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Updated: 08-13-11 06:59 AM
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Updated:08-13-11 06:59 AM
Created:01-24-09 10:46 PM
Downloads:6,615
Favorites:96
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LineemUP  Popular! (More than 5000 hits)
Version: 1.12
by: Travisstorma [More]
Just a quick mod I threw together to help line up interface objects. You can drag the lines around with the mouse after you create them.

Slash commands are:

/leu or /lineemup or you can just use /line

/leu x -- Creates a x plane line.
/leu y -- Creates a y plane line.
/leu clear -- Clears all lines.
/leu clear x -- Clears all x plane lines.
/leu clear y -- Clears all y plane lines.
/leu clear <linename> -- Clears the line... /leu clear leu1 -- clears LeU1 line.
/leu move <linename> <%> -- Moves the line to the specified place..
/leu move leu1 33 -- moves line 1 to 33% from either bottom or left side.
/leu save -- saves line positions between sessions
/leu restore -- restores the saved line locations
/leu pixel -- Toggles pixel showing on and off on the tooltip.
1.12 08-13-2011
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Updated old getglobal() to _G[]
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1.11 07-16-2011
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Updated .toc for new interface number.

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1.10 05-20-2011
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Updated .toc for new interface number.
Cleaned up some unneeded code.

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1.09 11-28-2010
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Cleaned some code up.
Updated the readme.txt

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1.08 11-09-2010
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Trying to not make this a nightly occurrence with the updates...
Changed the way that the frames are saved. Saves values now from pixel values instead of percentages. This should allow for better restore frame positioning.
Updated some user texts, punctuation and removed the "Attempting to Save" phrase.

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1.07 11-08-2010
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Went back to 1 pixel wide lines. Might be harder to get ahold of with mouse, but more accurate. Looking for feedback on this change.
Fixed frame naming for when you create frames and then restore frames from previous session. This caused it to pile the frames on top of each other and become non-mouse interactive.

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1.06 11-04-2010
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Added pixel toggle support.
Fixed mispelled "pixel"
Turned off a debug on the /leu restore function... sorry.

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1.05 11-03-2010
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Made ability to save frame locations between ui reloads and logouts. See save and restore commands.
Removed the pixel location on the tooltip. Really had no use.

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1.04 10-26-2010
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Cata changes.

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1.03 12-09-2009
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Added the move feature.
Made the line 1 pixle wide instead of two. This helps support the move feature so it don't move to 33.1% when you only want it to 33%.

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1.02 12-08-2009
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Updated .toc for new interface number.

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1.01 08-09-2009
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Updated .toc for new interface number.
Also added /line so it is easier to remember then /leu
Optional Files (0)


Archived Files (12)
File Name
Version
Size
Author
Date
1.11
3kB
Travisstorma
07-16-11 10:11 AM
1.10
3kB
Travisstorma
05-20-11 07:54 PM
1.09
3kB
Travisstorma
11-28-10 11:22 AM
1.08
3kB
Travisstorma
11-09-10 10:22 PM
1.07
3kB
Travisstorma
11-08-10 08:02 PM
1.06
3kB
Travisstorma
11-04-10 08:52 PM
1.05
3kB
Travisstorma
11-03-10 09:32 PM
1.04
3kB
Travisstorma
10-26-10 09:55 PM
1.03
3kB
Travisstorma
12-09-09 10:18 AM
1.02
3kB
Travisstorma
12-08-09 08:27 PM
1.01
2kB
Travisstorma
08-09-09 11:23 AM
1
2kB
Travisstorma
01-24-09 10:46 PM


Post A Reply Comment Options
Unread 08-31-11, 06:58 AM  
DTTS
A Kobold Labourer

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I'm trying to get this to work. At first I did /leu x - /leu move leu1 33. That worked, so I got leu1 up to 50%. Then I tried to make a Y line but I couldn't get it to show / work. I've cleared all the lines and now I can't get any lines to work.
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Unread 07-23-11, 10:35 PM  
crazyivan
A Murloc Raider

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This addon is not working. I hit /line and nothing pops up. No error messages.

