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kraftman's Portal Bug Reports Feature Requests
Author:
Version:
2.11 Beta
Date:
05-10-2009 02:13 PM
Size:
19.60 Kb
Downloads:
4,669
Favorites:
71
MD5:
Pictures
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Do what you want with your buffs!
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Looks familiar ><
Buffed!
Hopefully this will be the last time you need to wipe your Buffed saved variables! Thanks to everyone who's helped with testing the early stages, as far as I'm aware, everything is now working as it should, and as efficiently as i could hope for.

some examples of stuff you can do:
http://www.wegame.com/watch/Buffed_c...ation_testing/

New in 2.1
If you create a layout you like on one character, you can now easily import it to all of your other characters! Also added a first preset, which makes your buffs somewhat resemble simple buff bars/ elk's buff bars. It also will lock each set of buff frames to the first frame of that type, making it easier to move them around the screen.


Outline:
Lightweight efficient buff mod with the potential to do some clever stuff!

Features:
-Set the number of buffs/debuffs you want to see for both you and your target.
-For each buff icon you can individually:
Change the size
Change the position
Change the duration of the timers
Add a duration bar which can itself be individually moved resized and coloured.

-In addition, any buff can be added to a 'Filter Frame.' This causes that buff to always show up in the same place, and can be used to 'blacklist' buffs - never showing certain ones, or to make that one buff always show up in a more obvious position, instead of being mixed in with your other buffs.

Positioning of buffs aided by:
Sticky Sizing: Placing a buff near another buff will attempt to set the buff to the same size as the others.
Sticky Positioning: Aims to align nearby buffs along their x and y axis.
Sticky Padding: Aims to prevent buffs from overlapping each other, and space them out evenly from one another
The 'Master' (M) Frame: all changes made to this frame will be reflected onto all the other frames.


How to use:
-Type /buffed to enable the draggable frames, and the same to disable them
-Right click each buff to change its properties, eg resizable.
-Left click to drag them wherever you want.
-Scroll wheel on the frames to fine tune their position (shift + scroll wheel to change horizontal)
-Right click on the white 'M' Frame for additional configuration such as filtering targets buffs, or to change the settings of all of the buff frames at once.

-Shift left-clicking a buff while not in the configuration mode will add it to its own filter frame.
-duration bars can be moved by dragging, resized i the y direction by right click dragging, and resized in the x direction by shift-right click dragging.

The first time buffed runs, it will set a default of displaying 7 buffs of each type, this can be increased/decreased in the interface options menu.

Please let me know any extra features you would like to see in future versions, thanks!

Any donations you feel kind enough to give will be used entirely for the purchase of cheesecake - my brainfood. I will of course provide signed photographs of me devouring said cheesecake, along with work flow diagrams proving the greater efficiency of coding that my mind exhibits upon experiencing a 'cheesecake high.'
  Change Log - Buffed!
2.11: General bug clearing up, the alpha slider should work again and combat positions shouldn't spew errors. Also added another preset, and changed the way the buffs are loaded the first time around.

2.1: Filter frame code clean-up: they should now work as intended. Added importing set ups from other characters, and also a first preset. Removed the 'save positions' from the dropdown menu, as all positions should now auto save.

2.05: Added the option to change the textures from a drop down window. Currently textures will need to be added manually to line 4 of Buffed!.lua. Fixed an issue where the timers weren't re-parenting to their relevant frames after being dragged, and the combat positions not working properly.

2.04: Re-implemented the sort by duration feature, and moved it from the interface menu to the 'M' frame dropdown. Allowed for the individual colouring of the duration bars.

2.01:Fixed a spelling error causing the bars to not show, and the timers keeping their old values before changing to the new ones.

2.0: Duration bars added. Bug where timer positions weren't saving fixed.

1.85: Few minor updates to continue compatability into 3.1

1.82: Fixed the buff anchoring sometimes returning the wrong buff names.

1.81: Fixed tooltip not hiding, and buffs hiding when closing the config.

1.8: General re-code focused on efficiency, check the comments for some screenshots.

1.76: slight change of textures.

1.75: The dummy duration timers are now independantly movable.

1.74: Added mousewheel support for fine-tuning buff placement: scroll up/down with the mouse wheel to adjust the vertical placement, and shift+ scroll to adjust the horizontal placement.
Fixed a bug where the alpha slider didnt hide when the configuration was hidden


1.73: Added Alpha Sliders, these will change the transparency of the buffs, and will overwrite the original fading-in function.
Added a guide frame while dragging, to show the extent of the padding.
Added option to show/hide the Fake timers.

1.7: re write of the padding/sizing/alignment function, and re write of the format of the saved variables and positions, check out comments for more info.


1.64: Fixed an issue where an extra options menu would appear on every zone change, and a bug which returned an occasional error on leaving combat.

1.63: Fixed Filter Frames not deleting properly between sessions, added option to set the IsMine filter dependantly for target buffs and debuffs.

1.62: Fixed Weapon enchant frame bug.

