Category: oUF: Layouts
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Jabar's Portal Bug Reports Feature Requests
Author:
Version:
1.4.2
Date:
03-22-2009 09:35 AM
Size:
137.56 Kb
Downloads:
1,461
Favorites:
19
MD5:
Pictures
Click to enlarge
debuffs & skull combo points system
Click to enlarge
player + target + castbars
oUF Jabar
This is a layout for oUF 1.3.8 by haste.
As I'm doing a lot of arenas, oUF_Jabar is built around such use.

What to expect (not exhaustive)
  • easy-to-read interface
  • gradient health display (@ player)
  • class-colored health bar (@ target/focus)
  • nice combo points system
  • large castbars (@ player/target)
  • ultra-large castbar (@ focus)
  • readable numbers (to easily guess your enemies' spec)
  • DruidMana bar (mostly for feral droods)
  • Phanx's Class Colors compatibility
  • ...
Frames currently implemented
  • Player
  • Target
  • TargetTarget
  • Pet
  • Focus
  • Party
  • Party Pets
Plugins supported
  • oUF_Experience
  • oUF_Reputation
TO DO
  • I'll listen to your ideas !
  Change Log - oUF Jabar
v1.4.2:
- much better partypets management
- fixed a glitch in masterloot tag

v1.4.1:
- fixed a huge mistake which prevented the layout from working

v1.4:
- party frames are working along with their pets
- use Stako's idea for Class Colors updating (+ my own hack)
- resize focus castbar
- some minor tweaks

v1.3.3:
- oUF_Experience support added
- oUF_Reputation support added
- oUF_HealComm unwanted behavior fixed

v1.3.2:
- caellian's credits added
- added option to use text-based combo points instead of my cute skull one
- power text now updates frequently
- vehicle swapping fix

v1.3:
- class icon dropped
- class colored health bar (target/focus)
- some options added
- code cleanup
- only works with tags (almost)
- pretty combo points display (target's name will disappear , revealing combo points)
- Phanx's Class Colors compatibility
- DruidMana bar added
- focus frame/castbar repositioned

v1.2:
- oUF 1.3.4 compatibility
- larger buffs/debuffs
- castbar now shows remaining time
  Optional Files - oUF Jabar
Sorry, there are currently no optional files available.
  Archived Versions - oUF Jabar
File Name
Version
Size
Author
Date
1.3.3
134kB
Jabar
02-19-2009 08:32 AM
  Comments - oUF Jabar
Post A Reply Comment Options
Old 10-03-2009, 04:42 PM  
Daneel
A Defias Bandit

Forum posts: 2
File comments: 1
Uploads: 0
I have one problem. When i switch targets the unitframe lags, sometimes doesn't even change to the new target.

Thanks.
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Old 08-05-2009, 10:55 AM  
vacua
A Kobold Labourer

Forum posts: 0
File comments: 34
Uploads: 0
Quote:
Originally posted by Jabar
Hello guys !

I plan on resuming updates for this layout.. a new version should be released in a couple of weeks.

Nice to hear, thanks!
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Old 07-31-2009, 08:34 AM  
Jabar
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 4
File comments: 31
Uploads: 1
Hello guys !

I plan on resuming updates for this layout.. a new version should be released in a couple of weeks.
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Old 06-02-2009, 11:44 AM  
Feydar
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Is it possible to scale the frames somehow, i havent found any code that could do this.
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Old 04-09-2009, 05:51 PM  
vacua
A Kobold Labourer

Forum posts: 0
File comments: 34
Uploads: 0
Ive one Problem, party pets are shown, but after the first combat and coming out of that combat all party pet frames are gone. and only show up again after doing a UI reload.

Last edited by vacua : 04-09-2009 at 05:51 PM.
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Old 03-22-2009, 01:26 PM  
Kardinalsin
A Fallenroot Satyr
 
Kardinalsin's Avatar

Forum posts: 23
File comments: 88
Uploads: 0
Quote:
Originally posted by Jabar
Thanks !

I never intended to include raidframes because I also use Freebgrid.
About runebars, I don't think I'm going to implement them considering the numbers of awesome addons doing the job perfectly.

