Category: ToolTip
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Author:
Version:
3.1.14
Date:
01-24-2010 06:21 PM
Size:
171.22 Kb
Downloads:
91,055
Favorites:
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SpecScore View.
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Experience View
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Database View
GearScore   Popular! (More than 5000 hits)
New GearScore 3.1.13! This is the new super awsome GearScore addon. If you want to see a video on how to use it watch: http://www.youtube.com/watch?v=7myQErCJDTg

This new version doesn't work with non-US localizations but I promise I'm going to re-write it to fix this as soon as I can. I plan to have EVERYTHING translated as much as I can so I'll have to go back.

Lastly, I'll be re-writing this "Description" later.

IMPORTANT! - To use the new features you must TARGET a player while they are in inspection range. This is a limitation on the API. In order to view your own information you must Target yourself.


What is GearScore?
  • GearScore is an addon for World of Warcraft that allows you to quickly and easily judge a player's level of Gear. Simply mouse-over any player in the game and their GearScore will appear in their tooltip. No need to visit the armory!
  • GearScore represents the maximum potential for a player to perform. The higher your GearScore the higher your potential to heal/dps/tank. Remember however, that is is up to the player's skill to match that potential.
  • GearScoreAddon Official Website: http://www.GearScoreAddon.com
  • (Get the latest news, updates, info about upcoming features and of course download the newest beta versions!)
  • Use " /GS " to open your new UI.
  • For a slimmed down version with minimal system impact check out GearScoreLite

How does GearScore Work?
  • Whenever you mouseover a player in the game GearScore will scan that player's gear and calculate a score. The scores are based on how blizzard assigns stats to an item and take in account ilevel, rarity, and equipment slot location. Scores scale smoothly as player's level up and obtain new items.
  • Everyone who uses the mod shares information about the scores they scan allowing you to search for player's you've never even seen before.

What are GearScore's features?
  • Instant Score Calculation - Scores are calculated instantly whenever you mouse over any player in the game as long as they are within inspect range.
  • In-Game Armory - Allows you to view any player in your database's equipment and GearScore
  • Database - Scores are remembered so that the next time you see a player you will know their score, even if they are in a completely different zone. The database feature also allows you to manually look up a player anytime you want 1000 faster then the armory.
  • Communication - Whenever you scan a GearScore of a player you also share that score with everyone in your party or raid and everyone in your guild. This is very similar to how Gatherer works in sharing resource nodes.
  • Average iLevel - With this feature you can also see the average item level of a player. This is perfect for such things as Ulduar vehicle assignment and upcoming changes to drakes in 3.2
  • Master Loot Upgrade Mode - This mode is an excellent way to assist your raid in increasing their overall level of gear as quick as possible. Whenever you mouse over an item the tooltip will show how much of an upgrade in GearScore that item is for each person in your raid that can equip that item. Prefect for loot-council type raiding guilds and also excellent for leveling characters in helping to choose which item to pick from quest rewards.
  • Reporting - GearScore also allows you to post the GearScores of player's in your raid/party into chat. GearScore even has integration with Recount to allow you to see a graphical representation of your raid's GearScores.

How does GearScore compare to 'ratings' websites?
  • I started working on GearScore before I even knew of WoW-heroes or IMBA. I'm not sure how IMBA calculates its scores but WoW-Heroes scores are always about 1/2 of GearScore's scores. Many people ask me to simply use the same formula these websites do. There are a few problems with that. The first is I don't wish to steal a formula from a website and brand it as inline with their scores. Those sites make $$ from advertisers and if I steal their work I'm also stealing their money. Another problem with this is that the armory gives these websites more information then my mod, therefore they are able to take into account additional factors when calculating scores.

ZOMFG!!! GEAR DOESN'T EQUAL SKILL!!?
  • I agree completely. However many players like to PUG. When you pug your forced to invite people you don't know. A really sucky player with high GearScore will do more dps then a really sucky player with low GearScore. PUGs dont have time for guild-type interviews each time they invite a player to their raid. PUGs usually have no idea of the skill a player has. So PUGs are forced to use the only factor they know, your quality of Gear. If you don't like this style of gaming I recommend joining a guild where nobody cares what your GearScore is.
  • That being said, GearScore 3.x has new features that allow players to make smarter choices instead of simply dismissing you if your not at a bare minimum. The color chart for instances is colored from red to green to represent the difficulty a player might have in a particular instance. The in-game-armory function lets you see if a person's GearScore is low because perhaps they are in PvP gear or wearing a Lance and overall helps you make a more informed decision.

