Category: Miscellaneous
Addon Information
Works with 3.2
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Author:
Version:
2.4.3
Date:
09-29-2009 05:34 PM
Size:
217.33 Kb
Downloads:
32,055
Favorites:
733
MD5:
Pictures
Click to enlarge
Dual Spec support
Click to enlarge
Switching spec is easy
Click to enlarge
Pet templates and Glyph Frames are new additions to Talented 2.0
Click to enlarge
Target template is shown overlayed with your spec
Talented   Popular! (More than 5000 hits)
Talented is a replacement to the default Talent UI, with a lot of added features.

Feature List
  • See the complete talent tree on a single frame.
  • View and switch to your alternate spec when you've bought it.
  • Create and view templates for all classes and hunter pets. Hunters can view the spec of their pet and apply templates to them.
  • Set a specific template as a target, and see it when you're spending your next talent point on level up.
  • Apply complete templates with a single click, after a talent wipe.
  • Share your current build with other, or any template you've made.
  • Import and export templates directly from the major online talent calculators.
  • Inspection of other characters will also inspect their alternate spec, if they have one.
  • Added a Glyph frame, similar to the one from Blizzard's Default UI. This frame is independent from Talented main frame, though.
  • A macro command /talented apply <template> allows to automatically apply a template based on its name.
  • Shift-clicking on an entry in the template menu will open the template in a secondary frame, allowing to compare two templates side by side.
  Change Log - Talented
Talented v2.4 is compatible with wow 3.2.0
Talented v2.4 split the glyph frame support into its own lod module.
Talented v2.4 stops checking the validity of all templates at load time. This makes Talented load faster and use less memory at startup. This means that the invalid templates for death knights will be fixed when you try to select them.
Talented v2.4 adds the point distribution of each templates to the corresponding menu entry, as well as the name of the primary tree.
Talented v2.4 fixes a graphical glitch that occurs when RestartGx() is called.

Talented v2.3 integrated Talented_SpecTabs with Talented.
Talented 2.2 fixed some missing pets errors, and provides several usability improvements to the UI.
  Optional Files - Talented
File Name
Version
Size
Author
Date
Type
v1.0-beta2
3kB
04-23-2009 04:59 PM
Addon
v2.0
2kB
04-19-2009 07:14 PM
Addon
  Archived Versions - Talented
File Name
Version
Size
Author
Date
2.4.2c
215kB
IBLJerry
08-17-2009 02:20 PM
2.4.2b
214kB
IBLJerry
08-09-2009 03:40 PM
2.4
212kB
IBLJerry
08-05-2009 12:52 PM
  Comments - Talented
Post A Reply Comment Options
Old 11-01-2009, 03:31 PM  
Mitrax
A Defias Bandit
 
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Forum posts: 2
File comments: 9
Uploads: 0
Thanks for this addon.

Just have a small request; any chance you could make so the small tabs on the top right activates second spec.

Example;
Right click or maybe shift click.

Anything that could make it a bit quicker then having to check the other spec and then click on activate spec.

Thanks again.
Mitrax

Last edited by Mitrax : 11-01-2009 at 03:32 PM.
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Old 10-03-2009, 10:37 AM  
Bluspacecow
A verbose Energizer Bunny
 
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Forum posts: 418
File comments: 43
Uploads: 1
Oh hai Jerry

Tested this on the first build on the 3.3 PTR. Was able use one of my templates from live to apply an Arcane spec to my premade mage. No errors so far

(posted this on the Curse and wow ace page as well)
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Old 10-01-2009, 08:39 AM  
IBLJerry
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 11
File comments: 29
Uploads: 3
Quote:
Originally posted by Silenia
Will you be adding support to be able to import talent specs from MMO Champion? Every time I try to snag a spec listed at Elitist Jerks, it never works.
From the mmo-champion page, click "export" (bottom right corner) and paste the wowhead link from there. This one will work.

I do not plan to import directly the new mmo-champion format. The idea of having a multiversion URL format is interesting for a website, but for an addon, it has no use as I only support the current version of the client.

Reverse engineering a encoding format is a real pain, I don't plan to do it. I will gladly accept patches, though :-)
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Old 09-30-2009, 05:55 AM  
Sancticide
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Re: No Talent Preview?