Next release will mostly contain better partypets management.

true but i loved the way Runebar merged with the UF :/
__________________

Last edited by Kardinalsin : 03-22-2009 at 01:26 PM.
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Old 03-22-2009, 12:59 PM  
vacua
A Kobold Labourer

Forum posts: 0
File comments: 34
Uploads: 0
Quote:
Originally posted by Jabar
@Alamaa: You'll probably see them with the next release.
However, they will be hidden by default with an option to turn them on.

@vacua: Well, don't forget this is the layout I'm playing with. Since there are no customizations, you'll most likely use what I'm using. I like these TargetTargets frames a lot.
You could always try to modify my code according to your tastes.

Sure No Problem i knew that, but as you said, u will listen to our Ideas, right?

What about the Portrait Code, you still wanna give it to me?
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Old 03-22-2009, 11:19 AM  
Jabar
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 4
File comments: 31
Uploads: 1
@Alamaa: You'll probably see them with the next release.
However, they will be hidden by default with an option to turn them on.

@vacua: Well, don't forget this is the layout I'm playing with. Since there are no customizations, you'll most likely use what I'm using. I like these TargetTargets frames a lot.
You could always try to modify my code according to your tastes.

Last edited by Jabar : 03-22-2009 at 11:28 AM.
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Old 03-22-2009, 11:16 AM  
vacua
A Kobold Labourer

Forum posts: 0
File comments: 34
Uploads: 0
I have one more request, i would love to see a little bit better TargetsTarget Frame, its hard to see sometimes, to small imho.
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Old 03-22-2009, 10:58 AM  
Alamaa
A Kobold Labourer

Forum posts: 0
File comments: 16
Uploads: 0
Party Targets = )

Would you be so kind to include party targets. This Layout is so nice for arenas, but in 3on3 I tend to use party target to assist my party members. I could also ofc just use a click action addon to "shift click = assist" But I like the party targets alot. I tried to make it myself, but Ive never programed in this language so I gave up after about 30 min :<
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Old 03-22-2009, 10:32 AM  
vacua
A Kobold Labourer

Forum posts: 0
File comments: 34
Uploads: 0
Code:
Interface\FrameXML\SecureTemplates.lua:603: CreateFrame(): Couldn't find inherited node "oUF_JabarPets"

Ah nevermind, just deleted Folder and logged in again, works, thanks

Last edited by vacua : 03-22-2009 at 10:34 AM.
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Old 03-21-2009, 03:23 PM  
vacua
A Kobold Labourer

Forum posts: 0
File comments: 34
Uploads: 0
Quote:
Originally posted by Jabar
I thought it was visually too "heavy".
Furthermore, some players sent me private messages to ask for its removal.

I'm not sure whether I'm gonna put them back or not. Maybe i'll just sent you the appropriate code.
would be fine for me, its your choice what to do with your layout but an option to turn on/off by default OFF ist best for all?

Please send me the code, i would really love to have this, thanks.
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Old 03-21-2009, 01:10 PM  
Jabar
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 4
File comments: 31
Uploads: 1
I thought it was visually too "heavy".
Furthermore, some players sent me private messages to ask for its removal.

I'm not sure whether I'm gonna put them back or not. Maybe i'll just send you the appropriate code.

Last edited by Jabar : 03-22-2009 at 03:39 AM.
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Old 03-21-2009, 09:47 AM  
vacua
A Kobold Labourer

Forum posts: 0
File comments: 34
Uploads: 0
Quote:
Originally posted by Jabar
Auracle for the DoT Timer.

Unfortunately, there's no simple way of implementing portraits.
Previous revisions of this layout included them.. but I dropped the idea.

Maybe I could add them with an option to toggle them on or off. I will think about it.

Thanks for the link, a little howto (code snip) to implement would be enuff actually hm, why did you drop them? You dont like it? But an option to turn it on/off would be the best solution.
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Old 03-21-2009, 09:34 AM  
Jabar
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 4
File comments: 31
Uploads: 1
Auracle for the DoT Timer.

Unfortunately, there's no simple way of implementing portraits.
Previous revisions of this layout included them.. but I dropped the idea.

Maybe I could add them with an option to toggle them on or off. I will think about it.
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