How can I contribute?
  • Feedback - I'm constantly looking for ways to improve my mod. So if you have any comments or suggestions please leave them here. If you don't have a curse account you can leave feedback on the official website http://www.GearScoreAddon.com where you do not need to register to leave comments on the feedback page.
  • Download the beta version - and help me test upcoming and new features. Beta versions may contain bugs and I need help to find these.
  • Donate - Your donations help pay for this website and allow me to work less and keep programing on GearScore. As a bonus feature if you donate make sure to give me the name and server of your character and in the next update your character will have the special line "Official Supporter of GearScore" added to the tooltip of your player whenever somebody mouses over you.
  Change Log - GearScore
Change Log:
3.1.14
  • Pressing "ESC" will now close GearScore windows.
  • Tanking DKs that DW will no longer be nerfed points.
  • DPS Specs for DKs will be labeled as such to reduce confusion.
  • BonusScanner will now properly read DK Defense Runes.
  • SpecScores will now be labeled as such to reduce confusion.
  • Coloring for Exp bars is improved.
  • Removed specific naming from Update Notifications.
  • Made update notifications less annoying/nagging.
  • Now includes options to turn of SpecScores, or to only display selected SpecScores.
  • Note: When using the GS Profile screen on another player it will still show that player's class' SpecScores.
  • Improve Compatibility when using "/gs <name>" when the name contains a special ASCII character.
  • Updated Welcome message to notify players that they can use /gs for advanced features.
  • Fixed a bug in the Recount Module that effectively doubled memory usage of Recount.
  • At the persistant requests of users I have added both a Damage Done / GearScore and a Healing Done / GearScore.
  • All Recount Modes involving GearScore will now correctly list all items a player has on mouse-over.
  • GearScore will no longer subtract SpecScore or show the stats as negative for +10 Stat enchant / gems.
  • Addon should no longer crash when running non US-Localizations.
  • Should reduce the amount of FPS drop when holding shift to compare two item links.
  • When no target is present on Exp tab the message "No Target" will be dispalyed on XP bars to reduce confusion.
  • Addon will now correctly give update notification. Notification only occurs onces per session.
  • Test versions of GearScore will not broadcast version info, but will be able to recieve it.


3.0.17
Blocks GearScoreBlocker 1.3

3.0.16
Changed "ScannedBy" field to "Sent by". This field will now always be populated with the person who sent you the score. This value CANNOT BE FAKED.
If you see a player is sending you fake information you can blacklist them by typing "/gsban <name>" this will prevent this player from ever sending you GearScore data again
Using "/gsban <name>" again will unblock that player. Note: This is not an ignore, the player can still communicate with you, just not with GearScore.
-->Remember that only other Guild Members have any possibility of sending you false info.
Now Correctly checks Realm name when detecting Sponsors.
Guildless members will no longer see "You are not in a guild".
Version information is now only sent once per session.

3.0.15
Added new Recount Mode to show a player's GearScore in relation to their DPS.
Fixed a bug that was causing one or more of the following errors
GearScore.lua line 174: attempt to index field '?' (a nil value)
GearScore.lua line 171: attempt to index field '?' (a nil value)
Fixed a bug that prevented players from accepting any information you sent them.
If you've noticed your database falling behind lately this update will fix that. Please have everyone update so that can begin sharing data again.
Fixed a bug where Version Info wasn't being shared.

3.0.14
Fixed an error involving line 158 a nil value.

3.0.13
Removed the potential for certain macros to cause players with GearScore to disconnect from the game.
Restricted all incomming GearScore related messages to guild members only. This means that anyone outside your guild can no longer inject malicious information into your database.
Added blocks against several addons that attempt to inject malicious information into your database.
Update TOC to WoW 3.3
Updated Donations list.
Fixed a few other small bugs.
Updated UI to 3.1 style background.

3.0.12 Fixed a small bug and reduce the number of message a throttle will send out.

3.0.11 Severly reduced amount of AddonMessages output, Please convince everyone to upgrade to this version if you want to nix excessive AddonMessages. Updated the embeds.xml

3.0.09 -- Change Log --
--Fixed a bug involving colors for GearScores greater then 5000 (Thanks me!)
--Added an LDB launcher (Programmed by Fyrye!)
--Removed hideous highlighting on database screen. (Thanks everyone who complained)
--Made a set of variables local, (Thanks Zuz.)
--Fixed a bug that wouldn't allow you to click the name of the last person in the database window. (Thanks Asmussen)
--Picked an easier to see 'blue' for alliance guilds in Database window. (Thanks Jasia)
--Cleaned up Spamming Code.
--Added an "Undo" button for Options screen.
--Added back in comparative tooltips. "/gset compare".


3.0.08 -- Change Log --
1. Fixed a bug involving reporting.
2. Updated Donations list.

--Changes from 2.2.09
--ALOT, Completly redone UI.

--Changes from 2.2.07
--Mostly bug fixes.
--Reduced communication Traffic by 1/2
--Modified how updated messages work.
--Changed automatic scanning feature to update if a player's info is out of date.

--Changes from 2.2.06
--Fixed Disconnect Issues.
--Fixed ML mode

--Changes from 2.2.05
--Declared EquipTBL at loading to prevent a bug.