I take that back the lines are there, but they are invisible
Last edited by crazyivan : 07-23-11 at 10:40 PM.
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Unread 05-12-11, 03:03 PM  
Travisstorma
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 8
File comments: 4
Uploads: 10
Originally posted by Isoliat
This addon doesn't work at all in 4.1. /leu x/y does nothing.
Any error messages? Is load out of date addons checked?
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Unread 05-04-11, 10:48 PM  
thelurkerbelow
A Murloc Raider

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Originally posted by Isoliat
This addon doesn't work at all in 4.1. /leu x/y does nothing.
Working just fine for me. Are you sure you don't have another malfunctioning addon interacting with this one?
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Unread 04-27-11, 05:44 AM  
Isoliat
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This addon doesn't work at all in 4.1. /leu x/y does nothing.
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Unread 01-19-11, 07:51 PM  
Travisstorma
A Murloc Raider
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Re: Functionality

Originally posted by Detvarjannik
This mod is bugged on WoW client patch 4.0.3 (13329)

Can we expect an update, or can anyone recommend an alternative? =)
The fact that you could move the lines where you wanted instead of a defined grid was AWESOME!

I can't stand seeing things not PERFECTLY aligned in my UI. I need a line that confirms that they are indeed placed correctly/incorrectly..
OCD is winning on this one atm
It is working fine on my computer. What error is showing it's ugly head? Also, is anyone else, who reads this, getting an error?

Thanks!
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Unread 01-18-11, 07:12 PM  
Detvarjannik
A Murloc Raider

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Functionality

This mod is bugged on WoW client patch 4.0.3 (13329)

Can we expect an update, or can anyone recommend an alternative? =)
The fact that you could move the lines where you wanted instead of a defined grid was AWESOME!

I can't stand seeing things not PERFECTLY aligned in my UI. I need a line that confirms that they are indeed placed correctly/incorrectly..
OCD is winning on this one atm
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Unread 11-05-10, 07:47 AM  
omeglidan
A Kobold Labourer

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Thank you very much for putting pixel support back in. A nice quality of life feature

If you're still actively developing this addon and taking feature requests; one thing I'd like to see is having the lines themselves be no more than a pixel thick, this would help align stuff properly. Also ability to chance colors.
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Unread 11-04-10, 10:00 AM  
Travisstorma
A Murloc Raider
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Look for update in next day or two to toggle pixel display.
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Unread 11-04-10, 06:25 AM  
omeglidan
A Kobold Labourer

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Can you PLEASE bring back the pixel locations. It was quite usefull for knowing exactly what was where.
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Unread 10-27-10, 06:24 AM  
Aleysha
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Thank you, thank you, thank you

The ability to draw any number of lines and position them wherever I need them so I can keep my UI straight (no pun intended!) is invaluable for someone who gets the twitches bad as soon as she looks at a crooked painting on the wall or something like that.

One questions though, is there an option to keep the lines from one session to another. When building my interface I keep relogging to enable or disable addons and losing all those lines is a pain.
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Unread 10-27-10, 03:23 AM  
omeglidan
A Kobold Labourer

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Thank you for the fix, my OCD was getting the better of me.
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Unread 05-11-10, 11:29 AM  
Star1814
A Defias Bandit

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Hmm.. Is it just me that is unable to create a secondary etc. Y line? X lines work perfectly, but recently creating multiple Y lines have stopped working.
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Unread 01-14-10, 01:00 AM  
vAzNKNiGHT
A Deviate Faerie Dragon
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very nice replacement for Align. Thanks much for updating this great addon!
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Unread 12-12-09, 04:31 PM  
Drizz
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Sweet with the move function.

Though it would be better if you could make the clear command force the naming to start over with leu0, or make it possible to name the lines yourself when you create the lines.

I'm trying to make a macro that puts up all the lines I want.

/leu clear
/leu x
/leu move leu0 30
/leu x
/leu move leu1 45


But if I run this more than one time... the names will become leu2, leu3 etc...
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