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Updated: 02-27-14 01:35 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 01:35 PM
Created:12-18-08 02:33 PM
Downloads:17,998
Favorites:96
MD5:
5.4
oUF Neav  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
This is a rebuild of the blizzard unitframes.
I made this oUF layout because i like the default wow unitframe design but not its functionalities.

Supported Units
Player
Pet
Target
Target Target
Focus
Focus Target
Party
Boss
Raid
Arena (untested)

Supported Plugins
oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)

Features
Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DD, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text
Slashcommand for world markers (/raidmarkers)
... and many more


Info
You will require a editor (Notepad, Scite ...)
to configure or change some settings in this layout.

Open the oUF_NeavConfig.lua file.
There you can change some settings like
positon, scale, colors and some more for the
most frames

Check out https://github.com/renstrom/NeavUI for the latest changes
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios
- TOC update

v. 5.3.0

- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- TOC updates.

v. 5.0.6a

- Unit frames should now hide during pet battle.
- Some tweaks to the way Blizzard's party/raid frames are hidden.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Minor tweaks...

v. 5.0.4b

- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 4.3.1b

- fixed vehicle bug
- some small changes and additions
- fixed the code the target auras
- clean up the code

v. 4.3.1a BETA

- added new combo point textures and animation
- added totem support
- added druid shrooms support
- fixed some px issues
- new "set focus" and "clear focus" system
- some small changes and additions
- you can now drag the frames by rightklicking on the unitframe > make moveable (work with target, player and focus)

found bugs? Then post a comment (:

v. 4.3.1

- updated for patch 4.3 (do a clean install)

v. 1.9.1

- fixed pet castbar filter

v. 1.9.0

- added oUF_Vengeance support
- added oUF_SwingTimmer support
- added castbar icons
- added pet castbar filter
- some fixes and changes

v. 1.8.1

- quest mob icon
- target lfd role icon
- new custom player texture
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
5.3.0b
521kB
Neal
05-22-13 07:12 AM
4.3.1a BETA
344kB
Neal
12-01-11 02:59 AM
1.9.1
201kB
Neal
05-24-11 02:41 PM


Post A Reply Comment Options
Unread 11-20-13, 11:55 AM  
Langepac
A Kobold Labourer

Forum posts: 0
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Re: Re: arena icon frames

Hi
I am using an older version! and I want to keep only the combo points
can it be done?
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Unread 07-31-13, 03:11 PM  
ballagarba
A Fallenroot Satyr
 
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Re: arena icon frames

Originally Posted by lasc321
i need icons on arena icon frames
ty
ty
ty
Icons on arena icon frames?
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Unread 07-31-13, 02:33 PM  
lasc321
A Kobold Labourer

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arena icon frames

i need icons on arena icon frames
ty
ty
ty
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Unread 06-13-13, 11:51 PM  
lasc321
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ty ty ty

Thank for the forum reply,
arena frame suggestions

1. class icon, something that will work with losecontrol addon

http://www.wowinterface.com/download...seControl.html

2. a type of white list for debuff/buff s

3. diminishing returns

love your work keep up the good work
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Unread 06-13-13, 03:53 AM  
ballagarba
A Fallenroot Satyr
 
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Re: arena setpoint

Originally Posted by lasc321
is there a way to have more then 1 center icon?
Nope, not at the moment at least. Would have to shrink them quite a bit to make room for 2 or more icons though...

Originally Posted by lasc321
how do you move the arena frame.
Have a look in oUF_Neav\config.lua

Originally Posted by lasc321
shame none of you ouf writers are into pvp. I see a lot of potential
Well... pitch your ideas
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Unread 06-11-13, 05:27 PM  
lasc321
A Kobold Labourer

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pvp

shame none of you ouf writers are into pvp. I see a lot of potential
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Unread 06-11-13, 11:27 AM  
lasc321
A Kobold Labourer

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arena setpoint

how do you move the arena frame.
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Unread 06-11-13, 11:21 AM  
lasc321
A Kobold Labourer

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raid center icon

is there a way to have more then 1 center icon?
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Unread 05-13-13, 06:14 AM  
wackie
A Kobold Labourer
AddOn Compiler - Click to view compilations

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Debuff

Is there anyway i can change so i can see spirals for debuffs and buffs i have been trying to find it but cant ;(
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Unread 03-23-13, 10:54 PM  
Beef.
A Kobold Labourer

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buff/debuff

Hey,

thank u for the great layout.
I was wondering where in the script can I increase debuff/buff font size on target and focus frame.

