Category: Death Knight
Addon Information
Works with 3.2
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Author:
Version:
1.4.10
Date:
08-26-2009 05:49 PM
Size:
113.62 Kb
Downloads:
12,510
Favorites:
156
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Pictures
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All optional features enabled: runic power, diseases, dark rune outlines
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Static mode: Runes still display in order of use, but cooldown in place.
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Different spatial configurations change direction of cooldown and placement of runes.
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Data broker options menu
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Configuration mode shows all graphical elements and drag-able anchor (the red square).
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Custom layout mode allows arbitrary rune animation paths.
Runevolution   Popular! (More than 5000 hits)
Version 1.4.10 - Fix for occasional error on zoning in to an instance or being rezzed inside an instance, while using floating runic power number (as opposed to fixed runic power).

Version 1.4.9 - Updated .toc to 30200. Bugfix: Resets more gracefully after death.

Version 1.4.7 - Bugfix: Might work again for those with reset prefs.

Version 1.4.6 - Bugfix for the location save error described in the comments.

To use the options menu, instead of just text commands, you'll need some addon that provides LibDataBroker feeds. I suggest Fortress, but there are many others that would also work fine.

Runevolution is a small rune tracking addon. The intent is to provide a "stack" of your ready runes, so they pile up on your screen in the order you used them. This means your rotation is reflected in the rune positions on your screen.

Cooldowns are tracked by moving the runes towards the "stack" of ready runes. Therefore the order that runes will be ready is also available on the screen.

It is easiest to see what is going on via a movie: http://www.wegame.com/watch/Runevolution_demo_v1_0_5/

You can fiddle with positioning, size, and the distance runes on cooldown travel. Type "/runev" for details.

Commands:
/runev x # : adjust x position
/runev y # : adjust y position
/runev config : toggle configuration mode
/runev cooldown # : maximum cooldown length in rune widths
/runev size # : pixel size of runes
/runev showooc : toggle out-of-combat visibility of runes
/runev showrp : toggle visibility of runic power
/runev showback : toggle rune backgrounds
/runev fixrp : toggle fixed/floating runic power
/runev diseases : toggle display of target diseases
/runev diseasepos : move diseases below/above rune line
/runev alldiseases : show diseases cast by others
/runev reset : reset the order of runes
/runev order #,#,#,#,#,# : set order of runes; 1=far left, 6=far right
/runev hidebliz : hide the default built-in rune frame
/runev mode : set rune animation mode
/runev textures : set rune textures
  Change Log - Runevolution
1.4.10 - Fix for occasional error on zoning in to an instance or being rezzed inside an instance, while using floating runic power number (as opposed to fixed runic power).

v1.4.6 - Bugfix for the location save error described in the comments.

v1.4.5 - Bugfixes: (1) Position saves correctly now. (2) Cooldown visibility saves correctly. (3) Some Chinese localization added.

v1.4.4 - (1) A few cosmetic bug fixes and performance tweaks. (2) Added shift-right-click method of toggling on/off specific diseases, debuffs, and buffs. Enter custom layout mode to use. Added a number of standard spells: Horn of Winter, Gargoyle, Unholy Strength, Freezing Fog, Killing Machine. Each can be toggled on/off and moved within the custom layout.

v1.4.3 - Minor rune error bugfix. After too much boss dummy smacking, managed to replicate it. There is still a rare and hard to replicate cosmetic bug, in which the ready runes are offset incorrectly. When I can manage to reliably replicate this error, I'll get it fixed. But seems playable, now.

v1.4.2 - Sure frame rate fix. Lots of internal optimizations, including a new algorithm for tracking runes. Much nicer on memory now. Handles death more elegantly than before. Another attempt at disease localization.

v1.4.0 - Fixed a memory leak. Also added a custom layout mode that allows you to specify arbitrary arrangements and cooldown paths, by dragging around a set of anchors. Choose custom mode and turn on configuration mode to arrange.

