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Siege of Orgrimmar (5.4)
Updated:09-16-13 07:43 PM
Created:01-19-09 05:04 AM
Downloads:56,098
Favorites:256
MD5:
oUF Freebgrid  Popular! (More than 5000 hits)
Version: 6.9.13
by: Freebaser [More]
Supported oUF Version: 1.6.x

Party/Raid unit frames using the oUF framework.

Units Supported:
-- party
-- raid
-- maintanks
-- pets and vehicles

Features:
-- Class corner indicators
-- Raid (de)buffs icons with priority
-- Class dispel icons
-- Aggro highlighting
-- Mouseover highlight
-- Out of range arrow
-- Range alpha
-- Heal Predication bar and/or text
-- Alt Power text
-- Health text - percent, deficit or actual
-- Vertical and horizontal layouts
-- Mana bars
-- Target and Focus border
-- AFK / DC timer
-- SharedMedia support
-- oRA3 tank support

FAQs
/freeb will unlock the frames
/freeb <something> will open the interface panel.

oUF is included in this addon but it is only accessible to Freebgrid.

Q: How do I create new indicators?
A: Edit tags.lua (some lua skills required). I've added at least one indicator to every healing class, so you can use those as an example(always open to suggestions). Then add the tag name to your class table at the bottom of the tags.lua.

Q: How do I add raid (de)buffs?
A: Use the aura_list.lua file to add spell names or GetSpellInfo(spellid) to the aura table and set a priority number >= 1(Higher numbers show over lower).

Most of the general setting can be done in the interface panel and usually requires a ReloadUI when your done.
version 6.9.12
-- fix toc

version 6.9.11
-- aura_list update
-- oUF update

version 6.9.10
-- fix heal texture and aura border

version 6.9.9
-- fix for 5.1
-- toc bump
-- aura list update

version 6.9.8
-- fix vertical hp reversed

version 6.9.7
-- add monk to indicator table

version 6.9.6
-- update some tags
-- add monk to dispel list

version 6.9.5
-- fix pom tag

version 6.9.4
-- fix healbar error

version 6.9.3
-- more 5.0 fixes

version 6.9.1
-- update for 5.0.4 / oUF 1.6

version 6.9

-- remove talent detect for class dispels(hard code types instead)
-- option to scale raid based on number of members
-- option to invert fill direction
Optional Files (0)


Archived Files (30)
File Name
Version
Size
Author
Date
6.9.12
816kB
Freebaser
03-24-13 07:44 PM
6.9.10
814kB
Freebaser
12-13-12 08:01 AM
6.9.9
812kB
Freebaser
11-27-12 10:28 PM
6.9.8
811kB
Freebaser
10-24-12 02:34 PM
6.9.7
808kB
Freebaser
09-29-12 04:16 PM
6.9.6
808kB
Freebaser
09-25-12 12:23 AM
6.9.5
810kB
Freebaser
09-10-12 06:21 PM
6.9.4
810kB
Freebaser
09-07-12 11:32 AM
6.9.3
810kB
Freebaser
08-29-12 08:32 PM
6.9.1
810kB
Freebaser
08-29-12 03:21 PM
6.9
789kB
Freebaser
08-03-12 09:51 PM
6.8
786kB
Freebaser
12-16-11 08:14 AM
6.7
755kB
Freebaser
06-29-11 09:18 PM
6.6
766kB
Freebaser
04-30-11 06:36 PM
6.5
766kB
Freebaser
03-26-11 07:07 PM
6.4
765kB
Freebaser
03-08-11 11:45 PM
6.3
764kB
Freebaser
03-03-11 01:00 AM
6.2
820kB
Freebaser
01-24-11 02:03 AM
6.1
819kB
Freebaser
01-17-11 02:47 AM
5.7.4
708kB
Freebaser
01-04-11 10:27 PM
5.6
679kB
Freebaser
12-30-10 06:01 PM
5.5
687kB
Freebaser
12-16-10 03:05 AM
5.4
755kB
Freebaser
12-02-10 08:09 AM
5.3
740kB
Freebaser
11-16-10 10:27 PM
5.2
740kB
Freebaser
11-03-10 06:21 AM
5.1
744kB
Freebaser
10-16-10 04:08 PM
5.0
677kB
Freebaser
10-13-10 04:28 AM
4.1
634kB
Freebaser
07-01-10 09:27 PM
3.2
646kB
Freebaser
04-10-10 07:42 PM
2.81
528kB
Freebaser
02-19-10 12:58 AM


Post A Reply Comment Options
Unread 10-16-14, 05:49 AM  
Ruven
A Kobold Labourer
 
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Forum posts: 0
File comments: 31
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Completely kills the fps during fights...can't use it anymore. Needs an update.
Last edited by Ruven : 10-16-14 at 05:49 AM.
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Unread 10-16-14, 03:17 AM  
lynce
A Cyclonian
 
