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Updated: 09-24-12 11:55 PM
Addon for:
oUF.
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Compatibility:
Mists of Pandaria (5.0.4)
Updated:09-24-12 11:55 PM
Created:01-04-09 06:56 PM
Downloads:19,955
Favorites:93
MD5:
oUF Freeb  Popular! (More than 5000 hits)
Version: 4.7.1
by: Freebaser [More]
Supported oUF Version: 1.6.x

Supported Units
-- player
-- target
-- targettarget
-- pet
-- focus
-- vehicle
-- boss frames


Supported Plugins
-- oUF_Experience
-- oUF_Smooth


Make the frames movable! oUF_MovableFrames
http://github.com/freebaser/oUF_Freeb/commits/master

v4.7.1
-- update some class elements
-- minor fixes

v4.7
-- update for oUF 1.6 and wow 5.0

v4.6.1
-- minor fix to avoid error on ptr

v4.6
-- various fixes

v4.5.1
-- tag fixes

v4.5
-- AltPowerBar
-- boss castbars
-- re-work spawning
-- add power text
-- various tweaks

v4.4
-- eclipse bar
-- enable focus castbar

v4.3.2
-- fix raid bg color
-- pixel border option

v4.3.1
-- fix background colors
-- add experience text

v4.3
-- update for oUF_Experience
-- add some color options
-- font outline
-- hp/power height option

v4.1 / 4.2
-- update for oUF changes
-- include oUF core

v4.0
-- live and beta compatible(beta requires newest oUF http://github.com/haste/oUF)

v3.1
-- update rune support

v3.0
-- support for oUF 1.4

v2.6
-- focus target
-- oUF_Totembar support
-- oUF_WeaponEnchant support
-- disable portrait option
-- scale option

v2.5
-- class colored bar option
-- aura border option
-- add tag for raid info(dead, d/c, ghost)

v2.4
-- fix boss frames
-- very basic group/raid frames(need to rename freebraid.lua file to work!)

v2.3
-- healcomm support(disabled by default)
-- fix for boss frame debuffs

v2.2
-- various fixes and tweaks
-- boss frames

v2.1
-- add aura saturation
-- add aura timers
-- fix nil value
-- misc. tweaks

v2.0
-- Complete rewrite
-- different look

v 1.5
-- update for 3.2
-- fix cpoints
-- improved druid mana
-- changed auras a bit on the target frame

Version 1.41
-- oUF_RuneBar support
-- minor fix to pet debuffs

Version 1.4
-- druid mana support(credits to P3lim)
-- oUF_Swing support
-- Truncate names and castbar names
-- Removed Party and Raid Frames
-- Health bar fades red when less than 50%
-- Moved text postions

Version 1.3
-- master loot icon
-- removed font outline
-- added font shadow
-- some buff tweaks
-- works with 1.3.3

Version 1.2.2
-- update for oUF_Experience

Version 1.2.1
-- Health Gradient fix

Version 1.2
-- Castbar options in lua
-- Raid power option in lua
-- Buff size increased
-- disabled oUF_Smooth for the Power Bar(unstable results with rage)

Version 1.1
-- Moved aura count position
-- Disallow vehicle swap(vehicle is now the pet frame)
-- BarFader support
-- Adjust Raid Icon size and position
-- Changed texture and colors a bit
-- localized font
-- Changed Unit Name to the new Tag system
-- Add level to target name
-- Add resting and pvp icon
-- Add ReadyCheck
-- Healthbar color gradient
Archived Files (14)
File Name
Version
Size
Author
Date
4.7
102kB
Freebaser
09-02-12 09:23 PM
4.6.1
102kB
Freebaser
10-28-11 04:01 PM
4.6
102kB
Freebaser
05-10-11 01:45 AM
4.5.1
102kB
Freebaser
02-05-11 02:13 PM
4.5
102kB
Freebaser
02-04-11 11:23 PM
4.4
101kB
Freebaser
12-23-10 04:36 PM
4.3.2
100kB
Freebaser
11-23-10 11:53 PM
4.3.1
100kB
Freebaser
10-20-10 05:24 PM
4.2
133kB
Freebaser
10-12-10 05:11 PM
4.0
101kB
Freebaser
09-29-10 02:20 AM
3.1
100kB
Freebaser
07-06-10 07:29 PM
3.0
100kB
Freebaser
06-26-10 08:29 PM
2.6
100kB
Freebaser
03-21-10 05:31 PM
1.5
28kB
Freebaser
08-05-09 06:35 PM


Post A Reply Comment Options
Unread 11-28-12, 09:48 PM  
Freebaser
A Molten Kobold Bandit
 
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Forum posts: 125
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Originally Posted by Lado
Hi im playing a monk and after the recent patch my "CHIBAR" is fucked up it constantly shows that i have 5 chis up and there is raidicons over the unitframe? any suggestions
oUF needs to be updated, you can use this version for now https://github.com/freebaser/oUF/archive/master.zip

@creep_inc
There is a block of code related to ClassIcons (about 15 lines), remove or comment them out.

@badgery
The color is set by oUF in the file oUF\elements\classicons.lua
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Unread 11-28-12, 10:17 AM  
Lado
A Kobold Labourer

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Hi im playing a monk and after the recent patch my "CHIBAR" is fucked up it constantly shows that i have 5 chis up and there is raidicons over the unitframe? any suggestions
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Unread 11-23-12, 11:21 AM  
creepy_inc
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I've searched the thread but couldn't find it, can I remove all the "Holy Power", Warlock shards etc.?
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Unread 11-16-12, 08:19 AM  
badgery
A Kobold Labourer

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Warlock class

Hi there,

Please can you udpate this addone to display soul shards correctly?

