Category: oUF: Layouts
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Works with 3.3
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This file is a Addon for oUF by haste. You must have that installed before this Addon will work.

Author:
Version:
019
Date:
12-10-2009 11:51 AM
Size:
860.70 Kb
Downloads:
29,187
Favorites:
98
MD5:
Pictures
Click to enlarge
Raid 018
Click to enlarge
017
Click to enlarge
New animation system on orbs 016
oUF D3Orbs   Popular! (More than 5000 hits)

What is this?
oUF_D3Orbs is a layout file for oUF and you need the oUF framework to run it.

News
New animation on the orbs since the m2 files aren't working anymore. I am now using rotating galaxies instead.
Want to know how it is done? Read the blog entry.

VIDEO: http://www.wegame.com/watch/Roth_UI_...axy_animation/



What does it?
- Unitframes
- Portraits
- Castbars
- Diablo Orbs (your player frame)
- Actionbar _background_ textures

How do I move units?
There is a frame position table in the config. Change x and y.

The fog is to bright can I make it "lighter"?
Yes, you can. Adjust the fog_smoother variable in the config.

Can I disable units?
Sure, this thing is a layout file and you can do anything here. Units will be "spawned". Just search for "spawn" in the lua file and comment out the units you don't want with a "--" at the beginning of the line.

Can I disable castbars?
Sure, find the CASTBAR calls and comment out the call. Do not edit the function, just comment out the function call.

I only want the orbs! Mimimi!
Use rBottomBarStyler.

Where do I get the full package?
RothUI: http://www.wowinterface.com/download...75-RothUI.html

Can I scale parts of the units?
There are some scaling variables in the config

My resolution is to small!
UI scaling will help you out there, go to the graphic settings in World of Warcraft and activate UI scaling.

Config
You can set this mod up by opening the oUF_D3Orbs.lua with Notepad or some editor of your liking. All the major settings can be made at the config area.

SVN
GoogleCode: http://code.google.com/p/rothui/sour...oUF_D3Orbs.lua

  Change Log - oUF D3Orbs
019
- patch 3.3 rdy

018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
  Archived Versions - oUF D3Orbs
File Name
Version
Size
Author
Date
018
2MB
zork
09-05-2009 05:51 PM
017
2MB
zork
08-07-2009 05:09 PM
016
1MB
zork
08-07-2009 05:13 AM
015
1024kB
zork
05-07-2009 03:43 PM
014-3
1013kB
zork
04-19-2009 08:16 AM
013-2
1MB
zork
04-02-2009 03:51 PM
012
603kB
zork
03-25-2009 12:20 PM
010
621kB
zork
11-14-2008 03:44 PM
  Comments - oUF D3Orbs
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Old 08-20-2010, 10:16 AM  
Xiiled
A Kobold Labourer

Forum posts: 1
File comments: 4
Uploads: 0
Quote:
Originally posted by zork
This layout does not work with oUF 1.4
The latest version can be found in Roth UI compilation.
The one that I'm editing I did download from the compliation, I just commented here because this is the particular addon that I'm working with.
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Old 08-18-2010, 01:02 PM  
zork
A Frostmaul Preserver
 
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This layout does not work with oUF 1.4
The latest version can be found in Roth UI compilation.
__________________
| Simple is beautiful.
| Blog | Roth UI | Roth UI FAQ | GoogleCode | DevShots | TheBigOne | Guild | zorker.de

Quote:
"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 08-18-2010 at 02:45 PM.
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Old 08-18-2010, 11:54 AM  
Xiiled
A Kobold Labourer

Forum posts: 1
File comments: 4
Uploads: 0
The only way that I can get it to work without errors and disabling the addon is by commenting out the following line in the createtargetstyle and createtotstyle functions.

Code:
d3o2_setupFrame(self,224,20,"BACKGROUND")
Disabling anything else will break the addon completely, I tihnk this is the best method, I don't think keeping just the castbar is going to be feasible. It seems that there are too many cross-function calls I can comment enough code without errors to end up with the HP bar and the background texture, asl I'm sure this probably includes the glow as well, but I didn't test it. Do you know how to get rid of these textures? They're not called in the createstargetstyle function, they're somewhere else.
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Old 08-15-2010, 12:42 PM  
zork
A Frostmaul Preserver
 
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Forum posts: 287
File comments: 1435
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When would you hide sth. when you are able of preventing the spawn? Just look into the create target style function and disable everything but the castbar.
__________________
| Simple is beautiful.
| Blog | Roth UI | Roth UI FAQ | GoogleCode | DevShots | TheBigOne | Guild | zorker.de

Quote:
"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 08-15-2010 at 12:42 PM.
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Old 08-15-2010, 12:13 PM  
Xiiled
A Kobold Labourer

Forum posts: 1
File comments: 4
Uploads: 0
I've been rooting around the code and so far I've been able to get rid of everything except for the name. How do I get rid of the name that spawns, because at the moment I've been able to remove every other element by calling a self.xxxx.Hide() function. In a bit I'm going to try to remove the complete function calls for targeting, I'll let you know how to works out.