Quote:
Originally posted by ThornyJohn
Am I missing something here, or is there no way to enable Blizzard's talent preview? When I left-click on a talent, it buys it outright. Admittedly, it asks me whether I am sure, but it doesn't let me "play around" with talents to see where the points would be better spent; I have to buy the talents one-by-one first.

It could just be that I'm not using the add-on "as it was designed to work." I just want to have the whole talent tree in one screen and otherwise it can work like the blizzard talent window...although the saved profiles feature is nice.
Yeah, you're not quite using it right. It's far more power than just a Talent Planner. You should edit a template, not your current spec. It takes some playing around but it's pretty easy once you get it. Basically you can:

- Create any number of spec templates.
- Descriptively name them in the top box (e.g., "Ret PVE lvl 80") and hit Enter to save.
- Import a spec from WowHead or build your spec in there exactly how you want it, no matter if it's 71 points or not (the number in the upper right will show you what level you need to be to use the number of points spent)
- Once you've got some templates, check View Current Spec and Apply the Template from the Actions menu. You'll learn it all at once, assuming you've got the points to spend.
- Now whenever you reset your talent points, you just select a different template, like "Holy PVP lvl 80", apply it and BAM, done. No selecting your points one at a time.
- Edit templates during downtime or even Inspect people to import their spec right into the addon.

It's not even as complicated as the directions may sound, just mess around with it. Seriously, this is how the Talent function SHOULD work. Much respect to IBLJerry for making it.
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Old 09-30-2009, 12:03 AM  
ThornyJohn
A Deviate Faerie Dragon

Forum posts: 11
File comments: 18
Uploads: 0
No Talent Preview?

Am I missing something here, or is there no way to enable Blizzard's talent preview? When I left-click on a talent, it buys it outright. Admittedly, it asks me whether I am sure, but it doesn't let me "play around" with talents to see where the points would be better spent; I have to buy the talents one-by-one first.

It could just be that I'm not using the add-on "as it was designed to work." I just want to have the whole talent tree in one screen and otherwise it can work like the blizzard talent window...although the saved profiles feature is nice.
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Old 09-29-2009, 10:17 PM  
Petrah
nUI User & Supporter
 
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Forum posts: 1970
File comments: 132
Uploads: 5
Will you be adding support to be able to import talent specs from MMO Champion? Every time I try to snag a spec listed at Elitist Jerks, it never works.
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Old 08-17-2009, 08:15 AM  
Helidoc
Hoghead
 
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Forum posts: 1
File comments: 22
Uploads: 0
Downloaded, installed and error free Thanks for the updated and the addon!
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Old 08-17-2009, 04:36 AM  
IBLJerry
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 11
File comments: 29
Uploads: 3
Quote:
Originally posted by Helidoc
The errors don't get tossed in until you load an addon that uses any form of ace lib that has CallbackHandler or AceEvent-3.0 I don't know what differance if any there are between the other addons and yours for included libs but thats what seems to be happening.
I found the error. There was a race condition between my addon and AceDB's handling of the PLAYER_LOGOUT event which caused the error if you had no templates saved at all. I fixed it in 2.4.2c, which is available on curse, and will be available on wowinterface ASAP.

Thanks for the research you did. It helped a lot to figure out and reproduce the error.
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Old 08-14-2009, 05:13 PM  
Helidoc
Hoghead
 
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Ok so after running through my addons this is what I found. The errors don't get tossed in until you load an addon that uses any form of ace lib that has CallbackHandler or AceEvent-3.0 I don't know what differance if any there are between the other addons and yours for included libs but thats what seems to be happening. Ace3 Bartender4 Chinchilla Chatter and others toss the error up when enabled with Talented. Don't know if this will help at all, but it's what I found.

Thanks
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Old 08-14-2009, 04:21 PM  
Helidoc
Hoghead
 
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File comments: 22
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Basicly getting reported by buggrabber. I've downloaded the loader addon for talented and dn't get the error til it gets loaded when I need it. Running it without the loader the same error will occur several times during the session.
I have no saved templates. I'll run a vanilla instance of wow with just talented and see if it pops up.


