Category: ToolTip
Addon Information
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Author:
Version:
310b
Date:
11-14-2009 06:40 AM
Size:
23.23 Kb
Downloads:
6,330
Favorites:
46
MD5:
Pictures
Enhanced Tooltip Mode
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Enhanced Tooltip Mode Off
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Items Quality
LonnyTooltip 3   Popular! (More than 5000 hits)
LonnyTooltip is designed around to be minimalistic both in memory, and features.

The addon doesn't have in-game configuration, and need zero configuration, however if you wish to do so, you can modify the layout files which I assure you are pretty straightforward to configure.

Every configurable module has its own layout file, as well as the core addon which comes with a main layout file. (Read more about it in the readme.txt file.)


To show / hide the mobility frame to move the tooltip around just type /ltt. (Make sure the Mobility module is enabled, and the Cursor module is disabled.)

Modules
  • ClassColors - Color the player's name with the player's default class color.
  • Cursor - Anchors the tooltip to the cursor. (Working only on units or any other world objects.)
  • Enhanced - Formats the tooltip to be much more detailed and colorful.
  • HealthBar - Tweaks the original healthbar visual.
  • HideInCombat - Hides the tooltip in combat.
  • HideTitles - Hides the players title. (e.g. <name> of the Shattered Sun)
  • ItemsQuality - Color the border with the appropriate item quality.
  • Mobility - Allow the tooltip to anchor itself to a certain point.
  • ShowTargets - Shows the target when hovering players.

I had enough with all these bloated tooltips, I wanted something small, and yet not as featureless as the Blizzard default tooltip, and LonnyTooltip was born!

It's moveable, it's small and efficient, and you know you can't resist it.

Credits:

Thanks to the author of RantTooltip (Rummie aka Stuck) for the inspiration.
Thanks both Lombra and Ziraly (Wimpface) for testing this and some of the ideas!
Thanks to Lefuden (Isamael - the retadin) of Frostmane Eu for testing this.
  Change Log - LonnyTooltip 3
310b (14-11-09)
+ Fixed the mobility bug and it's should work correctly now.
+ The 'LonnyTooltip_Enhanced' module has no layout now, the classification is hardcoded as I don't think it should be that important for localization and I much rather save the hassle here.
+ Previously modules were only addons, and one table used by all modules which can create some serious name conflicts, I changed it and now modules can be registered through the 'NewModule(name, layout, initializer)' function.
+ Added a NetBSD license.

*** Due to the changes I made PLEASE report any bugs that may arise! ***

------------------------------------------------------------------------
305 (11-11-2009)
+ The LonnyTooltip_ShowTargets module has changed and it's now showing the class colors for players rather the reaction.

------------------------------------------------------------------------
304 (06-11-2009)
+ Removed the diablo font from the addon directory.
+ Slightly redesign ... yes a UI is on the way, no ETA though but it's on the list!
+ To reduce complexity the 'Backdrop' option is now a constant in the core file.
+ To reduce complexity the 'color' and the 'gradient' options are gone from the LonnyTooltip_HealthBar module and 'gradient' is the default behaviour now.
+ Some of the options are now commented as they are used as the default values.
+ The following modules LonnyTooltip_HideInCombat, LonnyTooltip_HideTitles and LonnyTooltip_Mobility are disabled by default now, to enable it again just select it from the addon list on the character selection screen.

------------------------------------------------------------------------
303 (02-11-2009)
+ In the previous release I've deleted the 'HideInCombat' module accidentally, so I've just added it back.

------------------------------------------------------------------------
302 (10-08-2009)
+ You don't have to delete the anchors group from the layout frame now for the mobility frame to work, disable it to get the old behaviour.
+ Changed some of the layout values so things will have a proper meaning.
+ The text files updated and it should clarify more on the values for each option available in the layout.

------------------------------------------------------------------------
301 (10-08-2009)
+ Replaced 'GetDifficultyColor' with the new 'GetQuestDifficultyColor' API.
+ TOC update to 30200. (Patch 3.2)

------------------------------------------------------------------------
300 (25-06-2009)
+ Tagged as 300
+ Every module is a self contained addon now!
+ Due to the way the addon is structure now, the core should take about 11k to 13k of memory.
+ Modules that were relying on the layout file, now has their own layout setting, so the main layout file has been drastically compacted.
+ Some minor bug fixes.

