Category: oUF: Layouts
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Works with 3.3
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This file is a Addon for oUF by haste. You must have that installed before this Addon will work.

Author:
Version:
019
Date:
12-10-2009 11:51 AM
Size:
860.70 Kb
Downloads:
23,670
Favorites:
94
MD5:
Pictures
Click to enlarge
Raid 018
Click to enlarge
017
Click to enlarge
New animation system on orbs 016
oUF D3Orbs   Popular! (More than 5000 hits)

What is this?
oUF_D3Orbs is a layout file for oUF and you need the oUF framework to run it.

News
New animation on the orbs since the m2 files aren't working anymore. I am now using rotating galaxies instead.
Want to know how it is done? Read the blog entry.

VIDEO: http://www.wegame.com/watch/Roth_UI_...axy_animation/



What does it?
- Unitframes
- Portraits
- Castbars
- Diablo Orbs (your player frame)
- Actionbar _background_ textures

How do I move units?
There is a frame position table in the config. Change x and y.

The fog is to bright can I make it "lighter"?
Yes, you can. Adjust the fog_smoother variable in the config.

Can I disable units?
Sure, this thing is a layout file and you can do anything here. Units will be "spawned". Just search for "spawn" in the lua file and comment out the units you don't want with a "--" at the beginning of the line.

Can I disable castbars?
Sure, find the CASTBAR calls and comment out the call. Do not edit the function, just comment out the function call.

I only want the orbs! Mimimi!
Use rBottomBarStyler.

Where do I get the full package?
RothUI: http://www.wowinterface.com/download...75-RothUI.html

Can I scale parts of the units?
There are some scaling variables in the config

My resolution is to small!
UI scaling will help you out there, go to the graphic settings in World of Warcraft and activate UI scaling.

Config
You can set this mod up by opening the oUF_D3Orbs.lua with Notepad or some editor of your liking. All the major settings can be made at the config area.

SVN
GoogleCode: http://code.google.com/p/rothui/sour...oUF_D3Orbs.lua

  Change Log - oUF D3Orbs
019
- patch 3.3 rdy

018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
  Archived Versions - oUF D3Orbs
File Name
Version
Size
Author
Date
018
2MB
zork
09-05-2009 05:51 PM
017
2MB
zork
08-07-2009 05:09 PM
016
1MB
zork
08-07-2009 05:13 AM
015
1024kB
zork
05-07-2009 03:43 PM
014-3
1013kB
zork
04-19-2009 08:16 AM
013-2
1MB
zork
04-02-2009 03:51 PM
012
603kB
zork
03-25-2009 12:20 PM
010
621kB
zork
11-14-2008 03:44 PM
  Comments - oUF D3Orbs
Post A Reply Comment Options
Old Today, 10:17 AM  
zork
A Chromatic Dragonspawn
 
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Interface Author - Click to view interfaces

Forum posts: 168
File comments: 1203
Uploads: 28
Re: Orbs + Texture only issue. Tried FAQ

The FAQ states clearly that if you touch the target frame in any way you have to adjust the castbars aswell. They are anchored to the target frame you you must change the anchor of the player/focus castbar. If you want to keep the player/focus castbar change the anchorframe of those to UIParent.

Activate LUA error messages in your Blizzard settings. You are getting LUA errors, this is why you get blank orbs.
__________________
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Last edited by zork : 03-22-2010 at 10:18 AM.
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Old Today, 01:19 AM  
voce321
A Kobold Labourer

Forum posts: 0
File comments: 1
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Orbs + Texture only issue. Tried FAQ

First off, thank you for this awesome addon However I'm having the same issue as J_star a few posts down. I've omitted the 'Spawn Units' lines as the FAQ suggested and once I do a proper ui reload the only part of the mod showing is the right orb. I tried a few times with a fresh copy of the lua to account for human error when deleting lines but the issue remains. Any idea what's wrong or what I'm failing to do right?

Thanks, Voce.
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Old 03-20-2010, 01:35 PM  
zork
A Chromatic Dragonspawn
 
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Forum posts: 168
File comments: 1203
Uploads: 28
Post me the config line of oUF_D3Orbs.lua where you set the healthorbcolor.
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Old 03-20-2010, 01:27 PM  
Holyna
A Kobold Labourer

Forum posts: 1
File comments: 4
Uploads: 1
Since I updated this mod to install it on a new PC, it changed the player health orb to my class colour or red (maybe infigt, i´m not sure), but in the LUA green is choosen.
Do you know how to fix it please?

Last edited by Holyna : 03-20-2010 at 01:49 PM.
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Old 03-15-2010, 03:29 PM  
j_star
A Defias Bandit

Forum posts: 2
File comments: 47
Uploads: 0
How do I remove "Target" unit frame without affecting the orbs?

I can remove ToT unit frame by adding -- to the spawn line, but have troubles with Target unit frame, it deletes a lot of other stuff as well.

edit: I removed the cast bar and the orbs stay this time, but the art is dissapeared.