--Changes from 2.2.04
--ML Mode will now compare a 2h weapon against the sum of a players mainhand / off hand
--Updated the Recount Modual to automatically show Detail Gear Items a person is wearing.
--Added a Pruning option to reduce size of GearScore Database. "/gset prune" will remove old entries and players with low level.
--Added a Purge option, this will remove all entries in the database. Use with care!
--Fixed bug with Ilvl always showing on Details Mode
--Added Average Ilvls to end of Party Reports


--Changes from 2.2.03
--Fixed an issue with an "OR" in place of an "AND", damn you logic!

--Changes from 2.2.02
--Simplified GearScanning Code.
--Added the Detail Option ("/gset detail"). This will allow you to see a see all the items a player has equipped.
--Added the Master Loot Option ("/gset ml"). this will allow anyone who turns it on to see which player in the group will recieve the largest upgrade from any item you mouseover.
--GearScore will now automatically Scan GroupMember Scores that you don't have if you are within range of them.
--Changed it back so you can use "/gs <name>", but options are still under "/gset <option>", and spamming is still under "/gspam <group> <who>"

--Changes from 2.2.01
--Fixed Issue of GearScores "Sticking" while mousing over raid players. THanks to Sorian for helping me track this one down.
--Fixed bug in TimeStamp information so that "8:08am" will look like "8:08 am" instead of "8:8 am".
--Changed TimeStamp information to only show the time of day if it was taken on today's date, and only show the date otherwise.
--Cleaned up formating of Dating information.
--Average Item Levels will now be saved between sessions if a player turns on Average Item Levels - "/gset average"
--Added Date/Time options to Tooltips with usage of "/gset date", or "/gset time".
--Shirts are no longer calculated into Average Item Level
--In order to avoid problems spamming and settings have moved commands. Previously if you did "/gs average" for example and a player was named "Average" it wouldn't allow you to view that player's GearScore. "/gset" is for settings, "/gspam" is for spamming reports, and "gscan" for searching for a player's score.
--You can now Whisper Party/Raid Reports. Use "/gspam party name". A special format is used when you use your own name. This function needs more polish and I'll have it soon.
--bad commands will now display an error message.

--Changes from 2.1.02
--Fixed Error that would Causes Non-Guild Members to be spammed with "You are not in a guild"
--(Hopefully) Fixed Error that was caused by Mousing over random things. (I'm thinking this might be a compatibility problem)
--Added Date/Time INformation to "/gs <name>" so you might see: "Name's last known GearScore: 4271 --- 6/9/2009 11:41 pm"
--Added it to incoming messages so you will also see: "...however YourFriend has a GearScore of 3984 for Name. --- 6/14/2009 4:27 am"
--Added DPS / HPS information to the GearScore Recount Window. It displays DPS or HPS depending on which one is higher.
--Added Average ItemLevel option that will show Average ItemLevels in tooltip. Use "/gs average" to turn this on/off



--Changes from 2.1.01
--Fixed UPdated Scores from Senders

--Changes from, 2.1.00
--Fixed some Punctuation/Spelling
--Hopefully Fixed "/gs raid"
--Added Extra Bug Checks for

--Changes from, 2.0.03
--Added Communications! Now GearScores are available for all!

--Changes from 2.0.02
--Removed "Delete GearScore Recount" message.

--Changes from 2.0.01
--I had to move GearScoreRecount back out.


--Changes from 2.0.00
--Fixed BonusScanner Error

--Changes from 1.2.01
--Added "/gs <name>" function.
--Removed obsolete Code from 1.x.x
--Moved Variable settings and corruption check to after variables loaded phase.
--Added Descriptions When Player changes settings.
--Removed BonusScanner
--Removed "GearScore Recount"
--Removed Ace3
--Added all functions into a single mod.



--Changes from 1.2.00
--Added Reset Command


--Changes from 1.1.03
--Updated my guild information
--Added a second Settings check to fix updating problems
--Turned Delay-based scanning off.
--Scans will no longer include Enchantment or Gem Information
--Scans will now be instantaenous
--Added back in report systems for those without recount.
--Added /slash commands for options. Press "/gset" or "/gs" for options list.
--Updated list of GearScpre Supporters.
--Fixed error when comparing WotLK Weapons/Trinkets/Shields.




--Changes from 1.1.02
--Fixed bug that failed to set settings when upgrading from 1.x.x to 1.1.02
--Removed left over Debugging code.


