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Updated: 05-08-12 03:09 PM
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oUF.
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File Info
Tested:Hour of Twilight 4.3
Updated:05-08-12 03:09 PM
Created:unknown
Downloads:59,511
Favorites:142
MD5:
This AddOn is 4.3 compatible
oUF Diablo  Popular! (More than 5000 hits)
Version: 40300.04
by: zork [More]

oUF
oUF version 1.5.9 or higher required!
Intro
A Diablo themed oUF layout. This layout is part of the Roth UI compilation.
Moving
Bars, art and units can now be moved and locked ingame. Use the slash command "/diablo" for more and check the FAQ.
Config
You can change tons of options inside the config.lua. You can change colors, positions, scales. Enable/disable units, bars and so on.
Currently supported units
- player
- target
- targettarget
- focus
- focustarget
- pet
- pettarget
- party
- raid
- boss
Modules embedded
- oUF_DebuffHighlight
- oUF_SmoothUpdate
- oUF_Experience
- oUF_Reputation
Bars
- oUF_DiabloPlayerCastbar
- oUF_DiabloTargetCastbar
- oUF_DiabloFocusCastbar
- oUF_DiabloExpBar
- oUF_DiabloRepBar
- oUF_DiabloSoulShards
- oUF_DiabloHolyPower
- EclipseBarFrame
- oUF_DiabloRuneBar
- oUF_DiabloComboPoints
- PlayerPowerAlt
SVN
http://code.google.com/p/rothui/sour...unk/oUF_Diablo
40300.04 (matching Roth UI 40300.10)
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- added heal prediction (disabled by default)
- added config option to disable the raid frame chains
- new move functions you can now lock, unlock and reset all your frames ingame
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group

40300.03
- updated for patch 4.3

4.010
- updated for patch 4.2
- added oUF_Vengeance module
- added vengeance bar (can be disabled in the config.lua)

4.009
- added optional class and powertype coloring for animations
- added animation alpha channel multiplier

4.008b
- fixed the animation models position reseting bug
- added class specific animation table (you can define an animation setup per class now)

4.008
- new animation system implemented

4.007
- updated for patch 4.1
- matching Roth UI 4.008a

4.006
- adjusted version id to match roth ui
- move raid/party attributes to the config
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc) via SHIFT+ALT+Drag
- added bossframes in Diablo style
- added a second row to raidframes to display name and health both at the same time
- added aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)

4.003
- added raid unit

4.002
- all units included except raid
- added a slash command use "/diablo" for more

4.001
- first version running under 4.0.1

019
- patch 3.3 rdy

018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
Archived Files (19)
File Name
Version
Size
Author
Date
40300.03
2MB
zork
11-30-11 11:58 AM
4.010
2MB
zork
06-29-11 03:44 PM
4.009
2MB
zork
06-13-11 05:19 AM
4.008b
2MB
zork
06-12-11 07:57 AM
4.008a
2MB
zork
06-11-11 09:36 PM
4.007
2MB
zork
04-28-11 11:38 AM
4.006
2MB
zork
01-26-11 03:08 AM
4.003
2MB
zork
11-21-10 10:24 AM
4.002
1MB
zork
11-12-10 05:44 PM
4.001
934kB
zork
10-20-10 02:32 PM
019
861kB
zork
12-10-09 10:51 AM
018
2MB
zork
09-05-09 04:51 PM
017
2MB
zork
08-07-09 04:09 PM
016
1MB
zork
08-07-09 04:13 AM
015
1024kB
zork
05-07-09 02:43 PM
014-3
1013kB
zork
04-19-09 07:16 AM
013-2
1MB
zork
04-02-09 02:51 PM
012
603kB
zork
03-25-09 11:20 AM
010
621kB
zork
11-14-08 02:44 PM


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Old 05-14-12, 02:08 PM  
Stormblade
A Kobold Labourer

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Originally Posted by zork
I just checked. I hardcoded the unitsPerColumn and the groupfilter value. You have to adjust it manually:
http://code.google.com/p/rothui/sour...s/raid.lua#494

I hardcoded it because I'm now spawning a group header for each raid group. Not sure if changing unitsPerColumn to 10 and commenting out the groupfilter is actually enough.
must be a bit more to it when i did that i ended up with 8 rows of 10 , and tried to enable , "groupFilter", "1,2,3,4,5,6,7,8", then --"groupBy", "GROUP", with --"groupingOrder", "1,2,3,4,5,6,7,8", which made it have even more groups overlapping the ones that was there
already

if i change unitsPerColumn to 10 and columnAnchorPoint to TOP , the frames keep going down though the unitsPerColumn is at 10 , what makes it stop at the 10 ?

will tinker some more , thanks for all so far

Got it , thanks for all the help
Last edited by Stormblade : 05-16-12 at 06:00 PM.
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Old 05-14-12, 03:08 AM  
zork
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I just checked. I hardcoded the unitsPerColumn and the groupfilter value. You have to adjust it manually:
http://code.google.com/p/rothui/sour...s/raid.lua#494

I hardcoded it because I'm now spawning a group header for each raid group. Not sure if changing unitsPerColumn to 10 and commenting out the groupfilter is actually enough.
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Last edited by zork : 05-14-12 at 03:14 AM.
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Old 05-13-12, 09:47 PM  
Stormblade
A Kobold Labourer

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Originally Posted by zork
Don't play with units per column, keep that at 5. Just edit "point" and "columAnchorPoint". After that play around with the xOffset, yOffset and columnSpacing until you like the settings.

