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Updated: 10-24-14 08:04 PM
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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:04 PM
Created:unknown
Downloads:77,240
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oUF Diablo  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


Intro

A Diablo themed oUF layout for oUF 1.6.4+. This layout is part of the Roth UI compilation.
CLASS BAR PREVIEW
ORB CONFIG
To open the orb config panel type in:

/diablo config

Moving
Bars, art and units can now be moved and locked ingame. Use the slash command "/diablo" for more and check the FAQ.
Config
You can change tons of options inside the config.lua. You can change colors, positions, scales. Enable/disable units, bars and so on.
Currently supported units
- player
- target
- targettarget
- focus
- focustarget
- pet
- pettarget
- party
- raid
- boss
Bars
- oUF_DiabloPlayerCastbar
- oUF_DiabloTargetCastbar
- oUF_DiabloFocusCastbar
- oUF_DiabloExpBar
- oUF_DiabloRepBar
- RuneBar, EcliplseBar, ComboBar, HarmonyBar, ShadowOrbBar, SoulShards, DemonicFury, BurningEmber, AltPower
SVN
http://code.google.com/p/rothui/sour...6.0/oUF_Diablo

60000.01
- updated for patch 6.0.2

50400.05
- update matching rothui.50400.05
- added optional galaxy rotation animation to the diablo config

50200.05
- fixing the bossframe update issue

50200.04
- removed all menu code
- updated to oUF 1.6.4

50200.03a
- fixing a typo in tags.lua
- fixing a typo that prevented the powerorb from becoming movable

50200.03
- updated to patch 5.2
- matching Roth UI 50200.03
- some more tiny bugfixes

50100.02a
- fixed 2 major texture errors...wut?

50100.02
- added the orb config panel

50100.01
- matching Roth UI 50100.01 (updated for patch 5.1)

50001.05
- matching Roth UI 50001.05 (see Roth UI changelog)

40300.04 (matching Roth UI 40300.10)
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- added heal prediction (disabled by default)
- added config option to disable the raid frame chains
- new move functions you can now lock, unlock and reset all your frames ingame
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group

40300.03
- updated for patch 4.3

4.010
- updated for patch 4.2
- added oUF_Vengeance module
- added vengeance bar (can be disabled in the config.lua)

4.009
- added optional class and powertype coloring for animations
- added animation alpha channel multiplier

4.008b
- fixed the animation models position reseting bug
- added class specific animation table (you can define an animation setup per class now)

4.008
- new animation system implemented

4.007
- updated for patch 4.1
- matching Roth UI 4.008a

4.006
- adjusted version id to match roth ui
- move raid/party attributes to the config
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc) via SHIFT+ALT+Drag
- added bossframes in Diablo style
- added a second row to raidframes to display name and health both at the same time
- added aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)

4.003
- added raid unit

4.002
- all units included except raid
- added a slash command use "/diablo" for more

4.001
- first version running under 4.0.1

019
- patch 3.3 rdy

018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
Archived Files (28)
File Name
Version
Size
Author
Date
50400.05
2MB
zork
09-16-13 04:50 AM
50400.05
2MB
zork
04-02-13 04:30 PM
50200.04
2MB
zork
03-23-13 06:56 PM
50200.03a
2MB
zork
03-16-13 03:49 AM
50200.03
2MB
zork
03-04-13 05:31 PM
50100.02a
2MB
zork
03-01-13 08:16 PM
50100.01
2MB
zork
11-28-12 12:57 PM
50001.05
2MB
zork
09-21-12 01:23 PM
40300.04
2MB
zork
05-08-12 03:09 PM
40300.03
2MB
zork
11-30-11 12:58 PM
4.010
2MB
zork
06-29-11 03:44 PM
4.009
2MB
zork
06-13-11 05:19 AM
4.008b
2MB
zork
06-12-11 07:57 AM
4.008a
2MB
zork
06-11-11 09:36 PM
4.007
2MB
zork
04-28-11 11:38 AM
4.006
2MB
zork
01-26-11 04:08 AM
4.003
2MB
zork
11-21-10 11:24 AM
4.002
1MB
zork
11-12-10 06:44 PM
4.001
934kB
zork
10-20-10 02:32 PM
019
861kB
zork
12-10-09 11:51 AM
018
2MB
zork
09-05-09 04:51 PM
017
2MB
zork
08-07-09 04:09 PM
016
1MB
zork
08-07-09 04:13 AM
015
1024kB
zork
05-07-09 02:43 PM
014-3
1013kB
zork
04-19-09 07:16 AM
013-2
1MB
zork
04-02-09 02:51 PM
012
603kB
zork
03-25-09 11:20 AM
010
621kB
zork
11-14-08 03:44 PM


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Unread 11-26-14, 04:45 AM  
gemehhe
A Kobold Labourer

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Hi guys,

I have been trying to get the buffs in the party frames to fade out as they near completion, as they used to, and as debuffs do still currently, as well as buffs in other frames. It just doesnt seem to work in the party frame.

I'm not too experienced with lua, but have been trying to edit the config file to get it to work, aurawatch is enabled in the party area of config.lua. Ouf, ouf_diablo etc are all upto date, with clean installs of the latest versions. Ive disabled all other addons to see if there was interference. Still cannot get it to work like it used to.