--Changes From 1.1.01
--Changed "Upgrade Message" to inform you where to download, and who is running a newer version then you.
--Allowed Clients to communicate Developer's Status
--Repaired 3.1 Crap Changes with a 2 second delay before updating score. On rare occations of spamming the mouse back and forth I noticed some off calculations here. Let me know if you notice anything specific.
--Updated to Newest Version of BonusScanner.
--Installed Ace3Timer.
--When mouseing over a player you will see a "*" next to their name if the game is currently calculating that player's score.
--You will now see "Scanning*" Next to a player if its the first time you've ever scored that player.
--Fixed Additional Dependency Options
--Added all the code neccessary to set options.
--Freed up CPU time. If you mouse over many players at a time only the Item Links they have equipped will be saved to ram. The second you mouse over another player the first player is forgotten about and his gear is never checked. It now takes 1.5 seconds to update a player's GearScore.
--If I dont finish programing /slash commands tonight you can manually set options by changing variables within the client:
--/run GS_Settings["Show"] = 0 --Shows no tooltip information. (Effectively turns off the mod)
--/run GS_Settings["Show"] = 1 --Will Show GearScore on Items and on Players.
--/run GS_Settings["Show"] = 2 --Will Show GearScore on Players but NOT Items.
--/run GS_Settings["Show"] = 3 --Will Show GearScore on Items but NOT Players.
--/run GS_Settings["Description"] = 0 --Hides word Descriptions on player's scores.
--/run GS_Settings["Description"] = 1 --Will show word descriptions such as "Bad" or "Epic" next to a player's Score.
--/run GS_Settings["Special"] = 0 --Hides information about player's who donate to GearScore or about me if you mouseover my charachter in the game.
--/run GS_Settings["Special"] = 1 --Shows information about player's who donate to GearScore or about me if you mouseover my charachter in the game.
--/run GS_Settings["Level"] = 0 --Hides ItemLevel Information on Item Tooltips.
--/run GS_Settings["Level"] = 1 --shows ItemLevel Information on Item Tooltips.
--/run GS_Settings["Communication"] = 0 --Disables all Communication between players who share GearScore. --Only turn off if you have a slow connection.
--/run GS_Settings["Communication"] = 1 --Allows the mod to communicate to other players who use GearScore.


--Changes From 1.0.00
-- Cleaned up some Code, made it more effiecient
-- Added Color to PaperDoll Frame Discription of Personal GearScore
-- Moved MyGearScore as part of "GearScore_GetScore" function
-- Removed GearScores from non-Gear Items
-- Added Shopping Tooltip Information
-- Fixed Dependency Issues
-- Repaired Several Issues with Recount
-- Increased Maximum GearScore to 6000 (From 5000)
-- Fixed Dependency probeloms in GearScore Toc File.
-- Fixed Spelling Errors in RecountGearScore Toc File.
-- Fixed Several Inspection Errors
-- Added more base code for upcoming Settings Modual
-- Created Temporary Fix for New Non-Instant Information



--Version 1.0.00--
*Complete rewrite of all the code.

--Version 0.9.00--
*Added Reports - Use "/gsparty", or "/gsraid", or "/gsbattleground" to report to said group the GearScores of everyone within' range. And also reports the Group Average.

--Version 0.8.04--
*Fixed Error where mod attempted to talk to players on other realms (In Battlegrounds)

--Version 0.8.03 --
*Added Color to GearScore Ratings. The Colors go from Grey to White to Green to Blue to Purple to Orange as your GearScore increases. (Just as your real gear does)
*Fixed Communication Bugs.

--Version 0.8.02--
*Fixed a bug caused by the "fixing of a bug" in Version 0.8.01 I'm really sorry about this one!

--Version 0.8.01--
*Fixed bug where mod attempted to send Alliance Player's AddonMessages.

--Version 0.8.00--
*Big Upgrade here! Rewrote alot of the code. Tons of Changes.
*Trinkets and Relics have been equalized. Before their sometimes odd stats (Such as Use: +40 spell powerfor 10seconds) wouldn't be counted. White Trinkets/Relics will have no scores, and neither will Talismans of the Horde. (Until PvP Update). Trinket Scores are inline with Ring Scores and Relic Scores are inline with Ranged Weapon scores.

*PvP Mode has been disabled, the scores were confusing ppl, so until I come up with PvP Gear Equilization you will only see their PvE Score (Including Resilience). This means a Fully equiped T7 = a Fully PvP Equiped T7 (For Now)
Mod Communication has been enabled, now if the person you mouseover (Including ppl in PartyFrames) have this mod as well, you will be able to see their GearScore and Talents. (Their copy of the mod will transmit this information to you.

*AutoUpdateNotice. Will automatically alert you (Once per session) if there is an update to this mod available. Update notices come from other players.
TipTac Support, Incrased Support for TipTac, seems to work way better then before in most situations. I've contacted TipTac Author in an effort to increase compatability.

*Repaired the Inspect Bug. Now while manually inspecting a player you will ALWAYS see their items, regardless if they were the last player moused over or not.

