Category: Death Knight
Addon Information
Works with 3.1
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Author:
Version:
1.6
Date:
05-17-2009 06:28 AM
Size:
1.22 Kb
Downloads:
3,502
Favorites:
36
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Out Of Combat
RuneHUD
RuneHUD is a simple addon that moves the runes of your DK to make them a HUD (Heads Up Display). The runes are click through which means they don't intercept mouse clicks.

The only way to configure the position/size/alpha of the runes is by editing the config part in the top of the lua file.

RuneHUD now have OmniCC support, this do increase the size of the runes, look in the lua file for instructions of how to change it back. Note that changing it back removes the OmniCC support. The runes will also be hidden while in a vehicle.

Credits:
Wimpface - Some code inspiration and motivation.
Lyn - The idea for the config part in the lua.
  Change Log - RuneHUD
1.6:
The lua file now has a config part at the top of the file to make it easier to configure.

1.5.1:
Fixed the issue making the runes not disappear when entering a vehicle.

1.5:
Updated the toc to patch 3.1

1.4:
Fixed a bug which changed the scale of the RuneFrame when exiting a vehicle and the RuneHUD will now be hidden while in a vehicle.

1.3.1:
Made it -zip instead of .rar to make it work with the WoWInterface UI Manager.

1.3:
Added a fix for users with X-Perl

1.2:
Added support for OmniCC

1.0:
Release.
  Optional Files - RuneHUD
Sorry, there are currently no optional files available.
  Archived Versions - RuneHUD
File Name
Version
Size
Author
Date
1.5.1
1kB
Ereki
05-09-2009 10:48 AM
1.5
1kB
Ereki
04-13-2009 08:20 AM
1.4
1kB
Ereki
03-19-2009 04:33 PM
1.3.1
951B
Ereki
01-19-2009 10:58 AM
1.3
920B
Ereki
01-05-2009 07:12 PM
1.2
2kB
Ereki
12-07-2008 04:03 PM
1.0
838B
Ereki
12-01-2008 02:14 PM
  Comments - RuneHUD
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Author Comments Comment Options
Old 06-25-2009, 09:25 AM  
Ereki
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 32
Uploads: 2
Quote:
Originally posted by aceman67
what would make this great for me would be if the hud was 100% transparent out of combat by default.
Well this isn't hard to change by yourself at all.
Open the RuneHUD.lua file found in the RuneHUD folder wuth any texteditor (But preferably one that got lua highlighting like Notepad++) and change:
Code:
local aoc = 0.1		-- Alpha of the runes out of combat
to:
Code:
local aoc = 0		-- Alpha of the runes out of combat
Edit:
Sorry for the late answer, been busy with various stuff for some days so I forgot to check here.

Last edited by Ereki : 06-25-2009 at 09:42 AM.
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Old 06-22-2009, 04:44 PM  
aceman67
A Deviate Faerie Dragon
 
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Forum posts: 11
File comments: 21
Uploads: 0
what would make this great for me would be if the hud was 100% transparent out of combat by default.
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Old 05-17-2009, 06:29 AM  
Ereki
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 32
Uploads: 2
1.6:
The lua file now has a config part at the top of the file to make it easier to configure.
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Old 04-16-2009, 09:07 AM  
Ereki
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 32
Uploads: 2
That is me, Ereki was taken on curse so I had to use another nick.
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Old 04-15-2009, 08:59 PM  
Potter
A Kobold Labourer

Forum posts: 0
File comments: 92
Uploads: 0
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Old 04-14-2009, 10:27 AM  
Ereki
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 32
Uploads: 2
No, not currently at least. My skills with PhotoShop (and alike) is very limited. I might add it in the future since I know the original runes ain't that pretty tbh.
Edit:
If anyone do have some skills with PS or smoething similar feel free to PM me textures that you think would fit and I might just use it.

Last edited by Ereki : 04-15-2009 at 03:42 PM.
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Old 04-13-2009, 10:33 PM  
Sithas
A Kobold Labourer

Forum posts: 1
File comments: 8
Uploads: 0
Is there a way to change the border?
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Old 04-13-2009, 08:26 AM  
Ereki
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 32
Uploads: 2
1.5:
Updated the toc to patch 3.1
(This will make WoW show the addon as outdated until 3.1 hits live so just tick "Load out of date AddOns" option until then.)
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Old 03-22-2009, 04:35 PM  
Ereki
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 32
Uploads: 2
I added the:
if ((event == "UNIT_ENTERING_VEHICLE") and (arg1 == "player")) then
RuneFrame:SetScale(0.000000001) --Hides the runes when entering a vehicle (change "0.000000001" to "0.8" to make the RuneHUD appear as normal even when in a vehicle)
elseif event == "PLAYER_ENTERING_WORLD" or((event == "UNIT_EXITING_VEHICLE") and (arg1 == "player")) then
RuneFrame:SetScale(0.8) --Shows the runes once again when exiting the vehicle
end

part.

