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Warlords of Draenor Pre-Patch (6.0.3)
Updated:10-14-14 02:06 PM
Created:unknown
Downloads:42,248
Favorites:296
MD5:
6.0.3

BasicChatMods  Popular! (More than 5000 hits)

Version: v7.48
by: funkydude [More]

Type /bcm to configure BasicChatMods, a basic and modular approach to chat customization.

By default BCM will allow you to drag your chat frames to the very edge of the screen, the remaining customization is done in BCM's modules which can be enabled or disabled at will.

A few of the current modules include:

  • Button Hiding
  • Channel Name Customization
  • Chat Copy
  • Font Customization
  • Chat Frame Justification
  • Player Name Customization
  • Real Id Class Coloring
  • Sticky Customization
  • Tell Target
  • Timestamp Customization
  • URL Copy

Class Colors: Are already provided by Blizzard, right-click chat frame tab > Settings > Tick Boxes
Combat Log Timestamps: Are already provided by Blizzard, right-click combat log tab > Settings > Formatting > Show Timestamp. Repeat this for every combat log, e.g. "Self", "Everything", "What happened to me?", "Kills".

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Unread 10-20-14, 06:55 PM  
Bizerk
A Murloc Raider

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History module doesn't seem to work in 6.0.2 anymore.
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Unread 08-15-14, 02:11 AM  
ckaotik
A Fallenroot Satyr
 
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I noticed that you changed the chatcopy frame to readonly. While that sounds sensible, there is a huge issue with that: I can't copy text when I'm not allowed to use my keyboard to do so. (I'm on a Mac, if that makes a difference.) CMD+C is not accepted "input" so the whole feature is useless

Originally Posted by funkydude
I don't see why someone would want different fonts on different chat windows.
Originally Posted by rakkarage
hi you allow setting justify different for different chat windows... can you also allow different font settings for different chat windows please? thanks
Well, I wouldn't personally but I can imagine such a use case: One might be using a fancy font for chat (to make roleplaying more appealing or who knows) but the combat log should still be "readable" in a basic font.
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Unread 02-21-14, 05:55 PM  
funkydude
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The default UI already does that as of 5.4.7.

Originally Posted by Kabuto-eu
Any chance you could add a module to strip/stop -RealmName displaying from same realm players?
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Unread 02-20-14, 11:23 PM  
Kabuto-eu
A Kobold Labourer

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Any chance you could add a module to strip/stop -RealmName displaying from same realm players?
Last edited by Kabuto-eu : 02-20-14 at 11:25 PM.
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Unread 01-23-14, 08:44 AM  
funkydude
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Could I allow it? Yes. Does it make sense? Not as far as I can see. You'd need to convince me of that.

A UI is meant to be consistent, I don't see why someone would want different fonts on different chat windows. Different alignments doesn't break consistency. For example, you might want a left, middle, and right alignment for placing your chat windows on the left, middle, and right hand side of the screen respectively.

Originally Posted by rakkarage
hi you allow setting justify different for different chat windows... can you also allow different font settings for different chat windows please? thanks
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Unread 01-22-14, 05:18 PM  
rakkarage
A Murloc Raider

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hi you allow setting justify different for different chat windows... can you also allow different font settings for different chat windows please? thanks
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Unread 09-11-13, 01:01 PM  
Kabuto-eu
A Kobold Labourer

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Yep. With an editbox open using the up/down arrows no longer scrolls through my list of recently typed messages. Holding Alt and using the arrow keys does scroll through them but this is the behaviour we are trying to avoid by using this mod.

Setting eb:AltArrowKeyMode to true in any of the files just makes the game ignore arrow presses while an editbox is open.

I tested earlier releases ( as far back to 7.2 ) and these old versions also do not work (they used to) which suggests a Blizzard change.
Last edited by Kabuto-eu : 02-20-14 at 11:25 PM.
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Unread 09-11-13, 08:14 AM  
drnkn
A Kobold Labourer

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Re: Arrow Keys

Originally Posted by reale411
With 5.4 version, my arrow keys aren't working anymore.
same here
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Unread 09-10-13, 10:24 PM  
reale411
A Kobold Labourer

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Arrow Keys

With 5.4 version, my arrow keys aren't working anymore.
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Unread 05-22-13, 11:45 AM  
funkydude
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Does it happen with only BCM enabled?

Originally Posted by Glauck
Hi, get permanently this since last update for 5.3
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Unread 05-22-13, 10:01 AM  
Glauck
A Murloc Raider
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Hi, get permanently this since last update for 5.3
Code:
Message: Interface\AddOns\BasicChatMods\BasicCore.lua:24: attempt to index local 'tbl' (a nil value)
Time: 05/22/13 17:58:43
Count: 4
Stack: [C]: ?
Interface\AddOns\BasicChatMods\BasicCore.lua:24: in function `GetColor'
Interface\AddOns\BasicChatMods\playernames.lua:77: in function `?'
Interface\AddOns\BasicChatMods\BasicCore.lua:7: in function <Interface\AddOns\BasicChatMods\BasicCore.lua:7>

Locals:
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Unread 05-13-13, 12:00 AM  
scrable
A Murloc Raider
 
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Editbox Border Color

Apologies if this has been asked, but is it possible to hide the border of the editbox? I mean the one that changes colors based on channel by default. I'd like to disable that border or at least change its alpha.
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Unread 04-13-13, 11:31 AM  
Trommy
A Kobold Labourer
 
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Thnx for this cool addon. But i need mini-feature - flashing tabs if new msg on it....like as addon ChatAlerts (But ChatAlerts - born more errors)
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Unread 02-09-13, 02:14 PM  
funkydude
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v7.2
BCM now includes the LibChatAnims library to prevent BCM blocking talent changes for some users.
  • AltInvite: fix inviting people that log on.
  • BNet: Add option to remove the "person" icon from chat.
  • ChatCopy: Lots of code cleanup, remove icons from text to prevent copying issues, fix GUI description.
  • Highlight: Scan instance chat for highlights, don't highlight your own chat.
  • Timestamp: Clicking the timestamp for single-line copy now also includes the timestamp.
  • URLCopy: Complete re-write for simplification and future proofing. (new TLD non-English languages and virtually any words like .book will be legitimate sites)
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Unread 12-06-12, 02:08 PM  
Vis
A Pyroguard Emberseer
 
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You are correct, they are stored there. Is it possible to add the position and sizing information into a module versus copy/pasting the chat-cache.txt to all characters on every server?

Originally Posted by funkydude
If I remember correctly chat frame positions are saved in the chat-cache.txt file. In your WTF>ACCOUNT>SERVER>CHARACTER folder.
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Last edited by Vis : 12-06-12 at 02:09 PM.
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