Category: oUF: Layouts
Addon Information
Works with 3.3
Download Latest Version.
To add favorites please register for a free account. If you already have one you need to login. How do I install this? (FAQ)
Author:
Version:
1.6.1
Date:
07-05-2010 01:43 PM
Size:
199.73 Kb
Downloads:
8,133
Favorites:
71
MD5:
Pictures
Click to enlarge
Click to enlarge
Druidmana
Click to enlarge
LFD Icons
oUF Neav   Popular! (More than 5000 hits)
This is a layout for oUF, so you need oUF or this layout will not work.
( http://www.wowinterface.com/downloads/info9994-oUF.html )

This is a rebuild of the blizzard unitframes.
I made this oUF layout because i like the default wow unitframe design but not its functionalities.

You can also move the Focusframe by holding the shift + left mousebutton to move it around

You will require someknowledge withing LUA editing to configure or change some settings in this layout.
  Change Log - oUF Neav
v. 1.6.1

- focus frame is now customizable (aurasize, scale etc.)
- more options! in the config file
- fix party frames

v. 1.6.0

- oUF 1.4 ready
- fixed and optimized something
- add playertarget in raidframes

ToDo:
- add Partypets
- add RaidBossFrames
- add more options

v. 1.5.1

- add LFD role icon

v. 1.5

- fixed some bugs
- add druidmana support
- WoW 3.3 ready

v. 1.4

- new castbars
- recode the complete layout
- add oUF_ReadyCheck support
- add RestingIcon
- add CombatIcon
- add offline icons
- add vehiclesupport (vehicleskin for the playerframe)

v. 1.3.1

- fix castbar hide
- add !Colorz

v. 1.3.0

- vehicle swap
- some bugfix

v. 1.2.2

- little bugfix with groupindicator

v. 1.2.1

- combopoint bugfix
- hopefully fix the thread problem
- a lot of code cleanups
- party can now hide if in raid
- fix some little problems

v. 1.2

- fix mana strings
- new thread system, no lib required :[
- Power.frequentUpdates is now enabled for a better feeling
- fix some little things

v. 1.1.1

- .toc fix

v. 1.1.0

- working combopoints + options in the configfile
- some bugfixes

v. 1.0.0

- new name!
- there is now a config file for some options
- a lot of bugfixes und tweaks
  Optional Files - oUF Neav
Sorry, there are currently no optional files available.
  Archived Versions - oUF Neav
File Name
Version
Size
Author
Date
1.6.0
188kB
Neal
07-04-2010 04:37 PM
1.5.1
149kB
Neal
01-22-2010 01:30 PM
1.5
156kB
Neal
01-05-2010 07:59 AM
1.4
96kB
Neal
08-07-2009 05:09 PM
1.4
93kB
Neal
08-07-2009 12:55 PM
1.3.1
73kB
Neal
04-26-2009 07:11 AM
  Comments - oUF Neav
Post A Reply Comment Options
Old 07-27-2010, 01:16 PM  
OmeCorn
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 15
File comments: 5
Uploads: 1
Raid Pets

I try to add raid pets to the raid layout, but I got a problem with the Health.Value.

If I don't add:

Code:
self.Health.Value = self.Health:CreateFontString(nil, 'OVERLAY')

etc. etc.
It registers gaining or losing health on the healthbar just fine (but gives me the .lua error "Value = nil"). But as soon as I try to add a self.Health.Value fontstring it stops registering the gaining or losing of health a pet has.

