IMPORTANT:
- The map comes with 3 styles that could be chosen at the top of the lua file! You can choose between Diablo, Future and Square style.
- If you change from a round to a square map or the other way round you HAVE to log out to reinitialise the "mask" texture.
- You need rTextures to make this run!
Roth UI has already a PTR version with a running rMinimap. But this is Diablo3 only. The changes are minimal, I think only 1-2 lines of code where I hide sth. need to be commented out.
Just comment out the line "MinimapToggleButton:Hide()" or delete it. Same for the other error.
[18:17:43] Interface\AddOns\rMinimap\rMinimap.lua:47: attempt to index global 'MinimapToggleButton' (a nil value)
(tail call): ?
[C]: ?
Interface\AddOns\rMinimap\rMinimap.lua:47: in function `dostuff'
Interface\AddOns\rMinimap\rMinimap.lua:11: in function <Interface\AddOns\rMinimap\rMinimap.lua:9>
Originally posted by Silverdragn i like the diablo map, but i find the overlay with the clouding in the bottom left and the lens flare on the top right kinda irritatting. is there any way to disable this overlay without the rest of the addon?
was posted in Roth ui comments
Open rMinimap.lua and edit line:
t2:SetTexture("Interface\\AddOns\\rTextures\\orb_gloss")
i like the diablo map, but i find the overlay with the clouding in the bottom left and the lens flare on the top right kinda irritatting. is there any way to disable this overlay without the rest of the addon?
Originally posted by tauroc i like the diablo map, but i find the overlay with the clouding in the bottom left and the lens flare on the top right kinda irritatting. is there any way to disable this overlay without the rest of the addon?
edit: i fixed it myself, was a texture from rothui. just renamed the texture.
Originally posted by zork Could you add a screenshot? And what is the behaviour you want to achive? How do you want it to behave?
Actually I fixed it after some couple hours of research. I added the line:
Minimap:SetFrameStrata("low")
under
Minimap:SetScale(mapscale)
and it works perfectly now. Without it being defined it was defaulted to "background" the lowest strata level which caused the 3rd layer of my panel to appear on top of the minimap display.
I did remember a different question I had tho. I had commented out a portion of your tracking button code and implemented code from a different addon (forget the name) and had to fine tune that code as well with parts of your code (confusing? lol).
Anyways the result is a square tracking button with no border. I was wondering if you would be able to implement the same type of thing but for the calendar button?
A square tracking and calendar button flows much more with the style of the square minimap. Anyways I'll post the code below. Hope you decide to go with it.
---Code Start (commented out is your original code portions)
Originally posted by aru10 is there a way to increase the size of the icons inside the map?
i'm talking about party/raid members , nodes/herbs icons
i couldn't find this option inside .lua
This has nothing to do with the mod. Blizzard changed the iconsize in 3.1, so you have to ask them.
is there a way to increase the size of the icons inside the map?
i'm talking about party/raid members , nodes/herbs icons
i couldn't find this option inside .lua