| Updated: | 10-29-10 04:38 PM |
| Created: | unknown |
| Downloads: | 9,368 |
| Favorites: | 24 |
| MD5: |

I've also aded a few more clases and buttons to my own liking, and managed to put together a working version.
File Name |
Version |
Size |
Author |
Date |
4.0.1b |
7kB |
Garr3tt |
10-25-10 10:32 AM |
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4.0.1 |
7kB |
Garr3tt |
10-17-10 10:04 AM |
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3.2.0 |
7kB |
Garr3tt |
07-11-09 11:46 PM |
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3.2.0 Beta |
7kB |
Garr3tt |
07-11-09 04:48 AM |
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3.0.2d |
8kB |
Garr3tt |
11-06-08 06:33 PM |
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it seems as there are some cases i didn't forsee when i disabled some of the blizzard scripts for handling the stance bar, and well to be honest i really haven't been playing with a lot of vehicules but ill get right on it.
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A Kobold Labourer
Forum posts: 0
File comments: 6
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Not sure if it's a bug or something on my end, but perhaps you might know. When I'm on my druid, hunter, paladin (basically any class that has a "stance" bar to the left already) I have a slight error when getting in vehicles. Generally the "Eject" button is located next to these stance bars and are still there as usuals. What will occur is that the "Eject" button will overlap the first button or two of the AspectedAgain bar. I tried leaving spot 1 and 2 as blank's to see if that'd help offset it, but whatever is number 3 is shifted to number 1 spot in game. This is probably intended, just not sure how to fix the "Eject" issue. Generally it's when your in a Mammoth passenger mount from what I've seen so far.
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i didn't intentionaly add any compatibility as i dont use that mod so if it should work well it would be by accident. i don't plan to add any either as that would mean i had to study the bartender4 code and its a pain in the a@# for nothing. but hey if u see any bugs feel free to post them here and i'll do my best to solve em ... if i can.
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Last edited by Garr3tt : 11-02-10 at 06:12 AM.
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A Deviate Faerie Dragon
Forum posts: 15
File comments: 89
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Just a quick question, is the aspect bar working with Bartender 4 now?
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A Kobold Labourer
Forum posts: 0
File comments: 6
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A Kobold Labourer
Forum posts: 1
File comments: 36
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a description would be nice.
even a link to the original mod would do. don't mean to just be trollin =P |
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well folks finaly got to fixing the third error that came with 4.0.1, the "Invalid spell slot" error. was a simple matter of an argument needing to be passed as string... phew
now @aceso2896 : sure u can (add your own spells) just go to %wowdir%\interface\addons\aspected again\ and open "localisation.lua" there you'll find a list of spells for every class. just be sure to KEEP the SAME EXACT sintaxe or the addon WON'T load anymore. Should that happen don't worry just re-download, overwrite the messed up version with the online one and you're good to try again ![]() hope this helps cheers
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Last edited by Garr3tt : 10-29-10 at 04:45 PM.
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A Kobold Labourer
Forum posts: 0
File comments: 6
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Sidenote, not sure if you mentioned this before, but is there a possibility that you can alter some of the spells in the code on the user side? Say if I wanted a spell on the bar that isn't there is it possible I could add it? I use t use an addon called Class Buttons that would let you do it, sadly it was discontinued, but that's how I found your addon and love it. Even if there was the only place I could think to pull spell id's would be from the Cataclysm WoWhead portion of their site. |
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well the third error is just wow telling u there's a spell in there that has an invalid id. its because of the new UI changes. with patch 4.0.1 they changed the whole dam spellbook api, and i still need some time to fully learn how it works, but thankfully it's nothing that breaks functionality.
other than that ill try and see what the second error's all about i got it down to the line in question i just gotta remember what that line actually does 4 the program and how to alter it without causing more bugs. ill keep u posted as anything new develops. cheers ![]() EDIT: well had some free time and some luck ... and so fixed 2 out of the 3 errors u mentioned, notably the actionbutton error and the AspectedNumButtons error. as for the third one for now it's not affecting functionality so we'll have to w8 till i figure that one out. other than that everything should work. as always feedback is appreciated (aceso2896 tnx for yours btw), and in return ill try to respond with the briefest delay. enjoy ![]()
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Last edited by Garr3tt : 10-29-10 at 04:45 PM.
