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3.3.2-10.b3
Date:
02-08-2010 02:53 PM
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MoveAnything!   Updated less than 3 days ago!   Popular! (More than 5000 hits)
MoveAnything! - continued for WotLK by Wagthaa @ Earthen Ring EU

MoveAnything! is an User Interface(UI) customization addon. It enables you to move, scale, hide and alpha blend just about anything in WoW, making customizing your UI a walk in the park.

In order to take full advantage of MoveAnything you should bind a key to at least the "Move frame - Safe" key binding and possibly "Hide frame - Safe" and "Reset frame - Safe" as well. This can be done in Blizzards keybinding interface. MoveAnything will be at the bottom of the keybinding list if you've just installed it. These keybindings all operate on the frames that are currently under your mouse cursor, whereas the Safe ones tries to be a bit smart as to which frame you actually want.

Kudos to Skrag, Jason & Vincent for earlier versions.

Enjoy!


Quick Reference for v3.3-10

The MA window:
Move - toggles moving of frame
Hide - toggles hiding of frame
Reset - undoes MA's changes to frame and removes frame from list if custom
UCS - Use Character Settings - toggles character specific settings on/off
TT - Toggle Tooltips - toggles tooltips. Press Shift when mousing over elements to reverse this behavior
MF - Modified Frames - toggles whether to only show modified frames in the list
CE - Collapse/Expand - collapses/expands all categories
Sync - Synchronizes all frames modified by MoveAnything
Close - closes the MA window. Ctrl-Shift-Alt click reloads ui
Reset All - resets all frames in the current profile

Interacting with the movers:
Left-Drag - moves frame
Left-Drag the small buttons - scales frame
Right-Click - stops moving frame
Shift Right-Click - toggles visibility of the mover, while still allowing modifications to the frame
Mousewheel - adjusts alpha blend. This feature is still in it's early stages and will not work for all frames!

Key Bindings:
Toggle MA window - toggles MoveAnything's main window
Move frame - Safe - toggles moving of the first found parent frame, from MA's default list or a top level frame if possible
Hide frame - Safe - hides frame at cursor, from MA's default list or a top level frame if possible
Reset frame - Safe - resets frame at cursor, from MA's default list or a top level frame if possible
Move frame - Exact - toggles moving of the exact frame at cursor
Hide frame - Exact - hides the exact frame at cursor
Reset frame - Exact - resets the exact frame at cursor
Update frames - updates all frames influenced by MA

Slash Commands:
/move - toggles MA window
/move framename - toggles moving of frame named "framename"
/hide framename - toggles visibility of frame named "framename"
/unmove framename - resets frame named "framename"
/movelist - lists profiles
/moveimport profileName - import settings from profile into the current profile
/moveexport profileName - exports settings into named profile
/movedelete profileName - deletes named profile

/move, /unmove and /hide accepts several shorthands: last, minimap, buffs, player, target, targetoftarget, focus & pet.

Current issues:
If you exit the vehicle while in combat the PlayerFrame can't be moved from it's default top left position until you leave combat. This will of course never be seen if using a unitframe mod.
ReputationWatchFrame height and also frames generated dynamicly by some addon's in general, may need a frame sync upon entering the game. Bind a key to "Update Frames" if this is an issue for you.
  Change Log - MoveAnything!
Summary:
3.3-10.b3:
fixed an issue with ReputationWatchBar mouseover
fixed toggling hide on frames that aren't currently available
fixed issue with bank bags

3.3-10.b2:
added Chat Channel Configuration, Color Picker, Currency Options, Equipment Manager & Reading Materials to the list
fixed issue which made MA not play nicely with tooltip addons
added Tooltip - Bag Item back to the list after sorting the issues with it
several updates to Info Panel handling
added alpha and scaling to Generic Info Panel movers

