid


Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Different combo point visual on target and/or focus
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers
  • Death Knight rune bars
  • Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • * removed as of 3.1.004 * Stuf_IncomingHeals - ...
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • ClassColors custom class color support
  • ButtonFacade support for aura icon skins
  • LibHealComm-3.0 support in Stuf_VisualHeal for incoming heals (disabled by default)


How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature


Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now. You can still cancel regular buffs and weapon temp enchants. I've check other UF mods and buff mods; all have the same problem.


Recently, I had some requests for donation info, so here it is. Do not feel obligated; donations (or lack of) will not determine what features I do or do not implement.
  Change Log - Stuf Unit Frames
3.1.014 07/02/2009:
- should be compatible with the current 3.2 PTR build
- applied dropdown menu hack to make "Set Focus" work, thanks to Xinhuan
- fix bug causing portraits to sometimes not update on shapeshifting
- 2D zoomed portraits will now keep ratio if width and height are different
- reduced jittering caused by 3D portraits on special units
- fix rare bug that occurs when main tank units are created while in combat

3.1.013a 06/21/2009 - fix 'global' nil error in StufRaid_Options (only need to update if you get that error)

3.1.013 06/18/2009:
- added custom Lua text support for SetFormattedText
- fix rare bug when hpthreshold uses power values to compute color
- removed unnecessary local 'self' from several files

3.1.012a 06/15/2009 - fix Stuf_VisualHeal not working when Stuf or StufRaid is missing (only need to update if you use VH and disabled Stuf or StufRaid)

3.1.012 06/14/2009:
- added "Show Only Mine" option to buffs and debuffs group
- added missing "Pie Only on Mine" option for debuffs group
- added out-of-range fading (does not work along with target/combat opacity)
- removed AddCondition and AddChar functions; add table reference instead
- fix nil error in Stuf_VisualHeal

3.1.011 06/10/2009:
- added option to change unknown level text
- added condition 'boss' which returns true if unit is classified as a boss
- added option to zoom/square 2D portraits

3.1.010 06/02/2009:
- fixed oor logic when dealing with party members that aren't visible
- removed some unnecessary cache updating
- only check for ready status if a check was given
- added condition 'ingroup' which returns true if a unit is in your group
- probably fixed threat bar showing up on players
- another text processing speed up
- Stuf_VisualHeal no longer throws an error when StufRaid role frames are disabled

3.1.009 05/29/2009:
- fix threat bar not properly updating
- added description about StufRaid positioning

3.1.008 05/26/2009 - Stuf_VisualHeal

3.1.007 05/22/2009:
- default rune frames will no longer be disabled if Stuf's are disabled
- add some in-game hints

3.1.006 05/19/2009:
- added ButtonFacade support for aura icons (should be listed under "Aura Icon Style")
- added option to use custom Lua code for text patterns
- StufRaid> added option to sort by name

3.1.005a 05/09/2009 - Stuf_Range now compatible with save per character option; only need to update if you use Stuf_Range and enabled save per character

3.1.005 05/08/2009:
- added arena frame support (including arena pets and targets)
- many changes made to variables; back up saved variables to be safe
- focus target and ToT target each have their own settings (no longer copied from pet target)
- added option to save variables per character
- if saving per character, show option to copy settings to next character login
- added option to show pie or show time text only for your own buffs/debuffs
- added conditions for low health and low mana (hp10, hp20, hp35, hp99, mp15, mp99)
- added condition 'manapower', which will return true if power type is mana
- fix Stuf's own checkbox for hiding party in raid to work when "Okay" is clicked
- use default global strings for several phrases
- StufRaid> also added in-game method to save variables per character
- no longer use split version numbers

3.1.004/004 04/30/2009:
- added option to show party in arena when party is hidden in raid (not thoroughly tested)
- duplicated Blizzard's checkbox for "Hide Party Interface in Raid"
- removed all flash effects from timer elements
- removed the option to flip 2D portraits since its purpose was a lie
- removed Stuf_IncomingHeals; no one used it or no one liked it
- StufRaid> added option to hide raid when in arena
- StufRaid> added option to show cooldown pies on aura icons

3.1.003/002 04/28/2009:
- readded option to hide OmniCC cooldown
- added option to horizontally flip the 2D portraits
- replace the word "Solid" with "Custom" to match color method choice

3.1.002/002 04/24/2009:
- added infotag "titlename" that shows unit name with title
- fixed percentages showing 1% when it should be 0%
- added option to show circular class icon and option to horizontally flip
- another optimization update to pattern text methods
- use strmatch instead of strfind since strmatch seems to be faster
- cleaned up casting code
- made the pattern tag help frame a bit more compact
- adjusted range of font size and frame level
- update LibHealComm-3.0 to latest version
- update Ace3 libraries to latest version
- StufRaid> attempt to refresh cache when roster updates

