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Details of LunarSphere
When it comes to "sphere" addons, examples that come to mind are the following addons:
Cryolysis (Mage)
HolyHope (Paladin)
Necrosis (Warlock)
Sabella (Rogue)
Serenity (Priest)
Totemus (Shaman)
Venantes (Hunter)
What separates this addon from the other sphere addons listed above is that every button is customizable. When you load up LunarSphere for the first time, you can load up a template for your specific class (Warriors, Druids, and now Death Knights have some sphere addon love) which will contain every spell that your character knows and attach it to the sphere (if you level up and learn new spells, you'll need to manually add them to the sphere, or, if you never changed your sphere layout, you can just reload the template again).
If you've never seen any of these addons, or need to know more about LunarSphere, here you go:
Features
Sphere
LunarSphere gives you a large sphere on the screen. Around said sphere, you will find 10 buttons that circle around it. These buttons, known as "main buttons," can take left, middle, and right click assignments to store spells, items, or macros. These buttons can also be turned into menu buttons, allowing an additional 12 buttons per menu button to exist, giving a total of 130 total buttons that you could possibly use, if you desire. The sphere can also function like a button, making the total up to 131 buttons.
Sphere Gauges/Display
The sphere provides up to two gauges (They look like rings or circular bars) that can display certain information such as health, mana, experience, rep, combo points, and more. You can also set text to be displayed on the middle section of the sphere, to also display your health, mana, rep, and more.
Buttons
The buttons can take actions that to assign them, but there are also special button types that you can assign the the button, such as "Use strongest water," "Use random epic flying mount," "Apply best Instant Poison to Main-hand" and more. Some can be seen as specific for certain classes, other button types can be used by all. Lots of "auto bar" type action assignments will happen within LunarSphere, if you assign such actions.
Reagent Restocking
LunarSphere can restock reagents from a custom list you define. Helpful for tailors who constantly need to restock on thread, or rogues you need poisons, hunters with ammo, priests with candles, and more.
Random Speeches
The random speeches that were trademark of most sphere addons? Yeah, LunarSphere can do that too. The addon comes pre-loaded with a few speeches for your mounts and for resurrecting people, but the sky is the limit since you can create your own speeches and assign them to items and spells that are used. Great for roleplayers, great for people who want to annoy their raid, or make them laugh.
Skinning
LunarSphere lets you skin the buttons with over 38 circular button skins and any color tinting you want to apply to them. LunarSphere was built to be customizable to fit most, if not all interfaces, no matter the color or design.
... and more
Tooltip handling and coloring, junk item selling, bank restocking, user interface object hiding (such as the action bar artwork, the main menu buttons, the mini-map zoom buttons, and more), and more can be handled by LunarSphere. If you want to use it as a full action bar replacement, you can hide all the action bars, assign the menu buttons and bag opening features to LunarSphere buttons, and clean up your screen.
Memory management
A lot of the extra bells and whistles of LunarSphere can be disabled so that it doesn't tie up lots of memory. In fact, with all features running, LunarSphere runs on about 850kb of memory and can replace between 3 and 10 addons, depending on the features used.
Longevity
Lastly, LunarSphere was made to last. When new drinks, food, potions, mounts, bandages and more are added to World of Warcraft, LunarSphere will usually pick up those new items without a version update. When new spells come out, you can just add them to your sphere just like dragging a spell from your spellbook to an action bar. That's some of the power and flexibility that LunarSphere provides, so that the only time you need to update LunarSphere will be for bells and whistle feature updates or bug fixes, but never so that you can finally use your new spell.
User Manual and various help that might be needed
I have a website setup for LunarSphere, as well as all my other project. It can be found at www.lunaraddons.com and with it there are FAQs, a User Manual, forums and more to help you out and to help me out, since responding to people from various sites is easier at one central location.
LunarSphere can be overwhelming at first. Lots of beta testers who helped with the project have said that after getting used to it, LunarSphere became really easy to setup and use, and they loved the power it provides.
Bug Reporting, Feature Requests, Comments and More
I would prefer comments on LunarSphere to be made on the LunarSphere website, but if you must, you can mention stuff here as well. I'll probably be a lot more open to things on the forums, though... =)
Change Log - LunarSphere
LunarSphere Public Release
Version 1.05 Changelog
Feature Additions
Other Tab: Added the ability to hide the minimap under the "Hide UI" section.