3.3-10.b1:
updated frame list, including LFD related frames
unprotected frames can now be moved while in combat
unitframes hidden by MA will no longer unhide themselves
added /hide command to toggle frame visibility
certain frames that was jumping to their default position will no longer do so
blizzard bags no longer act as if they have a will of their own
significantly less chance of taint. I would say it's gone but I've been proven wrong on that account before
fixed the issue where resetting a UI Panel would stop escape from showing the game menu
better support for more UI element types. FontStrings and Textures can now be moved among others
added X and H buttons to the Nudger for stopping moving and hiding the frame respectively
frames moved by this version will now modify the original position points instead of using the lower left corner. this means that many frames functionality won't be broken by MA so easily
full position restore information stored before moving a frame, as a result reloads should be required much less frequently when resetting frames. also to save memory restore positions are no longer stored between game sessions
siblings that are positionally dependent on either a frame or subframe are detached prior to moving, e.g. moving the minimap cluster will detach the durability action figure, the tracker and the vehicle seat indicator in advance so they'll stay at their normal positions
MA now loads the file "UserVariables.lua" from the MoveAnything addon folder. This file will not be contained within the distribution and will allow advanced users to make modifications to MA which will persist though addon updates.
height and width now adjustable on the Quest and Achievement Tracker, currently at the cost of scaling

3.3-9:
Loads of changes, core rewrites and updates, the following if a very brief summary:
Updated frame list. Among the new additions are horizontal movers for the 2 vertical action bars, bag item tooltip, arena enemy frames, vehicle bar and more.
New checkboxes on the GUI: TT and MF. TT toggles tooltips and MF toggles whether to show only modified frames
VehicleBar fixed. If you exit the vehicle while in combat the PlayerFrame can't be moved from it's default position until you leave combat. This will of course never be seen if using any unitframe mod
Renamed /movecopy to /moveimport and added /moveexport.

3.0.2-8:
Fixed TimeManagerClockButton
Added Key Ring Button, Action Bar Page Number, Action Bar Page Up, Action Bar Page Down, Ticket Status & XPBar scaling

3.0.2-7:
Couple UI enhancements.
Keyring, WorldStateCaptureBar and AchievementAlertFrame support added.
Alpha blend added. Not all frames supported yet.
Added a simple data checker/cleaner.

3.0.2-6:
Bags fixed when opened initially during combat and now supports large specialty bags (Reported by Jolls).
MainMenuExpBar and ReputationWatchBar scaling disabled for now.
/move and /unmove now reacts to "last".

3.0.2-5:
Bags fully movable again.
Enlarged MA window slightly and made it properly scrollable by mouse.
Updates to the default frame list.
Improved frame selection for keybindings.
"/unmove framename" - resets the frame "framename".

3.0.2-4:
Fixes Tooltip & Info Panel positioning.
Fixes ArtFrame hiding.
No more tainted hooks left in the code.
Updates to the default frame list.
More, safer and smarter key bindings.

3.0.2-3:
Initial code cleanup and optimization.
Updates to the default frame list.

3.0.2-2:
Moved MoveAnything's Game Menu button to below the normal list, fixes issue with other addons on the Game Menu(reported by Narcal)
Fixed moving/hiding of MiniMap Tracking(reported by ColdCat)
Added new frames and removed a bunch of old ones
Custom frames can now always be reset. Doing so removes them from the list

3.0.2-1:
Stripped support for moving the standard blizzard bags for now, due to a positioning issue(reported by Ragtu).

3.0.2:
Initial release for WotLK. Just a couple quick fixes to get it running with WoW 3.0.2.
  Optional Files - MoveAnything!
File Name
Version
Size
Author
Date
Type
3.2a
23kB
09-13-2009 04:00 PM
Patch
  Archived Versions - MoveAnything!
File Name
Version
Size
Author
Date
3.3.2-10.b2
35kB
Wagthaa
02-06-2010 03:49 AM
  Comments - MoveAnything!
Post A Reply Comment Options
Old Yesterday, 07:04 PM  
Grilor
A Murloc Raider
Premium Member

Forum posts: 6
File comments: 42
Uploads: 0
quest guru

when i use MA to resize the QuestGuru quest log its fine during the current session. but as soon as i switch toons or log out then back in its back to the size it was before. can you look in to this thanks
__________________

Magelo
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Old Yesterday, 05:10 PM  
Myster
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 119
Uploads: 11
Re: Re: Breaks LibQTip.1.0 Tooltips

Quote:
Originally posted by Wagthaa
What version of MA are you running?

I've just tested -10.b2 with LibQTip and it was working just fine.