Last edited by j_star : 03-15-2010 at 03:43 PM.
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Old 03-09-2010, 12:37 PM  
zork
A Chromatic Dragonspawn
 
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Interface Author - Click to view interfaces

Forum posts: 168
File comments: 1203
Uploads: 28
Check the config area in oUF_D3Orbs.lua change the value of "healthcolor".
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Old 03-08-2010, 10:33 PM  
Amithien
A Kobold Labourer

Forum posts: 0
File comments: 1
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I was wondering if anyone could help me change the health orb colour. When I updated this mod, it changed the orb to my class colour but I would prefer it to be red and I am having trouble finding where in the health.lua file I need to tweek to get my desired result. It's not a huge deal if I can't change this, but it has been bugging me.

Thanks Zork for making this ui btw, a friend introduced me to it, and I refuse to play without it anymore (:
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Old 03-08-2010, 02:19 PM  
zork
A Chromatic Dragonspawn
 
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Forum posts: 168
File comments: 1203
Uploads: 28
Sounds interesting. You should post haste what you found out!
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Old 03-08-2010, 01:33 PM  
cubone
A Kobold Labourer

Forum posts: 1
File comments: 2
Uploads: 0
I've managed to fix the issue by changing my oUF\elements\portraits.lua

from:

Code:
	if(portrait:IsObjectType'Model') then
		local name = UnitName(unit)
		if(not UnitExists(unit) or not UnitIsConnected(unit) or not UnitIsVisible(unit)) then
			portrait:SetModelScale(4.25)
			portrait:SetPosition(0, 0, -1.5)
			portrait:SetModel"Interface\\Buttons\\talktomequestionmark.mdx"
		elseif(portrait.name ~= name or event == 'UNIT_MODEL_CHANGED') then
			local alpha = portrait:GetAlpha()
			portrait:SetUnit(unit)
			portrait:SetCamera(0)
			portrait:SetAlpha(alpha)

			portrait.name = name
		else
			portrait:SetCamera(0)
		end
	else
		SetPortraitTexture(portrait, unit)
	end
to:

Code:
	if(portrait:IsObjectType'Model') then
		local name = UnitName(unit)
		if(not UnitExists(unit) or not UnitIsConnected(unit) or not UnitIsVisible(unit)) then
			portrait:SetModelScale(4.25)
			portrait:SetPosition(0, 0, -0.75)
			portrait:SetModel"Interface\\Buttons\\talktomequestionmark.mdx"
		elseif(portrait.name ~= name or event == 'UNIT_MODEL_CHANGED') then			
			local alpha = portrait:GetAlpha()
			portrait:SetUnit(unit)
			portrait:SetCamera(0)
			portrait:SetModelScale(18)
			portrait:SetAlpha(alpha)
			portrait:SetPosition(0, 0, 25)
			portrait.name = name
		else
			portrait:SetUnit(unit)
			portrait:SetCamera(0)
			portrait:SetModelScale(18)
			portrait:SetPosition(0, 0, 25)
		end
	else
		SetPortraitTexture(portrait, unit)
	end
However, I haven't checked which additions were the true fix. I just know my 3d portraits work now
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Old 03-03-2010, 01:42 PM  
cubone
A Kobold Labourer

Forum posts: 1
File comments: 2
Uploads: 0
Hey, my 3D portraits are acting strangely for my character and any other characters wearing helmets. I don't quite know how to describe the problem... it seems like the camera or whatever that is looking at the 3d model is going through the helmet and thus the camera goes through the helmet and my character's eyes show through. Is this fixable? I tried changing some portrait sizes in oUF_D3Orbs.lua but only managed to resize the portrait, not change the depth or zoom of it.

You can see the issue in the top left of this image:

Last edited by cubone : 03-03-2010 at 04:07 PM.
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Old 02-19-2010, 02:46 PM  
Bandes
A Kobold Labourer

Forum posts: 0
File comments: 20
Uploads: 0
Hey Zork
Nice Addon
My ask works with Threat Feedback plugin for oUF layouts??
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Old 02-16-2010, 09:37 AM  
Involar
A Kobold Labourer

Forum posts: 0
File comments: 3
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Implementing the original ouf_aurawatch icons into your raid frames is going to be a big deal, or its easier to work it out with adding to existing druid hots?
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Old 02-15-2010, 02:50 PM  
zork
A Chromatic Dragonspawn
 
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Interface Author - Click to view interfaces

Forum posts: 168
File comments: 1203
Uploads: 28
Quote:
Originally posted by Involar
Is there a way to implement Raid debuff icons into your raid frames?
Yes there is one. Check oUF_D3OrbsRaid.lua for the AuraWatch function. Add the spell-ids you want to track and change the function call (currently druid only). Advanced only.
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Old 02-15-2010, 10:10 AM  
Involar
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Is there a way to implement Raid debuff icons into your raid frames?
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Old 02-13-2010, 11:02 PM  
Iluuni
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Re: Re: Need Help:confused:

1st time messing with LUA so forgive me if what I'm asking is trivial. I'm trying to move the actual animated cast bar for my target down but can't seem to pull it off, I've moved the text, icon, timer, and background plate for it. Here's a screen shot of what I mean. Any help with this would be GREATLY appreciated.




Last edited by Iluuni : 02-13-2010 at 11:03 PM.
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