Other Tab: Added the ability to hide the new totem bar under the "Hide UI" section.
Buttons: Added the ability add Equipment Manager sets to the buttons via a new button type called "Equip equipment set." You can assign sets by turning on Edit Button mode and either dragging a set icon onto a LS button, or, you can click a button to bring up the Button Settings window and select the new "Equip equipment set" button type in the Inventory category and drag the icon to the assignment box on the right side of the dropdown.
Item Recognition: The healing and mana potion recognition code will now recognize the Super and Runic healing potion injectors. Yay.
Feature Changes
Mount Recognition: With the new changes made in WOW 3.2, mount levels and speeds were adjusted to properly work with all of the "Use best mount" button types.
Bug Fixes
Fixed an issue where the "Apply xxx Poison to Main/Off-hand" button types would not properly pick poisons that the player could actually use. Now, the item recognition code will make sure that the poison is of the right level of the player.
Fixed an issue where the LS chat command "hide" would only hide the sphere, when it was meant to hide both the sphere and all the buttons. Now, it functions as it should.
Fixed an issue where templates were not being loaded, saved, or viewed properly when the WOW 3.2 patch came out. Now, LS works again in regards to templates.
================================================
LunarSphere Public Release
Version 1.04
Roronoa Zoro: Well, how about this. My "luck" versus this thing's "curse" ... wanna see what's stronger? If I lose, then I'm just that much of a man anyways...
Changelog:
Feature Additions
None
Feature Changes
None
Bug Fixes
Fixed an issue where the randomized speeches within LunarSphere caused errors and broke LunarSphere, due to the randomseed() function being removed from Blizzard in the WOW 3.1 patch
================================================
LunarSphere Public Release
Version 1.03
Changelog:
Feature Additions
None
Feature Changes
None
Bug Fixes
Fixed an issue where LunarSphere and Docking Station didn't play well together
Fixed an issue where LunarSphere and WOW 3.1 didn't play well together
================================================
LunarSphere Public Release
Version 1.02
Changelog:
Feature Additions
None
Feature Changes
Sphere Tab: The "Button Distance" setting has been modified so that it is more accurate to placing the buttons xxx pixels away from the sphere edges.
Button Menus: Due to some changes in the WOW 3.0.8 patch API, timed menu closing and "on mouse out" closing of menu buttons in LunarSphere no longer works and will be fixed and working again when a new WOW patch is available. Blizzard is aware of this issue.
Bug Fixes
Fixed an issue where any menu that would open outside of LunarSphere would cause an error due to the custom skinning LS applies on its own menus. This was due to some changes in the 3.0.8 patch on how WOW handles menus, which prevented LS from recognizing if the menu was opened from LS or not.
Fixed an issue where moving the mouse over a submenu item in a dropdown menu found within the Button Settings window would cause an error. This was due to some changes in the 3.0.8 patch on how WOW handles menus..
Fixed an issue where an error would occur while mousing away from any open menu that uses any sort of "auto-close on mouse out" or "timed delay menu closing" in the menu options. This was due to some changes in the 3.0.8 patch on how WOW handles secure button animation and will not be able to be fixed until a future WOW patch, therefore, both of these auto-closing methods will not work anymore, but will not cause an error anymore.
================================================
LunarSphere Public Release
Version 1.01
Changelog:
Feature Additions
Buttons Tab: New feature added called "Keep keybinds while swapping" which has been added to the "Button display options" section. If this is turned on, moving spells from one button to another will not transfer the keybind. Useful for those who like to swap around spells on their sphere into their "action bar" setup on LunarSphere with the 12 main keybinds.
Buttons Tab: New feature added called "Always show pet button types when pet is out" which has been added to the "Button display options" section. This is on by default. When this option is on and "Edit Button" mode is off, all pet action button types within LunarSphere will always be visible while a pet it out, and will not be visible at all when a pet is not out. Turning this feature off will cause the pet action button types to show and hide like a normal LunarSphere button.
Skin Tab: A new feature was added to the Sphere skinning section called "Use random sphere texture" which will pick a random sphere texture from the list and assign it to the sphere every time you reload your UI, log on, and of course, at the moment you turn on the option.
