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Siege of Orgrimmar (5.4)
Updated:10-04-13 09:45 PM
Created:12-12-08 09:46 AM
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Cooldowns  Popular! (More than 5000 hits)
Version: 4.3.1
by: yarko [More]
A World of Warcraft add-on that displays numeric cooldown counters on buttons and other icons with cooldowns.

*** Having Problems? ***

Before posting a problem report, please make sure you are using the most recent release and try resetting all Cooldowns settings using the Defaults button in the Interface Configuration window. If your settings got messed up somehow during the recent updates, setting them to defaults may solve the problem. If that doesn't help, and you still don't see cooldown text, try adjusting the pixel width setting to a smaller number (default should be 27). If that doesn't help, post a problem report and make sure to include which other addons you run and any special configuration changes you make so I can try to replicate the problem. Also, if you run an older version because newer ones are not working for you, let me know. Otherwise, until scientists invent the teleporter and I can port to your computer, there isn't much else I can do for you.

PIXEL WIDTH

Users can set the minimum pixel width for cooldown text display. Cooldown counters will not appear on buttons or other cooldown icons that have a width smaller than the number chosen (except for the quest watch buttons which always show cooldown text). The default is 27 which is between the size of the standard player buff icon and the standard unit frame debuff icon. The standard action button width is 36 pixels. Scaling a cooldown icon using another addon until it is smaller than the selected minimum width will cause the cooldown text to stop displaying on that icon.

FILTERING

Too many cooldown texts all over the place? I made Cooldowns work with any visible cooldown in any addon (bigger than the default width of 27 pixels). To control where cooldown text appears in your UI, check out the Filtering tab in the Cooldowns configuration panel. You will see a list of all the UI frames (frames hold sets of cooldowns) that Cooldowns is aware of and you can uncheck the ones that you donít want to see cooldown text on. Donít want to see cooldown text on Bartender4 bar 6? Uncheck BT4Bar6. Donít want to see text on WeakAuras icons? Uncheck WeakAurasFrame.

Deleting entries from the filter list will NOT block cooldowns on those frames. That will make Cooldowns forget about that frame, but the next time a cooldown is activated on that frame, it will be added to the list again enabling cooldown text on that frame. Delete filter entries when you will not be using those frames anymore such as when abandoning or changing addons. (Leaving filter entries in the list for addons no longer in use isn't really a problem. Doing so will only reduce efficiency very, very slightly.)


Configure colors, fonts, and other options through the Cooldowns interface options panel.

Please see the readme.txt file for a tutorial on how to configure fonts in Cooldowns.
* 4.3.1
- Updated toc to 50400

* 4.3
- Changed action bar button handling to use cooldown event

* 4.2.4
- Updated to 50300

* 4.2.3
- Fixed problem caused when rebooting computer while long cooldown is running

* 4.2.2
- Fixed problem changing minimum option value

* 4.2.1
- Added config text var YARKOCOOLDOWNS_CONFIG_MINIMUM2 for possible differences in languages
- Updated german translations

* 4.2
- User can now configure the minimum size for cooldown text placement
- Adjusted small text scaling
- Proper handling of BT4 as opposed to previous sloppy handling
- Efficiency improvements
- Better centering when cooldown is 2 lines
- Now checks higher up genealogy for filterable frame
- Now rounds width before checking size
- Hides when alpha is 0
- Now using Blizzards' color swatch template for borders and stuff
- Fixed config tab text coloring

* 4.1.1
- Fixed problem keeping cooldowns from rerecognizing parent frames

* 4.1 (release)
- Adjusted scaling so that single digits are the actual default font height
- Made action button handling more efficient by creating fewer ActionCooldowns table entries
- Fixed problem where reenabled cooldown texts would not reappear immediately
- Less space between lines in two-line cooldown texts
- Cooldown texts with M or H now show two lines when there are only two digits in the number
- Fixed scaling problem
- Made text fit available space better

* 4.1 (beta)
- Added parent frame filtering

* 4.0 (beta 5)
- Adjusted minimum cooldown size back to 27
- Now excepts only watch frame since that's all that's necessary
- Adjusted small scaling to fit button better
- Now names cooldown text frames if cooldown parent has a name for testing convenience
- Fixed scaling calculation
- Fixed size check calculation