What I need help with now, however, is how do I get rid of the name that spawns for the target frame? I can't find the call to create the frame.
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Old 08-15-2010, 10:32 AM  
zork
A Frostmaul Preserver
 
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Forum posts: 287
File comments: 1435
Uploads: 29
This is not pitbull. This is very much advanced. You need to edit the target style function in oUF_D3Orbs.lua to spawn nothing but the target "self" container and "self.Castbar". Can be done but requires understanding of oUF layouts.
__________________
| Simple is beautiful.
| Blog | Roth UI | Roth UI FAQ | GoogleCode | DevShots | TheBigOne | Guild | zorker.de

Quote:
"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
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Old 08-13-2010, 10:34 PM  
Xiiled
A Kobold Labourer

Forum posts: 1
File comments: 4
Uploads: 0
First of all, I love this pack, it looks great and it uses next to no memory which is fantastic.

However, what I'm trying to do is remove the target frame, and target buffs, but keep the target castbar because I like how it shows which spells can be interrupted and which can't.

As it stands I've successfully removed the ToT frame as well as player castbar frame given informaton I found in the comments, but I can't figure out how to get rid of the stuff for the active target.

Could someone please help? All I want from the mod is the orbs and action bar skin, as well as the target castbar.

Thanks.

EDIT: Also, I would like to keep the Focus frame, and I would also like to know how to prevent the addon from drawing the health so slowly. Every time I change targets the health bar fills up instead of instantly switching, is there any way to turn this "fill up" functionality off?
Last edited by Xiiled : 08-13-2010 at 11:38 PM.
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Old 07-17-2010, 03:19 PM  
zoktar
A Deviate Faerie Dragon

Forum posts: 16
File comments: 149
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im trying to get my powerorb to show runic power instead of %, cant figure it out.
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Old 07-02-2010, 02:54 AM  
zork
A Frostmaul Preserver
 
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Uploads: 29
Quote:
Originally posted by kitianamaladine
display
Please follow the install instructions. Backup your current UI, then drop it. Install fresh beta 6 and run it. Login and check if everything works. Come back if not. Do not use any auto updaters!

If the error still occurs install http://www.wowinterface.com/download...eforWotLK.html

You may have an lua error. If so the addon will show which one.
__________________
| Simple is beautiful.
| Blog | Roth UI | Roth UI FAQ | GoogleCode | DevShots | TheBigOne | Guild | zorker.de

Quote:
"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 07-02-2010 at 02:58 AM.
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Old 07-01-2010, 01:17 PM  
kitianamaladine
A Kobold Labourer

Forum posts: 0
File comments: 2
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Quote:
Originally posted by zork
Check Roth UI for Beta 6 and make sure you keep oUF 1.3.28. Update is coming up, currently in test mode.
i've already downloaded the beta, and it's still happening. =\ I'll double check the version of oUF I have, though, and try messing around with the lua stuff, perhaps something changed in the patch? O_o
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Old 07-01-2010, 01:07 PM  
zork
A Frostmaul Preserver
 
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Forum posts: 287
File comments: 1435
Uploads: 29
Check Roth UI for Beta 6 and make sure you keep oUF 1.3.28. Update is coming up, currently in test mode.
__________________
| Simple is beautiful.
| Blog | Roth UI | Roth UI FAQ | GoogleCode | DevShots | TheBigOne | Guild | zorker.de

Quote:
"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 07-01-2010 at 01:08 PM.
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Old 07-01-2010, 12:25 PM  
kitianamaladine
A Kobold Labourer

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File comments: 2
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Every since 3.3.5 hit, the fill on my orbs hasn't been happening. I've scrolled through to see if anyone else has had the same issue, and while they haven't, they have had similar issues.

Here's a link to a SS to what's going on with them

http://fc07.deviantart.net/fs70/f/20...nameredice.jpg
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Old 06-30-2010, 08:20 AM  
Gorunnus
A Defias Bandit

Forum posts: 2
File comments: 21
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Hi Zork,
First, i must say that u did great work creating unique frames.
Second,can mana [power] orb be rescaled, i want it to make smaller, if it can, can u post me that line in oUF_D3Orbs.lua file since i cant find it?
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Old 06-29-2010, 08:50 PM  
bluzor
A Kobold Labourer

Forum posts: 0
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@ Vampiros.
you used the curse client updater. you have to re-download rcolor or reinsert it into the addons folder
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Old 06-28-2010, 05:05 PM  
zork
A Frostmaul Preserver
 
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Forum posts: 287
File comments: 1435
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Re: Need help

No clue where you downloaded your addons. Maybe a hacked Roth UI compilation or whatever. Check my sig if you want the real Diablo UI. Follow the install instructions and you will be fine.

Orb color can be changed in oUF_D3Orbs.lua config area.
__________________
| Simple is beautiful.
| Blog | Roth UI | Roth UI FAQ | GoogleCode | DevShots | TheBigOne | Guild | zorker.de

Quote:
"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
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