--Version 0.7.05-- Fixed a math error where it was multipling the dps of a 2h before it should have. This was causing a bug in values of 2h weapons. Thanks to User "Keightie" of Detheroc for pointing this out to me. Also added PVP scores if the player is wearing any PVP Gear. Alos made it so people wearing "Grey" items dont cause a negitive GearScore. The New minimum is 0. Also fixed issue where manually inspecting player's gear would cause bad gear items to show. This will now only occur if you continue to look at their items while they are out of range. Last but not Least, Hopefully (untested) fixed compatibility issues with TinyTIp and TipTac. --Please let me know!

Version 0.7.00 - Complete overhaul of the code, individual functions have been split into multiple seperate function. Because of this, all Variables must be declared as global variables. I have renamed all of them to prevent issues withother addons. In addition the code has been altered to only scan a target once... before when you held the mouse cursor over a player it would constantly scan that player severely dropping CPU performance. This issue has been resolved.

Version 0.6.02 - Fixed a small bug while inspect players.

Version 0.6.01 - Changed the Melee/Caster Equilization Code to simply subtract the extra points that caster weapons grant. This is more

inline with the actual method that blizzard uses for stat point allocations. This will mean that the same scaling before this update will remain.
The code to obtain GearDPS from an item was written by Recompense, of Uldum (Horde).

Version 0.6.00 - Was able to obtain dps information from BonusScanner thanks to Tristanian. Melee classes and casters should now have

about equal gear ratings. Please note: that with this change ALL Classes will gain anywhere up to 1000 score higher then they had before,

creating a new gradient in which to judge people on. Also, this makes the weapon the most powerful item in the game (As it should be)
  Optional Files - GearScore
Sorry, there are currently no optional files available.
  Archived Versions - GearScore
File Name
Version
Size
Author
Date
3.1.13
173kB
Mirrikat45
01-15-2010 10:00 PM
3.1.13
173kB
Mirrikat45
01-15-2010 01:42 AM
3.1.13
105kB
Mirrikat45
01-15-2010 01:01 AM
3.0.17
89kB
Mirrikat45
01-13-2010 03:26 AM
3.0.16
89kB
Mirrikat45
01-11-2010 04:12 PM
3.0.15
89kB
Mirrikat45
01-07-2010 02:45 AM
3.0.14
89kB
Mirrikat45
12-09-2009 12:37 PM
3.0.13
89kB
Mirrikat45
12-08-2009 05:26 AM
3.0.12
89kB
Mirrikat45
10-10-2009 01:18 PM
3.0.12
89kB
Mirrikat45
10-08-2009 03:28 AM
3.0.09b
88kB
Mirrikat45
09-03-2009 09:09 PM
3.0.09
88kB
Mirrikat45
09-03-2009 08:43 PM
3.0.08
70kB
Mirrikat45
09-01-2009 02:30 AM
3.0.07
70kB
Mirrikat45
08-30-2009 08:26 PM
2.2.09
19kB
Mirrikat45
06-24-2009 08:52 PM
2.2.08
19kB
Mirrikat45
06-24-2009 02:01 PM
2.2.07
18kB
Mirrikat45
06-23-2009 02:58 AM
2.2.06
18kB
Mirrikat45
06-22-2009 06:01 PM
2.2.05
18kB
Mirrikat45
06-22-2009 01:28 PM
2.1.02
13kB
Mirrikat45
05-21-2009 11:01 PM
2.1.01
13kB
Mirrikat45
05-21-2009 10:45 PM
2.1.01
11kB
Mirrikat45
05-21-2009 10:43 PM
2.0.03
13kB
Mirrikat45
05-17-2009 08:59 PM
  Comments - GearScore
Post A Reply Comment Options
Old 02-04-2010, 08:16 PM  
AbsoRayne
A Deviate Faerie Dragon
 
AbsoRayne's Avatar

Forum posts: 16
File comments: 87
Uploads: 6
Just wanted to let you know, I have a bug with TipTop where the Main Tooltip window in GS is being replaced by it, which causes me not to be able to hover and inspect a few items of gear.

Here's a screenshot:
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Old 02-04-2010, 11:42 AM  
jkasquires
A Defias Bandit

Forum posts: 3
File comments: 20
Uploads: 0
Quote:
Originally posted by Faraque
getting an error at blacksmith vendor in Dalaran. happens when mousing over the tokens for lower tier gear.

Code:
Message: Interface\AddOns\GearScore\weights.lua:77: attempt to index field '?' (a nil value)
Time: 02/01/10 12:08:01
Count: 3
Stack: Interface\AddOns\GearScore\weights.lua:77: in function `CalculateClasicItemScore'
Interface\AddOns\GearScore\GearScore.lua:830: in function `GearScore_HookItem'
Interface\AddOns\GearScore\GearScore.lua:798: in function <Interface\AddOns\GearScore\GearScore.lua:798>
[C]: ?
[C]: in function `SetMerchantCostItem'
[string "*:OnEnter"]:2: in function <[string "*:OnEnter"]:1>

