Category: oUF: Layouts
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Author:
Version:
2.5
Date:
01-07-2010 07:47 PM
Size:
1.17 MB
Downloads:
15,913
Favorites:
161
MD5:
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with pets and vehicles
oUF Freebgrid   Popular! (More than 5000 hits)
oUF core, ReadyCheck, Healcomm4, and MovableFrames are embedded.

/freeb will unlock and lock the frames to move its position.

Party/Raid unit frames using the oUF framework. Originally based on oUF_Grid by zariel.

Units Supported:
-- party
-- raid
-- maintanks
-- maintanks targets
-- pets/vehicles

Features:
-- Class buff indicators
-- Debuff highlighting
-- Custom debuffs
-- Aggro indicator
-- Mouseover highlight
-- LibHealComm
-- Vertical/horizontal bars
-- Power bars
-- Highlight targeted unit
-- Focus highlight

Plugins:
-- oUF_ReadyCheck(included)
-- oUF_Healcomm4(included)
-- oUF_MovableFrames(included)

A detailed log can be found here http://freebaser.net/cgit/oUF_Freebgrid/log/
  Change Log - oUF Freebgrid
  Optional Files - oUF Freebgrid
File Name
Version
Size
Author
Date
Type
0.2
3kB
09-02-2009 08:19 PM
Patch
  Archived Versions - oUF Freebgrid
File Name
Version
Size
Author
Date
2.4
1MB
Freebaser
12-31-2009 09:21 AM
2.3
1MB
Freebaser
12-20-2009 10:10 PM
2.2
1MB
Freebaser
12-14-2009 03:16 PM
2.1
522kB
Freebaser
12-08-2009 10:42 PM
2.0
521kB
Freebaser
11-16-2009 07:57 PM
1.9
520kB
Freebaser
10-25-2009 01:04 AM
1.8
520kB
Freebaser
10-23-2009 06:46 PM
1.7
495kB
Freebaser
09-05-2009 10:28 PM
1.6
111kB
Freebaser
08-27-2009 08:24 PM
1.5.3
111kB
Freebaser
08-16-2009 03:21 AM
1.4
106kB
Freebaser
08-03-2009 03:35 PM
1.3
106kB
Freebaser
07-26-2009 08:39 PM
1.2
290kB
Freebaser
07-04-2009 08:12 PM
  Comments - oUF Freebgrid
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Old Yesterday, 11:18 AM  
Shammypowah
A Kobold Labourer
 
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Forum posts: 0
File comments: 16
Uploads: 0
How to i get the groups to be horizontal?
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Old 01-24-2010, 05:17 PM  
Toran
A Cliff Giant

Forum posts: 74
File comments: 233
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A few things, so numbering them for easy reply.

1. Noticed oUF core and healcomm are included. I already use oUF and have another layout for non-raid/party frames. Can I remove the oUF and healcomm folders in freebgrid?

2. In the config, I see these size options:
height = 42,
petheight = 10,
width = 42,

However, my pet still shows up as a square. How can I make the pet frame smaller?

3. While in Alterac Valley, using default config settings (pet = on), the pets showed up right on top of the raid frames (on top of another raid member). Is there a way to make sure that pets grow with the rest of the frames? So, if in a party, my pet is to the right of me, in a raid it would somehow stay that same setup for others with pets.

Thanks!!

Last edited by Toran : 01-24-2010 at 10:28 PM.
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Old 01-17-2010, 04:46 AM  
Heyday
A Kobold Labourer

Forum posts: 0
File comments: 7
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Hi there, 1 question: 2 characters, frames position same for both, how i can change position between characters? Ty.
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Old 01-12-2010, 06:51 AM  
zozu
A Kobold Labourer

Forum posts: 0
File comments: 1
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First of all i'd like to thanks Freebaser for the great work in this addon (and the FreeB layout).

