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TotemTimers.
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Updated:05-18-11 03:43 AM
Created:11-17-08 02:56 PM
Downloads:12,785
Favorites:122
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TotemTimers 10.4 Beta  Popular! (More than 5000 hits)
Version: Beta 2
by: Xianghar [More]
10.4 Beta 2
- Added buttons/timers for Hex and Bind Elemental:
Both buttons work as follows:
Left Button: Hex target
Right Button: Hex focus
Middle Button: Focus target
- Added "border timers", small vertical bars to the side of a button, for specific spells, currently Hex cooldown and Unleash Flame duration (shown at Earth/Flame Shock CD timer).
Can be changed in width or enabled/disabled in TT General Config.
If you use ButtonFacade or smth similar to display round buttons check "Round Buttons" in TT General Config

10.4 Beta 1
- Loads through AddonLoader (untested)
- Fixed totem bars not movable if set to "always visible"
- Fixed range check for Stoneskin Totem
- Enabled CD for Tremor Totem
- Added Spirit Link Totem
- Fixed combat log parsing for 4.1.
Archived Files (15)
File Name
Version
Size
Author
Date
Beta 1
341kB
Xianghar
04-27-11 03:39 AM
Beta 2
344kB
Xianghar
10-06-10 10:37 AM
Beta 1
285kB
Xianghar
09-17-10 12:07 PM
Beta 20
285kB
Xianghar
09-17-10 05:54 AM
Beta 19
284kB
Xianghar
09-16-10 04:52 AM
Beta 18
284kB
Xianghar
09-15-10 07:02 PM
Beta 17
268kB
Xianghar
09-08-10 05:53 AM
Beta 16
268kB
Xianghar
08-30-10 03:12 AM
Beta 15
268kB
Xianghar
08-28-10 08:25 AM
Beta 13
266kB
Xianghar
08-10-10 05:28 PM
Beta 11
233kB
Xianghar
07-10-10 12:03 PM
Beta 10
235kB
Xianghar
06-27-10 02:48 AM
Beta 6
234kB
Xianghar
06-17-10 01:33 AM
Beta 3
234kB
Xianghar
06-13-10 06:06 PM
Beta 2
234kB
Xianghar
06-13-10 05:36 PM


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Old 05-19-11, 06:08 AM  
Xianghar
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It probably will work if you uncheck hide in vehicle. I haven't had much chance to test this option in combat yet.
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Old 05-03-11, 07:16 PM  
fostic_popcorn
A Kobold Labourer
 
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Hello Xianghar,

I just wanted to let you know that on Magmaw, after I jump onto Magmaw's head to hook him down (entering a vehicle) and after I leave, my EnhanceCDs frame completely disappears from my screen for the rest of the fight. I have the Hide in Vehicle option in TT's main option menu checked. Would unchecking it fix this problem?

Thank you for your time!
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Old 05-01-11, 07:37 PM  
McCarronXLD
A Kobold Labourer
 
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Is it possible to hide everything until I drop down a totem?
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Old 10-09-10, 04:16 PM  
Dajova
A Wyrmkin Dreamwalker
 
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Originally posted by Xianghar
When I use the default texture of rActionButtonStyler everything's fine.
Is it the weapon tracker only that's missing the texture or are the other buttons in its menu which show two textures also unskinned?
Does it work if you use the default texture?
Nope, it's the same on any other texture i try... and it's only weapon icon that bugs out.
__________________
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Old 09-16-10, 08:46 PM  
suicidalkatt
A Chromatic Dragonspawn
 
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I altered Animations.lua lines 37 - 49:
Code:
function XiTimersAnimations:Play()
if self.button:IsShown() then
    self.button:ClearAllPoints()
    self.button:SetPoint("CENTER", self.AnchoredButton)
    local x,y = self.button:GetCenter()
    local uicx, uicy = UIParent:GetCenter()
    self.Translation:SetOffset(uicx-x, uicy+50-y)
    self.AnimGroup:Play()
end
end
I was getting nil's for 'x' on warnings for lightning shield when I had the shields button disabled.

Edit: Also Line 133 Trackers.lua:
Code:
set = function(info, val) TotemTimers.ActiveSpecSettings.ShieldTracker = val  TotemTimers_ProcessSpecSetting("ShieldTracker") end,
Changed to:

Code:
set = function(info, val) TotemTimers.ActiveSpecSettings.ShieldTracker = val  TotemTimers.ProcessSpecSetting("ShieldTracker") end,
Changed other instances of this same referencing issue.
Last edited by suicidalkatt : 09-16-10 at 09:59 PM.
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Old 09-15-10, 06:32 PM  
Xianghar
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Originally posted by richerich
There seems to be a problem with the rActionButtonStyler skinning. It works on the totem display and the multicast button, but not the weapon buff icon.