3.1.001/001 04/14/2009:
- updated for 3.1
- since 3.1 is live, targeting a unit in a vehicle will target that vehicle
- debuffs cause by vehicle is now shown as player's
- option to show pet debuffs as player's is now configurable in Aura Timers
- improved performance when dealing with unknown health/power values
- made borders tighter with the background
- possibly fixed temporary weapon enchant text timer bugs and optimized its performance
- in options, added a button that gives a base player buff/debuff layout
- removed option to hide OmniCC since the option didn't work and is redundant
- improved casting bars; nobody told me it sucked
- made player casting bar usable if one decides to use it as their main (what I just did)
- added casting bar time text format options
- improved casting bar performance
- in options, added a button that gives user a base player casting bar layout
- StufRaid> since 3.1 is live, targeting a unit in a vehicle will target that vehicle
- StufRaid> improved performance when dealing with unknown health/power values
- StufRaid> fixed bugs when pet is unknown when a unit enters a vehicle
- StufRaid> added ready check support to role frames
- StufRaid> moved WSG debuffs to debuffs in default alert filter variables
- updated libraries

3.0.035a/005 04/07/2009 - fixed error caused when health/power max value is 0

3.0.035a/004 04/07/2009:
- reformatted incoming heals text to be more compact
- fixed loading problems with both Stuf_Range and Stuf_IncomingHeals when AddonLoader is not present

3.0.035/004 04/06/2009:
- deficit values will now be properly shortened
- optimized main onupdate function
- removed the use of many expensive math functions and use faster math methods
- improved aggro checking
- reduced unnecessary fetching of global media
- removed Charcoal Low statusbar texture
- StufRaid> removed unnecessary use of UNIT_NAME_UPDATE event
- StufRaid> added option to change inactive text color
- StufRaid> added option to include group number with name text
- StufRaid> significant math performance improvements
- StufRaid> added option to disable buffs and debuffs filtering
- StufRaid> differ "Group" with "Header" where necessary in the options

3.0.034/003 03/27/2009:
- StufRaid> added option to only show inactive statuses for health text
- StufRaid> optimized aura filtering
- StufRaid> fixed potential problems with aura filtering
- StufRaid> fixed layout preview error caused when raid target icon is missing

3.0.034/002 03/25/2009:
- StufRaid> fixed errors caused when hiding certain elements
- StufRaid> add click-cast support for role targets

3.0.034/001 03/25/2009:
- 3.1 - support for vehicle targeting
- fixed afk/dnd flags not updating
- use UnitInRange for non-support units for out-of-range detection
- added lp (left parenthesis) and rp (right parenthesis) to infotags
- properly initialize colors so that it doesn't cause tainting
- added info to options to direct users to official download page
- updated all libraries to latest release
- beta release of StufRaid, raid frames to complement Stuf

3.0.033 03/06/2009:
- 3.1 - compat for unit aura; vehicle buffs/debuffs will show up as player's
- 3.1 - added option to show pet's buffs/debuffs as player's
- optimized aura updating slightly
- added a color method that colors NPC by reaction and PC by class
- added dark color methods to complement most of the normal ones
- cleaned up color methods to reuse code
- allow bar inset adjustments for rune bars
- register sharedmedia callback only if there's a missing media
- improved event adding/removing
- only register an event if an element requires it
- fixed guild not showing up after a login
- percentages are now rounded up

3.0.032 03/02/2009:
- added option to change frame strata to global settings
- added "%" as an infotag
- register callback for LibSharedMedia to fix problem with media load order
- disabled mouse interaction for rune bars
- added AddonLoader support; override at your own risk

3.0.031 02/25/2009:
- optimized health/power bars slightly
- added option to change limit on how high to shorten big numbers
- tooltips will now instantly hide instead of fading out
- finally figured out an easier (maybe faster) way to handle text patterns
- fix dragging frames when scale is not 1 and settings are copied
- max range for x and y positions will update depending on frame scale
- fix threat bar always showing in PTR 3.1

3.0.030 02/24/2009:
- added option to show cooldown pie to buff and debuff icons
- casting bar spark should now show in front of border
- fixed all combo related bugs introduced in the previous version

3.0.029 02/22/2009:
- added combo points to focus, hidden by default
- the power of your pet frame is updated faster if you're in a vehicle
- added a way to copy another unit's individual element settings
- Replaced "-" with "~" in the Stuf_Range text

