Category: ToolTip
Addon Information
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Version:
450
Date:
03-16-2010 12:51 PM
Size:
25.52 Kb
Downloads:
11,180
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Tooltip display for hostile units.
LonnyTooltip 4   Updated this week!   Popular! (More than 5000 hits)
Dear end-user, I will no longer maintain this addon, I left the game, if anyone is willing to pick it up, feel free to tell the admin to transfer the addon to you.

The permission is given to maintain, update, or modify it as your own, any license found in the files can be removed completely, I take no stand anymore in the development of this addon.


LonnyTooltip is designed to be a lightweight modular tooltip.

The addon doesn't have in-game configuration, and need zero configuration, however if you wish to do so, you can modify the module files that may contain configuration.

To show / hide the mobility frame to move the tooltip around just type /ltt. (Make sure the mobility module is enabled)

Modules
  • Cursor - Anchors the tooltip to the cursor. (Working only on units or any other world objects.)
  • Enhanced - Formats the tooltip to be much more detailed and colorful.
  • Features - Adds some features to the tooltip, such as scaling, fading, anchoring, etc..
  • HealthBar - Tweaks the original healthbar visual.
  • HideInCombat - Hides the tooltip in combat.
  • HideTitles - Hides the players title. (e.g. <name> of the Shattered Sun)
  • ItemsQuality - Color the border with the appropriate item quality.
  • Layout - A basic layout skin for the tooltip.
  • Mobility - Allow the tooltip to anchor itself to a certain point.
  • Raid Icons - Show the raid icons in the tooltip.
  • ShowTargets - Shows the target when hovering players.

Credits:
Thanks both Lombra and Ziraly (Wimpface) for testing this and some of the ideas!
  Change Log - LonnyTooltip 4
450 (16-03-10)
+ Most of the core implementation was replaced with MagicLib to make it overall more efficient.
+ All modules were modified to accommodate the core changes.

------------------------------------------------------------------------
430 (12-01-10)
+ All modules are LoD and are being loaded by the core manually to guarantee they are loaded before any other end-user module.
+ The update function was optimized and is idle to 1 sec whenever the cursor is not moving.
+ The layout ripped out of the core to its own module, as it didn't really make sense to have it there, some people don't even want it, and having a module just to get the default tooltip layout is a mistake.
+ Removed some unnecessary variables.
+ Fixed some bugs and calculations.

LonnyTooltip_Layout (previously LonnyTooltip_Classic):
+ The classic module was removed.
+ This module is used now to reskin the default tooltip.
+ The LonnyTooltip_ClassColors module was removed and it's part of this module now.

API.
+ (NEW) module:OnTooltipPostShow(tooltip, isGameTooltip) - Fires everytime the GameTooltip:Show() method is executed as well as always after module:OnTooltipsShow(...)

Events.
+ (UPDATED) module:OnUpdate(tooltip, frame, isObj, name, unit, x, y) - Fires every 1 sec, or whenever the mouse position is changed.

------------------------------------------------------------------------
420 (10-01-10)
+ There was a bug that broke the tooltip whenever you tried to use a custom backdrop, apparently setting the backdrop OnShow is a bad idea.
+ Fixed some stealthing bugs.

LonnyTooltip_HealthBar:
+ I forgot to remove the code that changes the texture and apply it in the core.

Events.
+ (UPDATED) module:OnInit(tooltip, statusbar, isGameTooltip, isPlayerLogin) - Fires on PLAYER_LOGIN and PLAYER_ENTERING_WORLD. (this fires for every tooltip now, not just the GameTooltip.)

------------------------------------------------------------------------
410 (10-01-10)
+ The core is a special kind of module now.
+ The core contains a default layout now, so you don't really need the layout module, unless you want to have its features, and thus renamed to LonnyTooltip_Features.
+ The API library was revamped for a better design, the old one felt akward, and inconsistent.
+ Some locals felt lonely and decided to try their luck in the global scope! but big ogre smash them!

LonnyTooltip_HideInCombat:
+ I managed to break it the last version, it's working again!

LonnyTooltip_Features (previously LonnyTooltip_Layout):
+ I've removed the 'Persist Tooltip In Combat' option as I don't use it personally, and it just seems useless to me.
+ The default appearence of the tooltip ripped from the layout and is now part of the core.