Locals: ItemLink = "[Gloves of the Wayward Vanquisher]"
Tooltip = GameTooltip {
 FadeOut = <function> defined @Interface\AddOns\lolTip\modules\disablefade.lua:3
 updateTooltip = 0.1499999973923
 0 = <userdata>
 comparing = false
 shoppingTooltips = <table> {
 }
 hasMoney = 1
 numMoneyFrames = 2
 SetInventoryItem = <function> defined @Interface\AddOns\GearScore\GearScore.lua:840
 AppendText = <function> defined =[C]:-1
}
Red = nil
Green = nil
Blue = nil
Class = "Death Knight"
ItemName = "Gloves of the Wayward Vanquisher"
ItemLink = "[Gloves of the Wayward Vanquisher]"
ItemRarity = 4
ItemLevel = 80
ItemMinLevel = 80
ItemType = "Miscellaneous"
ItemSubType = "Junk"
ItemStackCount = 1
ItemEquipLoc = ""
ItemTexture = "Interface\Icons\INV_Gauntlets_27"
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
 2 = "Unholy"
 1 = "Blood"
 3 = "Frost"
 4 = "Tanking"
}
(for control) = 1
j = 1
w = "Blood"
GearScore = 0
(*temporary) = <function> defined @Interface\AddOns\GearScore\GearScore.lua:550
(*temporary) = 0
(*temporary) = nil
(*temporary) = "Gloves of the Wayward Vanquisher"
(*temporary) = "[Gloves of the Wayward Vanquisher]"
(*temporary) = 4
(*temporary) = 80
(*temporary) = 80
(*temporary) = "Miscellaneous"
(*temporary) = "attempt to index field '?' (a nil value)"
I'm getting the same error.
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Old 02-02-2010, 01:00 PM  
RosyBijou
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 12
File comments: 36
Uploads: 3
GS/Recount

I love your addon and recent changes. Two requests...

1. I miss having the simple gear score pane in Recount. As a dual spec (holy/disc) healer, I used that pane at the beginning of instances to help in deciding which spec may be better suited to healing random groups/raids. Is that a setting that I am missing, to have that simple gear score pane brought back into Recount or was it removed in lieu of the performance/gs pane? If it was removed, would you consider bringing it back? (I like the performance/gs too, but miss having just the rote GS to refer to before folks start "performing"...)

2. I was wondering if it would be possible to add absorbs from shields and divine aegis into that healing performance score... When I run in my disc spec, I see low heals/sec as a consequence/indicator of my mitigation--something that is somewhat validated by the GuessedAbsorbs module for Recount... BUT, because many folks don't have that module and don't really understand the disc premise, AND, because so many are running GS & Recount together, it'd be nice to have some credit for decent performance validated in that healing performance pane...

Last edited by RosyBijou : 02-02-2010 at 01:57 PM.
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Old 02-01-2010, 03:18 PM  
Faraque
A Theradrim Guardian
 
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getting an error at blacksmith vendor in Dalaran. happens when mousing over the tokens for lower tier gear.

Code:
Message: Interface\AddOns\GearScore\weights.lua:77: attempt to index field '?' (a nil value)
Time: 02/01/10 12:08:01
Count: 3
Stack: Interface\AddOns\GearScore\weights.lua:77: in function `CalculateClasicItemScore'
Interface\AddOns\GearScore\GearScore.lua:830: in function `GearScore_HookItem'
Interface\AddOns\GearScore\GearScore.lua:798: in function <Interface\AddOns\GearScore\GearScore.lua:798>
[C]: ?
[C]: in function `SetMerchantCostItem'
[string "*:OnEnter"]:2: in function <[string "*:OnEnter"]:1>

Locals: ItemLink = "[Gloves of the Wayward Vanquisher]"
Tooltip = GameTooltip {
 FadeOut = <function> defined @Interface\AddOns\lolTip\modules\disablefade.lua:3
 updateTooltip = 0.1499999973923
 0 = <userdata>
 comparing = false
 shoppingTooltips = <table> {
 }
 hasMoney = 1
 numMoneyFrames = 2
 SetInventoryItem = <function> defined @Interface\AddOns\GearScore\GearScore.lua:840
 AppendText = <function> defined =[C]:-1
}
Red = nil
Green = nil
Blue = nil
Class = "Death Knight"
ItemName = "Gloves of the Wayward Vanquisher"
ItemLink = "[Gloves of the Wayward Vanquisher]"
ItemRarity = 4
ItemLevel = 80
ItemMinLevel = 80
ItemType = "Miscellaneous"
ItemSubType = "Junk"
ItemStackCount = 1
ItemEquipLoc = ""
ItemTexture = "Interface\Icons\INV_Gauntlets_27"
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
 2 = "Unholy"
 1 = "Blood"
 3 = "Frost"
 4 = "Tanking"
}
(for control) = 1
j = 1
w = "Blood"
GearScore = 0
(*temporary) = <function> defined @Interface\AddOns\GearScore\GearScore.lua:550
(*temporary) = 0
(*temporary) = nil
(*temporary) = "Gloves of the Wayward Vanquisher"
(*temporary) = "[Gloves of the Wayward Vanquisher]"
(*temporary) = 4
(*temporary) = 80
(*temporary) = 80
(*temporary) = "Miscellaneous"
(*temporary) = "attempt to index field '?' (a nil value)"
__________________
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Old 01-30-2010, 03:59 AM  
tehTyrant
A Kobold Labourer

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Quote:
Originally posted by Mirrikat45
Oh, thanks for letting me know about this. I'll have to fix it next round. I wonder though, should a rogue who doesn't put a scope (enchantment) on a bow be marked as not enchanting it?