I have a simple question, is it possible to modify the range at which the frames get the OoR alpha?
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Old 01-11-2010, 10:17 PM  
Cala
A Murloc Raider
 
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Forum posts: 6
File comments: 27
Uploads: 1
Small, yet annoying issue:

When I'm in a raid group and the raid is forming, the groups (which I have growing to the right and down) seem to fill from the next group. (e.g., group 1 has 4 people, the first person in group 2 would appear to be in group 1.) While not game breaking, it is annoying, as when I'm looking at all the groups, they seem to go all over.
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Old 01-10-2010, 11:02 AM  
Craftik
A Kobold Labourer

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File comments: 11
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"In the function func you can find "hp:SetAlpha(x)" and "hpbg:SetAlpha(x)"

nop, not this
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Old 01-07-2010, 08:01 PM  
Freebaser
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Forum posts: 56
File comments: 133
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Vehicle swapping is in v2.5, so note that a player's unit will be switched to their vehicle. Also if pets are enabled, the player with a vehicle will be placed in the pet header and cannot be interacted with because their in a vehicle.
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Old 01-07-2010, 07:53 PM  
Freebaser
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Forum posts: 56
File comments: 133
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Re: debuff counters

Quote:
Originally posted by Badman55
How add debuff counters to raidframes? Such as Impale on Gormok in coliseum?
version 2.5 will show the count if its greater than 1.

Quote:
hey again

got the problem with deficit hp

i have black texture on grid cells, in previous version i normaly saw the HP deficit (was slightly colored hp bars, not tottaly black), but now have problem with black background and black texture color

where can i change transparency/opacity/color of background HP?

thanks


already tried bg:SetBackdropColor(255, 255, 255, 0.7)

255 - for white, but it changes background skin for all grid
I'm not sure what modifications you made but maybe this is what your looking for...

In the function func you can find "hp:SetAlpha(x)" and "hpbg:SetAlpha(x)"
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Old 01-07-2010, 06:03 AM  
Badman55
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 2
Uploads: 1
you dont understand me, i add debuf, and it show icon on frame. But how many stack debuf Impale, not show

Quote:
Originally posted by Craftik
edit raid_debuffs.lua with
-- XT-002
["Gravity Bomb"] = 12,
["Light Bomb"] = 12,
-- The Assembly of Iron
["Overwhelming Power"] = 12,
["Rune of Death"] = 12,

but for gormok will be like that

["Impale"] = 12,
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Old 01-07-2010, 05:10 AM  
Craftik
A Kobold Labourer

Forum posts: 0
File comments: 11
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edit raid_debuffs.lua with
-- XT-002
["Gravity Bomb"] = 12,
["Light Bomb"] = 12,
-- The Assembly of Iron
["Overwhelming Power"] = 12,
["Rune of Death"] = 12,

but for gormok will be like that

["Impale"] = 12,
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Old 01-07-2010, 05:08 AM  
Badman55
A Kobold Labourer
Interface Author - Click to view interfaces

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debuff counters

How add debuff counters to raidframes? Such as Impale on Gormok in coliseum?
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Old 01-07-2010, 04:54 AM  
Craftik
A Kobold Labourer

Forum posts: 0
File comments: 11
Uploads: 0
hey again

got the problem with deficit hp

i have black texture on grid cells, in previous version i normaly saw the HP deficit (was slightly colored hp bars, not tottaly black), but now have problem with black background and black texture color

where can i change transparency/opacity/color of background HP?

thanks


already tried bg:SetBackdropColor(255, 255, 255, 0.7)

255 - for white, but it changes background skin for all grid

Last edited by Craftik : 01-07-2010 at 05:05 AM.
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Old 01-02-2010, 01:07 PM  
Heyday
A Kobold Labourer

Forum posts: 0
File comments: 7
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Quote:
Originally posted by strawberrie
this layout seems to conflict with MSBT and recount. they stop showing me incoming dmg/outgoing dmg and heals and recount stopped recording data.
same problem but it was before i install freebgrid, 100% info )
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Old 12-31-2009, 03:08 PM  
Freebaser
Premium Member
 
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Forum posts: 56
File comments: 133
Uploads: 5
Quote:
Originally posted by strawberrie
this layout seems to conflict with MSBT and recount. they stop showing me incoming dmg/outgoing dmg and heals and recount stopped recording data.
Those addons use the combat log to gather data. This has no effect on the combat log. I use msbt and skada(similar to recount) without any issues. I would suggest further troubleshooting.
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Old 12-31-2009, 02:46 PM  
strawberrie
A Kobold Labourer

Forum posts: 0
File comments: 21
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this layout seems to conflict with MSBT and recount. they stop showing me incoming dmg/outgoing dmg and heals and recount stopped recording data.
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