LonnyTooltip_HealthBar:
+ The statusbar texture was changed.

API.
module:IterateModules() - An iterator to iterate over all external modules.

Events.
+ (UPDATED) module:OnInit(tooltip, statusbar, isPlayerLogin) - Fires on PLAYER_LOGIN and PLAYER_ENTERING_WORLD, use 'isPlayerLogin' to determine whether PLAYER_LOGIN was fired.
+ (UPDATED) module:OnUpdate(tooltip, frame, isObj, name, unit) - Fires every 2 sec.

+ (NEW) module:OnTooltipShow(tooltip, frame, unit) - Fires everytime the GameTooltip:Show() method is executed.
+ (NEW) module:OnTooltipHide(tooltip, frame) - Fires everytime the GameTooltip:Hide() method is executed.
+ (NEW) module:OnTooltipsShow(tooltip, isGameTooltip) - Similar to module:OnTooltipShow(...) but this is done on all tooltips whenever one is shown.
+ (NEW) module:OnTooltipsHide(tooltip, isGameTooltip) - Similar to module:OnTooltipHide(...) but this is done on all tooltips whenever one is hidden.
+ (NEW) module:OnTooltipSetAnchor(tooltip, parent, frame) - Fires everytime the GameTooltip anchor changes.
+ (NEW) module:OnTooltipSetUnit(tooltip, name, unit) - Fires everytime the GameTooltip is set on a unit.
+ (NEW) module:OnTooltipStatusBarValueChanged(tooltip, statusbar, value, unit) - Fires everytime the GameTooltipStatusBar values are changed.

+ (REMOVED) module:OnShow(tooltip, frame, unit)
+ (REMOVED) module:OnUnitSet(tooltip, name, unit)
+ (REMOVED) module:OnStatusBarValueChanged(tooltip, statusbar, value, unit)
+ (REMOVED) module:OnLayoutInit(tooltip, tooltipText, tooltipHeaderText, statusbar, tooltips)

------------------------------------------------------------------------
403 (22-12-09)
+ LonnyTooltip_HealthBar: Corpses health no longer shows in percentage and instead it gets hidden.
+ Fixed a bug in the 'NewModule' API which couldn't handle more than one game event per module.

------------------------------------------------------------------------
402 (21-12-09)
+ Fixed an issue that can arise when you don't have the LonnyTooltip_ItemsQuality module enabled, some of the tooltips may appear as white.
+ Changed the default tooltips color to black rather than this horrible bluish color Blizzard uses.
+ Removed some redundant code.
+ Modules are no longer a simple table but a frame, so it's possible to use them as such.
+ You can now register game events as follow:

module:RegisterEvent(eventName, function(self, tooltip, ...)
-- Do something
end)

------------------------------------------------------------------------
401 (18-12-09)
+ Fixed a minor bug in the API, and things should run smoothly now with no errors.

------------------------------------------------------------------------
400 (17-12-09)
+ A complete rewrite of the tooltip, to facilitate a modular design.
+ The layout files were removed completely! every module may have a config instead to define default values, which in essence is like the layout, but defined atop of each module.
+ Most modules changed to accommodate the new design, and are now being registered with the new API method ':NewModule(name[, config])'

API.
+ module, config = LonnyTooltip:NewModule(name[, config]) - To register a new module.
+ module, config = LonnyTooltip:GetModule(name) - To get the registered module.

Events.
+ module:OnInit(tooltip, statusbar) - Fires on PLAYER_LOGIN, and is used to initialize anything before it may used.
+ module:OnUpdate(tooltip, statusbar, frame, isDoodad, unit) - Fires every 2 sec.
+ module:OnAnchorSet(tooltip, parent, frame) - Fires everytime the GameTooltip anchor changes.
+ module:OnShow(tooltip, frame, unit) - Fires everytime the GameTooltip:Show() method is executed.
+ module:OnUnitSet(tooltip, name, unit) - Fires everytime the GameTooltip is set on a unit.
+ module:OnStatusBarValueChanged(tooltip, statusbar, value, unit) - Fires everytime the GameTooltipStatusBar values are changed.
+ module:OnLayoutInit(tooltip, tooltipText, tooltipHeaderText, statusbar, tooltips) - Fires on PLAYER_ENTERING_WORLD, and is used to perform reinitialization of things between load times.