Thanks!
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Unread 01-27-13, 09:32 AM  
glupikreten
A Murloc Raider

Forum posts: 4
File comments: 64
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who buffed?

Hi,

Can i somehow see on buffs tooltip who buffed what? Is there an option somewhere to turn on?

Thank you.
Last edited by glupikreten : 02-11-13 at 02:30 PM.
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Unread 01-23-13, 05:39 PM  
Expunge
A Defias Bandit

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File comments: 10
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I'm having a little trouble moving my party frames to where I want them to be. Here's what I've got in my config.lua:

Code:
        ['player'] = {
            scale = 1.193,
            style = 'NORMAL',                                                               -- 'NORMAL' 'RARE' 'ELITE' 'CUSTOM'
            customTexture = 'Interface\\AddOns\\oUF_Neav\\media\\customFrameTexture',       -- Custom texture if style = 'CUSTOM'

            mouseoverText = false,
            healthTag = '$cur/$max',
            healthTagFull = '$cur',
            powerTag = '$cur/$max',
            powerTagFull = '$cur',
            powerTagNoMana = '$cur',

            showVengeance = false,                                                          -- Attention: vengeance and swingtimer will overlap eachother,
            showSwingTimer = false,                                                         -- Change the pos in the oUF_Neav file if you want both
            showStatusFlash = true,
            showCombatFeedback = false,

            position = {'CENTER', UIParent, 0, -128},


        ['party'] = {
            scale = 1.11,
            show = true,
            hideInRaid = true,

            mouseoverText = true,
            healthTag = '$cur/$max',
            healthTagFull = '$cur',
            powerTag = '$cur/$max',
            powerTagFull = '$cur',
            powerTagNoMana = '$cur',

            position = {'TOPLEFT', oUF_Neav_Player, 124, -128}, -- trouble spot!
        },
I want the frames to be attached to a spot just below the player frame, but for whatever reason they seem to be stuck at the player frame's default location. I can move them around by chaning the offsets, but they never seem to be linked to the current player frame location. Any ideas? I'm wanting to do a similar thing to my target and arena frames.

Another poster suggested I try attaching the frames to oUF_Neav_Player_Anchor, but unfortunately that didn't work. Was also digging around in my layout-local.txt file and found that the frame might be called oUF_Neav_Player_AnchorFrame, but that didn't work either. Is there some place where the placement of the party frame is stored/locked? I wasn't able to move the player or target frames until I right clicked on them and used the reset position option within the menus, and the party menu doesn't seem to have that option.

Any help would be greatly appreciated, thank you!
Last edited by Expunge : 01-23-13 at 05:46 PM.
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Unread 01-15-13, 10:24 AM  
10leej
A Scalebane Royal Guard
 
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Originally Posted by Junjie
Simply Amazing. Exactly what I have been looking for.

I have 1 single question. I have been flipping through various .lua files, but to no avail.

Is there a way to blacklist certain Buffs from displaying in the buffs frame?

I ask just because I use Raven to display a couple specific buffs in a specific place, so there is no need to have them show up in the default buff location as well.

Thought I would ask.

If not, no big.

Ps. Keep up the great work!
no doesn't look like its possible
Last edited by 10leej : 01-16-13 at 02:40 AM.
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Unread 01-03-13, 09:46 PM  
Junjie
A Kobold Labourer

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Simply Amazing. Exactly what I have been looking for.

I have 1 single question. I have been flipping through various .lua files, but to no avail.

Is there a way to blacklist certain Buffs from displaying in the buffs frame?

I ask just because I use Raven to display a couple specific buffs in a specific place, so there is no need to have them show up in the default buff location as well.

Thought I would ask.

If not, no big.

Ps. Keep up the great work!
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Unread 12-21-12, 12:28 PM  
milworm
A Kobold Labourer

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class colored health bar

hey, how can i change the healthbar color to classcolored mode? or just the playername background to classcolor?

pls answer, i searched all the luas but cant figure it out

really nice layout, with class colored mode it would be perfect!

thanks!
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