------------------------------------------------------------------------
219 (09-06-2009)
+ Fixed a bug that caused the tooltip to flicker when hovering the actionbars.

------------------------------------------------------------------------
218 (20-05-2009)
+ Forgot to set the 'Enhanced Tooltip' option back to its default value (true).

------------------------------------------------------------------------
217 (19-05-2009)
+ Added a default value "<You>" for the 'You' option in the layout.
+ A bug fix to the 'Show Targets' option which sometimes causes the tooltip to grow! - Caught and fixed by Lombra!

------------------------------------------------------------------------
216 (01-05-2009)
+ TOC update to 30100. (Patch 3.1)

------------------------------------------------------------------------
215 (29-12-2008)
+ Fixed a bug where the target's target name was getting out of the tooltip's border.
+ Added an option to show/hide the players title. (hides it by default.)
+ Added an option to format the display of the tooltip whenever a player is targeting you.

------------------------------------------------------------------------
214 (19-12-2008)
+ The instant fading option will no longer instantly fades the tooltip over doodads (herbs, mailbox, etc...), regardless to units and frames.
* This change was made due to some technical limitation and lack of API to handle the behaviour correctly over doodads, so it's better off this way.

+ Removing the 'Backdrop Color' completely out of the layout file caused some weird recoloring issues, this is fixed now.

------------------------------------------------------------------------
213 (12-12-2008)
+ A minor fix to items quality! yup, yup, rushing is worthless, but at least it's working now. :P

------------------------------------------------------------------------
212 (12-12-2008)
+ Fixed an issue with items quality which sometimes behaved weird due to some extra loop I added by mistake.
+ The scale option should now apply to all Blizzard tooltips, not just the GameTooltip.
+ The backdrop settings should now apply itself correctly to all Blizzard tooltips.

------------------------------------------------------------------------
211 (05-12-2008)
+ The 'Class Colors' option is now available as a separated module.

+ The 'UnitReactionColor' table replaced with 'FACTION_BAR_COLORS' table used by Blizzard.
* You gonna see some slight color changes, so don't panic.

+ Targets are now being colored with a reaction color relative to the player instead of the target's class color. (All credits for this goes to Lombra!)
+ Parts of the code was generating noticeable amount of garbage when hovering players, should be pretty steady now.
+ The tooltip backdrop border changed to use the default tooltip border file.

------------------------------------------------------------------------
210 (03-12-2008)
+ Major redesign to improve performance.
+ Some of the options were isolated into different files, so whenever the option is disabled (commented), the code won't be even read by the environment.
+ Due to the changes I made you can now delete any module from the .\Modules folder, or delete it all together.

------------------------------------------------------------------------
209 (28-11-2008)
+ Added an option to apply items quality to the tooltips border.
+ Fixed a bug that raised an error whenever hovering a target's target unit through frames.

------------------------------------------------------------------------
208 (28-11-2008)
+ Fixed a major bug when the 'Instant Fading' option was enabled, hovering a world object (doodad) caused the tooltip to hide.

*** HOPEFULLY ALL BUGS ARE JUST NOTHING BUT FLIES NOW ***

------------------------------------------------------------------------
207 (27-11-2008)
+ The option 'Instant UI Frames Fading' now renamed to 'Instant Fading' and it also working on units now.
* It's the default option now, you can turn it off by commenting, deleting the line out of the layout file.
* you no longer need to use the 'Cursor' option to get the effect over unit, it now works regardless to the anchor option you use.

------------------------------------------------------------------------
206 (26-11-2008)
+ Fixed a bug that caused the tooltip to persist in combat.
+ Added an option to have a persistence tooltip in combat. (the bug wasn't intended as it was a result of another feature, this regardless is intended.)

+ Added an option to instant fading the tooltip whenever you leave a UI frame.
* if you want the tooltip to instant fade off units use the 'Cursor' option.

------------------------------------------------------------------------
205 (25-11-2008)
+ Fixed the health bar text on dead units, it's now correctly being hidden when the enhanced tooltip is off.
+ The 'Skinnable' line is no longer grayed out for herbalism, engineering and mining.

