Category: oUF: Layouts
Addon Information
Works with 3.2
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This file is a Addon for oUF by haste. You must have that installed before this Addon will work.

Author:
Version:
018
Date:
09-05-2009 06:51 PM
Size:
1.55 MB
Downloads:
17,612
Favorites:
87
MD5:
Pictures
Click to enlarge
Raid 018
Click to enlarge
017
Click to enlarge
New animation system on orbs 016
oUF D3Orbs   Popular! (More than 5000 hits)

What is this?
oUF_D3Orbs is a layout file for oUF and you need the oUF framework to run it.

News
New animation on the orbs since the m2 files aren't working anymore. I am now using rotating galaxies instead.
Want to know how it is done? Read the blog entry.

VIDEO: http://www.wegame.com/watch/Roth_UI_...axy_animation/



What does it?
- Unitframes
- Portraits
- Castbars
- Diablo Orbs (your player frame)
- Actionbar _background_ textures

How do I move units?
There is a frame position table in the config. Change x and y.

The fog is to bright can I make it "lighter"?
Yes, you can. Adjust the fog_smoother variable in the config.

Can I disable units?
Sure, this thing is a layout file and you can do anything here. Units will be "spawned". Just search for "spawn" in the lua file and comment out the units you don't want with a "--" at the beginning of the line.

Can I disable castbars?
Sure, find the CASTBAR calls and comment out the call. Do not edit the function, just comment out the function call.

I only want the orbs! Mimimi!
Use rBottomBarStyler.

Where do I get the full package?
RothUI: http://www.wowinterface.com/download...75-RothUI.html

Can I scale parts of the units?
There are some scaling variables in the config

My resolution is to small!
UI scaling will help you out there, go to the graphic settings in World of Warcraft and activate UI scaling.

Config
You can set this mod up by opening the oUF_D3Orbs.lua with Notepad or some editor of your liking. All the major settings can be made at the config area.

SVN
GoogleCode: http://code.google.com/p/rothui/sour...oUF_D3Orbs.lua

  Change Log - oUF D3Orbs
018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
  Archived Versions - oUF D3Orbs
File Name
Version
Size
Author
Date
017
2MB
zork
08-07-2009 06:09 PM
016
1MB
zork
08-07-2009 06:13 AM
015
1024kB
zork
05-07-2009 04:43 PM
014-3
1013kB
zork
04-19-2009 09:16 AM
013-2
1MB
zork
04-02-2009 04:51 PM
012
603kB
zork
03-25-2009 01:20 PM
010
621kB
zork
11-14-2008 04:44 PM
  Comments - oUF D3Orbs
Post A Reply Comment Options
Old 11-06-2009, 04:19 PM  
Holyna
A Kobold Labourer

Forum posts: 1
File comments: 2
Uploads: 0
Hello, very great addon.
I´ve got one question:
Is there an Option to make ToT look like Target, also the same size?
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Old 10-29-2009, 11:50 AM  
Marshal
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Hello, excuse if I will repeat questions, 300 + pages it is hard to read
1) how to make length of a name of the target is longer? Can be to change a font size, or to make simply more symbols
2) how to make value hp and mp was full, instead of short? (20000, not 20k)
thx
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Old 10-24-2009, 01:11 PM  
naturevoy
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
No Target of Target

Hey it doesnt show the target of target frame for me..any ideas
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Old 10-23-2009, 02:23 AM  
zork
A Flamescale Wyrmkin
 
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Interface Author - Click to view interfaces

Forum posts: 141
File comments: 1043
Uploads: 28
Advanced only. Don't hurt yourself.
If you really want it you need to learn how to write oUF layouts. Check some layouts and try to understand what they do.
__________________
| Simple is beautiful.
| Blog | Roth UI | Roth UI mini | Roth UI FAQ | GoogleCode | DevShots | TheBigOne | Guild

Last edited by zork : 10-23-2009 at 02:25 AM.
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Old 10-23-2009, 01:22 AM  
chocomobo
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Hi, trying to figure out what exactly i need to delete in the lua to leave only the unitframes. ie.. what needs to be deleted to get rid of the orbs and castbar??
Cant find answers within any of the threads that help specifically with this. im a lua newb
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Old 10-22-2009, 04:59 AM  
zork
A Flamescale Wyrmkin
 
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Interface Author - Click to view interfaces

Forum posts: 141
File comments: 1043
Uploads: 28
Quote:
Originally posted by Chazen
disable ONLY the focus target
Same as stated in the FAQ, just do not comment out the player and target castbar function calls.