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A Kobold Labourer
Forum posts: 0
File comments: 6
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Not sure if I'm the only one encountering these errors but here are the ones I get on logging in and occasionally when I hover the spells. These is with zero addons loaded, but Swatter. Without Swatter loaded it shows errors still.
Error 1: Date: 2010-10-24 23:50:15 ID: 1 Error occured in: Global Count: 1 Message: ..\FrameXML\ActionButton.lua line 90: attempt to call method 'RegisterForClicks' (a nil value) Debug: [C]: RegisterForClicks() ..\FrameXML\ActionButton.lua:90: ActionButton_OnLoad() [string "*:OnLoad"]:2: [string "*:OnLoad"]:1 Error 2: Date: 2010-10-24 23:50:15 ID: 2 Error occured in: Global Count: 42 Message: ..\AddOns\AspectedAgain\AspectedAgain.lua line 346: attempt to concatenate global 'AspectedNumButtons' (a nil value) Debug: [C]: ? AspectedAgain\AspectedAgain.lua:346: Aspected_UpdateButtons() AspectedAgain\AspectedAgain.lua:101: Aspected_OnEvent() [string "*:OnEvent"]:1: [string "*:OnEvent"]:1 Error 3: Date: 2010-10-24 23:50:25 ID: 3 Error occured in: Global Count: 12 Message: ..\AddOns\AspectedAgain\AspectedAgain.lua line 485: GetSpellBookItemInfo(): Invalid spell slot Debug: [C]: ? [C]: GetSpellBookItemInfo() AspectedAgain\AspectedAgain.lua:485: Aspected_GetAspectID() AspectedAgain\AspectedAgain.lua:423: Aspected_UpdateCooldown() AspectedAgain\AspectedAgain.lua:103: Aspected_OnEvent() [string "*:OnEvent"]:1: [string "*:OnEvent"]:1 [C]: LoadAddOn() ..\FrameXML\UIParent.lua:242: UIParentLoadAddOn() ..\FrameXML\UIParent.lua:316: TimeManager_LoadUI() ..\FrameXML\UIParent.lua:517: ..\FrameXML\UIParent.lua:492 |
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A Kobold Labourer
Forum posts: 0
File comments: 1
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Thanks for updating this. Is there any chance that you could look at how this addon interacts with the new quest log display? I've noticed that it pushes the location of the quest log over so that it is now underneath the right two action bars... is there anything that can be done to keep the location of the quest log where it should be? I'd look at it myself but to be honest I have no idea what I'm looking at...
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A Defias Bandit
Forum posts: 2
File comments: 6
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Sorry Garr3tt I had quitted (again) not long after played for 1x days of Wotlk and reaching 80 because in fact I hate instance farming and I have 0 interest in raiding anymore after hardcore raiding for the first 2-3 years since launch.
And of coz I don't read the EU forum :/ Anyway thanks for you work surely :> I am coming back here to have a look just because I get bored recently and after looking at the news for the next expansion I have a bit of interest to get some casual WoWing again (although the expansion content doesn't really attract me much). Guess I will play on Taiwan server because there are not much Hong Kong people left in the US WoW but I would use the English client for that. Thanks for your effort again. |
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Have the taint issues been fixed in the newest update?
Previously, Aspected Again + combat + enter/exit vehicle = broken action bars. Or do you need people who can test this? |
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As a hunter, I've been having trouble with the "Aspect bar" and my Pet bar being active at the same time. When I log in/reload UI, everything is fine. But the moment my pet disappears (say, I mount up), the bar is gone for good - the next time I summon my pet, there is no bar, and it won't show up until I relog/reload UI.
I doubt this is intentional, but is there a way to fix that from the LUA files, or is a major update needed? Or am I just being silly?
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Hope is the father of all virtues. |
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