Some API aren't documented as I still want to make design changes.

------------------------------------------------------------------------
314 (09-12-09)
+ In the previous release I'v made some changes to the LonnyTooltip_HealthBar module and structures health was hidden, it's now visible again, and show an accurate health in percentage.
+ The addon provides a modular way for enhancements now through the advantage of special methods 'Initialize' and on 'Update', more extension points for modules are coming soon.

------------------------------------------------------------------------
313 (08-12-09)
+ Fixed an issue with the LonnyTooltip_HealthBar module which caused the bar to show inappropriately on structures.
+ TOC update to 30300. (Patch 3.3)

------------------------------------------------------------------------
312 (07-12-09)
+ Changed the LonnyTooltip_HideInCombat module so when it's enabled the tooltip won't hide unless the target is attacking you!

------------------------------------------------------------------------
311b (15-11-09)
+ Fixed a license typo.

------------------------------------------------------------------------
310b (14-11-09)
+ Fixed the mobility bug and it's should work correctly now.
+ The LonnyTooltip_Enhanced module has no layout now, the classification is hardcoded as I don't think it should be that important for localization and I much rather save the hassle here.
+ Previously modules were only addons, and one table used by all modules which can create some serious name conflicts, I changed it and now modules can be registered through the 'NewModule(name, layout, initializer)' function.
+ Added a NetBSD license.

*** Due to the changes I made PLEASE report any bugs that may arise! ***

------------------------------------------------------------------------
305 (11-11-2009)
+ The LonnyTooltip_ShowTargets module has changed and it's now showing the class colors for players rather the reaction.

------------------------------------------------------------------------
304 (06-11-2009)
+ Removed the diablo font from the addon directory.
+ Slightly redesign ... yes a UI is on the way, no ETA though but it's on the list!
+ To reduce complexity the 'Backdrop' option is now a constant in the core file.
+ To reduce complexity the 'color' and the 'gradient' options are gone from the LonnyTooltip_HealthBar module and 'gradient' is the default behaviour now.
+ Some of the options are now commented as they are used as the default values.
+ The following modules LonnyTooltip_HideInCombat, LonnyTooltip_HideTitles and LonnyTooltip_Mobility are disabled by default now, to enable it again just select it from the addon list on the character selection screen.

------------------------------------------------------------------------
303 (02-11-2009)
+ In the previous release I've deleted the 'HideInCombat' module accidentally, so I've just added it back.

------------------------------------------------------------------------
302 (10-08-2009)
+ You don't have to delete the anchors group from the layout frame now for the mobility frame to work, disable it to get the old behaviour.
+ Changed some of the layout values so things will have a proper meaning.
+ The text files updated and it should clarify more on the values for each option available in the layout.

------------------------------------------------------------------------
301 (10-08-2009)
+ Replaced 'GetDifficultyColor' with the new 'GetQuestDifficultyColor' API.
+ TOC update to 30200. (Patch 3.2)

------------------------------------------------------------------------
300 (25-06-2009)
+ Tagged as 300
+ Every module is a self contained addon now!
+ Due to the way the addon is structure now, the core should take about 11k to 13k of memory.
+ Modules that were relying on the layout file, now has their own layout setting, so the main layout file has been drastically compacted.
+ Some minor bug fixes.

------------------------------------------------------------------------
219 (09-06-2009)
+ Fixed a bug that caused the tooltip to flicker when hovering the actionbars.

------------------------------------------------------------------------
218 (20-05-2009)
+ Forgot to set the 'Enhanced Tooltip' option back to its default value (true).

------------------------------------------------------------------------
217 (19-05-2009)
+ Added a default value "<You>" for the 'You' option in the layout.
+ A bug fix to the 'Show Targets' option which sometimes causes the tooltip to grow! - Caught and fixed by Lombra!

------------------------------------------------------------------------
216 (01-05-2009)
+ TOC update to 30100. (Patch 3.1)

------------------------------------------------------------------------
215 (29-12-2008)
+ Fixed a bug where the target's target name was getting out of the tooltip's border.
+ Added an option to show/hide the players title. (hides it by default.)
+ Added an option to format the display of the tooltip whenever a player is targeting you.

