|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Category: TradeSkill Mods
Change Log - GatherSage2
CHANGELOG * (2009-09-08): Removed most tabs from the GUI options and condensed them to the "General" tab. When disabling the addon in the options, all modules will be disabled. When enabling the addon in the options, only modules for which you have a skill in will be re-enabled by default. Manually enabling additional modules still works after the addon is re-enabled. When enabling parent modules (such as Mining), their child modules will also enable (such as Smelting). If, for some reason, you don't want the child enabled, just uncheck it after loading the parent. If for some reason you only want the child, uncheck both and re-check the child. Removed informational messages from displaying by default. This includes enable/disable messages. They will appear if you set the log level to DEBUG. Fixed an issue with deep copying game objects for no good reason. This resolved an issue with the BasicChatMods addon and likely reduced memory footprint a tiny bit, which is hardly ever a bad thing. Fixed some creatures that used to be skinnable, but are no longer skinnable. * (2009-09-04): Removed GUI configuration "Debugging" tab; placed all items under "General" tab. Added options to only show tooltip information when a configured modifier key is used. All modifier keys are supported (feature request). * (2009-08-30): Updated herbalism, mining, and skinning locales and module files with new data from WoWHead. Fixed an issue where adjusting the tooltip money frame was causing a lot of blank lines to appear. In addition to removing the blank lines, the money frame and text was changed to match the new in-game style. Manually added in Titanium prospecting data. Updated TOC for 3.2 * (2009-07-19): Changes made to Herbalism broke a few things so I had to fix them. Minor code optimizations * (2009-07-18): Re-organizing core code Minor code optimizations Fixed herbalism gathering from creatures skill levels. It seems these are the same as skinning (based on level). * (2009-07-11): Fixed issue with Fishing skill not being read correctly. * (2009-06-23): Added fishing stub module for future development (was requested) Removed data recording as the feature is fairly useless since GS2 keeps its own database of information. Removed locale files with no translations. * (2009-04-18): Added debugging routines and associated GUI options. If the logging level is DEBUG or greater, additional information will be shown in the default chat window. There is a new dump state function that will dump all of GS2's internal state to the database. This will allow people to PM the file to me for debugging purposes. Some people see 'tonumber' errors that do not always show up. Hopefully this feature will help track down what is going on. This data is cleared at login. This version was not released. * (2009-04-14): Fixed a bug related to numbers being compared with strings. Fixed some other miscellaneous bugs that came up in daily use of the addon. Updated the readme.txt file. Added some more "unknown" items to be ignored in the locale/ignore.lua file (only available for enUS). Bumped TOC interface number to 3.1.0 Fixed herbalism skill for Frozen Herb. It seems Wowhead has 3 entries for it and only one of them is corect. Updated herbalism, skinning, and mining locale and modules files from Wowhead. Fixed Tiger Lily skill to 375 from 400 as per 3.1 patch notes. * (2009-03-08): The "Auctioneer" bug had nothing to do with Auctioneer after further testing. I think I finally have this fixed, although I still don't know the cause of it. Added a logging library to aid in future debugging. Modified the Print() method to be more friendly to the logging library. Removed the DEBUG variable as it's not longer needed. * (2009-03-07): Fixed a weird bug when Auctioneer was loaded. For some reason the right FontStrings of the GameTooltip would shift left in some instances. * (2009-01-31): Created a locale "ignore.lua" file that contains items that appear to be of interest, but are not. This only affects the recording of unknown data. Mining has its own locale file now that is automatically generated from Wowhead data. Fixed bug where known data was being recorded as unknown data. This version was not released. * (2009-01-28): Updated deDE locale files with name changes that Peter sent me via email. Thanks! Herbalism has its own locale file now, others will follow this paradigm soon. Added many more creatures and items that herbalists can gather from. Updated skinning locale and module files - 8 new creatures, 1 new item * (2009-01-19): Fixed the skinning locale and module data. Known NPCs should now