v1.3.1 - Possible disease tracking localization fix. I can't test localization, so users of non-English clients will have to let me know if disease tracking works for them, now. Archive should work with WoWI Updater, now.

v1.3.0 - Added multiple rune textures. Fixed runic power state now centers the runic power and disables the white marker bar.

v1.2.0 - Runes can animate in a number of directions and configurations, now. Data Broker plug-in allows easier access to options.

v1.1.1 - A few minor cosmetic fixes; updated disease tracking for patch 3.1; no more annoying Howling Blast cooldown icon.

v1.1.0 - Finally fixed all the problems with odd spaces between runes, frozen runes, jumbled runes, etc. For the record, Blizzard's event system for runes was at fault, so I had to stop relying upon it, to fix the addon. Instead, the addon now polls the runes constantly. This will create a small performance hit, but I haven't noticed it on my system.

v1.0.7 - Two new options. (1) /runev alldiseases: toggle showing/hiding diseases cast by other death knights. (2) /runev hidebliz: hide the default built-in rune frame.

v1.0.6 - Bugfix: rune cloning on death is gone now. That was a weird one. Now feature: can toggle disease runes to appear below or above the rune line. Use "/runev diseasepos" to toggle.

v1.0.5 - Added optional display of diseases on target (Frost Fever and Blood Plague), as well as Unholy Blight on player.

v1.0.4 - New: (1) Optional dark outlines for the runes, to enhance visibility. (2) "/runev fixrp" to lock runic power display at far left. Bugfix: Runes now hide when hiding UI (alt-Z).

v1.0.3 - Bugfix: postion of runic power updates without UI reload now. Current values of settings show when using /runev.

v1.0.2 - Added optional runic power display on far left of runes. Added minor rune pulse when cooldown finishes.

v1.0.1 - Added option to hide runes when out of combat. Toggle with "/runev showooc". Also some minor bug fixes and code refinements. "/runev reset" much more effective now.

v1.0.0 - Initial release
  Optional Files - Runevolution
Sorry, there are currently no optional files available.
  Archived Versions - Runevolution
File Name
Version
Size
Author
Date
1.4.9
302kB
Dagma
08-17-2009 01:13 PM
1.4.7
113kB
Dagma
06-04-2009 12:26 AM
1.4.6
113kB
Dagma
06-03-2009 10:25 PM
1.4.5
113kB
Dagma
06-03-2009 01:47 PM
1.4.4
301kB
Dagma
06-01-2009 11:42 AM
1.4.3
300kB
Dagma
05-25-2009 03:19 PM
1.4.2
300kB
Dagma
05-24-2009 05:09 PM
1.4.1
300kB
Dagma
05-24-2009 01:13 AM
1.4.0
300kB
Dagma
05-23-2009 04:28 PM
1.3.2
298kB
Dagma
05-22-2009 08:52 PM
1.3.1
113kB
Dagma
05-16-2009 03:38 PM
1.3.0
298kB
Dagma
05-15-2009 01:11 AM
1.2.0
117kB
Dagma
05-10-2009 01:50 PM
1.1.1
105kB
Dagma
04-14-2009 10:13 PM
1.1.0
105kB
Dagma
02-01-2009 01:38 PM
1.0.7
102kB
Dagma
01-10-2009 03:04 PM
1.0.6
102kB
Dagma
01-01-2009 01:59 PM
1.0.5
101kB
Dagma
12-30-2008 06:08 PM
1.0.4
100kB
Dagma
12-26-2008 11:19 AM
1.0.3
17kB
Dagma
12-19-2008 06:31 PM
1.0.2
17kB
Dagma
12-19-2008 11:47 AM
1.0.1
16kB
Dagma
12-16-2008 09:45 PM
1.0.0
16kB
Dagma
12-15-2008 06:02 PM
  Comments - Runevolution
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Old 11-09-2009, 06:25 PM  
Helsling
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
Quote:
Originally posted by Dagma
Did you delete your saved variables? You will have to be a better communicator, if you want help.
I did. Deleted my whole WTF too folder and still doesn't work.
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Old 10-29-2009, 10:32 AM  
Dagma
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 167
Uploads: 9
Did you delete your saved variables? You will have to be a better communicator, if you want help.
Quote:
Originally posted by Helsling
1. Runevolution-1.4.10\Runevolution.lua:790: RunevolutionFrameContainer:SetPoint(): Couldn't find region named '(null)'
Runevolution-1.4.10\Runevolution.lua:790: in function `Runevolution_CreateFrames'
Runevolution-1.4.10\Runevolution.lua:769: in function `Runevolution_OnEvent'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
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Old 10-28-2009, 05:44 PM  
Helsling
A Kobold Labourer