------------------------------------------------------------------------
214 (19-12-2008)
+ The instant fading option will no longer instantly fades the tooltip over doodads (herbs, mailbox, etc...), regardless to units and frames.
* This change was made due to some technical limitation and lack of API to handle the behaviour correctly over doodads, so it's better off this way.

+ Removing the 'Backdrop Color' completely out of the layout file caused some weird recoloring issues, this is fixed now.

------------------------------------------------------------------------
213 (12-12-2008)
+ A minor fix to items quality! yup, yup, rushing is worthless, but at least it's working now. :P

------------------------------------------------------------------------
212 (12-12-2008)
+ Fixed an issue with items quality which sometimes behaved weird due to some extra loop I added by mistake.
+ The scale option should now apply to all Blizzard tooltips, not just the GameTooltip.
+ The backdrop settings should now apply itself correctly to all Blizzard tooltips.

------------------------------------------------------------------------
211 (05-12-2008)
+ The 'Class Colors' option is now available as a separated module.

+ The 'UnitReactionColor' table replaced with 'FACTION_BAR_COLORS' table used by Blizzard.
* You gonna see some slight color changes, so don't panic.

+ Targets are now being colored with a reaction color relative to the player instead of the target's class color. (All credits for this goes to Lombra!)
+ Parts of the code was generating noticeable amount of garbage when hovering players, should be pretty steady now.
+ The tooltip backdrop border changed to use the default tooltip border file.

------------------------------------------------------------------------
210 (03-12-2008)
+ Major redesign to improve performance.
+ Some of the options were isolated into different files, so whenever the option is disabled (commented), the code won't be even read by the environment.
+ Due to the changes I made you can now delete any module from the .\Modules folder, or delete it all together.

------------------------------------------------------------------------
209 (28-11-2008)
+ Added an option to apply items quality to the tooltips border.
+ Fixed a bug that raised an error whenever hovering a target's target unit through frames.

------------------------------------------------------------------------
208 (28-11-2008)
+ Fixed a major bug when the 'Instant Fading' option was enabled, hovering a world object (doodad) caused the tooltip to hide.

*** HOPEFULLY ALL BUGS ARE JUST NOTHING BUT FLIES NOW ***

------------------------------------------------------------------------
207 (27-11-2008)
+ The option 'Instant UI Frames Fading' now renamed to 'Instant Fading' and it also working on units now.
* It's the default option now, you can turn it off by commenting, deleting the line out of the layout file.
* you no longer need to use the 'Cursor' option to get the effect over unit, it now works regardless to the anchor option you use.

------------------------------------------------------------------------
206 (26-11-2008)
+ Fixed a bug that caused the tooltip to persist in combat.
+ Added an option to have a persistence tooltip in combat. (the bug wasn't intended as it was a result of another feature, this regardless is intended.)

+ Added an option to instant fading the tooltip whenever you leave a UI frame.
* if you want the tooltip to instant fade off units use the 'Cursor' option.

------------------------------------------------------------------------
205 (25-11-2008)
+ Fixed the health bar text on dead units, it's now correctly being hidden when the enhanced tooltip is off.
+ The 'Skinnable' line is no longer grayed out for herbalism, engineering and mining.

------------------------------------------------------------------------
204 (24-11-2008)
+ Added an option to anchor the tooltip to the cursor when hovering UI frames.
+ 'Enhanced Tooltip': The 'Tooltip Colors' removed, it's now hardcoded and dynamically change based on the unit status relatively to the player.
+ 'Enhanced Tooltip': The player's guild color appears in deep pink and soft pink for other guilds.

+ 'Enhanced Tooltip': The PvP flag (PvP line on the tooltip) can be one of the following colors:
* Green - The unit is friendly with the player.
* Red - Both players can attack each other (e.g. Contested area), or only the player can attack the unit. (e.g. Player territory)
* Yellow - The unit can attack the player, but the player cannot. (e.g. Enemy territory)
* Blue - Both units can't attack each other. (e.g. Sanctuary - PvP disabled for both factions)

+ 'Enhanced Tooltip': The mobs guild line, e.g "Banker", "Auctioneer" are now being colored based on your reaction to them.
+ Fixed the 'Skinnable' line which grayed out whereas it should be red.

------------------------------------------------------------------------
203 (23-11-2008)
+ Major performance increase when the 'Enhanced Tooltip' option isn't set.
+ The 'Mobs Level Pattern' and 'Players Level Pattern' options were removed!
+ The 'Use Formatted Tooltip' option renamed to 'Enhanced Tooltip'
+ 'Enhanced Tooltip' now specifies a player AFK, DND modes.