Are there any useful enchantments for bows that are viable for melee classes?
No
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Old 01-26-2010, 05:26 PM  
Mirrikat45
A Defias Bandit
 
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Quote:
Originally posted by Malecden
Love the new stuff. One minor issue, I'm using a bow as a rogue for stats and decide to toss a scope on it for the heck of it. The new stat thing penalizes 1% for the ranged crit. Nothing major, I'm sure it affects warriors too though.
Oh, thanks for letting me know about this. I'll have to fix it next round. I wonder though, should a rogue who doesn't put a scope (enchantment) on a bow be marked as not enchanting it?

Are there any useful enchantments for bows that are viable for melee classes?
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Old 01-26-2010, 04:01 PM  
Malecden
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Love the new stuff. One minor issue, I'm using a bow as a rogue for stats and decide to toss a scope on it for the heck of it. The new stat thing penalizes 1% for the ranged crit. Nothing major, I'm sure it affects warriors too though.
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Old 01-26-2010, 11:20 AM  
AnrDaemon
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Quote:
Originally posted by Enceladus
This problem isn't going to be solved by getting rid of GS as it's a people problem. You take GS away and they'll continue doing the same thing. If it bothers you that much then don't use GS and don't group with people who determine worthiness solely through GS.
Yep, that's what i'm doing.
But it not bother me, it deny me to play game. That simple.

Last edited by AnrDaemon : 01-26-2010 at 11:21 AM.
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Old 01-26-2010, 01:42 AM  
Enceladus
A Kobold Labourer

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Quote:
Originally posted by AnrDaemon
There could be 5-6 parties yelling for tank, but noone will take me because "FFS your GS is not over 9000". I sure know I can tank ICC10. Even better now, that I switched to some LOWER LEVE items... They have BETTER STATS. For specific role and gearing goal.
How is this GearScore's problem? What is stopping them from inspecting you or looking at the Armory to come to that same conclusion? Regardless of what you know you can do, if the group leader concludes you can't do it, be it through GS or other means, then you're not doing it in their group.

Quote:
This addon isn't designed to be used in guilds at all. Another false statement.
I agree that it's not made to be used in a guild situation. However, I wouldn't call it an entirely false statement since I could see it being used creatively in that environment. For instance, I could see it being useful when determining who to run and where to start when gearing members.

Quote:
Originally posted by Marthisdil
Someone with a GS of 2500 as a tank will likely have a VERY difficult time tanking Halls of Reflection heroic for example. Regardless of player skill.
Quote:
Originally posted by AnrDaemon
Dungeon Finder won't allow you to queue for HoR HC with 2500 GS at all. Failing much?
I see plenty of people looking for groups in General, Trade, and LFG channels. All GS does it make it easier for you to determine how much you may have to carry certain members. Besides, Dungeon Finder is doing the same thing that a leader using GS is doing: denying you based on a score. The difference is that the score is based on what Blizzard says is needed to enter H HoR.


Quote:
I never ever allow addon to make assumption for myself.
If I see something that I'm not pleased with, I open inspect tab and take a first-hand look at it. Often it's good set, carefully tied together, that is hard to replace without a certain drawback.
It's great that you do this. GS is simply one of a number of tools to help with coming to those conclusions. A mechanic doesn't just use one tool to diagnose and fix a car so why should a group leader be limited in their tools?

Quote:
Sadly, these are 90% of wow players...
For me, I don't make my decisions based on what a single add on may tell me. I personally use GS as an indicator of how much the group may have to carry that player. I'm not going to deny or kick someone based on a score if they show they are putting forth an effort. I will kick them if they think they are going to get a free ride.

This problem isn't going to be solved by getting rid of GS as it's a people problem. You take GS away and they'll continue doing the same thing. If it bothers you that much then don't use GS and don't group with people who determine worthiness solely through GS.
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Old 01-25-2010, 09:17 PM  
AnrDaemon
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Quote:
Originally posted by Marthisdil
Except that between 2 equally skilled players, the one with better gear will perform better (not including the random number generator variance of course).
But you don't have 2 players, do you? Well, you probably do, but for my realm it's not true.
There could be 5-6 parties yelling for tank, but noone will take me because "FFS your GS is not over 9000".
I sure know I can tank ICC10. Even better now, that I switched to some LOWER LEVE items... They have BETTER STATS. For specific role and gearing goal.