3.0.028 02/17/2009 - hopefully fixed some true/false variables resetting to default

3.0.027 02/16/2009:
- double make sure blizzard frames are hidden
- fix party icons still showing after using config mode
- allow buff/debuff icons for all frames
- allow raid target icons for all frames
- removed Ace3 as an optional dep for the core files; add it for options
- replaced false with nil values
- tweaked Stuf_IncomingHeals
- added Stuf_Range (optional and disabled by default), which uses LibRangeCheck-2.0 to display target/focus range

3.0.026 02/15/2009:
- fixed error caused if aura timers is enabled but buff icons is disabled
- updated LibHealComm-3.0 to latest revision

3.0.025 02/14/2009:
- added optional support for ClassColors; enabled by default if available
- added more frame opacity settings

3.0.024 02/12/2009:
- added option to change health, power, and casting bar textures individually in case someone wants to make a HUD setup
- added "Curved Bar" texture
- added option to change frame opacity; also a separate option for when in combat
- added spark to totem bar timers
- added option to change spark color for elements with a spark
- added option to only show castable buffs to buff icons
- added option to only show curable debuffs to debuff icons
- added option to change aura timers text color
- can now show NPC "guild" name
- no longer check for guild if unnecessary
- updated to latest LibHealComm-3.0

3.0.023 02/09/2009:
- fix pet name sometimes showing up as unknown
- pet timer will now be shown as minutes if time remaining is greater than 60 seconds

3.0.022 02/01/2009:
- should now properly show/hide/create party frames only when necessary
- no longer update units that do not exist

3.0.020-21 01/30/2009:
- updating aggro checks now longer requires player frame to be enabled
- optimized aggro checking
- set the PVP frame strata to HIGH

3.0.019 01/27/2009:
- all timers with less than 10 seconds remaining will show the tenths digit
- all timers will now round up to the nearest minute instead of down
- if the time text is enabled for aura icons, the icon will blink if less than 10 seconds remaining
- improved performance and appearance of all elements with time text
- the font for aura's count text should now reset when global font is set
- general code cleanup

3.0.018 01/24/2009 - fix runebar error, only the number of rows is configurable

3.0.016-3.0.017 01/24/2009:
- added an option to choose a more mainstream aura icon border (see global options)
- enabled buff and debuff icons to player options; enabling this will disable Blizzard's
- added temporary weapon enchant icons to player; enabling this will disable Blizzard's
- added text timers to aura icons
- added more options to customizing the count text of aura and dispel icons
- split spacing option into vertical/horizontal spacing to applicable elements
- fix dead status related elements not updating properly when health is greater than one while dead
- added condition tag "helpful"
- added text pattern format "_ifnot_"
- no longer update unit frames that are hidden
- updated LibHealComm-3.0 to latest version

3.0.015 01/20/2009:
- removed icons from rune bars since runes don't always come in pairs
- rune bars options updated to a row/column setup
- added options to change rune type colors
- added color methods classdark and reactiondark
- updated LibHealComm-3.0 to latest revision

3.0.013-14 01/17/2009:
- added a condition tag for aggro; added option to color border if unit has aggro
- added option to change border colors for buffs and buffs from player
- added options to change default debuff type colors
- config mode will now randomly show aura type colors
- replaced aura icons border with a sharper texture
- further reduce CPU usage
- updated to latest LibHealComm-3.0 for Stuf_IncomingHeals

3.0.012 01/12/2009:
- added optional plug-in Stuf_IncomingHeals that's basically a text-based visual heal; it's disabled by default and not fully tested
- added a pet timer text that shows expiration time for temporary pets (Water Elemental, Shadow Fiend, etc)

3.0.011 01/10/2009:
- deficit values will be hidden if zero
- glow texture for combo points will be hidden if color alpha is set to zero
- fix health/power bars being set to incorrect values during configuration
- embedded AceGUI-3.0-SharedMediaWidgets, a library that previews fonts/statusbars/etc in the options window

3.0.010 01/07/2009:
- fix five-second rule spark not displaying when all unit cast bars are disabled
- fix class-reaction coloring sometimes messing up

3.0.009 01/05/2009:
- fixed error caused by setting options on a copied frame that doesn't exist
- added five-second rule mana tick for player frame (over Power Bar)
- added reaction colors for non-hostile players
- added Class-Reaction color method, which shows reaction color for NPCs or attackable pvp players and class colors for everyone else
- reduced how dark colors will be for darken color methods

3.0.008 01/03/2009 - quick fix for options to not cause an error on non-enUS clients