------------------------------------------------------------------------
202 (23-11-2008)
+ Fixed the tooltip direction anchors when set to cursor. :P
+ Changed the tooltip anchoring logic to have the possibility to prereserve the default anchor position.
+ Added visible axis to the mobility frame, so you would know the position of the frame, it's handy whenever you want to anchor the tooltip to the same position on multiple chars.
+ It should now be possible to delete the 'Mobility.xml' file completely if you don't use the 'Mobility' option.
+ The function LonnyTooltip:ApplyLayout() is now available for whenever you don't want to set the layout table directly and you want to override it in your own addon / UI compilation.

------------------------------------------------------------------------
201 (22-11-2008)
+ Added option to hide / show the tooltip in combat.
+ Added some anchoring options.
+ Added dead, disconnected colors options.
+ Minor bug fixes.

------------------------------------------------------------------------
200 (22-11-2008)
+ Due to the major code improvements and changes I made I'm tagging it as 200

------------------------------------------------------------------------
100 (21-11-2008)
+ Initial release.
  Optional Files - LonnyTooltip 4
Sorry, there are currently no optional files available.
  Archived Versions - LonnyTooltip 4
File Name
Version
Size
Author
Date
430
27kB
Lonny
01-12-2010 04:20 PM
420
29kB
Lonny
01-10-2010 11:51 AM
410
28kB
Lonny
01-10-2010 05:04 AM
403
23kB
Lonny
12-22-2009 06:54 AM
402
23kB
Lonny
12-20-2009 05:40 PM
401
23kB
Lonny
12-17-2009 05:02 PM
400
23kB
Lonny
12-17-2009 07:40 AM
314
24kB
Lonny
12-09-2009 06:25 AM
313
23kB
Lonny
12-08-2009 10:05 AM
312
23kB
Lonny
12-06-2009 05:10 PM
310b
23kB
Lonny
11-14-2009 05:40 AM
305
22kB
Lonny
11-11-2009 05:35 AM
304a
22kB
Lonny
11-06-2009 01:35 AM
304
22kB
Lonny
11-06-2009 01:24 AM
303
47kB
Lonny
11-02-2009 01:40 AM
302
47kB
Lonny
10-04-2009 12:39 AM
301
46kB
Lonny
08-10-2009 04:10 AM
300
46kB
Lonny
06-25-2009 09:18 AM
219
40kB
Lonny
06-08-2009 08:38 PM
218
40kB
Lonny
05-20-2009 04:30 AM
217
40kB
Lonny
05-19-2009 08:42 AM
216
40kB
Lonny
04-30-2009 06:03 PM
215
40kB
Lonny
12-29-2008 12:43 AM
214
39kB
Lonny
12-19-2008 12:13 AM
213
39kB
Lonny
12-12-2008 06:08 AM
212
39kB
Lonny
12-12-2008 04:41 AM
211
39kB
Lonny
12-05-2008 05:39 AM
210
38kB
Lonny
12-03-2008 01:13 PM
209
36kB
Lonny
11-28-2008 12:37 AM
208
35kB
Lonny
11-27-2008 08:38 PM
207
35kB
Lonny
11-27-2008 03:14 PM
206
35kB
Lonny
11-26-2008 09:37 AM
205
35kB
Lonny
11-25-2008 11:31 AM
204
35kB
Lonny
11-24-2008 08:24 AM
203
34kB
Lonny
11-23-2008 11:57 AM
202
34kB
Lonny
11-22-2008 10:36 PM
201
33kB
Lonny
11-22-2008 03:29 PM
200
32kB
Lonny
11-22-2008 05:09 AM
100
31kB
Lonny
11-21-2008 09:29 AM
  Comments - LonnyTooltip 4
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Old Yesterday, 04:52 PM  
dmbardal
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Forum posts: 1
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awesome :-)
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Old 03-17-2010, 06:14 AM  
Lonny
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Quote:
Originally posted by dmbardal
This tooltip addon is close to perfect.
The only thing I would request is to add a person's spec in the tooltip.
Example: "3/15/53 - Survival" for a hunter etc.
Make's alot easier in random HCs and even raids to figure out who's what.
I'll see what I can do.
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Old 03-17-2010, 05:37 AM  
dmbardal
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Forum posts: 1
File comments: 15
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This tooltip addon is close to perfect.
The only thing I would request is to add a person's spec in the tooltip.
Example: "3/15/53 - Survival" for a hunter etc.
Make's alot easier in random HCs and even raids to figure out who's what.
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Old 01-31-2010, 06:51 AM  
Lonny
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Forum posts: 16
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Uploads: 26
Quote:
Originally posted by Dameek
For some reason I still have tooltips showing while in combat....any suggestions?