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Forum posts: 40
File comments: 76
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Are you planing to update this lovely addon? Also one thing i really miss is the ability to save settings per character and not just position. Thanks.
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Unread 09-13-14, 03:33 AM  
strickland
A Deviate Faerie Dragon

Forum posts: 13
File comments: 168
Uploads: 0
Yes, this is the only feature that i am missing from other raidframes that i used including the default blizz frame, the "incoming ress". Its really nice to see if someone is getting a res, as in while somebody is already casting a res spell, combat res, or out of combat res, the grid frame will show a text + timer for that inc res, "incoming ress" text, then if he got the ress but still dead it will say "Pending" as in he has res but still didnt accept, you can see this with aptechka raidframes and i love it, this is the feature im missing the most.
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Unread 09-04-14, 02:25 PM  
Xully
A Deviate Faerie Dragon

Forum posts: 19
File comments: 133
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hi, I got two questions..

can I change the way indicators look, for example I dont want lifebloom to look like smily face, I want it to be just a square on the corner of the grid or something similar to this?

Also, is there anyway to show all debuffs just like the blizzard frame is, like important debuff bigger and rest is just small in the corner or something?

also while at it i wana also ask, i would love to see res indicator built into this, cause blizzard implemented a way to see who is getting ressed, even when they start casting combat-res, its kinda helpful to see it on the frame itself when somebody getting ressed, and then the res is "pending" so that we dont waste another combat/battle res.
Last edited by Xully : 09-04-14 at 11:47 PM.
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Unread 05-25-14, 03:50 PM  
Spazzze
A Kobold Labourer
 
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File comments: 5
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Changes

I love this addon very much. Thank you, Freebaser, for such amazing addon.
I am using this addon for a few years and I was waiting for implementation of profile system a long time.
I hope that author wont be angry but ... I've modified this addon to make it more comfortable for me:

1. Added profiles with Dualspec
2. Added possibility to switch off debuff aura icons
3. Added possibility to use 2 aura icons: debuff and buff:
- you can switch off debuff or buff or both
- you can change size of auras separately
- you can place aura icons the way you like (preview of placement added too)
4. Added option to switch off threat border
5. Added option to hide names (I use this for healing profile)
6. Also I've moved this Malkorok debuffs to "buff auras" for a test. If you want to, you can bring them back to debuffs
[GetSpellInfo(142863)] = 7, --Weak Ancient Barrier
[GetSpellInfo(142865)] = 4, --Strong Ancient Barrier
[GetSpellInfo(142864)] = 5, --Ancient Barrier

I've tested my version, there is no errors or so.. but if you find some please send me full description of error.

My version you can get here https://www.dropbox.com/s/5veqq7x9j3..._Freebgrid.zip

I would be glad if Freebaser will love this changes ^_^

Also would be great to have any feedback
*
Last edited by Spazzze : 05-26-14 at 12:15 AM.
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Unread 01-15-14, 05:25 AM  
Ruven
A Kobold Labourer
 
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File comments: 31
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If you're a healer like me and you want to track the absorb on ppl for the Malkorok fight, then change/add the following lines in aura_list.lua file once you get to the Malkorok bit.

Code:
--Malkorok
			[GetSpellInfo(142990)] = 2, --Fatal Strike (Tank debuff)
			[GetSpellInfo(142913)] = 6, --Displaced Energy (Dispell)
			[GetSpellInfo(143919)] = 3, --Languish (Heroic)
                        [GetSpellInfo(142863)] = 7, --Weak Ancient Barrier
			[GetSpellInfo(142865)] = 4, --Strong Ancient Barrier
			[GetSpellInfo(142864)] = 5, --Ancient Barrier
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Unread 12-11-13, 05:39 AM  
Dessyna
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 8
File comments: 31
Uploads: 2
very good looking addon but i have some questions which require some editing of the .lua files i guess:

- where can i disable showing 40 man raids? i mean like even if i am in a 40 man raid i'd like to show just 25 man. 40 man fucks up my interface overlaying other frames. setting the scale for 40 man is no option as it just looks pretty sh*tty
- how can i disable auras? i really do not need them. erasing all aura spells might do the trick, but i'd rather like to not let the skript check any aura. if i just rename the aura.lua the game drops to low fps for whatever reason. i guess some part of the script tries too read the aura file and therefore spams around resulting in a frame drop
- how can i disable highlightning (for agro and other stuff)
- setting the frameoptions to vertical results in horizontal, horizontal results in vertical
- if i am in e.g. a small group with like 3 or 4 players the frames starts in weird positions. how can i set the frame to like filling up from a fixed position? like player 1 is the first frame bottom right, player 2 above, player 3 above and so on till group of 5 is filled and the next frameline begins. currently they fill up from top to down position.
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Unread 11-01-13, 08:10 PM  
Caseyrawwr
A Defias Bandit

Forum posts: 2
File comments: 2
Uploads: 0
Error

I am getting an error whenever I try and use the sliders to adjust the size of the frames..


