| Tested: | Hour of Twilight 4.3 |
| Updated: | 10-28-11 04:01 PM |
| Created: | 01-04-09 05:56 PM |
| Downloads: | 16,785 |
| Favorites: | 89 |
| MD5: |

File Name |
Version |
Size |
Author |
Date |
4.6 |
102kB |
Freebaser |
05-10-11 01:45 AM |
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4.5.1 |
102kB |
Freebaser |
02-05-11 01:13 PM |
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4.5 |
102kB |
Freebaser |
02-04-11 10:23 PM |
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4.4 |
101kB |
Freebaser |
12-23-10 03:36 PM |
|
4.3.2 |
100kB |
Freebaser |
11-23-10 10:53 PM |
|
4.3.1 |
100kB |
Freebaser |
10-20-10 05:24 PM |
|
4.2 |
133kB |
Freebaser |
10-12-10 05:11 PM |
|
4.0 |
101kB |
Freebaser |
09-29-10 02:20 AM |
|
3.1 |
100kB |
Freebaser |
07-06-10 07:29 PM |
|
3.0 |
100kB |
Freebaser |
06-26-10 08:29 PM |
|
2.6 |
100kB |
Freebaser |
03-21-10 05:31 PM |
|
1.5 |
28kB |
Freebaser |
08-05-09 06:35 PM |
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Comment Options |
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Re: Broken on PTR 4.3
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A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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Hi,
don't know if it's ok to mention, since it's not live, but this addon seems to be broken on the PTR 4.3 - did a clean install, still looks kind of messed up (screenshot below) and drops my fps to 4-6 if I target anything. http://imageshack.us/photo/my-images...211204825.jpg/ oUF_mono for example works just fine, so it may not be oUF in general? Would really appreciate, if the author or someone take a look at it. Really liked the unit frames so far (: |
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various fixes
Dir freebaser,
I really love your addon; it is an essential part of my ui. Please hear my request: I started with a fresh 4.5.1 code-version of yours and dipped really deep into it. I have made so many modifications to your code in oder to fit my likings. I would like to upgrade to 4.6 but can't do so without crushing and losing my mod-code (it is all over the place). Is it possible for you to provide us with the exact changes to your code from 4.5.1 to 4.6 in order to update manually? I am looking forward to your reply. Cheers! waukeen |
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A Theradrim Guardian
Forum posts: 65
File comments: 283
Uploads: 0
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What font and styling/font options are you using on these frames? I'd like to mimic them on DocsNameplates to have a more complete feeling.
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A Kobold Labourer
Forum posts: 0
File comments: 8
Uploads: 0
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Hi! thanks for the great code man, just a little question, i want to disable all kind of debuff/auras display but the debuffs I put on boss, so having all disabled but 3 debuffs filter on the boss frames (i'm a shadow priest it just has a multidotting functionality), tryed to look up in the lua but got confused, should i set false to the debuffs/auras of each unit except from bosses or viceversa?
thanks for the good job! edit: also 'm having problems to disable pet frame xD
Last edited by madmatt91 : 07-25-11 at 01:48 PM.
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A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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Hello,
I have a question. Is it possible to hide the runes as a dk completely? I would still like to keep the holy power and warlock shard display if possible. Been trying to remove parts of the code regarding dk's but either the runes turn white (inactive) or the whole unit frame bugs out and doesn't load. Thanks ![]() |
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A Kobold Labourer
Forum posts: 0
File comments: 43
Uploads: 0
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no errors, woohoo
been useing this so far since 4.2 came out, besides the load out of date stuff (i always have the on) its error free, ty freeb for a wonder UF.
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A Kobold Labourer
Forum posts: 0
File comments: 7
Uploads: 0
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There doesn't seem to be an indicator for when the target is tagged by another player.
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could you please tell me how to change the mana display on the player frame to a percentage? i would appreciate an answer very much, but if it is difficult then i can live without it lol. i don't know much about lua but i can edit it with some help from the author, thanks for reading!
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A Kobold Labourer
Forum posts: 0
File comments: 6
Uploads: 0
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hi, i was hoping to get some help with removing the debuff icons from the player frame, what exactly do i need to delete or change in the lua for this? forgive my ignorance please!
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A Kobold Labourer
Forum posts: 0
File comments: 4
Uploads: 0
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To fix this addon for 4.1:
Find: elseif (u == "pet") and GetPetHappiness() then Replace with: -- elseif (u == "pet") and GetPetHappiness() then Find: return hex(oUF.colors.happiness[GetPetHappiness()]) Replace with: -- return hex(oUF.colors.happiness[GetPetHappiness()]) |
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