Feature Changes
Sphere Tab: Setting the sphere scale will now only affect the sphere and not the sphere and the buttons. If you want to globally scale the buttons as well, use the "Global scale of buttons" feature to apply a scale to all buttons via the "Apply" button, or manually set each button's scale in its Button Settings window.
Sphere Tab: The sphere scale can now be set to 3.0, up from 2.0.
Buttons Tab: Added a scroll bar for the tab, allowing for more features to be represented, as well as allowing for some feature to have more room.
Buttons Tab: "Global scale of buttons" feature has been modified. The "Apply" and "Reset" boxes have been removed, the scale can go up to 3.0, and the changes take effect as you slide the slider. Seems to be more intuitive this way.
Buttons Tab: The "Force drag-and-drop assignment" feature now works with "click-to-drop" assignment as well. This means that you can pick up a spell/item/macro and just click a button with the left, middle, or right mouse button, while NOT in combat, to assign the action if this feature is turned on and the "Edit Button" is off. Before, you could only drag and drop, and only assign to the left mouse button.
Buttons: Changed the code to allow for the highlighting of active aspects for Hunters and presences for Death Knights.
Locale: Got rid of the "Google French" translation because it has been said to be horrible. Still waiting for translations of other languages when they are finished =)
Item Recognition: "Noah's Special Brew" is now recognized as a healing potion for the Death Knights.
Item Recognition: Changed the code to have a slight delay before checking for new mounts/pets when you learn a new companion, to help aid with some companions not being recognized immediately.
Item Recognition: All "Rejuvenation Potion" items (Major Rejuvenation, Minor Rejuvenation, Powerful Rejuvenation, and Super Rejuvenation) and all "Alchemist Potion" items (Crazy Alchemist's Potion, Mad Alchemist's Potion) are now recognized as both health potions and mana potions and assigned to the proper strength settings within LS.
Bug Fixes
Fixed an issue where the sphere text event for "Spell/Item Count" would not hide the text if a spell/item was dragged into the slot that has no count, whereas the original spell/item did, resulting in situations where, for example, "Prayer of Fortitude" would show a count, but if the spell was replaced with "Renew" the original count would still show.
Fixed an issue where the sphere text event for "Spell/Item Cooldown" would not update properly if the user dragged a new spell/item to track, resulting in the previous spell/item, if any, still being shown for the cooldown tracking.
Fixed an issue where sometimes, if the saved variables event doesn't fire properly, only part of the addon is loaded and crashed. Now, if the player login event happens before the saved variables event happens, LS will try to force it's way through the loading process. This is not the best idea I've had, but it will have to do for right now...
Fixed an issue where mounts that would typically be "spell mounts" were not working well with the speech support. This was due to some code I added near the end of the beta testing that added rank support (mainly for polymorph spells) to the speech system... and it unfairly messed with the spell mounts as well.
Fixed an issue where logging into the game while in a shape shift form would cause a loading error for some situations for druids and possibly other classes.
Fixed a typo. "Vendor" is not spelled "Vender" ^.^
Fixed an issue where the "Apply to weapon" button types (both the normal "apply to weapon" and the "apply poison to weapon" types) were not transferring the inventory targeting feature when being picked up as a "Use last submenu action" or "Use second to last submenu action" type.
Fixed an issue where spell mounts and "small pet" companions that were saved to a template would not actually load properly when the template was loaded.
Fixed an issue where the button types that did not rely on items (such as the "Open Backpack," "Apply to weapon," and "Random companion") would not load properly when when a template was loaded with these buttons types within it.
Fixed an issue where the "Conjure Mana Gem" spells would not load properly if assigned to a template. The mage template handled it fine, just not custom-made templates.
Fixed an issue where having submenu compression turned on and modifying the Button Distance, Button Spacing, or the Button Angle Offset in the Sphere tab, while "Edit Button" mode was off, would result in the submenu buttons no longer being compressed until "Edit Button" mode was turned on and then off.
Is there any way to turn of the random mount? Have a mount i always want to ride or take a couple out of the random mount rotation. Nice addon. Hope im missing it and the ability to change this is in there.