Find this at ~line 1270
Code:
    if unit == "focus" then
      d3o2_createCastbar(self,unit)
    end
and make it
Code:
    if unit == "focus" then
      --d3o2_createCastbar(self,unit)
    end
__________________
| Simple is beautiful.
| Blog | Roth UI | Roth UI mini | Roth UI FAQ | GoogleCode | DevShots | TheBigOne | Guild

Last edited by zork : 10-22-2009 at 04:59 AM.
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Old 10-21-2009, 09:00 AM  
Chazen
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Hi,
can you tell me, how i disable ONLY the focus target castbar?

thanks a lot
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Old 10-21-2009, 02:52 AM  
zork
A Flamescale Wyrmkin
 
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Interface Author - Click to view interfaces

Forum posts: 141
File comments: 1043
Uploads: 28
Quote:
Originally posted by seandamnit
quick question:

Am I able to add health % in the focus target?
If you are capable of editing the [tags] in oUF layouts then yes.
Advanced only.
__________________
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Old 10-21-2009, 01:01 AM  
seandamnit
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
quick question:

Am I able to add health % in the focus target?
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Old 10-18-2009, 06:17 AM  
Bandes
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 0
i hope you can help me.
i will show... my life with 100 % and my mana with 100%

witch tag musst editet???

lg bandes

greet addon
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Old 10-10-2009, 01:38 PM  
Eltarin
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Could you tell how to change target bar so you could see when the mob was tagged? Would be great if target 'health bar'(or name) would turn grey from red, when someone tagged mob before us. I can bet many ppl would appreciate if you could add this option - it's really helpful.

Last edited by Eltarin : 10-10-2009 at 06:56 PM.
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Old 10-08-2009, 01:05 PM  
zoktar
A Deviate Faerie Dragon

Forum posts: 13
File comments: 116
Uploads: 0
editing target/tot debuffs/buffs

target/tot buffs/debuffs
hi, been using a modified version of ouf_d3orbs for quite a while now, last thing on my list to edit is the target/tot buff/debuffs. specificly how many buffs/debuffs per row (target frame), iv got my target frame up top of the screen, so i want my debuff icons to be in 2 longish rows stretching to the right end of the screen. if figured out how the placement works, so thats done. Basicly this is how i want it to look like

targetframe
<======>::::::::::::::::::::::::::::::::::::
----name----*************************

2 long rows of debuffs
1 long row of buffs.

tot is fine as it is now. would appreciate any help i can get with this, and or some sort of substitute (disabling target buff/debuff entirely replacing it with some other addon). also if any sorting option is availible.

cheers.


edit, i figured out how to do it. add *3 or +100 multiplyers to the width. can be anything, atm i have *3+100 on my debuffs making them strech to the side of my screen totalling in 2 rows, and 1 row for buffs, same deal.

Last edited by zoktar : 10-17-2009 at 02:39 PM.
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Old 09-23-2009, 07:27 AM  
Magnustor
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Fonts

Hi all,
Orbs are great! Good Job!
I installed this addon and the only way I see to configure the display font is OUF_D3Orbs.lua
I wanna try other fonts, because I see "¬¬" as "??" with the FRIZQT__.ttf, change this line of code like this, but anything happens, do you know what's wrong?

--font used
local d3font = "Fonts\\SKURRI.ttf"

Thanks 4 all
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Old 09-23-2009, 04:24 AM  
Vargtass
A Kobold Labourer

Forum posts: 0
File comments: 23
Uploads: 0
Wee! Found some help on the EJ forums!

To alter the size of the mana orb orb you gotta replace:

orb:SetHeight(orbsize)
orb:SetWidth(orbsize)

with this:

if type == "power" then
orb:SetHeight(orbsize * 0.75)
orb:SetWidth(orbsize * 0.75)
else
orb:SetHeight(orbsize)
orb:SetWidth(orbsize)
end

and

orb.Filling:SetWidth(orbsize)
orb.Filling:SetHeight(orbsize)

with:

if type == "power" then
orb.Filling:SetWidth(orbsize * 0.75)
orb.Filling:SetHeight(orbsize * 0.75)
else
orb.Filling:SetWidth(orbsize)
orb.Filling:SetHeight(orbsize)
end

Last edited by Vargtass : 09-23-2009 at 09:32 AM.
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Old 09-23-2009, 01:34 AM  
zork
A Flamescale Wyrmkin
 
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Interface Author - Click to view interfaces

Forum posts: 141
File comments: 1043
Uploads: 28
Re: Galaxy leaking stars?

Quote:
Originally posted by Alfuin
Is it possible to edit the galaxy images so that they do not go outside the orb? When they rotate, it "leak out" of the orbs. Should be possible, but I'm a clutz at editing graphics.
Just edit the galaxy function calls.

This is the function in oUF_D3Orbs.lua
Code:
local function create_me_a_galaxy(f,type,x,y,size,alpha,dur,tex)
If you search oUF_D3Orbs.lua for this string "create_me_a_galaxy" you will find the function and 6 function calls. Adjust the y, x and size values to your liking.

Example: You find
Code:
self.gal5 = create_me_a_galaxy(orb,type,-10,-10,150,1,50,"galaxy")
and change it to
Code:
self.gal5 = create_me_a_galaxy(orb,type,-10,0,110,1,50,"galaxy")
__________________
| Simple is beautiful.
| Blog | Roth UI | Roth UI mini | Roth UI FAQ | GoogleCode | DevShots | TheBigOne | Guild

Last edited by zork : 09-23-2009 at 01:38 AM.
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