My question is: Should the Health Function be able to support Raid Pets? If not, is there a way to make it support them?
OmeCorn is offline Report comment to moderator  
Reply With Quote
Old 07-24-2010, 12:52 PM  
Kinch
A Kobold Labourer
 
Kinch's Avatar
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 5
Uploads: 1
Has something changed in the way party frames are handled? I can't get rid of them by adjusting the lines in the config file:

Code:
show = {
        castbars = true,
        party = false,
        pvpicons = true,
    },
Code:
party = {
            mouseoverText = true,
            scale = 1.11,
            auraSize = 22,  
            hideInRaid = true,
            position = {'TOPLEFT', UIParent, 25, -200},
        },
The party frames are always on no matter what I do. Had to go to an earlier release.
Kinch is offline Report comment to moderator  
Reply With Quote
Old 07-17-2010, 10:57 AM  
Neal
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 185
Uploads: 13
Re: Target and Focus castbar colours

I've testes this, in ICC, RS, several Heroics and and and but I can't see any "bugs" or incorrect higlightning
Neal is offline Report comment to moderator  
Reply With Quote
Old 07-08-2010, 03:19 AM  
Frayol
A Deviate Faerie Dragon
 
Frayol's Avatar
Interface Author - Click to view interfaces

Forum posts: 10
File comments: 111
Uploads: 4
Target and Focus castbar colours

Since the update to 1.6.0 and 1.6.1 I've found that the castbars for both Target and Focus are often pink in colour rather than the red and blue that they should be. The issue is intermittent and sometimes it all works fine. Any idea what could be causing this? The only config changes I have made is with the position and the size of the bars, but I can't see how that would have affected things. Not a major issue, more a minor annoyance, but any help is much appreciated.
Frayol is offline Report comment to moderator  
Reply With Quote
Old 07-04-2010, 11:39 AM  
nick533
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
My UI frame became offline icon after adding this addon.

Message: Interface\AddOns\oUF\elements\range.lua:34: attempt to index local 'range' (a boolean value)
Time: Sun Jul 4 12:38:11 2010
Count: 1
Stack: Interface\AddOns\oUF\elements\range.lua:34: in function `enable'
Interface\AddOns\oUF\ouf.lua:263: in function `EnableElement'
Interface\AddOns\oUF\ouf.lua:486: in function <Interface\AddOns\oUF\ouf.lua:414>
(tail call): ?
Interface\AddOns\oUF\ouf.lua:675: in function `Spawn'
Interface\AddOns\oUF_Neav\oUF_Neav.lua:1068: in main chunk

Locals: self = oUF_Neav_Pet {
UNIT_PORTRAIT_UPDATE = <function> defined @Interface\AddOns\oUF\elements\portraits.lua:4
MasterLooter = oUF_Neav_PetMasterLooterIcon {
}
__tags = <table> {
}
OfflineStatus = <unnamed> {
}
Range = true
inRangeAlpha = 1
__elements = <table> {
}
Texture = oUF_Neav_PetTextureFrame {
}
UNIT_NAME_UPDATE = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:162
UNIT_THREAT_SITUATION_UPDATE = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:195
style = "oUF_Neav"
Debuffs = <unnamed> {
}
Portrait = oUF_Neav_PetPortrait {
}
PostCreateAuraIcon = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:218
MoveableFrames = true
unit = "pet"
outsideRangeAlpha = 0.35
PvP = oUF_Neav_PetPVPIcon {
}
PLAYER_TARGET_CHANGED = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:195
Name = <unnamed> {
}
Power = <unnamed> {
}
UNIT_THREAT_LIST_UPDATE = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:195
Glow = oUF_Neav_PetGlow {
}
Castbar = oUF_Neav_PetCastbar {
}
PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\oUF\ouf.lua:315
Leader = oUF_Neav_PetLeaderIcon {
}
PostUpdateHealth = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:251
PostUpdatePower = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:287
SpellRange = true
menu = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:57
Background = <unnamed> {
}
0 = <userdata>
RaidIcon = oUF_Neav_PetRaidIcon {
}
Health = <unnamed> {
}
UNIT_MODEL_CHANGED = <function> defined @Interface\AddOns\oUF\elements\portraits.lua:4
}
range = true
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'range' (a boolean value)"
_FRAMES = <table> {
}
OnRangeFrame = nil
OnRangeUpdate = <function> defined @Interface\AddOns\oUF\elements\range.lua:11
nick533 is offline Report comment to moderator  
Reply With Quote
Old 06-20-2010, 07:55 AM  
Lastbreath
A Kobold Labourer

