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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 07:48 PM
Created:01-09-09 09:43 PM
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rActionBarStyler  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


INTRO

rActionBarStyler moves, scales and fades the Blizzard action bars. No graphical adjustments are made. Use rActionButtonStyler for that purpose. You can show/hide additional actionbars directly in the your interface settings.
CONFIG
For settings check the config.lua. Character specific adjustments can be added to the charspecific.lua.
SLASH COMMANDS
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler

60000.01
- updated for patch 6.0.2
- added cooldown spiral fix for bars with alpha < 1

50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (27)
File Name
Version
Size
Author
Date
50400.01
20kB
zork
09-08-13 08:45 AM
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


Post A Reply Comment Options
Unread 04-14-15, 10:05 AM  
badness
A Kobold Labourer

Forum posts: 0
File comments: 18
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hey zork, i know this is not the rthreat section but is there anyway you can tell me how i can use shadows on the text in the statusbar in rthreat instead of the thinoutline you have?
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Unread 04-03-15, 10:09 AM  
gmarco
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So there is no a clean "exit from flying" button solution yet ?

Zork any update planned ? :-)

P.s.
Obviusly the solution to disable the addon, reload, press the now present button, re-add the addon, reload the ui is not a confortable long term period solution to this problem :-)
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Last edited by gmarco : 04-03-15 at 10:12 AM.
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Unread 03-16-15, 07:55 PM  
siweia
An Aku'mai Servant
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Re: I DO IT

You are on the right track, but did it wrong.

The vehicle-leaving thing is not just the button you mentioned, there is another one named something like "OverrideActionBarXXXXX".
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Unread 03-10-15, 10:45 AM  
msylgj
A Kobold Labourer
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Talking I DO IT

hey, there's a good news, I've added the button to JUMP from the TAXI..

here is the code
Lua Code:
  1. hooksecurefunc("MainMenuBarVehicleLeaveButton_Update", function()
  2.     if ( CanExitVehicle() and ActionBarController_GetCurrentActionBarState() == LE_ACTIONBAR_STATE_MAIN ) then
  3.         if UnitOnTaxi("player") then
  4.             button:SetScript("OnClick", function(self)
  5.                 TaxiRequestEarlyLanding()
  6.                 self:LockHighlight()
  7.             end)
  8.         else
  9.             button:SetScript("OnClick", function(self)
  10.                 VehicleExit()
  11.             end)
  12.         end
  13.         button:Show()
  14.         frame:Show()
  15.     else
  16.         button:Hide()
  17.         frame:Hide()
  18.     end
  19. end)

DO NOT forget to disable this
Lua Code:
  1. RegisterStateDriver(button, "visibility", "[petbattle] hide; [overridebar][vehicleui][possessbar][@vehicle,exists] show; hide")
  2. RegisterStateDriver(frame, "visibility", "[petbattle] hide; show")
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Unread 03-04-15, 12:19 PM  
msylgj
A Kobold Labourer
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Originally Posted by zork
And I meant that aswell. I know that it will be true for flying by yourself but there is no NPC-only flying macro condition.
Hello mate, the button which @siweia talked about is called MainMenuBarVehicleLeaveButton.
Here is the info:
Name: MainMenuBarVehicleLeaveButton
Parent: MainMenuBar
Width: 32.00
Height: 32.00
Strata: MEDIUM
Level: 2
X: 10.00
Y: 0.00
Point: LEFT anchored to PossessBarFrame's LEFT

I can change the parent and show it,but connot move it or clearpoint, hope you can do this...
Anyway, thx for your addon
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Unread 03-01-15, 03:10 AM  
siweia
An Aku'mai Servant
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Originally Posted by zork
And I meant that aswell. I know that it will be true for flying by yourself but there is no NPC-only flying macro condition.
Alright then, thanks.
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Unread 02-27-15, 01:52 PM  
zork
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And I meant that aswell. I know that it will be true for flying by yourself but there is no NPC-only flying macro condition.
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Unread 02-27-15, 07:53 AM  
siweia
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@zork

The flight I meant is provided by NPC, not for mounted player.
It's a new function in patch 6.1, for someone who select a wrong flight path, and wanna get off before next landing. The leave vehicle button would be visible then.
Last edited by siweia : 02-27-15 at 07:54 AM.
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Unread 02-27-15, 01:59 AM  
zork
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If you have a working macro condition that gets activated while flying then yes. Currently the vehicle exit button frame is only shown under certain conditions.

Lua Code:
  1. --the button will spawn if a vehicle exists, but no vehicle ui is in place (the vehicle ui has its own exit button)
  2.   RegisterStateDriver(button, "visibility", "[petbattle] hide; [overridebar][vehicleui][possessbar][@vehicle,exists] show; hide")

According to http://wow.gamepedia.com/Macro_conditionals there is.

You can add the condition [flying] and it should work. Open this file https://code.google.com/p/rothui/sou...ve_vehicle.lua and change the line to
Lua Code:
  1. --the button will spawn if a vehicle exists, but no vehicle ui is in place (the vehicle ui has its own exit button)
  2.   RegisterStateDriver(button, "visibility", "[petbattle] hide; [flying][overridebar][vehicleui][possessbar][@vehicle,exists] show; hide")

You can play around with other conditions too if you like.
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Last edited by zork : 02-27-15 at 02:04 AM.
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Unread 02-26-15, 07:37 PM  
siweia
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It supposts to have a leave vehicle button when you on the flight, which is added in patch 6.1. You can dismiss and get off the flight at next landing place.
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Unread 02-17-15, 02:58 AM  
zork
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Re: bar swapping

Nope I removed that. This bar addon now matches the default action bar behaviour. Sorry.
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Last edited by zork : 02-17-15 at 04:52 AM.
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Unread 02-16-15, 08:52 PM  
Gorunnus
A Murloc Raider

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bar swapping

Hello mate,

Im playing rogue/druid and i was wondering how to enable bar swapping when i enter stealth? Is it even supported by this addon? I read few pages back that its not, but that post dates close to end of 2012.
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Unread 02-10-15, 12:36 PM  
zork
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1. Yes, if you can disable the mouse on the actionbar buttons and the actionbar for the time being. http://wowprogramming.com/docs/widge...me/EnableMouse
2. Yes. See example in bar4.lua. Apply that to whatever bar you want.
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Last edited by zork : 02-10-15 at 12:37 PM.
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Unread 02-10-15, 04:28 AM  
748248721
A Murloc Raider

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Hi,this might be difficult but,

1. can u make it click through when the bar is hidden if it only shows in combat?

2.is there a way to make the actionbars fadeout and fadein together as 1 bar when mouseover ?
thank you for your patience.
Last edited by 748248721 : 02-10-15 at 06:07 AM.
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Unread 01-27-15, 04:28 AM  
zork
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The hotkey fontsize can be changed with rActionButtonStyler.
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