Message: Interface\AddOns\oUF_Freebgrid\config.lua:133: attempt to index field 'freebarrow' (a nil value)
Time: 11/01/13 22:08:53
Count: 7
Stack: Interface\AddOns\oUF_Freebgrid\config.lua:133: in function <Interface\AddOns\oUF_Freebgrid\config.lua:119>
Interface\AddOns\oUF_Freebgrid\config.lua:225: in function <Interface\AddOns\oUF_Freebgrid\config.lua:225>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:799: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:851: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:839>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
...ace\AddOns\Bartender4\libs\AceGUI-3.0\AceGUI-3.0.lua:314: in function `Fire'
...sque\Libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:70: in function <...sque\Libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:60>

Locals: <none>
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Unread 10-31-13, 04:36 AM  
lasc321
A Kobold Labourer

Forum posts: 0
File comments: 13
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separate "aura_list" icons

is there a way to get two separate "aura_list" icons?
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Unread 09-06-13, 09:19 PM  
Cier
A Kobold Labourer

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File comments: 3
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Can anyone show me how to get Monk HoTs to show?
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Unread 07-19-13, 07:06 PM  
strickland
A Deviate Faerie Dragon

Forum posts: 13
File comments: 168
Uploads: 0
Nevermind. i found it
Last edited by strickland : 07-19-13 at 07:15 PM.
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Unread 05-31-13, 05:06 AM  
Ruven
A Kobold Labourer
 
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File comments: 31
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Not sure if this is a problem from blizz or whatever, but sometimes, the afk/dc timer, won't go away even tho that player is back. Really great addon btw, could use a bit more updates. Features are plenty I reckon.
Last edited by Ruven : 05-31-13 at 05:07 AM.
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Unread 04-04-13, 08:50 AM  
onkel
A Kobold Labourer

Forum posts: 1
File comments: 17
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Warlocks now also buff stamina, so their buff needs to be added to the priest fortitude tag.

Code:
oUF.Tags.Methods['freebgrid:fort'] = function(u) if not(UnitAura(u, GetSpellInfo(21562)) or UnitAura(u, GetSpellInfo(6307)) or UnitAura(u, GetSpellInfo(469)) or UnitAura(u, GetSpellInfo(109773))) then return "|cff00A1DE"..x.."|r" end end
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Unread 03-26-13, 01:35 PM  
Icycold
A Kobold Labourer

Forum posts: 1
File comments: 21
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Same error as Lynce below. Right after updating.
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Unread 03-25-13, 01:52 PM  
lynce
A Cyclonian
 
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Forum posts: 40
File comments: 76
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After update i get this when right clicking on frame:

Code:
26x FrameXML\UnitPopup.lua:940: Usage: GetRaidRosterInfo(index)
<in C code>
FrameXML\UnitPopup.lua:940: in function "UnitPopup_HideButtons"
FrameXML\UnitPopup.lua:267: in function "UnitPopup_ShowMenu"
FrameXML\SecureTemplates.lua:239: in function "initFunction"
FrameXML\UIDropDownMenu.lua:69: in function "UIDropDownMenu_Initialize"
FrameXML\UIDropDownMenu.lua:864: in function "ToggleDropDownMenu"
FrameXML\SecureTemplates.lua:310: in function "handler"
FrameXML\SecureTemplates.lua:632: in function "SecureActionButton_OnClick"
FrameXML\SecureTemplates.lua:672: in function <FrameXML\SecureTemplates.lua:664>

Locals:
dropdownMenu = SecureTemplatesDropdown {
 0 = <userdata>
 openedFor = Raid_FreebgridUnitButton9 {}
 unit = "raid9"
 displayMode = "MENU"
 name = "Necrósis"
 initialize = <func> @FrameXML\SecureTemplates.lua:196
 selectedLootMethod = "Loot: Group Loot"
 selectedLootThreshold = "Uncommon"
 which = "RAID"
}
inInstance = 1
instanceType = "raid"
inParty = 1
inRaid = 1
isLeader = 0
isAssistant = 0
inBattleground = 0
canCoop = 1
haveBattleTag = true
(for generator) = <func> =[C]:-1
(for state) = <table> {
 1 = "SET_FOCUS"
 2 = "MUTE"
 3 = "UNMUTE"
 4 = "RAID_SILENCE"
 5 = "RAID_UNSILENCE"
 6 = "BATTLEGROUND_SILENCE"
 7 = "BATTLEGROUND_UNSILENCE"
 8 = "RAID_LEADER"
 9 = "RAID_PROMOTE"
 10 = "RAID_MAINTANK"
 11 = "RAID_MAINASSIST"
 12 = "LOOT_PROMOTE"
 13 = "RAID_DEMOTE"
 14 = "VOTE_TO_KICK"
 15 = "RAID_REMOVE"
 16 = "PVP_REPORT_AFK"
 17 = "MOVE_PLAYER_FRAME"
 18 = "MOVE_TARGET_FRAME"
 19 = "REPORT_PLAYER"
 20 = "CANCEL"
}
(for control) = 10
index = 10
value = "RAID_MAINTANK"
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