* 4.0 (beta 4)
- Fixed scaling problem

* 4.0 (beta 3)
- Now properly handles scaled cooldowns
- Adjusted size threshold

* 4.0 (beta 2)
- Fixed bug related to charges in action button handler

* 4.0 (beta)
- Added minimum cooldown length config option
- Changed to hook to cooldown widget function for better compatibility with other addons
- Added support for TellMeWhen switch
- Fixed problem dealing with cooldowns without name
- Efficiency refactoring
- Updated to 50200

* 3.0.2
- Fixed problem with counter scaling when running with Bartender4
- Removed support for ButtonFacade since ButtonFacade is now Masque

* 3.0.1
- Fixed logic problem causing counters to not work properly when cooldown is restarted

* 3.0 release
- Added counters to the flyout frame

* 3.0 beta 2
- Added custom dropdown for font file selection to solve problem with taint using blizzard dropdown

* 3.0 beta
- Major rewrite to solve design problems that have been bugging me for some time
- Fixed bug that caused cooldowns on potions on actionbars to not show properly
- Added option to display the alternate color as solid instead of flashing
- Added pulldown for in-game fonts.

* 2.1
- Added options to disable cooldown number flashing and how many seconds to flash
- Removed upper limit for setting how many seconds to show seconds
- Fixed problems with cooldown text sizing
Archived Files (4)
File Name
Version
Size
Author
Date
4.3
15kB
yarko
08-05-13 08:55 AM
4.2.4
15kB
yarko
06-25-13 05:29 PM
3.0.2
12kB
yarko
01-26-13 05:22 PM
2.1
9kB
yarko
12-01-12 10:00 PM


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Unread 12-13-13, 07:58 AM  
Solvexx
A Kobold Labourer
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How do I move the CD on the buttons?
They're a little bit down from the middle, did a ctrl+f for positioning
but I couldn't find it.

Thanks mate.
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Unread 04-08-13, 08:10 PM  
yarko
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Originally Posted by lynce
Using tullaRange with this addon seems to mess up everything. Sometimes shows the duration number, and sometimes dont.
I'll check it out.

Edit: Found the problem. TullaRange disables a hook that cooldowns relies on. Until I am able to come up with a fix for that, the two addons can't work together. Sometimes that happens.
Last edited by yarko : 04-08-13 at 09:14 PM.
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Unread 04-06-13, 03:00 AM  
lynce
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Using tullaRange with this addon seems to mess up everything. Sometimes shows the duration number, and sometimes dont.
Last edited by lynce : 04-06-13 at 03:01 AM.
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Unread 03-12-13, 07:09 PM  
yarko
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Hey all! Version 4.1 has a Filtering tab in the configuration options that should allow people who are seeing cooldown text where they don't want to see it to keep it from showing up. Check it out and let me know if it works for you. Hopefully that should make Cooldowns run more peacefully with other addons while allowing some people to see texts where they haven't been before.
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Unread 03-08-13, 02:26 PM  
yarko
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New version here, everyone. A bit of a rewrite, so please report any problems you have, include other addons you are running, and if you have too many problems, go back to the previous version (3.0.2) which works with 5.2. I will try to get any reported bugs fixed as quickly as I can and release a final 4.0.
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Unread 02-28-13, 04:11 AM  
yarko
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The upcoming version should solve the problem with cooldowns with no name.
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Unread 02-24-13, 08:46 PM  
yarko
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Originally Posted by Syliha
It seems to conflict with bunitframes, for a reason unknown to me, any suggestions?
Sorry I took so long getting back to this comment. Yes. There is a problem with Cooldowns not working properly with some button addons that do not name their buttons' cooldown objects. When I get some time, I will try to provide a fix for this.
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Unread 02-15-13, 08:11 AM  
Syliha
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After casting my bubble on my paladin:
Message: Interface\AddOns\Cooldowns\Cooldowns.lua:56: bad argument #1 to 'strsub' (string expected, got nil)
Time: 02/15/13 15:10:20
Count: 3
Stack: [C]: in function `strsub'
Interface\AddOns\Cooldowns\Cooldowns.lua:56: in function <Interface\AddOns\Cooldowns\Cooldowns.lua:52>
[C]: in function `CooldownFrame_SetTimer'
Interface\AddOns\bUnitFrames\bUnitFrames.lua:2142: in function `updatePortrait'
Interface\AddOns\bUnitFrames\bUnitFrames.lua:2309: in function <Interface\AddOns\bUnitFrames\bUnitFrames.lua:2244>

