Category: Hunter
Addon Information
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Chimaine's Portal Bug Reports Feature Requests
Author:
Version:
1.52
Date:
03-07-2009 10:13 PM
Size:
76.75 Kb
Downloads:
2,784
Favorites:
84
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cAspectOfTheViper
cAoV is a small Stand-Alone Addon (very low memory usage) which reminds you to turn off/on Aspect of the Viper.

cAoV has two different Modes:
Mode 1
If you have Aspect of the Viper active, a button shows up.

Mode 2
When your mana goes below a certain value and you have Aspect of the Hawk/Dragonhawk active, the Aspect of the Viper button shows up.
When your mana goes above a certain value and you have Aspect of the Viper active, the Aspect of the Hawk/Dragonhawk button shows up.

Extra options for both modes
Option to flash buttons so you won't overlook them.
Option to flash screen edges, so you really notice it.
Option to only show button if player is in combat.
Option to only show button if player is in group.

FAQ
Q: How do I configure cAoV?
A: cAoV has no ingame config. Instead, its config is found in the addon files.
Go to your WoW programm folder > Interface > AddOns > cAoV (the folder you extracted cAoV to) and open the file "config.lua" with a text editor (I recommend Notepad++) and edit the values.
Then start WoW or (if WoW is already running) type in "/console reloadui" to reload your interface.

Q: Can I change the border/font?
A: If you don't like the border and/or the font, you can replace them by overwriting the files in the folder.

I'm from Germany, so please don't mind my mistakes
  Change Log - cAspectOfTheViper
1.52
- Fixed line 21 error

1.51
- Fixed death and mounted check
- Only disable itself if not a Hunter or below lvl 20

1.5
- Added check if player is dead, mounted or flying
- Added fullscreen flash

1.4
- Added a 2nd display mode
- Changed a lot of code

1.3
- Added option to only show icon if player is in group
- Changed some code

1.2
- Added a flash to the button. Enabled if mana goes above a certain value
- Moved configuration into a seperate file: config.lua

1.1
- Added simple temporary slashcommands
- Now working with every localisation. Spellnames now retrieved from the SpellID.
  Optional Files - cAspectOfTheViper
Sorry, there are currently no optional files available.
  Archived Versions - cAspectOfTheViper
File Name
Version
Size
Author
Date
1.51
77kB
Chimaine
03-07-2009 12:21 PM
1.5
77kB
Chimaine
01-19-2009 10:11 AM
1.4
76kB
Chimaine
01-07-2009 05:34 PM
1.3
76kB
Chimaine
12-14-2008 09:32 AM
1.2
75kB
Chimaine
12-03-2008 09:29 AM
  Comments - cAspectOfTheViper
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Old 05-19-2009, 08:08 PM  
Chimaine
A Kobold Labourer
 
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Forum posts: 1
File comments: 46
Uploads: 7
Version 2.0 is now on Curse!
Finally with a GUI <3
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Author cAddOns
Chimaine on EU-Destromath.

ATTN! A german writing english!
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Old 03-27-2009, 07:36 PM  
Chimaine
A Kobold Labourer
 
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Forum posts: 1
File comments: 46
Uploads: 7
Quote:
Originally posted by Theondry
What would I need, or need to do, to change the color?
I used the low health warning texture (Interface\\FullScreenTextures\\LowHealth), which is red. So you need to alter its color by export and editing the texture. Didn't had the tendency yet.
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Chimaine on EU-Destromath.

ATTN! A german writing english!

Last edited by Chimaine : 03-27-2009 at 07:37 PM.
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Old 03-27-2009, 07:43 AM  
Theondry
A Murloc Raider
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What would I need, or need to do, to change the color?
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Old 03-27-2009, 01:22 AM  
Chimaine
A Kobold Labourer
 
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Forum posts: 1
File comments: 46
Uploads: 7
Re: can't make a color change

Quote:
Originally posted by Theondry
borderColor = {0,0.5,.9}, -- RGB color of the border texture. Usage: 0.00 - 1.00

in the last line of config.lua doesn't seem to make the screen flash a bluish color. the color is always red.

do I have the numbers messed up?
The borderColor only changes the border color of the icon. The fullscreen flash is red through its texture. So, sorry, you can't change its color atm.
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Author cAddOns
Chimaine on EU-Destromath.

ATTN! A german writing english!

Last edited by Chimaine : 03-27-2009 at 01:22 AM.
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Old 03-26-2009, 04:09 PM  
Theondry
A Murloc Raider
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Forum posts: 9
File comments: 54
Uploads: 2
can't make a color change

borderColor = {0,0.5,.9}, -- RGB color of the border texture. Usage: 0.00 - 1.00

in the last line of config.lua doesn't seem to make the screen flash a bluish color. the color is always red.

do I have the numbers messed up?
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Old 03-23-2009, 05:01 PM  
Chimaine
A Kobold Labourer
 
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Forum posts: 1
File comments: 46
Uploads: 7
Re: button?

