Currently right clickign buffs to remove them doesn't work, I'm working on it.
New in 2.1
If you create a layout you like on one character, you can now easily import it to all of your other characters! Also added a first preset, which makes your buffs somewhat resemble simple buff bars/ elk's buff bars. It also will lock each set of buff frames to the first frame of that type, making it easier to move them around the screen.
-Set the number of buffs/debuffs you want to see for both you and your target.
-For each buff icon you can individually:
Change the size
Change the position
Change the duration of the timers
Add a duration bar which can itself be individually moved resized and coloured.
-In addition, any buff can be added to a 'Filter Frame.' This causes that buff to always show up in the same place, and can be used to 'blacklist' buffs - never showing certain ones, or to make that one buff always show up in a more obvious position, instead of being mixed in with your other buffs.
Positioning of buffs aided by:
Sticky Sizing: Placing a buff near another buff will attempt to set the buff to the same size as the others.
Sticky Positioning: Aims to align nearby buffs along their x and y axis.
Sticky Padding: Aims to prevent buffs from overlapping each other, and space them out evenly from one another
The 'Master' (M) Frame: all changes made to this frame will be reflected onto all the other frames.
How to use:
-Type /buffed to enable the draggable frames, and the same to disable them
-Right click each buff to change its properties, eg resizable.
-Left click to drag them wherever you want.
-Scroll wheel on the frames to fine tune their position (shift + scroll wheel to change horizontal)
-Right click on the white 'M' Frame for additional configuration such as filtering targets buffs, or to change the settings of all of the buff frames at once.
-Shift left-clicking a buff while not in the configuration mode will add it to its own filter frame.
-duration bars can be moved by dragging, resized i the y direction by right click dragging, and resized in the x direction by shift-right click dragging.
The first time buffed runs, it will set a default of displaying 7 buffs of each type, this can be increased/decreased in the interface options menu.
Please let me know any extra features you would like to see in future versions, thanks!
2.11: General bug clearing up, the alpha slider should work again and combat positions shouldn't spew errors. Also added another preset, and changed the way the buffs are loaded the first time around.
2.1: Filter frame code clean-up: they should now work as intended. Added importing set ups from other characters, and also a first preset. Removed the 'save positions' from the dropdown menu, as all positions should now auto save.
2.05: Added the option to change the textures from a drop down window. Currently textures will need to be added manually to line 4 of Buffed!.lua. Fixed an issue where the timers weren't re-parenting to their relevant frames after being dragged, and the combat positions not working properly.
2.04: Re-implemented the sort by duration feature, and moved it from the interface menu to the 'M' frame dropdown. Allowed for the individual colouring of the duration bars.
2.01:Fixed a spelling error causing the bars to not show, and the timers keeping their old values before changing to the new ones.
1.85: Few minor updates to continue compatability into 3.1
1.82: Fixed the buff anchoring sometimes returning the wrong buff names.
1.81: Fixed tooltip not hiding, and buffs hiding when closing the config.
1.8: General re-code focused on efficiency, check the comments for some screenshots.
1.76: slight change of textures.
1.75: The dummy duration timers are now independantly movable.
1.74: Added mousewheel support for fine-tuning buff placement: scroll up/down with the mouse wheel to adjust the vertical placement, and shift+ scroll to adjust the horizontal placement.
Fixed a bug where the alpha slider didnt hide when the configuration was hidden
1.73: Added Alpha Sliders, these will change the transparency of the buffs, and will overwrite the original fading-in function.
Added a guide frame while dragging, to show the extent of the padding.
Added option to show/hide the Fake timers.
1.7: re write of the padding/sizing/alignment function, and re write of the format of the saved variables and positions, check out comments for more info.
1.64: Fixed an issue where an extra options menu would appear on every zone change, and a bug which returned an occasional error on leaving combat.
1.63: Fixed Filter Frames not deleting properly between sessions, added option to set the IsMine filter dependantly for target buffs and debuffs.
1.62: Fixed Weapon enchant frame bug.
1.61: Fixed the positions not being set properly on PLAYER_ENTERING_WORLD
1.6 General re-code, better saving of variables. new option on the master frame, dummy duration timers always show, new 'filter frames'
1.52: Few minor bug fixes, some code clean up. Dummy duration timers now show up on hover to help with positioning.
1.51: Hopefully sorted out the alignment issues when saving profiles, and a few other bug fixes.
1.5: Added positioning for in combat/out of combat, and hence saving position per character.
1.42: fixed a bug with target durations causing error
1.41: config buttons stay square while resizing, changing the size of the master config button changes the size of all config buttons
1.4: Added Check boxes to toggle on/off sorting by duration and showing weapon enchants. Cleared up some random bugs.
1.3: Buffs fade out by duration, holding shift sets all to max alpha. Added sorting buffs by duration.
1.2: Added a 'Master' frame that will change the behaviour of all the configuration frames at once, reset timers as they appeared a bit buggy.
1.18: Changed Timers
1.17: fixed strata issue for buffs already present
1.16: The ticks in the menu should now work.
1.15: No longer gets hidden by bison, dotimer, etc. (thanks to SkunkWerks for pointing this out.)
1.14: Added Option to disable the target buff's/debuffs completely(requested by Frostdecoy)
1.13: Fixed hiding the config frames if their number is changed while they are enabled. (thanks to Nanoon for poitnign this out)
1.12: fixed the target tooltips (hopefully)
1.1: simple config in the interface menu to changes the number of buffs/debuffs to show.
1.01: added more buff config frames to prevent it bugging out past 10