3.0.008 01/03/2009:
- really fix player's race; now use UnitIsPlayer instead of UnitPlayerControlled
- several performance tweaks
- pet happiness icon and options will only show for hunters
- ready checks should at least not cause errors
- fix status icon event for resting
- combined point and pointglow into a single texture file
- spell check on Dispell

3.0.007 12/31/2008 - hopefully fixed the disappearing race text

3.0.006 12/30/2008:
- added an option to set global font
- added an option to copy the current settings of another frame
- creature type should now update when a unit shapeshifts
- status icon is now event driven instead of time
- created and added a new border called "Square Line"
- tweaked some default options, nothing drastic



3.0.005 12/29/2008:
- added aura icon and timer spacing as an option
- only refresh target if it exists
- fix ghost event not triggering after death
- added "alive" as a tag condition
- combat text frame height will automatically set its height if font size is too large to prevent the text from disappearing
- added a close button to the Tag Help frame

3.0.004:
- fixed dragging/scaling issues
- enabled dispell icon for warlocks with felhunter (untested)

3.0.003:
- fixed cast bar channeling bug
- removed the "Test" statusbar texture
- added an option to show full-body model in 3D portraits

3.0.002 - fix Clique support

3.0.002:
- added a button to restore defaults, located at the bottom of global options
- blizz casting bars for player and/or pet are disabled if Stuf's are enabled
- set coordinates for pvp icons to reduce empty texture area
- enabled info icons for all other units, but hidden by default
- added a crash prevention caused by negative font size values

Stuf 3.0.001:
- brand new replace to StellarUF
  Optional Files - Stuf Unit Frames
Sorry, there are currently no optional files available.
  Archived Versions - Stuf Unit Frames
File Name
Version
Size
Author
Date
3.1.013a
426kB
totalpackage
06-20-2009 11:53 PM
3.1.012a
426kB
totalpackage
06-15-2009 03:02 AM
3.1.010
426kB
totalpackage
06-02-2009 01:45 AM
3.1.007
409kB
totalpackage
05-22-2009 04:52 PM
3.0.035a/005
420kB
totalpackage
04-07-2009 12:18 AM
  Comments - Stuf Unit Frames
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Author Comments Comment Options
Old Today, 10:22 AM  
crazyivan
A Defias Bandit

Forum posts: 3
File comments: 1
Uploads: 0
Love this addon and the ability to customize everything. I have just one question. Is there a way to get the elite graphic?
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Old Yesterday, 07:31 PM  
kaitjin
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Sigh, me a noob, I apologize ty for the quick answer.
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Old Yesterday, 05:33 PM  
totalpackage
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 9
File comments: 366
Uploads: 1
Quote:
Originally posted by trclocke
is there a way I'm not seeing that will let me customize the size and location of the "you are in combat" (crossed swords) and "you are currently resting" (zzz bubble) icons?...
Configure the settings for Status Icon.


Quote:
Originally posted by Kupotek
...I set the unit frames how I want, (screenshot below)
and it seems when I lick anywhere BENEATH the unit frames
it acts like I'm clicking on them and activates the menu,
which is entirely odd...
Screen doesn't tell me much. Check for addon conflicts. Also, try mousing over the area where you're having problems and then run this script "/run print(GetMouseFocus():GetName())" and show me what you get.

Edit: Oh yeah, try playing with the scale. Set it to 1 to see if you still have that issue.


Quote:
Originally posted by kaitjin
...One small problem with the newest version is that the ready check seems to be gone. Is there someplace i need to turn it on? I've check but no luck and figured I'd ask. Any help would be appreciated....
The ready check icons are shown thru the status icons. If you disable those, then you won't see ready checks. Also, if you're not group leader/assistant, you won't be able to see ready check status.

Last edited by totalpackage : 07-03-2009 at 05:50 PM.
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Old Yesterday, 04:48 PM  
kaitjin
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Ready check

Hi, Great unit frame. I love how it works and looks.

One small problem with the newest version is that the ready check seems to be gone. Is there someplace i need to turn it on? I've check but no luck and figured I'd ask. Any help would be appreciated.
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Old Yesterday, 01:07 PM  
Kupotek
A Deviate Faerie Dragon
 
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Interface Author - Click to view interfaces

Forum posts: 13
File comments: 354
Uploads: 5
Very strange problem happening with Stuf.

I set the unit frames how I want, (screenshot below)
and it seems when I lick anywhere BENEATH the unit frames
it acts like I'm clicking on them and activates the menu,
which is entirely odd...

Any idea what is causing this?

it's as if the game thinks the unit frames are much higher than they are
displayed visibly as.