And yes, i am using my own texture

EDIT: As you can see, the button is in fact skinned, but it's borders are not gone
When I use the default texture of rActionButtonStyler everything's fine.
Is it the weapon tracker only that's missing the texture or are the other buttons in its menu which show two textures also unskinned?
Does it work if you use the default texture?
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Old 09-15-10, 11:54 AM  
AnrDaemon
A Black Drake
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Originally posted by Xianghar
Yes, I will.
10.2 Beta 18 will be finished today or tomorrow, then 10.2 is feature complete and the last version for WotLK.
After that I'll start fixing for Cataclysm.
:lick: Thanks!
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Old 09-15-10, 11:43 AM  
Xianghar
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Yes, I will.
10.2 Beta 18 will be finished today or tomorrow, then 10.2 is feature complete and the last version for WotLK.
After that I'll start fixing for Cataclysm.
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Old 09-15-10, 05:44 AM  
Taoth
A Deviate Faerie Dragon

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Do you plan on updating this addon into and throughout Cataclysm? Asking because it currently doesn't work on PTR, and it is one of 4 addons I wouldn't play the game without.
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Old 09-06-10, 09:32 PM  
Wazman
A Murloc Raider

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Also:

Code:
TotemTimers-10.2 Beta 16\Spells.lua:73: attempt to call global 'TotemTimers_ProcessSpecSetting' (a nil value)
TotemTimers-10.2 Beta 16\TotemTimers.lua:90: in function `TotemTimers_OnEvent'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>

  ---
Pretty much the same error, but since it also references line 90, I thought you'd want to see it. This was happening in the last version, and it's still happening with a fresh install of this version.
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Old 09-01-10, 05:36 AM  
tntlx
A Kobold Labourer

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TotemTimers-10.2_Beta_16

TotemTimers-10.2_Beta_16
Switch talent
Code:
Message: Interface\AddOns\TotemTimers\Spells.lua:73: attempt to call global 'TotemTimers_ProcessSpecSetting' (a nil value)
Time: 09/01/10 19:35:06
Count: 10
Stack: Interface\AddOns\TotemTimers\Spells.lua:73: in function `LearnedSpell'
Interface\AddOns\TotemTimers\TotemTimers.lua:74: in function `TotemTimers_OnEvent'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>

Locals: tab = 2
(*temporary) = nil
(*temporary) = "ShieldTracker"
(*temporary) = "attempt to call global 'TotemTimers_ProcessSpecSetting' (a nil value)"
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Old 08-30-10, 06:11 PM  
Dridzt
A Molten Giant
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Back to inform that the bug I had reported for beta11 with the default blizzard totembar not hiding on first logon has been resolved for later betas.

Latest beta 16 has no issues with hiding default totembar, so good job.
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Old 08-30-10, 07:56 AM  
Balsta
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Got this error on latest build. I just swapped from Resto to Elemental

Code:
[2010/08/30 09:54:16-281-x10]: TotemTimers-10.2 Beta 16\Spells.lua:73: attempt to call global 'TotemTimers_ProcessSpecSetting' (a nil value)
TotemTimers-10.2 Beta 16\TotemTimers.lua:74: in function `TotemTimers_OnEvent'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>

  ---
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Old 08-29-10, 04:58 PM  
Balsta
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Getting a couple error since the last update

Code:
[2010/08/29 18:51:36-278-x10]: TotemTimers-10.2 Beta 15\Spells.lua:73: attempt to call global 'TotemTimers_ProcessSpecSetting' (a nil value)
TotemTimers-10.2 Beta 15\TotemTimers.lua:74: in function `TotemTimers_OnEvent'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>

  ---
Code:
[2010/08/29 18:51:36-278-x1]: TotemTimers-10.2 Beta 15\Spells.lua:88: attempt to call global 'TotemTimers_ProcessSpecSetting' (a nil value)
TotemTimers-10.2 Beta 15\TotemTimers.lua:96: in function `TotemTimers_OnEvent'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>

  ---
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Old 08-29-10, 07:51 AM  
pomr
A Kobold Labourer
 
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Not Switching

When I change specs from Elemental to Enhancement it doesn't switch the Enhance CD bar anymore. I have reload the UI to get it to swap, this is new behavior with this revision.

It works great otherwise, definitely the best addon for shaman period.
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