BugGrabberDB = {
["throttle"] = true,
["limit"] = 500,
["errors"] = {
{
["message"] = "Talented-2.4.2\\core.lua:406: bad argument #1 to 'pairs' (table expected, got nil)\nTalented-2.4.2\\core.lua:406: in function `?'\nCallbackHandler-1.0-3 (Ace3):146: in function <...Ons\\Ace3\\CallbackHandler-1.0\\CallbackHandler-1.0.lua:146>\n<string>:\"safecall Dispatcher[1]\":4: in function <[string \"safecall Dispatcher[1]\"]:4>\n<in C code>: ?\n<string>:\"safecall Dispatcher[1]\":13: in function `?'\nCallbackHandler-1.0-3 (Ace3):91: in function `Fire'\nAceEvent-3.0-3 (Ace3):119: in function <Interface\\AddOns\\Ace3\\AceEvent-3.0\\AceEvent-3.0.lua:118>\n\n ---",
["type"] = "error",
["time"] = "2009/08/14 08:52:02",
["session"] = 6,
["counter"] = 1,
}, -- [1]
},
["save"] = true,
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Old 08-13-2009, 05:14 AM  
IBLJerry
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 11
File comments: 29
Uploads: 3
Quote:
Originally posted by FarseerLolotea
Error I got tonight:
Could you please tell me when this error occured in your game session ?
Also, at that time, did you have any saved templates available in Talented ?
Can you reproduce this error ?
If so, could you try to reproduce it without any other addon active ?

I just can't figure out how this error is even possible.

Do you have some sort of addon that would deal with SavedVariables of other addons ?

Last edited by IBLJerry : 08-13-2009 at 05:17 AM.
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Old 08-12-2009, 07:10 AM  
FarseerLolotea
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 57
Uploads: 2
Error I got tonight:

Date: 2009-08-12 02:16:58
ID: -1
Error occured in: Global
Count: 1
Message: ..\AddOns\Talented\core.lua line 406:
bad argument #1 to 'pairs' (table expected, got nil)
Debug:
(tail call): ?
[C]: pairs()
Talented\core.lua:406: ?()
...ore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146:
...ore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146
[string "safecall Dispatcher[1]"]:4:
[string "safecall Dispatcher[1]"]:4
[C]: ?
[string "safecall Dispatcher[1]"]:13: ?()
...ore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:91: Fire()
...\AddOns\DataStore\libs\AceEvent-3.0\AceEvent-3.0.lua:119:
...\AddOns\DataStore\libs\AceEvent-3.0\AceEvent-3.0.lua:118
AddOns:
Swatter, v5.6.4389 (KangaII)
ActionBarSaver, v
Altoholic, v3.2.001b
AraBrokerReputations, vr3
AtlasLoot, vv5.07.02
AtlasLootFu, vv5.07.02
aTotemBar, v
AucAdvanced, v5.6.4389 (KangaII)
AucDb, v5.1.DEV.3583
AucFilterBasic, v5.6.4389 (KangaII)
AucFilterOutlier, v5.6.4389.2531
AucMatchUndercut, v5.6.4389.2531
AucStatClassic, v5.6.4389 (KangaII)
AucStatHistogram, v5.6.4389 (KangaII)
AucStatiLevel, v5.6.4389 (KangaII)
AucStatPurchased, v5.6.4389 (KangaII)
AucStatSales, v5.6.4389.2842
AucStatSimple, v5.6.4389 (KangaII)
AucStatStdDev, v5.6.4389 (KangaII)
AucStatWOWEcon, v5.6.4389.2530
AucUtilAHWindowControl, v5.6.4389.3311
AucUtilAppraiser, v5.6.4389.2530
AucUtilAskPrice, v5.6.4389.3175
AucUtilAutoMagic, v5.6.4389.3142
AucUtilCompactUI, v5.6.4389.2530
AucUtilEasyBuyout, v5.6.4389.3583
AucUtilFixAH, v5.6.4389 (KangaII)
AucUtilItemSuggest, v5.6.4389.3108
AucUtilPriceLevel, v5.6.4389.2545
AucUtilScanButton, v5.6.4389.2530
AucUtilScanFinish, v5.6.4389.2530
AucUtilScanProgress, v5.6.4389.2530
AucUtilSearchUI, v5.6.4389.3655
AucUtilSimpleAuction, v5.6.4389.0
AucUtilVendMarkup, v5.6.4389.2530
Babylonian, v5.1.DEV.130
Bagnon, v2.9.3
BagnonForever, v1.1.2
BagnonTooltips, v
BankStack, vv13
BeanCounter, v5.6.4389 (KangaII)
Cartographer, v2.0
CartographerBattlegrounds, v2.0
CartographerCoordinates, v2.0
CartographerFoglight, v2.0
CartographerGroupColors, v2.0
CartographerGuildPositions, v2.0
CartographerInstanceLoot, v2.0
CartographerInstanceMaps, v2.0
CartographerInstanceNotes, v2.0
CartographerLookNFeel, v2.0
CartographerNotes, v2.0
CartographerPOI, v2.0
CartographerWaypoints, v2.0
CartographerZoneInfo, v2.0
Configator, v5.1.DEV.130
CurseProfiler, v
DagAssist, v2.07
DataStore, v3.2.001
DataStoreAchievements, v3.2.001
DataStoreAuctions, v3.2.001
DataStoreCharacters, v3.2.001
DataStoreContainers, v3.2.001
DataStoreCrafts, v3.2.001
DataStoreCurrencies, v3.2.001
DataStoreInventory, v3.2.001
DataStoreMails, v3.2.001
DataStorePets, v3.2.001
DataStoreQuests, v3.2.001
DataStoreReputations, v3.2.001
DataStoreSkills, v3.2.001
DataStoreSpells, v3.2.001
DataStoreStats, v3.2.001
DataStoreTalents, v3.2.001
DebugLib, v5.1.DEV.130
Dominos, v1.10.3
DominosCast, v
DominosRoll, v
Enchantrix, v5.6.4389 (KangaII)
EnchantrixBarker, v5.6.4389 (KangaII)
flagRSP2, v2.0.10
Informant, v5.6.4389 (KangaII)
LearningAid, v1.08
Macaroon, v30100.2.6
Mousewheel, v0.9
NinjaPanel, v32
picoEXP, v3.1.0.3
Prat30, v3.2.4
Prat30Libraries, v
RatingBuster, v
RedRange, v
ShadowedUnitFrames, v
SlideBar, v5.6.4389 (KangaII)
StatBlockCoords, v2.1.2
Stubby, v5.6.4389 (KangaII)
Talented, v2.4.2
TalentedSpecTabs, v1.0
BlizRuntimeLib_enUS v3.2.0.30200 <us>
(ck=b11)