Locals: (*temporary) = nil
(*temporary) = 1
(*temporary) = 12
(*temporary) = "string expected, got nil"

It seems to conflict with bunitframes, for a reason unknown to me, any suggestions?
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Unread 12-08-12, 03:07 PM  
yarko
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Hopefully beta 2 solves the problem people have had with Cooldowns messing up the map and raid frames.
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Unread 12-04-12, 10:30 AM  
yarko
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Careful everyone. This new version of Cooldowns (3.2 beta) may be crashing the world map and even the entire client. I can't for the life of me figure why except that I added the font pulldown and other devs seem to have have had problems with the dropdown system. I will do more testing after the game comes back online.
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Unread 12-02-12, 04:48 PM  
yarko
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Originally Posted by jaliborc
Same question here sir. This looks like pure plagiarism.


You looked at the code to check to see if I simply copied the other addon, which would be true plagiarism? Or you just mean that they do similar things so it must be plagiarism?

My basic response is, why does it matter? Go use OmniCC. Who cares? I don't.

Years ago, there was a collection of WoW addons called Cosmos. (http://www.wowwiki.com/Cosmos_%28AddOn%29) One of the addons was called Cooldowns or CooldownCounters or something. It was maintained by a fella who maintained several of the addons in Cosmos. Whether or not he plagiarized someone else's work, I don't know nor do I care. Well, that fella stopped maintaining them. I am a programmer and I liked many of the addons in Cosmos, so I decided to take my favorites over as a hobby. As time went by, I added new functionality and made them work exactly how I wanted them to work. I also took suggestions from others and added them in as well. Eventually, Cosmos died completely. The fella who ran the site decided he didn't want to do it anymore. So, since many people still used and claimed to love my addons, I decided to upload them on Curse. Others came to Curse and asked me to upload them here as well. Now, I was not in the mood to check to see if other addons existed that did what mine did and if they did it the way I liked it. I simply didn't care. I just uploaded them and that was it. Many people use my addons (at least they did before I took my extended break), and in the case of Cooldowns, some have claimed that it is more efficient than the others out there, maybe even more efficient than OmniCC. Not that I care all that much if it is or isn't. All I care about is that I love my addons the way they are, and I don't mind keeping them updated on Curse and Wowinterface in my spare time for others who like them.

Every once in a while I get someone asking why this addon was built when some other addon already does what it does. Hope this bit of history clears things up for ya and anyone else who seems to need to care about such things.
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Unread 12-02-12, 12:24 PM  
jaliborc
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Originally Posted by Phanx
How is this different from OmniCC?
Same question here sir. This looks like pure plagiarism.
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Unread 11-16-12, 03:20 AM  
yarko
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Back for a time

Hello anyone who is still around. I am back in the game for some time and updating some of my addons. Not sure how much I will do and how long I will be around, but I will put anything that I can up on the websites. This alpha version of Cooldowns is fresh off the press and has not been tested with other button bar addons. Feel free, of course, to report bugs and general complaints.

I haven't tested it to see if it handles proc refreshes properly, but I will when I figure out if any of my toons can do a proc refresh.
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Unread 12-12-11, 04:10 AM  
Kharthus
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CooldownCount seems to have some issues when procs reset cooldowns.

But OmniCC was just updated and looks promising.

http://www.wowinterface.com/download...fo.php?id=4836
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Unread 12-05-11, 01:50 AM  
Kharthus
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I'm having all kinds of issues with action bar mods. The other ones are causing tons of taint. Cooldowns doesn't seem to be tainting, but something broke in 4.3 and I haven't been able to figure out what it is.

Update: So I think this is why Cooldowns is acting up, but I don't know enough to fix it:

http://us.battle.net/wow/en/forum/topic/3424799129

But I did find a possible replacement mod:

http://www.curse.com/addons/wow/cooldowncount
Last edited by Kharthus : 12-05-11 at 02:38 AM.
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