Love this UI would not be able to play with out it GREAT WORK altho... I know of a fiew UI's that have a hello kitty skin to the buttons an example would be MiniMap Button Frame they have one and i have it I also have WIM's Hello Kitty Skin and i was just wondering if it might be posable for you to add in the next update a hello kitty button skin. Think that might be posable? I know I would love it!
Originally posted by kasca I would like to try this but whin i load it the bliz bar is still showing. How do i turn it off??
You disable it, manually, with the LunarSphere settings window, in the "Other" tab. Inside said tab, you'll be able to hide a variety of UI elements, including the original action bars. LunarSphere is not like Bartender or other action bar addons that replace the default bars, but rather, works with the original UI. You can set it up to replace your action bars just fine, though. I recommend going to my website (www.lunaraddons.com) and visit the LunarSphere User Manual section. There, you'll find some basic information from me, as well as a link at the top for a user manual written by one of the users of LunarSphere which is much more in-depth. I just haven't had time to write a manual, yet
Template loading and saving is currently not available in LunarSphere version 1.04 or older. A fix for this issue, as well as a few other issues, is currently being worked on. For the latest updates and discussion about this and other issues, I advise going to www.lunaraddons.com and visiting the forums there.
For those who are interested, WOW 3.2 changed some of the loading process for when an addon can be loaded on demand. LunarSphere uses the LunarSphereExporter addon (which is a part of LunarSphere) as load on demand, and this addon controls the saved templates. No longer can I load this part of LunarSphere during the "VARIABLES_LOADED" event (where it is currently) and it has been pushed back to the "PLAYER_LOGIN" event. This is the reason why the templates no longer work. Also, any other addon that loads parts of itself during this time will also be affected by this issue, so be warned.
LS 1.05, when it pops out within the next couple days, will have this and other issues fixed up. Thanks for your patience!
both commands, /hide and /hidesphere only hide the middle sphere and leave the buttons showing. I understood that the /hide is supposed to hide the buttons too.
Originally posted by Daemoness Hi there, a huge problem i have found...
wat i want to do is make a sub-menu from one of the main buttons, but i want to bind that 1 main button to all 3 clicks, which u can do, but....i want all of the 3 options for the main-button to open 3 different child menu's, the options are there to do it....but it only eva shows one row of buttons no matter wat you try...is this a know issue or is there something i am missing, thank you.
A menu button may only have one submenu group of children. When you set the "Open Menu" action to a button, that is the same as telling the button that it has the menu functionality and that 12 child buttons are assigned to it. It doesn't mean that there is a menu per "Open Menu" action. So, this is working as intended.
In the future, I will allow users to spawn new buttons and place them anywhere on the screen, as well as allow these buttons to become menu buttons. Then, with this future feature, you could drop all 3 menu buttons on top of each other and have the "Open Menu" action on each button assigned a mouse click bind and all 3 menus will open in the same location, becaue all 3 menus are overlapping. Of course, if menu #1 is open and you open #2, both will be open, so that is a little confusing and can cause issues.
I will look into the idea of allowing up to 3 groups of submenu buttons to be tied to a menu button in the future, though, because this has been brought up a few times.
wat i want to do is make a sub-menu from one of the main buttons, but i want to bind that 1 main button to all 3 clicks, which u can do, but....i want all of the 3 options for the main-button to open 3 different child menu's, the options are there to do it....but it only eva shows one row of buttons no matter wat you try...is this a know issue or is there something i am missing, thank you.
Beautiful! I DID peruse those forums to see if someone else had already asked, but I must've missed it.
LS is a wonderful piece of work and you should receive much praise for it. My shaman is still trying to make total use out of the totems menus (he's trying to copy the totemtimers functionality) but all my other characters already love it to pieces!
Originally posted by Regolith I know that you asked us to post ideas or questions on another site, but it's not an emergency and I'm lazy. Mia Culpa.
Can we make one gauge a cast bar? My setup currently uses the blizz cast bar and it is right on top of my sphere! Oh No!
Integrating a cast bar into LS would be beautiful... Or, can this be done already and I'm a noobtard?
This is a suggestion that is on the other site's forum and I will be adding a cast bar feature to the gauges at some point. I don't know when, though. When I get around to doing this, I'll need to add another feature to hide the casting bar, if the user wishes.
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