Forum posts: 0
File comments: 54
Uploads: 0
After last update i got this:

Code:
1x oUF_Neav\oUF_Neav.lua:406: attempt to index global 'oUF_Neav' (a nil value)
oUF-1.3.27\ouf.lua:415: in function <oUF\ouf.lua:407>
oUF-1.3.27\ouf.lua:486: in function <oUF\ouf.lua:482>
oUF-1.3.27\ouf.lua:537: in function `Spawn'
oUF_Neav\oUF_Neav.lua:1065: in main chunk

Locals:
unit = "player"
style = "oUF_Neav"
styleFunc = <function> @ oUF_Neav\oUF_Neav.lua:350:
num = 1
(for index) = 1
(for limit) = 1
(for step) = 1
i = 1
object = oUF_Neav_Player {
 mainUnit = true
 Texture = oUF_Neav_PlayerTextureFrame {}
 menu = <function> @ oUF_Neav\oUF_Neav.lua:57:
 Health = <unnamed> {}
 0 = <userdata>
 PostCreateAuraIcon = <function> @ oUF_Neav\oUF_Neav.lua:218:
 __elements = <table> {}
 unit = "player"
}
select = <function> defined =[C]:-1
frame_metatable = <table> {
 __index = <unnamed> {}
}
enableTargetUpdate = <function> @ oUF\ouf.lua:97:
OnEvent = <function> @ oUF\ouf.lua:118:
OnAttributeChanged = <function> @ oUF\ouf.lua:137:
elements = <table> {
 Portrait = <table> {}
 ReadyCheck = <table> {}
 Leader = <table> {}
 RuneBar = <table> {}
 Happiness = <table> {}
 Resting = <table> {}
 Aura = <table> {}
 PvP = <table> {}
 Runes = <table> {}
 Threat = <table> {}
 Castbar = <table> {}
 SpellRange = <table> {}
 LFDRole = <table> {}
 CPoints = <table> {}
 Assistant = <table> {}
 Health = <table> {}
 Combat = <table> {}
 Power = <table> {}
 MasterLooter = <table> {}
 VehicleSwitch = <table> {}
 RaidIcon = <table> {}
}
callback = <table> {
 1 = <function> @ oUF\elements\range.lua:40:
 2 = <function> @ oUF_Neav\modules\oUF_CombatFeedback.lua:139:
 3 = <function> @ oUF_Neav\modules\oUF_Smooth.lua:17:
}
objects = <table> {
 1 = oUF_player {}
 2 = oUF_pet {}
 3 = oUF_target {}
 4 = oUF_ToT {}
 5 = oUF_ToTT {}
 6 = oUF_focus {}
}

  ---
And this:

Code:
1x oUF_Neav\oUF_NeavConfig.lua:36: '}' expected (to close '{' at line 33) near 'position'

Locals:

  ---
Lastbreath is offline Report comment to moderator  
Reply With Quote
Old 06-16-2010, 05:51 AM  
Agata
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
Quote:
Originally posted by neenee
Is there a way to have party pets show up?
I tried to implement it with

Code:
local partypet1 = oUF:Spawn("partypet1", "oUF_PartyPet1")   
partypet1:SetPoint(oUF_Neav.units.party.position - 100)

local partypet2 = oUF:Spawn("partypet2", "oUF_PartyPet2")   
partypet2:SetPoint(oUF_Neav.units.party.position - 206)

local partypet3 = oUF:Spawn("partypet3", "oUF_PartyPet3")   
partypet3:SetPoint(oUF_Neav.units.party.position - 312)

local partypet4 = oUF:Spawn("partypet4", "oUF_PartyPet4")   
partypet4:SetPoint(oUF_Neav.units.party.position - 419)
and

Code:
   if (unit == "partypet1" or unit == "partypet2" or unit == "partypet3" or unit == "partypet4") then
        
        self.f:SetHeight(53)
        self.f:SetWidth(128)
        self.f:SetPoint("CENTER", self, 1, -3)