------------------------------------------------------------------------
204 (24-11-2008)
+ Added an option to anchor the tooltip to the cursor when hovering UI frames.
+ 'Enhanced Tooltip': The 'Tooltip Colors' removed, it's now hardcoded and dynamically change based on the unit status relatively to the player.
+ 'Enhanced Tooltip': The player's guild color appears in deep pink and soft pink for other guilds.

+ 'Enhanced Tooltip': The PvP flag (PvP line on the tooltip) can be one of the following colors:
* Green - The unit is friendly with the player.
* Red - Both players can attack each other (e.g. Contested area), or only the player can attack the unit. (e.g. Player territory)
* Yellow - The unit can attack the player, but the player cannot. (e.g. Enemy territory)
* Blue - Both units can't attack each other. (e.g. Sanctuary - PvP disabled for both factions)

+ 'Enhanced Tooltip': The mobs guild line, e.g "Banker", "Auctioneer" are now being colored based on your reaction to them.
+ Fixed the 'Skinnable' line which grayed out whereas it should be red.

------------------------------------------------------------------------
203 (23-11-2008)
+ Major performance increase when the 'Enhanced Tooltip' option isn't set.
+ The 'Mobs Level Pattern' and 'Players Level Pattern' options were removed!
+ The 'Use Formatted Tooltip' option renamed to 'Enhanced Tooltip'
+ 'Enhanced Tooltip' now specifies a player AFK, DND modes.

------------------------------------------------------------------------
202 (23-11-2008)
+ Fixed the tooltip direction anchors when set to cursor. :P
+ Changed the tooltip anchoring logic to have the possibility to prereserve the default anchor position.
+ Added visible axis to the mobility frame, so you would know the position of the frame, it's handy whenever you want to anchor the tooltip to the same position on multiple chars.
+ It should now be possible to delete the 'Mobility.xml' file completely if you don't use the 'Mobility' option.
+ The function LonnyTooltip:ApplyLayout() is now available for whenever you don't want to set the layout table directly and you want to override it in your own addon / UI compilation.

------------------------------------------------------------------------
201 (22-11-2008)
+ Added option to hide / show the tooltip in combat.
+ Added some anchoring options.
+ Added dead, disconnected colors options.
+ Minor bug fixes.

------------------------------------------------------------------------
200 (22-11-2008)
+ Due to the major code improvements and changes I made I'm tagging it as 200

------------------------------------------------------------------------
100 (21-11-2008)
+ Initial release.
  Optional Files - LonnyTooltip 3
Sorry, there are currently no optional files available.
  Archived Versions - LonnyTooltip 3
File Name
Version
Size
Author
Date
305
22kB
Lonny
11-11-2009 06:35 AM
304a
22kB
Lonny
11-06-2009 02:35 AM
304
22kB
Lonny
11-06-2009 02:24 AM
303
47kB
Lonny
11-02-2009 02:40 AM
302
47kB
Lonny
10-04-2009 01:39 AM
301
46kB
Lonny
08-10-2009 05:10 AM
300
46kB
Lonny
06-25-2009 10:18 AM
219
40kB
Lonny
06-08-2009 09:38 PM
218
40kB
Lonny
05-20-2009 05:30 AM
217
40kB
Lonny
05-19-2009 09:42 AM
216
40kB
Lonny
04-30-2009 07:03 PM
215
40kB
Lonny
12-29-2008 01:43 AM
214
39kB
Lonny
12-19-2008 01:13 AM
213
39kB
Lonny
12-12-2008 07:08 AM
212
39kB
Lonny
12-12-2008 05:41 AM
211
39kB
Lonny
12-05-2008 06:39 AM
210
38kB
Lonny
12-03-2008 02:13 PM
209
36kB
Lonny
11-28-2008 01:37 AM
208
35kB
Lonny
11-27-2008 09:38 PM
207
35kB
Lonny
11-27-2008 04:14 PM
206
35kB
Lonny
11-26-2008 10:37 AM
205
35kB
Lonny
11-25-2008 12:31 PM
204
35kB
Lonny
11-24-2008 09:24 AM
203
34kB
Lonny
11-23-2008 12:57 PM
202
34kB
Lonny
11-22-2008 11:36 PM
201
33kB
Lonny
11-22-2008 04:29 PM
200
32kB
Lonny
11-22-2008 06:09 AM
100
31kB
Lonny
11-21-2008 10:29 AM
  Comments - LonnyTooltip 3
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Old 11-16-2009, 10:20 AM  
ronjon
A Murloc Raider