Double thanks for the report, downloaded Ackis Recipe List to test LibQTip in action and am really liking it.
Latest verion of MA, still breaking my Broker tooltips, they apprear but all text is stripped from the tooltips. Only thing they all have in common is they are coded with the latest version of LQTip-1.0 and use Docking station as the display.

EDIT:
On more testing I find that it is NOT the LQTip code that is being tainted, it is any broker plugin using the default tooltip addline() addDoubleline() code that is being tainted.

Last edited by Myster : 02-08-2010 at 07:03 PM.
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Old 02-06-2010, 07:39 PM  
Wagthaa
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 71
Uploads: 1
Re: Re: Re: Error when trying to move the Minimap

Quote:
Originally posted by Kyrgune
I remembered this morning that I have an addon called "Broker_Uclock" that has an option to hide the minimap clock. Everything is working as it should now. Thanks for the help on this and keep up the great work.
In the code to the addon you mentioned, I noticed it modified a setting in the interface options. Looking through the options I found the setting "Show Clock" on the Display tab.

Glad it's working, enjoy
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Old 02-06-2010, 12:23 PM  
Kyrgune
A Kobold Labourer

Forum posts: 1
File comments: 19
Uploads: 0
Re: Re: Error when trying to move the Minimap

I remembered this morning that I have an addon called "Broker_Uclock" that has an option to hide the minimap clock. Everything is working as it should now. Thanks for the help on this and keep up the great work.

Quote:
Originally posted by Wagthaa
No need to start over, I've just uploaded a new -10.b2 that checks that the minimap clock button is actually there before setting it's framestrata. The upload is still labeled as .b2 as I deemed this to be a minor issue. The upload is pending approval boths the places I upload to.

I'll send you a PM when it's ready. If you need it fixed now you can comment out line 119 by prefixing it with "--".

So it will look like this: --TimeManagerClockButton:SetFrameStrata("MEDIUM")

I'm a bit confused as to why you were getting this as it means that Blizzards TimeManager addon haven't loaded at the time the game is done loading. Something which has always been the case during my own use of moveanything as well as all my tests. Do you have a little clock at the bottom of your minimap?
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Old 02-06-2010, 07:44 AM  
Wagthaa
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 71
Uploads: 1
Re: Breaks LibQTip.1.0 Tooltips

Quote:
Originally posted by Myster
Doesnt play well with any tooltip generated by LiQTip-1.0 over at wowace.com
What version of MA are you running?

I've just tested -10.b2 with LibQTip and it was working just fine.

Double thanks for the report, downloaded Ackis Recipe List to test LibQTip in action and am really liking it.
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Old 02-06-2010, 06:45 AM  
Myster
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 119
Uploads: 11
Breaks LibQTip.1.0 Tooltips

Doesnt play well with any tooltip generated by LiQTip-1.0 over at wowace.com
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Old 02-06-2010, 04:04 AM  
Wagthaa
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 71
Uploads: 1
Re: Error when trying to move the Minimap

Quote:
Originally posted by Kyrgune
Been using Moveanything forever and don't mind starting over, but not sure what is causing this error.
No need to start over, I've just uploaded a new -10.b2 that checks that the minimap clock button is actually there before setting it's framestrata. The upload is still labeled as .b2 as I deemed this to be a minor issue. The upload is pending approval boths the places I upload to.

I'll send you a PM when it's ready. If you need it fixed now you can comment out line 119 by prefixing it with "--".

So it will look like this: --TimeManagerClockButton:SetFrameStrata("MEDIUM")

I'm a bit confused as to why you were getting this as it means that Blizzards TimeManager addon haven't loaded at the time the game is done loading. Something which has always been the case during my own use of moveanything as well as all my tests. Do you have a little clock at the bottom of your minimap?
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Old 02-05-2010, 06:25 PM  
Kyrgune
A Kobold Labourer

Forum posts: 1
File comments: 19
Uploads: 0
Error when trying to move the Minimap