Forum posts: 0
File comments: 9
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1. Runevolution-1.4.10\Runevolution.lua:790: RunevolutionFrameContainer:SetPoint(): Couldn't find region named '(null)'
Runevolution-1.4.10\Runevolution.lua:790: in function `Runevolution_CreateFrames'
Runevolution-1.4.10\Runevolution.lua:769: in function `Runevolution_OnEvent'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
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Old 10-23-2009, 12:17 PM  
Dagma
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 167
Uploads: 9
Sorry, that's not going to happen. The point of the addon is to have the runes change relative positions. It's the unique innovation that makes it so valuable for understanding rotations. Once you take that away, it'd be like every other rune addon.

If you need the notifications for abilities and disease timers, I recommend TellMeWhen---it can replicate all of that functionality, and then you can have the ability icons with any other rune addon you like.
Quote:
Originally posted by Chigerian
I totally love this addon there is just one more thing I need from it.

Basically I dont want the runes to move at all and for them to stay in the releative positions even when used. I have it set custom so there is no cooldown path but the runes still switch places when they are on cooldown.

Last edited by Dagma : 10-23-2009 at 12:19 PM.
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Old 10-23-2009, 09:16 AM  
Chigerian
A Kobold Labourer

Forum posts: 0
File comments: 1
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I totally love this addon there is just one more thing I need from it.

Basically I dont want the runes to move at all and for them to stay in the releative positions even when used. I have it set custom so there is no cooldown path but the runes still switch places when they are on cooldown.
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Old 10-13-2009, 08:23 PM  
Dagma
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 167
Uploads: 9
Chances are your saved variables are corrupt, because the addon continues to work fine with the current patch. Try deleting the Runevolution saved variables in your WTF folder. If that doesn't work, I suggest turning off all other addons and testing for an addon conflict.
Quote:
Originally posted by Helsling
But I could not move anything, and now... It wont even work. Gives me an error.
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Old 10-12-2009, 09:38 PM  
Helsling
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
Quote:
Originally posted by Dagma
Switch to custom layout mode, using the options menu. Then toggle configuration mode on and drag the anchors where you want them.

The last screenshot illustrates custom configuration mode.
But I could not move anything, and now... It wont even work. Gives me an error.
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Old 10-12-2009, 10:53 AM  
Dagma
A Defias Bandit
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Forum posts: 2
File comments: 167
Uploads: 9
Quote:
Originally posted by Helsling
Is it possible to move the Diseases/procs you get?
Switch to custom layout mode, using the options menu. Then toggle configuration mode on and drag the anchors where you want them.

The last screenshot illustrates custom configuration mode.

Last edited by Dagma : 10-12-2009 at 10:54 AM.
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Old 10-11-2009, 09:21 PM  
Helsling
A Kobold Labourer

Forum posts: 0
File comments: 9
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Is it possible to move the Diseases/procs you get? and the x/y location coding.... not a huge fan. ._.

http://i38.tinypic.com/24v4mfp.jpg

Last edited by Helsling : 10-11-2009 at 09:35 PM.
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Old 09-08-2009, 03:00 AM  
Torrinface
A Kobold Labourer

Forum posts: 0
File comments: 1
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I'm getting various errors, these happened after moving bar and reloading UI.