Forum posts: 4
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edit: i'm bad

Last edited by ronjon : 11-16-2009 at 12:26 PM.
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Old 11-14-2009, 03:58 PM  
Lonny
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Quote:
Originally posted by PhillGreen
Woot - I feel....helpful!
Sure you are so is any feedback I get.
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Old 11-14-2009, 03:39 PM  
PhillGreen
A Kobold Labourer

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Woot - I feel....helpful!
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Old 11-14-2009, 02:54 AM  
Lonny
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Quote:
Originally posted by PhillGreen
I can't seem to move the tooltip. I load the mobility module and not the cursor module. I get this nice rectangle, move it all over the place, and the tooltip stays in the same bottom left corner of the screen. Any thoughts?
I'll check it out, and if there's a bug I'll fix it asap! thank you for reporting.

edit: It's a bug, working on a fix!
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Last edited by Lonny : 11-14-2009 at 03:24 AM.
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Old 11-13-2009, 07:27 PM  
PhillGreen
A Kobold Labourer

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I can't seem to move the tooltip. I load the mobility module and not the cursor module. I get this nice rectangle, move it all over the place, and the tooltip stays in the same bottom left corner of the screen. Any thoughts?
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Old 11-11-2009, 06:22 AM  
Lonny
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Re: Target in Classcolor

Quote:
Originally posted by blindhai
Hello,

i wanted to design the Target that shows me the target colored as the class. Schaman = blue, Priest=White etc.
How can i do this? I have been looking in "LonnyTooltip_ShowTargets" but i don't what values to type in.
I'll upload a new version and add it, I think it's pretty good idea.
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Last edited by Lonny : 11-11-2009 at 06:35 AM.
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Old 11-10-2009, 10:53 PM  
blindhai
A Kobold Labourer

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Target in Classcolor

Hello,

i wanted to design the Target that shows me the target colored as the class. Schaman = blue, Priest=White etc.
How can i do this? I have been looking in "LonnyTooltip_ShowTargets" but i don't what values to type in.
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Old 09-14-2009, 12:21 AM  
Lonny
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Forum posts: 16
File comments: 103
Uploads: 18
Quote:
Originally posted by Jexx
A) Yes, I can see the mobility frame no problem and move it around without issue.

B) When I made the changes I mentioned below, the tooltip would anchor correctly from Bottomright, Bottomright...but then /ltt would no longer work to bring up the mobility frame to move the anchor around.

C) Yes, the Cursor folder is gone/deleted, I never had it installed.

D) Yes I deleted this group of anchors from LonnyTooltip/Layout.lua as you described in your last response.

I'll play around with this some more once the servers come up, and I appreciate you helping even though you no longer play the game.

I'll try to describe better what is happening, and what I'm looking for Lonnytooltip to do.

I keep my tooltip at the very bottom right of my screen, however the tooltip's default anchor point is the top right. So when I hover over players and other objects, the health bar below the tooltip gets cut off the bottom of the screen.

I've gotten around this by simply moving the mobility frame up from the bottom of my screen about an inch or so, but the tooltip still "grows" from the top right corner. If the tooltip were to anchor from the bottom right, it would just be more convenient for how I have things set up.
My friend has an active WoW account, once I'll be there I'll test it!
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Old 09-08-2009, 01:59 PM  
Jexx
A Deviate Faerie Dragon

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A) Yes, I can see the mobility frame no problem and move it around without issue.

B) When I made the changes I mentioned below, the tooltip would anchor correctly from Bottomright, Bottomright...but then /ltt would no longer work to bring up the mobility frame to move the anchor around.

C) Yes, the Cursor folder is gone/deleted, I never had it installed.

D) Yes I deleted this group of anchors from LonnyTooltip/Layout.lua as you described in your last response.

I'll play around with this some more once the servers come up, and I appreciate you helping even though you no longer play the game.