Quote:
Originally posted by Grilor
Is there away to make the button that flash's in the screen when AoV or AoD pops up click able to switch. I am asking cause i have no clue if it can be easily or not at all. If it could be that would be cool
Quote:
Originally posted by Chimaine
Unfortunately that's not possible...
I could make the button clickable, but then it would be imposible to hide/show it when you are in combat, or even change the action to AotH. That is restricted by the Blizzard API...
So it would only work if you are ooc, and that's a half thing. I don't like half things ^^
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ATTN! A german writing english!
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Old 03-23-2009, 11:25 AM  
Grilor
A Murloc Raider
Premium Member

Forum posts: 6
File comments: 30
Uploads: 0
button?

Is there away to make the button that flash's in the screen when AoV or AoD pops up click able to switch. I am asking cause i have no clue if it can be easily or not at all. If it could be that would be cool
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Old 02-02-2009, 06:00 AM  
Chimaine
A Kobold Labourer
 
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Forum posts: 1
File comments: 46
Uploads: 7
Ahaha, stupid myself. Happens far too often...
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Chimaine on EU-Destromath.

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Old 02-02-2009, 04:13 AM  
Caellian
A Chromatic Dragonspawn
 
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Forum posts: 156
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Hey Chimaine, i was wondering why it wasn't disabling on my wife's alt hunter lvl 14 or even on my druid.

you might want to replace
Code:
if not (select(2, UnitClass('player')) == 'HUNTER') and (UnitLevel('player') < 62) then
With
Code:
if not (select(2, UnitClass('player')) == 'HUNTER') and (UnitLevel('player') >= 62) then
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Old 01-19-2009, 05:08 PM  
Chimaine
A Kobold Labourer
 
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Forum posts: 1
File comments: 46
Uploads: 7
Re: Party Pooper

Quote:
Originally posted by Gruffness
Would it be possible to allow us to configure the screen color?
Maybe. I'll see what I can do
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Author cAddOns
Chimaine on EU-Destromath.

ATTN! A german writing english!
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Old 01-19-2009, 02:54 PM  
Gruffness
A Murloc Raider
 
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Forum posts: 7
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Party Pooper

I really like the new screen flash, much more attention getting than the icon/button alone.

But...would it be possible to allow us to configure the screen color (blue is mana bar color)? The flashing part that is. My aggro alert (or is that my threat warning) also flashes the screen red and it gets confusing at times in battle as to what is flashing me and why.

Last edited by Gruffness : 01-19-2009 at 03:01 PM.
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Old 01-19-2009, 10:13 AM  
Chimaine
A Kobold Labourer
 
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Forum posts: 1
File comments: 46
Uploads: 7
Quote:
Originally posted by Caellian
Aight, thanks a lot, it's perfect as it is, sad that u gave up on your hunt for a dk though
Maybe I go back to my huntress with the next patch

Finally done with mounted/flying/dead check and fullscreen flash!
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Chimaine on EU-Destromath.

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Old 01-10-2009, 07:33 AM  
Caellian
A Chromatic Dragonspawn
 
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Aight, thanks a lot, it's perfect as it is, sad that u gave up on your hunt for a dk though
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Old 01-09-2009, 08:35 AM  
Chimaine
A Kobold Labourer
 
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Forum posts: 1
File comments: 46
Uploads: 7
Quote:
Originally posted by Caellian
If i may suggest something this to disable the icon in these conditions ?

Code:
if UnitIsDeadOrGhost('player') or IsMounted() or IsFlying() then return end
Heh, right. Never thought about it, because I don't play my hunter anymore. Will be in the next version.

Also I'm not going to add a SCT support (like I postet on the main page), since most SCT AddOns have a trigger system or something like that. I don't want to mess with things other AddOns can do better
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Author cAddOns
Chimaine on EU-Destromath.

ATTN! A german writing english!

Last edited by Chimaine : 01-09-2009 at 08:37 AM.
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Old 01-08-2009, 05:38 AM  
Caellian
A Chromatic Dragonspawn
 
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Forum posts: 156
File comments: 557
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I've only did some brief testing but so far it works perfectly, thanks a lot Chimaine !

If i may suggest something this to disable the icon in these conditions ?

Code:
if UnitIsDeadOrGhost('player') or IsMounted() or IsFlying() then return end
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Last edited by Caellian : 01-08-2009 at 11:52 AM.
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