show the correct skinning information in the tooltip. * (2009-01-08): Fixed a bug that caused Altoholic tooltip lines to flow off the tooltip. Releasing this version. * (2009-01-03): Removed all slash commands in favor of a GUI configuration screen, which can be found in the game Interface screen. Fixed herbalism skill levels to follow the +25, +50, +100 progression. Added code to save items and units it does not recognize to the database. These will need to be posted on the mod forum so they can be added to the static data and be recognized. Unknown items are saved in global.UNKNOWN_DATA. Recorded items are saved in global.RECORDED_DATA. The file these are saved to is WOW_DIR\WTF\Account\NAME\SavedVariables\GatherSage2.lua Removed esES localization file as it was empty. Separated out pieces of the locale files as they were getting really big with the addition of skinning. Changed the version number to be shorter since the mod hosting sites don't like it to be really long and it kept getting truncated. Added a "skill distance" in the tooltip, which is the difference between your current level and the required level. The format is (without the dashes): Required (req. level) -------- curSkill (skillUps/distance) Requires XXXXX (250) --------- 105 (+10/-145) Filled in all known skinning targets and items. These files are automatically generated from WoWHead so it's a bit easier to accomplish now. Fixed a few small display bugs. Wrong colors, bad line wrapping, etc. Added inscription data to show what inks can be made from which pigments. This revealed a weakness in how data is associated and a small display change was made. If a single item (i.e. Alabaster Pigment) can be used to create more than one item at differing skill levels, then for the main "Requires" line, the skill level is not shown; instead "varies" is shown. In the "Chance of" listing, the skill level will appear per item line in the right column correctly color coded. A screenshot is provided as an example. So far, Alabaster Pigment is the only item in the addon that follows this, but I added the ability so any module can use it in case more are encountered as I suspect they will be with jewelcrafting. Inscription locale data added to the English locale. Other locales will need someone to translate them. Corrected code comments. Added more code comments in case anyone else feels like messing with it ![]() * (2008-12-25): Added initial skinning information Fixed a few bugs and potential problems Added more items to the locale tables. Hopefully I didn't break the German locale again. If the threat meter is showing on the tooltip, it is adjusted down the tooltip and it's little diamond texture is hidden (along with all other textures since there is no easy way to differentiate what texture belongs to which line). Added support for more than a dozen other tooltip mods. GatherSage2 should co-exist with a good portion of the tootlip mods out there. These changes also cover the 2008-12-25-2 release which was a minor bug fix for skinning. * (2008-12-05-4): Fix for German clients (I hope) * (2008-12-05): Added prospecting information and a stub for jewelcrafting. Re-wrote portions of code to get smelting and prospecting data sets to play nice. Tooltips will now display both skills on things such as "Copper Ore". If more than one skill has "chance of" items, these will be tagged by skill. This is really only relevant for Mining Jewelcrafters and other such combinations that have two skills that use much of the same items. German localizations added thanks to EnSabahNur Added support for RatingBuster and ItemLevel as they modify the tooltip in ways that interferes with GatherSage2 displaying all pretty ![]() Added colorization of all "chance of" items. * (2008-12-03): Re-structured code a bit more. This version is being tagged as Alpha since it does pretty much what the original GatherSage did minus the "You can now pick..." functionality. * (2008-11-30): More code optimization and structuring. This version was not released. * (2008-11-27): Split code up to be more manageable (hopefully )Verified all data sets via wowhead, wowwiki, and thotbot. Added "quest-awareness" for quest items that can be gathered. This version was not released. * (2008-11-08): Initial re-write of GatherSage. This version was not released. Archived Versions - GatherSage2
Comments - GatherSage2
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
The Network:
EQInterface | EQ2Interface | LoTROInterface | MMOInterface | War.MMOUI | WoWInterface | VGInterface | Allakhazam | Thottbot | Wowhead | Zam ©2009 MMOUI / vBulletin - Copyright ©2000 - 2009, Jelsoft Enterprises Ltd. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||