I'll try to describe better what is happening, and what I'm looking for Lonnytooltip to do.

I keep my tooltip at the very bottom right of my screen, however the tooltip's default anchor point is the top right. So when I hover over players and other objects, the health bar below the tooltip gets cut off the bottom of the screen.

I've gotten around this by simply moving the mobility frame up from the bottom of my screen about an inch or so, but the tooltip still "grows" from the top right corner. If the tooltip were to anchor from the bottom right, it would just be more convenient for how I have things set up.
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Old 09-08-2009, 04:22 AM  
Lonny
A Deviate Faerie Dragon
 
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Forum posts: 16
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Quote:
Originally posted by Jexx
I tried that Lonny but it still doesn't work, it anchors the tooltip from the topright, and I'm trying to get it anchored to the bottomright.

Any other suggestions?
I think we were speaking about two different things, my misunderstanding.

Answer these few questions, so I can help you farther.

A) Can you see the Mobility frame ? can you move the tooltip using /ltt ?

B) When you're changing the anchors inside the 'LonnyTooltip_Mobility\Layout.lua' file can you see any changes at all ?

C) To have the Mobility frame visible you have to disable/delete the addon 'LonnyTooltip_Cursor' did you do it ?

D) To have the Mobility frame visible you have to remove the group of anchors completely out of the 'LonnyTooltip\Layout.lua' file did you do it ?

Try to set the mobility frame to TOPRIGHT, BOTTOMRIGHT and tell me the results.

The thing is that I don't play anymore, and it's pretty hard to test things without having the game, but I'll do my best to help you out.
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Last edited by Lonny : 09-08-2009 at 04:24 AM.
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Old 09-06-2009, 12:01 AM  
Jexx
A Deviate Faerie Dragon

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I tried that Lonny but it still doesn't work, it anchors the tooltip from the topright, and I'm trying to get it anchored to the bottomright.

Any other suggestions?
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Old 09-04-2009, 07:18 PM  
Lonny
A Deviate Faerie Dragon
 
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Quote:
Originally posted by Jexx
I'm not sure how to get the tooltip mobility frame (the anchor that pops up when you type /ltt) to anchor from bottomright, bottomright.

I tried putting this in the mobility layout but it didn't work
["Mobility"] = {"BOTTOMRIGHT", "BOTTOMRIGHT"}
Revert the changes you made in the LonnyTooltip_Mobility\Layout.lua file, it should be just one line. LonnyTooltip.Mobility = true

Now go to the layout.lua file found in the core directory of the addon LonnyTooltip\Layout.lua and delete the anchors group.

Should be something like the following, delete it all.
Quote:
["Anchors"] = {
["ActionBar"] = true,
["UI Frames"] = true,
},

Disable the LonnyTooltip_Cursor addon, or delete it if you don't like the tooltip to attach to the cursor and that's it.
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Last edited by Lonny : 09-04-2009 at 07:26 PM.
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Old 09-04-2009, 01:22 PM  
Jexx
A Deviate Faerie Dragon

Forum posts: 10
File comments: 96
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I'm not sure how to get the tooltip mobility frame (the anchor that pops up when you type /ltt) to anchor from bottomright, bottomright.

I tried putting this in the mobility layout but it didn't work
["Mobility"] = {"BOTTOMRIGHT", "BOTTOMRIGHT"}
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Old 09-04-2009, 12:22 PM  
Lonny
A Deviate Faerie Dragon
 
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Forum posts: 16
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Uploads: 18
Re: help plz

Quote:
Originally posted by kisunn
thanks! this mod is great! but plz help me to make it last longer before the mouseover, i dont like it to fade so fast, how can i hold it a few seconds like the normal ui?

Sorry for my english xd
Hello,

Edit the LonnyTooltip\Layout.lua file, and change the following option from '["Instant Fading"] = true,' to '["Instant Fading"] = false,'

I hope it helps.
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Old 09-01-2009, 06:16 PM  
kisunn
A Kobold Labourer

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help plz

thanks! this mod is great! but plz help me to make it last longer before the mouseover, i dont like it to fade so fast, how can i hold it a few seconds like the normal ui?

Sorry for my english xd
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