Date: 2009-09-07 23:43:11
ID: -3
Error occured in: Global
Count: 1
Message: ..\AddOns\Runevolution\Runevolution.lua line 790:
RunevolutionFrameContainer:SetPoint(): Couldn't find region named '(null)'
Debug:
[C]: ?
[C]: SetPoint()
Runevolution\Runevolution.lua:790: Runevolution_CreateFrames()
Runevolution\Runevolution.lua:769: Runevolution_OnEvent()
[string "*:OnEvent"]:1:
[string "*:OnEvent"]:1
AddOns:
BaudErrorFrame, v1.3
Swatter, v5.6.4424 (KangaII)
AucAdvanced, v5.6.4424 (KangaII)
AucDb, v5.1.DEV.3583
AucFilterBasic, v5.6.4424 (KangaII)
AucFilterOutlier, v5.6.4424.2531
AucMatchUndercut, v5.6.4424.2531
AucStatClassic, v5.6.4424 (KangaII)
AucStatHistogram, v5.6.4424 (KangaII)
AucStatiLevel, v5.6.4424 (KangaII)
AucStatPurchased, v5.6.4424 (KangaII)
AucStatSales, v5.6.4424.2842
AucStatSimple, v5.6.4424 (KangaII)
AucStatStdDev, v5.6.4424 (KangaII)
AucStatWOWEcon, v5.6.4424.2530
AucUtilAHWindowControl, v5.6.4424.3311
AucUtilAppraiser, v5.6.4424.2530
AucUtilAskPrice, v5.6.4424.3175
AucUtilAutoMagic, v5.6.4424.3142
AucUtilCompactUI, v5.6.4424.2530
AucUtilEasyBuyout, v5.6.4424.3583
AucUtilFixAH, v5.6.4424 (KangaII)
AucUtilItemSuggest, v5.6.4424.3108
AucUtilPriceLevel, v5.6.4424.2545
AucUtilScanButton, v5.6.4424.2530
AucUtilScanFinish, v5.6.4424.2530
AucUtilScanProgress, v5.6.4424.2530
AucUtilSearchUI, v5.6.4424.3655
AucUtilSimpleAuction, v5.6.4424.0
AucUtilVendMarkup, v5.6.4424.2530
AutoBar, vv3.01.02.23 beta
Babylonian, v5.1.DEV.130
Bartender4, v4.4.0
BaudBag, v1.4.8
BeanCounter, v5.6.4424 (KangaII)
BigBrother, v
BigWigs, v2.0
ButtonFacade, v3.2.275
ButtonFacadeDarion, v3.0.3.2
caelNamePlates, v
Carbonite, v3.22
CarboniteTransfer, v1.01
cError, v
CFM, v1.0
Chinchilla, vv2.0.8
Configator, v5.1.DEV.130
DBMBurningCrusade, v
DBMCore, v
DBMLDB, v
DBMRaidLeadTools, v
DBMSpellTimers, v
DebugLib, v5.1.DEV.130
ElkBuffBars, v2.2.5-150
Enchantrix, v5.6.4424 (KangaII)
EnchantrixBarker, v5.6.4424 (KangaII)
EnhancedColourPicker, vb1.9056.1
EquipCompare, v2.16
FishermansFriend, v
ForteCasting, v
ForteCooldown, v
ForteCore, vv1.16
ForteDeathKnight, v
ForteDruid, v
ForteHealthstone, v
ForteHunter, v
ForteMage, v
FortePaladin, v
FortePriest, v
ForteRogue, v
ForteShaman, v
ForteShard, v
ForteSoulstone, v
ForteSummon, v
ForteTalent, v
ForteTimer, v
ForteVehicle, v
ForteWarlock, v
ForteWarrior, v
Grid, v1.30200.2009081101
InFlight, v3.2.001
InFlightLoad, v3.2.001
ItemLevel, v0.1
kgPanels, vv1.33
LibSharedMedia30, v3.0-56
LittleWigs, v3.0.0
Livestock, v1.1.6
MalygosCP, v0.2
Mapster, v1.2.2
Mendeleev, v3.0
MikScrollingBattleText, v5.4.64
MrPlow, va/R.6
Omen, v3.0.8
OmniCC, v2.5.6
oRA2, v2.0.$Revision: 628 $
PitBull4, vv4.0.0-beta4
Postal, v3.2.0
PowerAuras, v2.6.0
Prat30, v3.2.4
Prat30HighCPUUsageModules, v
Prat30Libraries, v
Quartz, v1.0
RatingBuster, v
Recount, v
Reflux, v1.7
Runevolution, v1.4.10
RunevolutionLDB, v1
SharedMedia, v3.0.1-177
SharedMediaAdditionalFonts, v1.0
SLDataText, v3.1.4
SlideBar, v5.6.4424 (KangaII)
StatBlockCore, v2.61
Stubby, v5.6.4424 (KangaII)
tekJunkSeller, v2.3.2.1
TheCollector, v0.6.8
TipTac, v09.08.13
TipTacItemRef, v09.08.13
TipTacTalents, v09.08.13
twoboxtoolkit, v1.58
Veneration, v0.9-beta
XLoot, v0.9
XLootGroup, v0.5
XLootMaster, v0.8
XLootMonitor, v0.7
BlizRuntimeLib_enUS v3.2.0.30200 <us>
(ck=c1d)
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Old 09-05-2009, 11:23 AM  
aceman67
An Aku'mai Servant
 