	-- frame skin
        self.Overlay:SetTexture("Interface\\TargetingFrame\\UI-SmallTargetingFrame")
        self.Overlay:SetPoint("TOPLEFT", self.f, 0, -2)
        self.Overlay:SetHeight(64)
        self.Overlay:SetWidth(128)
        
        self.Name:SetPoint("BOTTOMLEFT", self.Health, "TOPLEFT", 0, 5)
        self.Name:SetJustifyH("LEFT")
        self.Name:SetWidth(100)
        self.Name:SetHeight(10)
        
        self.Health:SetHeight(8)
        self.Health:SetWidth(69)
        self.Health:SetPoint("TOPLEFT", self.f, 46, -22)

        self.Portrait:SetPoint("TOPLEFT", self.f, 7, -6)
    end



But the health/threat update declaration is missing. Maybe someone gets it right?
Agata is offline Report comment to moderator  
Reply With Quote
Old 06-08-2010, 04:09 AM  
nikname_kazan
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Is it possible to filter buffs to focus frame?
Can I change the size of the focus frame without changing all the unit Frema?
nikname_kazan is offline Report comment to moderator  
Reply With Quote
Old 05-25-2010, 09:46 AM  
Game92
An Aku'mai Servant
 
Game92's Avatar
Interface Author - Click to view interfaces

Forum posts: 30
File comments: 77
Uploads: 3
Is it possible to add the Latencty Code in to mine?
Game92 is online now Report comment to moderator  
Reply With Quote
Old 05-18-2010, 11:02 PM  
Areul
A Kobold Labourer

Forum posts: 0
File comments: 63
Uploads: 0
Ok, I am find the code in NeavRaid.lua " 'showSolo', false," ..
but..how can I set that the raid group frame show only in a raid ?
Thanks for Help !

-----------------------------------------------------------------------

Hello Neal, thanks for your Neav UI addons! XD
Could you tell me why my raid icon always on the frame please ? T.T
I had change some Layout.lua to set the buff/debuff.
and set the "GetNumRaidMembers() > 10", but the raid icon still on the frame.
I am only want to show the party when I am not in the raid group.

Thank you !

Last edited by Areul : 05-19-2010 at 04:54 AM.
Areul is offline Report comment to moderator  
Reply With Quote
Old 05-16-2010, 04:14 PM  
Neal
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 185
Uploads: 13
Quote:
Originally posted by Game92
Is it possible to only use the caster bars?
If you use the default UF's (original blizzard frames): No, otherwise yes
Last edited by Neal : 05-16-2010 at 04:14 PM.
Neal is offline Report comment to moderator  
Reply With Quote
Old 05-10-2010, 07:09 AM  
Game92
An Aku'mai Servant
 
Game92's Avatar
Interface Author - Click to view interfaces

Forum posts: 30
File comments: 77
Uploads: 3
Is it possible to only use the caster bars?
Game92 is online now Report comment to moderator  
Reply With Quote
Old 04-21-2010, 07:49 PM  
ronjon
A Murloc Raider

Forum posts: 4
File comments: 32
Uploads: 0
is it possible to do the class color and power color changes with just ouf and not your !colorz addon?
ronjon is offline Report comment to moderator  
Reply With Quote
Old 04-17-2010, 09:36 PM  
geeksugar
A Kobold Labourer
 
geeksugar's Avatar

Forum posts: 0
File comments: 36
Uploads: 0
heya, i was over at vranxui and noticed he darkened his frame borders (i saw someone say to get rUF) but i was wondering how i would do it through the LUA, id greatly appreciate it ^_^
geeksugar is online now Report comment to moderator  
Reply With Quote
Old 03-24-2010, 10:39 AM  
scrappy183
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Is it possible to change the player/targets health into percentage? If so, please tell Other than that, it looks fantastic!
scrappy183 is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:




The Network:
EQInterface | EQ2Interface | LoTROInterface | MMOInterface | War.MMOUI | WoWInterface | VGInterface | Allakhazam | Thottbot | Wowhead | TankSpot | Zam


©2009 MMOUI / ZAM Network
vBulletin - Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.