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Category: Casting Bars and Cooldowns
Change Log - EventHorizon
v0.11: Class modules: The file myconfig.lua is now loaded if present, e.g. EventHorizon_Druid/myconfig.lua Shaman: Added spells Lava Lash, Stormstrike, and Earth Shock when specced Enhancement. Bugfix: Disabling the GCD indicator with config.gcdStyle=nil won't cause any more errors. v0.10b: Druid: Cleaned up comments. Added simple Eclipse tracking (duration and cooldown, no proc info). Rip set to refreshable to fix tick timing with Glyph of Shred. Hunter: Arcane Shot not tracked when Explosive Shot is talented. Moved Steady Shot to above Kill Shot. Cleaned up some oddities with the comments. Rogue: Moved ShS nearer to the bottom. Warlock: Added Glyph of Life Tap for all specs. Added Drain Soul when specced Death's Embrace. v0.10a: Mage: Added Winter's Chill tracking to the Frostbolt bar. Also added Blizzard, but it's commented out by default. Paladin: Added Protection spells, required talent Hammer of the Righteous. Paladin: Changed required talent for shared Prot/Ret spells to Divine Strength. Paladin: Reordered all spells to reflect current prioritization. Warlock: Show Immolate only if Unstable Affliction isn't talented. v0.10: Warlock fixed: The spell ID of Conflagrate changed. Hunter: Added Black Arrow. Removed stuff for 3.09. v0.9c Fixed: Using the slash command will now completely disable the addon. The state is saved in the SavedVar. Fixed: Indicators are now hidden when their bar is hidden. v0.9b Fixed: Ticks from channeled spells were not properly unregistered. This could sometimes lead to disappearing ticks in other spells bars. v0.9a Fixed: Overlapping segments won't flicker anymore. Added config.auraunit field for spell configs to specify a non-default unit (e.g. 'player' for debuffs). Paladin: Set Divine Storm as required talent for all spells to make the module Retribution-only. Mage: Added Arcane and (some) Frost spells. Added talent requirements for Fire spells. Added Fireball. Getting ready for 3.1: Druids' Berserk and Paladins' Divine Storm talent index changes, Warlocks' Siphon Life gets removed. These also should work now on the PTR. v0.9 The spell bars that depend on talents are now created/shown/hidden when the talents change. Reloading the UI is no longer necessary. Should be working in both 3.0 and 3.1. Added Paladin module from Psychosomatic. Retribution only, still needs talent dependencies. Priest: Added talent dependencies. v0.8 Bar segments are optionally textured now instead of using a solid color. Added slash commands /eventhorizon and /ehz to toggle the visibility of the main frame. Added the ability to track debuffs which are unique per mob. The debuff bars get a slightly different color when they were not applied by you. Druid: The Mangle bars now track Mangle and Trauma debuffs. Added cooldown for Mangle - Bear. Added DoT ticks for Insect Swarm and Moonfire. Mage: The Scorch bar now tracks both Imp Scorch and Winter's Chill. Tweaked the default texture a bit. v0.7b Removed some settings in the class files that were overwriting settings in the master config. v0.7a Warlock: Show Incinerate if Emberstorm is talented, otherwise show Shadow Bolt. Removed Molten Core bar and Backdraft tracking from the default config, as they have no influence on the rotation. Bugfix: The default anchoring of the handle wasn't working. v0.7 Added config.spacing = <number> to set the space between two bars. Added config.iconborder = <boolean> option to toggle the default Blizzard icon border. Added config.scale = <number> option to scale the main frame. Added GCD indicator: config.gcdStyle = 'line' displays the end of the GCD as a thin line. config.gcdStyle = 'bar' displays the GCD as a bar from now to the end. config.gcdStyle = nil disables the GCD indicator. config.gcdColor = {r,g,b,a} sets the color. The handle and the background frame are now parented to the main frame. If you use Goose to show/hide EventHorizon, you only need to specify conditions for EventHorizonFrame. v0.6a Added minstacks=<number> syntax. The Imp. Scorch debuff bar is shown only when five stacks are applied. Fixed Rogue Hunger for Blood talent index. Major bug fixed: In some cases the main frame was created multiple times. v0.5 Added modules for Druids, Hunters, [FFB-]Mages, Rogues and Warlocks. Most of the settings were moved to the config.lua files. When you want to change something, look there first. Spell frames can now be shown/hidden depending on stance. Look at the Druid config for an example. Spell frames can now be created depending on talents. When changing the spec, you may need to reload the interface. Again, look at the Druid config. Added an (optional) backdrop frame. Enabled by default. v0.4 Bugfix: When the target dies, predicted ticks are now removed. Bugfix: Textures of 1 pixel width should now be visible even when the UI scale is low. v0.3 Minor bug fix. v0.2 Predicted DoT/MF ticks lying in the past are now replaced by actual ticks taken from the combat log. If SWP is refreshed after the last tick occured, it's treated like it was recast. v0.1a Forgot to add the background texture. -.- v0.1 Initial beta release. Optional Files - EventHorizon
Archived Versions - EventHorizon
Comments - EventHorizon
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