aceman67's Avatar

Forum posts: 33
File comments: 42
Uploads: 0
Quite possibly the best Rune addon for any DK.

I've actually increased my DPS since using this Addon since the visual cue helped me know when my runes were coming off cool down, and when to switch spell rotations for when I get my Death Runes.

Many thanx.
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Old 08-27-2009, 11:45 AM  
rza
A Defias Bandit

Forum posts: 3
File comments: 37
Uploads: 0
Many Thanks
i will try this version out and give feedback

rza
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Old 08-26-2009, 05:51 PM  
Dagma
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 167
Uploads: 9
I finally managed to replicate this. Version 1.4.10 (just uploaded) seems to fix it.

There is still occasional weirdness with rune orders, after a zone-in resurrection. But as it is so variable, I can't reliably replicate it yet. If anyone can figure out the specific conditions for such bugs, I can fix them. Otherwise, you'll have to live with them, I'm afraid.

Quote:
Originally posted by rza
i´m also still getting that error

[2009/08/22 15:01:39-1713-x62]: Runevolution-1.4.9\Runevolution.lua:1508: attempt to index field '?' (a nil value)
<string>:"*:OnUpdate":1: in function <[string "*:OnUpdate"]:1>

rza
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Old 08-25-2009, 01:13 PM  
rza
A Defias Bandit

Forum posts: 3
File comments: 37
Uploads: 0
i´m also still getting that error

[2009/08/22 15:01:39-1713-x62]: Runevolution-1.4.9\Runevolution.lua:1508: attempt to index field '?' (a nil value)
<string>:"*:OnUpdate":1: in function <[string "*:OnUpdate"]:1>

rza
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Old 08-25-2009, 12:08 PM  
Dagma
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 167
Uploads: 9
I'm not getting this error, but I'll try to make some time this weekend to figure it out.
Quote:
Originally posted by Ookami.kun
I keep getting the following error after either resurrection or zoning in after death. Even the newest version hasn't seemed to have fixed this bug.

Code:
Date: 2009-08-24 20:10:26
ID: 1
Error occured in: Global
Count: 8
Message: ..\AddOns\Runevolution\Runevolution.lua line 1508:
   attempt to index field '?' (a nil value)
Debug:
   [C]: ?
   Runevolution\Runevolution.lua:1508: Runevolution_OnUpdate()
   [string "*:OnUpdate"]:1:
      [string "*:OnUpdate"]:1
AddOns:
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