__________________
KittyUI My Home on the Web

Last edited by Kupotek : 07-03-2009 at 02:13 PM.
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Old Yesterday, 10:37 AM  
trclocke
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
is there a way I'm not seeing that will let me customize the size and location of the "you are in combat" (crossed swords) and "you are currently resting" (zzz bubble) icons? They're small and half-hidden for me, since my player frame is in the top left corner, and I'd like to enlarge and move them.
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Old 07-01-2009, 03:49 PM  
kxuhx
A Kobold Labourer

Forum posts: 0
File comments: 41
Uploads: 0
Quote:
Originally posted by totalpackage
This is intentional (and final) that only mana updates in StufRaid. Mana is the only power of raid members worth monitoring, and this is significantly less taxing on your performance usage.
Perfectly reasonable.

Ty for the heads up!
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Old 07-01-2009, 04:03 AM  
totalpackage
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 9
File comments: 366
Uploads: 1
Quote:
Originally posted by trclocke
...The one glitch I have run into is that shifting into and out of druid forms will frequently leave my player portrait blank when using a 2d mode. Works fine when 3d is used.
Thanks, found the bug. Will be in the next release coming probably before the weekend.
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Old 06-30-2009, 10:27 PM  
trclocke
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
This thing is incredibly solid, thank you! I'm especially impressed to see a 5 second rule indicator (although I wish it had something like an alpha setting - I'd like it to stand out more) and druid mana bar.

The one glitch I have run into is that shifting into and out of druid forms will frequently leave my player portrait blank when using a 2d mode. Works fine when 3d is used.

Last edited by trclocke : 06-30-2009 at 10:58 PM.
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Old 06-30-2009, 07:03 PM  
totalpackage
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 9
File comments: 366
Uploads: 1
Quote:
Originally posted by kxuhx
...Stuf_Raid's Power bar is not showing Warrior rage. It shows Mana, and while I can't test it right now, im pretty sure it shows runic power. But Warrior rage is not showing.
This is intentional (and final) that only mana updates in StufRaid. Mana is the only power of raid members worth monitoring, and this is significantly less taxing on your performance usage.
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Old 06-30-2009, 05:59 PM  
kxuhx
A Kobold Labourer

Forum posts: 0
File comments: 41
Uploads: 0
Ive had a bug for a while. Ive been trying to make sure its indeed a bug and not a config issue. Today i redid my raid frames, and its still happening.

Stuf_Raid's Power bar is not showing Warrior rage. It shows Mana, and while I can't test it right now, im pretty sure it shows runic power. But Warrior rage is not showing.
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Old 06-30-2009, 05:04 PM  
Led ++
A Kobold Labourer

Forum posts: 0
File comments: 18
Uploads: 0
Quote:
Originally posted by totalpackage
I'm guessing that ButtonFacade is somehow being loaded after Stuf. Other than that, I tried ButtonFacade_Rothar and ButtonFacade_Caith for the past hour with various scenarios, and they worked fine each time (except when changing skin using BF's GUI).

Try changing the Stuf.toc to use the entry below. If it works for you, I'll add it to my next release.
Code:
## OptionalDeps: LibSharedMedia-3.0, ButtonFacade, LibButtonFacade
I dont know what I've done, but it seems to work now. So I guess it wont become a big problem anytime soon.
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Old 06-30-2009, 10:10 AM  
trclocke
A Kobold Labourer

Forum posts: 0
File comments: 10
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Thanks for separating raid support so those of us who don't need it can remove it. Can't wait to give this a shot when servers are back online today.
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Old 06-30-2009, 09:04 AM  
totalpackage
A Murloc Raider
 
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Interface Author - Click to view interfaces

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Quote:
Originally posted by Led ++
Tried bothways, both with the same result being the default skin on reloadUI.
I'm guessing that ButtonFacade is somehow being loaded after Stuf. Other than that, I tried ButtonFacade_Rothar and ButtonFacade_Caith for the past hour with various scenarios, and they worked fine each time (except when changing skin using BF's GUI).

Try changing the Stuf.toc to use the entry below. If it works for you, I'll add it to my next release.
Code:
## OptionalDeps: LibSharedMedia-3.0, ButtonFacade, LibButtonFacade
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Old 06-29-2009, 04:09 PM  
Led ++
A Kobold Labourer

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Quote:
I believe you might be using the ButtonFacade options to set skin. Use Stuf's (Global -> Aura Icon Style -> ButtonFacade -> set skin). Supporting BF's own GUI is a pain.
Tried bothways, both with the same result being the default skin on reloadUI.
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