Category: Plug-Ins & Patches
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Works with 3.2
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Tuller's Portal Bug Reports Feature Requests

This file is a Addon for OmniCC by Tuller. You must have that installed before this Addon will work.

Author:
Version:
1.1.1
Date:
08-04-2009 06:57 PM
Size:
1.79 Kb
Downloads:
23,550
Favorites:
402
MD5:
Pictures
Click to enlarge
The shine effect
OmniCC Shine   Popular! (More than 5000 hits)
Adds a shine effect when a cooldown finishes. Requires OmniCC to work.
  Change Log - OmniCC Shine
1.1.1
* Updated TOC for 3.2

1.1.0
* Updated TOC for 3.1
* Rewrote using the 3.1 animation system. FPS drops should now be a thing of the past.

1.0.1
* Made shine effect more FPS independent

1.0.0
* Initial release
  Archived Versions - OmniCC Shine
File Name
Version
Size
Author
Date
1.1.0
2kB
Tuller
04-14-2009 08:11 AM
1.0.1
1kB
Tuller
02-10-2009 03:32 PM
1.0.0
1kB
Tuller
02-08-2009 05:47 PM
  Comments - OmniCC Shine
Post A Reply Comment Options
Old 08-07-2009, 02:05 PM  
Greywind
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 7
Uploads: 1
The file is double zipped, i was wondering why it wasnt showing up in my addons list when i checked it had been unpacked to
Code:
D:\apps\wow\Interface\Addons\OmniCC_Shine\OmniCC_Shine
instead of
Code:
D:\apps\wow\Interface\Addons\OmniCC_Shine
not anything major just thought you should know
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Old 04-06-2009, 07:53 PM  
Quaunaut
A Murloc Raider

Forum posts: 7
File comments: 11
Uploads: 0
Yeah, definitely not getting the shine at all. v1.0.1

Edit: I SHOULD READ MORE FAQs

Last edited by Quaunaut : 04-06-2009 at 08:02 PM.
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Old 03-03-2009, 12:31 PM  
Tuller
A Wyrmkin Dreamwalker
 
Tuller's Avatar
Interface Author - Click to view interfaces

Forum posts: 58
File comments: 1019
Uploads: 26
With 3.1, I'm using the new animation framework for Shine/Pulse. This should hopefully mean no more FPS drops.

Quote:
Originally posted by LordRhys
Constantly get this error message in Buggrabber, didn't have it with OmniCC Shine 1.0.0 just when I upgraded to 1.0.1

"OmniCC_Shine-1.0.1\\shine.lua:7: Another finish effect is already loaded\nOmniCC_Shine-1.0.1\\shine.lua:7: in main chunk\n\n ---",
That means, you have both OmniCC_Pulse and OmniCC_Shine enabled. Pick one or the other
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Old 03-03-2009, 11:22 AM  
LordRhys
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 5
File comments: 9
Uploads: 1
Constantly get this error message in Buggrabber, didn't have it with OmniCC Shine 1.0.0 just when I upgraded to 1.0.1

"OmniCC_Shine-1.0.1\\shine.lua:7: Another finish effect is already loaded\nOmniCC_Shine-1.0.1\\shine.lua:7: in main chunk\n\n ---",
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Old 02-15-2009, 03:39 AM  
Buio
A Kobold Labourer

Forum posts: 0
File comments: 136
Uploads: 0
Quote:
Originally posted by Spellshaper
it helps me when I OOOH SHINY! *pushes buttons*
Agree. I like it a lot more than Pulse.

So thanks Tuller for new OmniCC and Shine.

Last edited by Buio : 02-15-2009 at 03:40 AM.
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Old 02-14-2009, 10:32 AM  
Spellshaper
A Murloc Raider
 
Spellshaper's Avatar
Interface Author - Click to view interfaces

Forum posts: 8
File comments: 66
Uploads: 3
Thank you very much for this lil omnicc plugin, it helps me when I OOOH SHINY!
*pushes buttons*
__________________
"We shaman don't command the magic we wield. As mages and warlocks strain and sweat to produce a tiny flame, I ask for the elements to lend me their strength."
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Old 02-11-2009, 09:42 AM  
v4npro
A Kobold Labourer

Forum posts: 0
File comments: 65
Uploads: 2
Yeah, so I deleted my saved variables for omnicc and then added the new shine and omnicc. Still doesn't work in game.

Edit: Nevermind working after doing, /run OmniCC.sets.minFinishEffectDuration = <minimum duration of a cooldown to show an end of cooldown effect for in seconds>

Last edited by v4npro : 02-11-2009 at 09:59 AM.
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Old 02-10-2009, 06:22 PM  
T3nchu
A Kobold Labourer

Forum posts: 0
File comments: 21
Uploads: 0
Edit: NVM, updated to latest OmniCC and np. How do I make the shine brighter?

Code:
[2009/02/10 18:21:04-1274-x1]: OmniCC_Shine-1.0.1\shine.lua:11: attempt to call method 'CreateClass' (a nil value)

  ---
I get this error?

Last edited by T3nchu : 02-10-2009 at 06:26 PM.
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Old 02-10-2009, 11:37 AM  
Dawn
A Flamescale Wyrmkin
 
Dawn's Avatar
Interface Author - Click to view interfaces

Forum posts: 147
File comments: 378
Uploads: 14
Edit: Nevermind, deleting OmniCC.lua in savedvariables fixed it.




I tried to scale the Shine effect, but it seems like neither of these settings

Shine.SCALE = 5
Shine.STEP = 0.03

have any noticeable effect at all. I tried various numbers for scale and some <1 for step. I can even out comment those lines and it doesn't do anything to the shine effect (it's still working just like before). I also tried to put something like icon:SetScale('anynumber') in there which also didn't do anything.

Funny though, nothing I changed broke the shine effect, even when I did really stupid things with it.

So, just curious if it's possible to scale it up at all. Or is it somehow "hardcoded" because of the "star4" texture?

Last edited by Dawn : 02-10-2009 at 12:15 PM.
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Old 02-09-2009, 03:42 PM  
Tuller
A Wyrmkin Dreamwalker
 
Tuller's Avatar
Interface Author - Click to view interfaces

Forum posts: 58
File comments: 1019
Uploads: 26
Quote:
Originally posted by Potter
Uhhm..either I'm real dumb or this doesn't work..

I put it on my interface/addons..it was enabled in my addons..no dice :-/
http://code.google.com/p/tullamods/w...CC_Pulse_but_i
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Old 02-09-2009, 02:57 PM  
Potter
A Kobold Labourer

Forum posts: 0
File comments: 111
Uploads: 0
Uhhm..either I'm real dumb or this doesn't work..

I put it on my interface/addons..it was enabled in my addons..no dice :-/
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