You can use "TOP", "LEFT", "RIGHT" and "BOTTOM" as values for your points. Fiddle with the values and do a "/reload" thereafter. Doing this in a battleground will get you the desired result quickly.

For more check: http://wowprogramming.com/docs/secur.../Group_Headers
that works but not quiet what i was shooting for looking to try and get something like below with lil more space between the 1 11 and 21 rows , and thanks for the info so far

1 11 21
2 12 22
3 13 23
4 14 24
5 15 25
6 16
7 17
8 18
9 19
10 20
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Old 05-12-12, 11:52 AM  
zork
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Don't play with units per column, keep that at 5. Just edit "point" and "columAnchorPoint". After that play around with the xOffset, yOffset and columnSpacing until you like the settings.

You can use "TOP", "LEFT", "RIGHT" and "BOTTOM" as values for your points. Fiddle with the values and do a "/reload" thereafter. Doing this in a battleground will get you the desired result quickly.

For more check: http://wowprogramming.com/docs/secur.../Group_Headers
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Last edited by zork : 05-12-12 at 11:52 AM.
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Old 05-12-12, 10:42 AM  
Stormblade
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cool thanks , have another question , how hard would it be to have the party and raid groups grow down or up (did get the raid one to go down) , but it went past 10 (set unitsPerColumn to 10) .
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Old 05-12-12, 03:47 AM  
zork
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No. Those are prerendered models (like watching a movie). But if you set the animationsystem to false in the config the old galaxy animation takes in place. Those are spinning galaxies on the orb. The speed of them can be adjusted because those are texture that rotate via script. But you can adjust the visibility of an animation making it less attractive.
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Last edited by zork : 05-12-12 at 03:53 AM.
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Old 05-11-12, 08:06 PM  
Stormblade
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is very nice , but have a question , can we or is there a way to change the speed of the animations ?

thanks
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Old 05-09-12, 06:32 AM  
Ereki
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Is there anyway to have bar textures to show regardless of actionbar state? I'm using dominos for my action barsa and I can't for the love of god get the second action bar texture to show so right now it looks weird with texture behind one bar and empty on the one above
Edit:
Nvm I'm just blind
Last edited by Ereki : 05-09-12 at 06:43 AM.
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Old 04-21-12, 06:40 PM  
Kanmaru
A Kobold Labourer

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Hello, I want to change the castbar a little. I want is to stretch it, its too big for my tase. If I could change the size to match the enemies health bar would be perfect for me. I went to the \rDiabloPlates2\core.lua and tried to change the width/height ratio to 10:1 (4:1 is the default), but nothing happened.

I checked most of the posts and couldnt find something about it, sorry if its just a repetition.
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Old 04-17-12, 08:50 PM  
prjew04
A Kobold Labourer

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Hey, love the addon, just one question:

Without getting rid of the chains (I love them), how do I make it so they don't overlap? I need to spread out the raid frames some how so the chains around each unitframe in the raid don't overlap points.
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Old 03-30-12, 04:25 PM  
zork
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Nein die sind weg.
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Old 03-30-12, 01:15 PM  
pingumania
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Kann ich irgendwie die Raidframes aus Version 4.003 aktivieren?
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Old 03-28-12, 01:18 PM  
zork
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Originally Posted by Zayth
Weird, I did that but it shows my portrait near the middle of my screen. Is it possible to show the player frame where it would be in the party frame? Health bars and all?
You can move the portait. Use /diablo unlockart. Check the FAQ.
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Last edited by zork : 03-28-12 at 01:22 PM.
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Old 03-28-12, 11:31 AM  
Zayth
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Weird, I did that but it shows my portrait near the middle of my screen. Is it possible to show the player frame where it would be in the party frame? Health bars and all?
Last edited by Zayth : 03-28-12 at 11:31 AM.
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Old 03-27-12, 04:06 PM  
zork
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You can enable the player portrait in the config or set yourself as focus.

Otherwise you could adjust the party config values and make it
Code:
        visibility          = "custom [nogroup:party,nogroup:raid] show;[group:party,nogroup:raid] show;hide",  --show this header in party
        showPlayer          = true,     --make this true to show player in party
        showSolo            = true,    --make this true to show while solo (only works if solo is in visiblity aswell
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Last edited by zork : 03-27-12 at 04:14 PM.
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