What it does it that when the player enter a vehicle it sets the scale of the RuneFrame to 0.000000001 which hides it. And then when the player exits the vehicle again it sets the scale back to 0.8. It also sets the scale to 0.8 when login in, but it did that before too.
Hope it makes sence, I'm not that good on describing stuff.
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Old 03-19-2009, 07:29 PM  
syrupk
A Theradrim Guardian
 
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Interface Author - Click to view interfaces

Forum posts: 60
File comments: 360
Uploads: 25
Quote:
Originally posted by Ereki
1.4:
Fixed a bug which changed the scale of the RuneFrame when exiting a vehicle and the RuneHUD will now be hidden while in a vehicle.
Is there a way you can let me know what code was added so I can borrow it for another rune mod? I use this mod in one UI and Runica in another, but Runica still has the problem of the rune frame resize.
__________________
I guess my brain will never work right. At least I’m pretty.
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Old 03-19-2009, 04:36 PM  
Ereki
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 32
Uploads: 2
1.4:
Fixed a bug which changed the scale of the RuneFrame when exiting a vehicle and the RuneHUD will now be hidden while in a vehicle.
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Old 02-20-2009, 09:20 AM  
Ereki
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 32
Uploads: 2
Have you even bothered to take a look at the lua? It's not hard change the position or the scale at all.
Just open the RuneHUD.lua files with any texteditor, such as notepad, and just edit "RuneFrame:SetScale(0.8)" to change the size and:
"RuneButtonIndividual1:SetPoint("CENTER", UIParent, "CENTER", -103, 23) --Blood 1
RuneButtonIndividual2:SetPoint("CENTER", UIParent, "CENTER", -72, 61) --Blood 2
RuneButtonIndividual3:SetPoint("CENTER", UIParent, "CENTER", -25, 80) --Frost 1
RuneButtonIndividual4:SetPoint("CENTER", UIParent, "CENTER", 25, 80) --Frost 2
RuneButtonIndividual5:SetPoint("CENTER", UIParent, "CENTER", 72, 61) --Unholy 1
RuneButtonIndividual6:SetPoint("CENTER", UIParent, "CENTER", 103, 23) --Unholy 2
"
To change the positions. Note that the numbers on each line is the x,y coordinates.

Last edited by Ereki : 02-20-2009 at 09:24 AM.
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Old 02-18-2009, 02:25 PM  
winarski80
A Murloc Raider
 
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Forum posts: 5
File comments: 40
Uploads: 0
WOW great mod to bad the author did no go all out to make this the best dk mod there is and by that i mean make a config or right click so we can move and inlarge mod.Well 1 more mod that will get passed on.
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Old 01-29-2009, 02:47 PM  
Ereki
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 32
Uploads: 2
There's no in-game configuration and it never will be:
"The only way to configure the position of the runes is by editing the lua files. But it's all commented so it shouldn't be that hard."

Just on a second note, do you see the runes at all? If not something is making the addon bug, and if so a list of you other addons would be great.
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Old 01-28-2009, 04:24 PM  
Rowdysattva
A Defias Bandit

Forum posts: 2
File comments: 1
Uploads: 0
Re: Re: Re: Re: UI manager issue

I was very excited about this addon and i am now very frustrated.

I have installed it. I have added it. I can't access it in anyway. I have looked for the command lines and i can't find them anywhere.

/runehud (nothing)

/rune (nothing)

/hud (nothing)

It is not showing up in my interface menu from in the game even though it shows up in my addons section before logging on and it is selected there. There is no minimap icon to work with. It doesn't auto load up for me. When it is selected and i am in game i have no runes visible at all and when i use runes still nothing shows up.

how do i access and config this? what are the command lines?

I really like the layout of a semi circle on top of my toon and i really like it compatible with omnicc, but if i can access it in anyway i can't use it.

Last edited by Rowdysattva : 01-28-2009 at 04:27 PM.
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