| Updated: | 12-12-10 02:08 PM |
| Created: | 11-01-08 04:19 AM |
| Downloads: | 18,929 |
| Favorites: | 136 |
| MD5: |

File Name |
Version |
Size |
Author |
Date |
1.3 |
1kB |
Xuerian |
01-12-10 03:13 PM |
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1.2 |
1kB |
Xuerian |
01-12-10 12:28 AM |
|
1.1 |
959B |
Xuerian |
11-01-08 02:16 PM |
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A Defias Bandit
Forum posts: 2
File comments: 41
Uploads: 0
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Any programer, plz create negate logic for this plugin.
MAX HP = empty bar lossed HP = filed bar death = full bar |
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If you wish to add support for it yourself, please read the description for this mod, as that quite simply answers "How". |
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A Kobold Labourer
Forum posts: 0
File comments: 5
Uploads: 0
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how do i get this addon work? :x i have oUF and oUF_might, when i put this addon in my addon folder its not working.
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That said, though, you are correct in that Roth would need to add support in his layout. |
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A Kobold Labourer
Forum posts: 0
File comments: 6
Uploads: 0
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How to make it works with only de button bar style?
http://www.wowinterface.com/download...lerDiablo.html It's from Zork, but only the button bar. Regards, |
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I was having a problem with the status bar being full even if it should be empty. By applying the smoothing function to the health bar and mana bar and logging in on a warrior or DK its most noticeable that their rage/runic power bar is at FULL and not empty as it should be when you log in (assuming you diffident log out with some amount of power. Happens to any statsbar that should be at zero after it is created.
I fixed it by changing the Smooth function to this Code:
local function Smooth(self, value) if value ~= self:GetValue() then smoothing[self] = value else smoothing[self] = nil self:SetValue_(value) -- Added this end end
Last edited by FatalEntity : 08-20-09 at 11:49 PM.
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A Defias Bandit
Forum posts: 3
File comments: 5
Uploads: 0
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Great work Gotai!
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Thank you, Gotai!
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Fix for bars not filling completely.
Here's a fix for the bars not filling completely. Replace lines 39-41 with:
Code:
if cur == value or abs(cur - value) < 2 then bar:SetValue_(value) smoothing[bar] = nil end Edit: Thanks to diligent testing by Caellian, I'm fairly sure this should patch the problem for good: http://pastey.net/111986 For the interested few, GetValue() returns wonky values before the first SetValue. One of the possible returns is a QNAN value, which was causing the problem.
Last edited by Gotai : 04-09-09 at 06:16 AM.
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Edit: Happens on my lvl 70 Rogue also, but only on the energy bar - last few pixels missing. Seems to be fixed on a reload in his case.
Last edited by Toran : 02-18-09 at 08:02 PM.
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