Many thanks
Badgery

*update* my bad, I realised I needed to update Ouf too. Thanks.

BTW, how do I change the colour of my soul shard bards?
Last edited by badgery : 11-17-12 at 05:29 AM.
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Unread 11-12-12, 02:24 PM  
Freebaser
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File comments: 306
Uploads: 9
Originally Posted by adrii
Originally Posted by Freebaser
Originally Posted by adrii
Hey i wonder where in the Ouf files can i remove/hide runes?

Thx for making a sweet layout like this.

I have another stupid one, the fontsize or the "powerbar" is there anyway i can make it a little bigger?

thx in advance and thx again for the layout!
Around line 620 comment out or remove "self.Runes = bars".

Font and font size are defined at the top of freeb.lua
Hey thx for replying, however i do it i only get the runes to still show but in white color.

Is there anything i might have missed?

kind regards
Ah, also remove

Code:
if multicheck(class, "DEATHKNIGHT", "DRUID") then
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Unread 11-12-12, 08:20 AM  
adrii
A Kobold Labourer

Forum posts: 1
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Originally Posted by Freebaser
Originally Posted by adrii
Hey i wonder where in the Ouf files can i remove/hide runes?

Thx for making a sweet layout like this.

I have another stupid one, the fontsize or the "powerbar" is there anyway i can make it a little bigger?

thx in advance and thx again for the layout!
Around line 620 comment out or remove "self.Runes = bars".

Font and font size are defined at the top of freeb.lua
Hey thx for replying, however i do it i only get the runes to still show but in white color.

Is there anything i might have missed?

kind regards
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Unread 11-10-12, 04:51 PM  
Freebaser
A Molten Kobold Bandit
 
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Forum posts: 125
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Originally Posted by adrii
Hey i wonder where in the Ouf files can i remove/hide runes?

Thx for making a sweet layout like this.

I have another stupid one, the fontsize or the "powerbar" is there anyway i can make it a little bigger?

thx in advance and thx again for the layout!
Around line 620 comment out or remove "self.Runes = bars".

Font and font size are defined at the top of freeb.lua
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Unread 11-10-12, 04:30 PM  
adrii
A Kobold Labourer

Forum posts: 1
File comments: 9
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Hey i wonder where in the Ouf files can i remove/hide runes?

Thx for making a sweet layout like this.

I have another stupid one, the fontsize or the "powerbar" is there anyway i can make it a little bigger?

thx in advance and thx again for the layout!
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Unread 10-28-12, 12:44 PM  
Freebaser
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File comments: 306
Uploads: 9
Originally Posted by Zylana
Hey! I was wondering if there was a way to remove the power percentage for mana users as having target level, target name, target power, target power percent, health and health percent gets a bit too crowded for me and I dislike shortening the name like "90 Zyl... 300k".

I've tried looking at the tags but I can't find a way to remove the percentage without bugging out it overall. Wouldnt even mind removing the power texts completely from target.
In the power tag set the "perc" variable to

Code:
local perc = ""
and remove the additional "perc = ..."
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Unread 10-27-12, 07:28 AM  
Zylana
A Kobold Labourer

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Hey! I was wondering if there was a way to remove the power percentage for mana users as having target level, target name, target power, target power percent, health and health percent gets a bit too crowded for me and I dislike shortening the name like "90 Zyl... 300k".

I've tried looking at the tags but I can't find a way to remove the percentage without bugging out it overall. Wouldnt even mind removing the power texts completely from target.
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Unread 10-19-12, 01:56 PM  
janangler
A Kobold Labourer

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Thanks! You were right, it was ouf_movable and changing the scale there worked fine
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Unread 10-17-12, 11:30 PM  
Freebaser
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Re: AltPowerBar Color

Originally Posted by Naizen
Hi,

At the Stone Guard Encounter in Mogushan Vaults, Blizzards AltPower frame shows 4 different colors for whichever of the 4 Mobs is currently active - is it possible to color the altpowerbar below the player frame according to this?
The alt power bar is suppose to use the color provided by blizzard. I'll have to look into what is different in this case.
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Unread 10-17-12, 11:25 PM  
Freebaser
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Originally Posted by janangler
First of all, thanks for the great addon. Currently I have only one problem. I'm trying to make the frames smaller and due to this I've set scale to a value lower than 1.0 (tried several values). It looks like those changes have not effect and the frames size stays as before. Is there anything else I must change?
Scale is working for me. I think ouf_movable overrides the scale if you have that installed.
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Unread 10-17-12, 03:49 PM  
janangler
A Kobold Labourer

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First of all, thanks for the great addon. Currently I have only one problem. I'm trying to make the frames smaller and due to this I've set scale to a value lower than 1.0 (tried several values). It looks like those changes have not effect and the frames size stays as before. Is there anything else I must change?
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Unread 10-15-12, 08:59 AM  
Naizen
A Kobold Labourer

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AltPowerBar Color

Hi,

At the Stone Guard Encounter in Mogushan Vaults, Blizzards AltPower frame shows 4 different colors for whichever of the 4 Mobs is currently active - is it possible to color the altpowerbar below the player frame according to this?
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