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Category: Combat Mods
Change Log - DotIt
b10 Fix 4_1 - performance improvements and a bit of code cleaning - deDE localization added - bossmod bars improved (will be removed on wipes/boss death) b10 Fix 3 - bossmod bars should now be removed on wipes/boss deaths - added localization (nothing really changed for the user... only preperation to allow localization) b10 Fix 2 - added the option to hide the bossmod bar text - added the option to hide the target text - fixed some bugs with other locals (only important for the verticale scale) - added 2 missing rogue spells b10 Fix 1 - added some options (mainly to hide the default bossmod bars) b10 - added bossmods -- supports BigWigs and DBM -- at the moment it is not possible to hide the original bars -- you can disable the bossmods in the general options b9 Fix 20 -- classes split into different modules -- fixed a bug where debuffs could get the timing of another debuff b9 Fix 19 -- added shamans -- added warlocks -- added warriors --> every class now has all the spells included (with ~10 spells that I will add in a later release) b9 Fix 18 -- added all paladin and priest spells b9 Fix 17 -- added all mage spells b9 Fix 16 -- added all hunter spells, b9 Fix 15 -- added all druid spells (tracks internal eclipse cd!) b9 Fix 14 -- added all rogue spells b9 Fix 12 -- added missing DK spells ... only Desecration should be missing now b9 Fix 11 -- added every DK spell - so please be aware that if you don't use a logarithmic scale that you should disable spells with very long bars or use a logarithmic scale (maybe a 10 or 20 min part at the end of your bar) -- fixed a major bug which could lead to bars not appearing and incorrect timings b9 Fix 10: - fixed DKs (there was a typo which did not allow dks as they are written DEATHKNIGHT without a space) - single target mode fixed b9 Fix 9: - changed moonfire and insect swarm to reflect the talents (thanks to Wara) - remove dots option should now work better - changed the options -- increased the size of the options dialog -- alpha values of colors are now stored properly -- texture selection working again -- rearranged some options b9 Fix 7: -- multiline option field should now work properly -- choosing textures and fonts is now much easier (there is a preview in the options) b9 Fix 6: -- logarithmic scale is now not used by default b9 Fix 5: -- fixed some default spells b9 Fix 2: -- fixed a bug with the text not disappearing properly b9 Fix 1: -- fixed a bug with a table b9: -- logarithmic scale added -- dots can now be removed on target change (means only 1 dot bar! ... this only works with the option own dots enabled) -- item cooldowns b8 Fix 3: -- fixed a bug with refreshing dots and other things -- this means that it is not possible to track stacking aoe dots (FoK with deadly will be only tracked once and not refreshed) b8 Fix 2: -- code cleanup b8 Fix 1: -- fixes a bug with the vertical bars b8: -- uses own code instead of a library for cooldown management -- should fix the problems that some people got when mounting or other things like that b7 Fix 7: -- added some more default spells b7 Fix 6: -- added some additional checks to avoid bars double appearing instead of refreshing b7 Fix 5: -- fixed a memory leak (thanks to Colenzo) -- added paladin spells (thanks to Colenzo) -- fixed a bug that was introduced with fix 4 b7 Fix 3: -- modified some code to prevent bugs after the first wow start b7 Fix 2: -- fixed a problem that cooldowns did not show up after a few times -- fixed a problem that cooldowns did not reset properly if abilities like preperation were used b7 Fix 1: -- changed some default spells (heroism, speed pot and wild magic) -- removed LibCooldown-Item-2.0 b7: -- added spell cooldowns -- if you want your cooldowns displayed please add them on your own. It is even possible to leave the code field empty here, but if you input a return value it will be used instead of the cooldown! b6 Fix 4: -- fixed a few extremely anoying bugs that seem to be related with zoning b6 Fix 3: -- fixed the color menu problem when inserting a spell b6 Fix 2: -- insert spell menue should be working again b6 Fix 1: -- only added a check which hopefully fixes a null value problem (could not personally reproduce that error so its hard to say if its fixed) b6: -- added the option to disable the text of the scale to save some space on screen (you should at least show it once so that you know how many seconds one step is) -- added option to track only dots of your target and so it does not show the name of the current target which leads to an improvement in the screen space needed (if you change target the old bar will not be removed!) -- added options to disable spells and group of spells -- buf fixes a6: -- possibility to add custom spells and changes to the structure (only class specific spells + general spells are loaded) b4: -- fixed a little bug in the options menu b3: -- added some more options: --- fonts can now be changed --- the bars can now be thicker than 10 px --- changed the slider ranges --- changed the order of the options --- added the profiles dialogue -- fixed the lock (don't forget to press ALT when you have unlocked it!) b2: -- added devouring plague Beta Files - DotIt
Optional Files - DotIt
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Archived Versions - DotIt
Comments - DotIt
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