And I can assure you it's not possible to determine a difference between raidhealing specced shammy and MT healing specced shammy from the point of "better" view without asking. Glyphs not available to inspect, and gear is heavily dependednt on intended spec.

Quote:
Comparing a well-geared, but crappy player, to an OK-geared, excellent player is an obvious apples-oranges argument.
You're making a false statement. Good player will always have sufficient gear, or not attempt to jump into encounter he/she know they are not up to.
It's eiter well-geared retard or moderately geared good player.
I have DK tank, that is PROBABLY up to tanking heroics. I've started to tank HC's on my pally in similar gear, but judging from my experience with DK, she's probably won't stand a chance in said HoL heroic (which my pally tanked easy, even made an achi on first boss from DPS mispull).

Quote:
This addon isn't something that is designed to say "Guildmate 1 your gearscore is 200 less than Guildmate 2, so I'm going to take them instead".
This addon isn't designed to be used in guilds at all. Another false statement.

Quote:
It's something to give you a quick overview. Someone with a GS of 2500 as a tank will likely have a VERY difficult time tanking Halls of Reflection heroic for example. Regardless of player skill.
Dungeon Finder won't allow you to queue for HoR HC with 2500 GS at all. Failing much?

Quote:
THAT is what it's there for - to let you have a heads up first, then determine your own way if you wanted to bring someone along.
I never ever allow addon to make assumption for myself.
If I see something that I'm not pleased with, I open inspect tab and take a first-hand look at it. Often it's good set, carefully tied together, that is hard to replace without a certain drawback.

Quote:
The folks who base decisions solely on gearscore don't have a clue.
Sadly, these are 90% of wow players...
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Old 01-25-2010, 12:54 PM  
qwksilver
A Kobold Labourer

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Feature Request

I noticed a recount integration, but a lot of people are switching over to "skada" which is much more informative. if you had time to add skada integration that would rock.
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Old 01-25-2010, 10:11 AM  
Marthisdil
A Cobalt Mageweaver
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Quote:
Originally posted by AnrDaemon
And you're again wrong. But now you're wrong at Blizzard level. Achievements not making player just the same way as gear not.
Except that between 2 equally skilled players, the one with better gear will perform better (not including the random number generator variance of course).

Comparing a well-geared, but crappy player, to an OK-geared, excellent player is an obvious apples-oranges argument.

This addon isn't something that is designed to say "Guildmate 1 your gearscore is 200 less than Guildmate 2, so I'm going to take them instead".

It's something to give you a quick overview. Someone with a GS of 2500 as a tank will likely have a VERY difficult time tanking Halls of Reflection heroic for example. Regardless of player skill.

THAT is what it's there for - to let you have a heads up first, then determine your own way if you wanted to bring someone along.

The folks who base decisions solely on gearscore don't have a clue.
__________________

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Old 01-25-2010, 09:37 AM  
AnrDaemon
A Theradrim Guardian
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Quote:
Originally posted by Angrysteel
You can also quickly see how experienced each player is (how far they have progressed in each instance, how many times they have killed each boss, etc), with the clean layout on the experience tab.
And you're again wrong. But now you're wrong at Blizzard level. Achievements not making player just the same way as gear not.
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Old 01-25-2010, 02:35 AM  
Angrysteel
A Kobold Labourer

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I really like the new Gear Score.

Huge upgrade over what it used to be. Before it simply seemed like you were taking an average item level of each slot, and then passing out a score for each.


Now this addon helps make sure no one is equipping high item level healing trinkets, when they are asking for a dps spot.

You can also quickly see how experienced each player is (how far they have progressed in each instance, how many times they have killed each boss, etc), with the clean layout on the experience tab.


Im sure there will still be many complaints about Gear Score, but this was definitely a step in the right direction. You are not simply making a guess at how experienced a player is based on the item level of their gear, you can actually see what they have completed quickly and easily.

Alts will still be likely be upset until they actually get a few clears in each instance on their alts, but for the most part, not much to complain about.


Feature Request.... ability to right click on someone portrait and select "See Gear Score", instead of always targeting and typing out /gs
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Old 01-24-2010, 09:09 PM  
blankStare
A Kobold Labourer

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L2evaluateGoodPlayersNotBasedOnTheirGear, seriously... I know this has been said b4 but, the ppl in pugs who are going to complain can do so with just a quick glance at an inspect anyway. So what will this addon on save them, 15 seconds per person. You really think those ppl will stop being jerks without this addon. (that's a rhetorical question)

btw: just had a group the other day with GS high 4800 to over 5000. We brought down the group trash in about 12 seconds per group. The leader (the one over 5k pally tank) said "you dps need to up your damage." lol

Last edited by blankStare : 01-24-2010 at 09:17 PM.
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