Message: ..\AddOns\MoveAnything\MoveAnything.lua line 119:
attempt to index global 'TimeManagerClockButton' (a nil value)
Debug:
[C]: ?
MoveAnything\MoveAnything.lua:119: ?()
MoveAnything\MoveAnything.lua:1860: AttachMover()
MoveAnything\MoveAnything.lua:1961: ToggleMove()
MoveAnything\MoveAnything.lua:4116: ?()
..\FrameXML\ChatFrame.lua:3552:
..\FrameXML\ChatFrame.lua:3505
[C]: ChatEdit_ParseText()
..\FrameXML\ChatFrame.lua:3221: ChatEdit_SendText()
..\FrameXML\ChatFrame.lua:3245: ChatEdit_OnEnterPressed()
[string "*:OnEnterPressed"]:1:
[string "*:OnEnterPressed"]:1


Tried "/move Minimap" and "/move MinimapCluster" and got this error, as well as using it in the Minimap options menu in Moveanything.

Been using Moveanything forever and don't mind starting over, but not sure what is causing this error.

Last edited by Kyrgune : 02-05-2010 at 07:02 PM.
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Old 02-05-2010, 05:37 PM  
Wagthaa
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 71
Uploads: 1
Quote:
Originally posted by rassa
ive been trying to find a way to remove the moveanything button from the menu window, i could swear there used to be an option to hide it, not sure tho

thanks for the update.
Hehe, I removed it from the list as i didn't think too many would be moving it.
You can hide it either by using the Hide Frame keybindings(think you'll need the Exact one for this) or by using /hide GameMenuButtonMoveAnything.

Cheers, kind words much appreciated
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Old 02-05-2010, 04:50 PM  
rassa
A Deviate Faerie Dragon

Forum posts: 15
File comments: 55
Uploads: 0
ive been trying to find a way to remove the moveanything button from the menu window, i could swear there used to be an option to hide it, not sure tho

thanks for the update.
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Old 02-05-2010, 02:49 PM  
Wagthaa
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 71
Uploads: 1
Re: Tooltip scaling

Quote:
Originally posted by Nevyr28
Latest version is preventing tooltip addons to scale the tooltip. Tried it with TipTop and TipTac, both wouldn't scale the tooltip at all while MoveAnything was enabled.
Confirmed, should be fixed in the -10.b2 I've just uploaded.
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Old 02-04-2010, 05:10 PM  
Nevyr28
A Defias Bandit

Forum posts: 2
File comments: 19
Uploads: 0
Tooltip scaling

Latest version is preventing tooltip addons to scale the tooltip. Tried it with TipTop and TipTac, both wouldn't scale the tooltip at all while MoveAnything was enabled.
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Old 02-04-2010, 12:46 PM  
Wagthaa
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 71
Uploads: 1
Re: move buffs

Quote:
Originally posted by Grilor
Can we get in the player section for the buffs, now that the debuff and tempory itme buff are not together any more can you add away to move the Debuff and temporty item but seprate from each other? this would make things a lot easyer to move my buff frames around please
I will see about wrapping the buffs and debuffs in the near future, until then you can reposition the debuffs and temporary item buffs with the following commands:

/move DebuffButton1

and

/move TemporaryEnchantFrame

Scaling, alpha blend and hiding is not supported on these however, hence the need to wrap them specifically.

It's a common misconception that MoveAnything is limited to working with it's default list.

You can interact any named screen element with the /move command or via the keybindings.

Not all frames react too kindly to being modified though, and some may bug out. If that happens they can be reset at the bottom of MA's list under Custom Frames or with the /unmove command.
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Old 02-04-2010, 11:00 AM  
Grilor
A Murloc Raider
Premium Member

Forum posts: 6
File comments: 42
Uploads: 0
move buffs

Can we get in the player section for the buffs, now that the debuff and tempory itme buff are not together any more can you add away to move the Debuff and temporty item but seprate from each other? this would make things a lot easyer to move my buff frames around please
__________________

Magelo
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Old 02-02-2010, 11:40 AM  
Wagthaa
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 71
Uploads: 1
The new alpha release 3.3-10.alpha1 has been approved by Curse. It might take some time before its syndicated to Curse, until then you can get it at CurseForge:

http://wow.curseforge.com/addons/move-anything/files/

Edit: Seems alpha releases ain't published on Curse, so this link is the place to get it. Will also try to up it to a beta and see if that still gets on curse.

Edit2: Updated the link

Last edited by Wagthaa : 02-05-2010 at 04:23 AM.
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