Last edited by FarseerLolotea : 08-12-2009 at 07:11 AM.
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Old 08-08-2009, 02:38 PM  
Moosetrax
A Deviate Faerie Dragon

Forum posts: 10
File comments: 59
Uploads: 0
For some reason when I add points to my pets talents they don't show up with out reloading the UI. I have re-installed the most recent version of all the "Talented" mods, and removed all the "Talented" files from the WTF folder and still get the same result.

*******EDIT
I had been using the most current version from last night, but after downloading today's update from wowace, everything works fine.

>< False alarm...

Last edited by Moosetrax : 08-08-2009 at 03:04 PM.
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Old 08-08-2009, 11:35 AM  
Helidoc
Hoghead
 
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Premium Member

Forum posts: 1
File comments: 22
Uploads: 0
Getting the following errors from it.

Code:
"Talented-2.4.1\\core.lua:406: bad argument #1 to 'pairs' (table expected, got nil)\nTalented-2.4.1\\core.lua:406: in function `?'\nCallbackHandler-1.0-3 (Ace3):146: in function <...Ons\\Ace3\\CallbackHandler-1.0\\CallbackHandler-1.0.lua:146>\n<string>:\"safecall Dispatcher[1]\":4: in function <[string \"safecall Dispatcher[1]\"]:4>\n<in C code>: ?\n<string>:\"safecall Dispatcher[1]\":13: in function `?'\nCallbackHandler-1.0-3 (Ace3):91: in function `Fire'\nAceEvent-3.0-3 (Ace3):119: in function <Interface\\AddOns\\Ace3\\AceEvent-3.0\\AceEvent-3.0.lua:118>\n\n  ---"

Nice add on regardless

Last edited by Helidoc : 08-08-2009 at 11:37 AM.
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Old 08-07-2009, 03:32 AM  
FarseerLolotea
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 57
Uploads: 2
Downloaded the new version. My only complaint is that I reduced the size of the frame in options...only to have it snap right back to the original size when I opened it a second time. (The slider is still at 80%, but the frame is at full size.)
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