Awesome addon!
It shouldn't show for tha targets that are attacking you, otherwise it may for any other target, what are you experiencing ?
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Last edited by Lonny : 01-31-2010 at 07:10 AM.
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Old 01-30-2010, 11:15 PM  
Dameek
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For some reason I still have tooltips showing while in combat....any suggestions?


Awesome addon!
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Old 01-12-2010, 02:02 AM  
Kupotek
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Uploads: 7
Sounds great Lonny! Keep up the good work!
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Old 01-11-2010, 07:24 PM  
Lonny
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Forum posts: 16
File comments: 97
Uploads: 26
Quote:
Originally posted by Kupotek
Mine doesn't look colored and nice the way yours does in the screenshot, but I didn't touch anything?

Woops, I enabled too much.
This comment and a feedback kinda let me have a thought about the actual design, and starting from next version you will have to enable a module to get this nice layout.

The classic module was removed and instead you will enable a module to reskin the default tooltip.
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Old 01-11-2010, 02:22 AM  
Kupotek
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Mine doesn't look colored and nice the way yours does in the screenshot, but I didn't touch anything?

Woops, I enabled too much.
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Last edited by Kupotek : 01-11-2010 at 02:27 AM.
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Old 01-10-2010, 10:07 AM  
Lonny
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While the new version (410) should work just fine, I've found some flaws in the design and some stealthing bugs that probably won't be affect you (unless you made a custom layout), I'm fixing it and uploading a new version soon!

Glad you like it! and thank you for the feedbacks.
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Last edited by Lonny : 01-10-2010 at 11:25 AM.
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Old 01-10-2010, 08:03 AM  
Yamanaka
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Quote:
Originally posted by deke913
nice work lonny...thanks.
Just what i was looking for. Thanks
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Old 01-09-2010, 11:18 PM  
deke913
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nice work lonny...thanks.
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Old 01-07-2010, 01:58 AM  
Lonny
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Re: problem

Quote:
Originally posted by Methodika
After enabled LayOut module and with Cursor module disabled, the tooltip appears like if Cursor module were enabled.
All tooltips are shown anchored to the cursor.
i've tested a couples of times, and disabling the Layout module, the addon seems to work fime
I'm using spanish game client.
Could it be the problem?
Hello,

It doesn't make any sense, if the code doesn't run, it can't magically executed.

There is no way in the world for this to happen, and no this addon requires no localization so there shouldn't be a problem with your client.

Please specify the exact enabled modules you're using in the order they appear, as well as try to disable all of your addons, an addon might interfere and do that regardless to LonnyTooltip, although I highly doubt it.

Do you have the mobility module enabled ? if you do, you need to move it manually by the following slash command /ltt

I'll check this out after you will post the required information.
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Last edited by Lonny : 01-07-2010 at 02:07 AM.
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Old 01-06-2010, 06:43 PM  
Methodika
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problem

After enabled LayOut module and with Cursor module disabled, the tooltip appears like if Cursor module were enabled.
All tooltips are shown anchored to the cursor.
i've tested a couples of times, and disabling the Layout module, the addon seems to work fime
I'm using spanish game client.
Could it be the problem?
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Old 12-28-2009, 03:15 PM  
wendol
A Murloc Raider
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thank you. that workeed perfect.
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Old 12-24-2009, 12:38 PM  
Lonny
A Deviate Faerie Dragon
 
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Forum posts: 16
File comments: 97
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Quote:
Originally posted by wendol
is there a way to make all the tooltips stick to the anchor? i dont like mine to be right on the mouse.
Just disable the cursor module and enable the mobility one ?
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Lonny, Best Regards.

Click me and paste your code.

Last edited by Lonny : 12-24-2009 at 12:40 PM.
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