Anyone know what i can change to get it to work? Does it work for you guys?
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Unread 11-19-14, 04:45 PM  
zork
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Numbers are always from a cooldown mod like OmniCC, tullaCC or the like.
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Unread 11-19-14, 02:11 PM  
Heksyl
A Kobold Labourer

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Well i realized that i need to update ouF. Debuffs now shows duration but there is no number on them. As i recall there was something indicating remaining time of the debuff. Is there a possibility to configure this?
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Unread 11-19-14, 08:51 AM  
zork
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@Heksyl
Make sure you update your oUF to the latest version.
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Unread 11-19-14, 07:28 AM  
Galaxy119
A Kobold Labourer

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Originally Posted by Heksyl
Hi, great addon!
Target player debuffs don't show time remaining for me. I'm just curious, is it at my end, or there is something wrong with addon?

Are you positive you've updated to the most recent version? They are working fine for me.
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Unread 11-18-14, 10:28 AM  
Heksyl
A Kobold Labourer

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Hi, great addon!
Target player debuffs don't show time remaining for me. I'm just curious, is it at my end, or there is something wrong with addon?

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Unread 11-17-14, 09:43 PM  
wolfish426
A Kobold Labourer

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thank you. I'll have a look and see if I can get something working
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Unread 11-17-14, 07:23 PM  
zork
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Yes in theory that is possible. A working example can be seen here:
http://www.wowinterface.com/download...scoKugel2.html

But. You would need to rewrite the whole player and orb layout to do it. Mega advanced only.
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Unread 11-17-14, 01:06 PM  
wolfish426
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Hey zork, first of all awesome addon.

I just had a question, that is it possible to modify the code somehow to make the health and mana globes into one? So that its just one circle, with half the circle being health and the other half being mana?

First of all, is that even possible? if so, which file would i go about updating?
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Unread 11-11-14, 03:18 AM  
Galaxy119
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Re: Re: AuraWatch on Raid Frames

Originally Posted by zork
@galaxy
Not sure what your problem is but the raid.lua has a function called createAuraWatch.
https://code.google.com/p/rothui/sou...s/raid.lua#113

Cancel all that. Somehow, i was running on the old version of oUF_Diablo still. Re-updated, working without me "fix" not sure what happened. Sorry.

Is there a way to enable aurawatch to allow more than 1 row of buffs on the party frame?
I mean, in practacality, I only really need 5 buffs, but if I say, have Beacon of Light, Beacon of Faith (once I get 100), Mastery Bubble, Sacred Shield, Stay of Execution, and Hand of Protection/Purity/Sacrifice That alone is 6, not including any other buffs I want to track (IE: Amplify Magic, Rallying Cry or tank/defensive CD's) I basically just get a infinitly vertically stacking row of icons.

I know how on the raid frames, just move the x/y positions for the ability with the local dir [#] setting, but trying that under the aurawatch settings in addons/ouf_diablo/core/libs.lua has no effect.
Last edited by Galaxy119 : 11-11-14 at 04:48 AM.
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Unread 11-11-14, 02:35 AM  
zork
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Re: AuraWatch on Raid Frames

@galaxy
Not sure what your problem is but the raid.lua has a function called createAuraWatch.
https://code.google.com/p/rothui/sou...s/raid.lua#113
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Last edited by zork : 11-11-14 at 02:37 AM.
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Unread 11-10-14, 08:09 PM  
Galaxy119
A Kobold Labourer

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AuraWatch on Raid Frames

I believe i have found an error in the lua code.

Enabling AuraWatch for the Raid frames (via editing the config.lua file) would break the oUF raid frames. (It would display unnamed healthbars that were solid white and stuck at 100% for each raid group member. Not display buffs/debuffs, ect.

Inspecting the LUA errors recieved, I found the error
Code:
Message: Interface\AddOns\oUF_Diablo\units\raid.lua:362: attempt to call global 'createAuraWatch' (a nil value)
Time: 11/10/14 17:17:05
Under RAID STYLE FUNC changing..
Code:
    --aurawatch
    if self.cfg.aurawatch.show then
      createAuraWatch(self)
    end
to..
Code:
    --aurawatch
    if self.cfg.aurawatch.show then
      func.createAuraWatch(self)
    end
fixed the issue, restored the raid frames, and enabled aurawatch functionality without seemingly breaking anything else. No more Lua errors. All is happy.

Not sure if you were aware of this issue, or if there was a specific reason for not including the "func.", as I noticed it's like that for the "auras" function aswell but they still work, but I figured you could use this info to apply the fix with your next update to this addon, or if nothing else other people can use this fix and apply it themselves.
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Unread 10-28-14, 01:41 PM  
zork
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Thx mate.
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Unread 10-28-14, 10:28 AM  
Gsusnme
A Wyrmkin Dreamwalker
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Love it.

Just popping in to say how much I love your work.
The orbs are beautiful, I've used them in some capacity (either this or RothUI) since shortly after you came out with it.

Whenever I go to re-do my UI, I always make oUF_Diablo the centerpiece, thanks for all your hard work Zork!
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Unread 09-29-14, 04:17 AM  
zork
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oUF_Diablo does not touch the Blizzard raid UI in any way. That is why you have to manually hide the Blizzard raidframes with the default Blizzard raid frame manager or use rRaidFrameManager.

What you are getting is any kind of taint. It is mostly caused by using a dropdown menu which is touching any Blizzard function that sometime, somewhere, somehow decides to pop up.

Could be any addon causing it.

If you read the error closely you see that the error call comes from a Blizzard addon itself.
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