1.61: Fixed the positions not being set properly on PLAYER_ENTERING_WORLD

1.6 General re-code, better saving of variables. new option on the master frame, dummy duration timers always show, new 'filter frames'

1.52: Few minor bug fixes, some code clean up. Dummy duration timers now show up on hover to help with positioning.

1.51: Hopefully sorted out the alignment issues when saving profiles, and a few other bug fixes.

1.5: Added positioning for in combat/out of combat, and hence saving position per character.

1.42: fixed a bug with target durations causing error

1.41: config buttons stay square while resizing, changing the size of the master config button changes the size of all config buttons

1.4: Added Check boxes to toggle on/off sorting by duration and showing weapon enchants. Cleared up some random bugs.

1.3: Buffs fade out by duration, holding shift sets all to max alpha. Added sorting buffs by duration.

1.2: Added a 'Master' frame that will change the behaviour of all the configuration frames at once, reset timers as they appeared a bit buggy.

1.18: Changed Timers

1.17: fixed strata issue for buffs already present

1.16: The ticks in the menu should now work.

1.15: No longer gets hidden by bison, dotimer, etc. (thanks to SkunkWerks for pointing this out.)

1.14: Added Option to disable the target buff's/debuffs completely(requested by Frostdecoy)

1.13: Fixed hiding the config frames if their number is changed while they are enabled. (thanks to Nanoon for poitnign this out)

1.12: fixed the target tooltips (hopefully)

1.1: simple config in the interface menu to changes the number of buffs/debuffs to show.

1.01: added more buff config frames to prevent it bugging out past 10
  Optional Files - Buffed!
Sorry, there are currently no optional files available.
  Archived Versions - Buffed!
File Name
Version
Size
Author
Date
2.1
11kB
kraftman
05-07-2009 08:38 AM
2.05 Beta
11kB
kraftman
05-05-2009 08:47 AM
2.04 ALPHA
11kB
kraftman
05-04-2009 12:28 PM
2.01 ALPHA
10kB
kraftman
05-03-2009 11:12 AM
2.0 ALPHA
10kB
kraftman
05-02-2009 11:26 AM
1.85 Beta
9kB
kraftman
04-18-2009 03:20 PM
1.84 Beta
9kB
kraftman
03-21-2009 10:51 PM
1.83 Beta
9kB
kraftman
03-20-2009 12:00 PM
1.82 Beta
9kB
kraftman
03-20-2009 08:50 AM
1.81 Beta
9kB
kraftman
03-20-2009 01:44 AM
1.8 Beta
9kB
kraftman
03-19-2009 08:50 PM
1.76 Beta
9kB
kraftman
03-17-2009 02:48 PM
1.75 Beta
9kB
kraftman
03-15-2009 09:07 PM
1.74 Beta
9kB
kraftman
03-15-2009 06:30 PM
1.73 Alpha
9kB
kraftman
03-15-2009 04:32 PM
1.7 Alpha
8kB
kraftman
03-10-2009 06:52 PM
1.63 Alpha
8kB
kraftman
03-09-2009 04:57 PM
1.62 Alpha
8kB
kraftman
03-06-2009 07:53 AM
1.61 Alpha
8kB
kraftman
03-05-2009 10:36 PM
1.6 Alpha
8kB
kraftman
03-05-2009 09:08 PM
1.52 Alpha
7kB
kraftman
03-04-2009 09:53 PM
1.51 Alpha
7kB
kraftman
03-03-2009 09:38 PM
1.51 Alpha
7kB
kraftman
03-03-2009 09:36 AM
1.42 Alpha
6kB
kraftman
03-02-2009 03:42 PM
1.3 Alpha
6kB
kraftman
03-01-2009 02:10 PM
1.2 Alpha
6kB
kraftman
03-01-2009 12:08 PM
1.18 Alpha
5kB
kraftman
02-28-2009 11:20 PM
1.1 Alpha
5kB
kraftman
02-26-2009 10:47 PM
  Comments - Buffed!
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Old 10-28-2009, 03:45 AM  
el labero
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 0
how can i move the weapon buffs?
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Old 07-21-2009, 11:15 AM  
kraftman
A Fallenroot Satyr
Interface Author - Click to view interfaces

Forum posts: 25
File comments: 177
Uploads: 11
Sorry, I've been away for... well, ages. Thanks for all the feedback, i'll be trying to incorporate it all into future version.
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Old 07-19-2009, 11:38 AM  
Privelgus
A Kobold Labourer

Forum posts: 0
File comments: 58
Uploads: 0
Getting this error always the first time after loggin in and entering combat:
[2009/07/19 14:02:43-1619-x156]: Buffed!\Buffed!.lua:434: attempt to index field 'bar' (a nil value)
Buffed!\Buffed!.lua:1199: in function `func1'
Buffed!\Buffed!.lua:59: in function <Interface\AddOns\Buffed!\Buffed!.lua:54>
Buffed!\Buffed!.lua:1197: in function <Interface\AddOns\Buffed!\Buffed!.lua:1188>

---
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Old 07-13-2009, 06:13 PM  
Neef
A Cyclonian
 
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Forum posts: 45
File comments: 18
Uploads: 0
Is it possible to make this use a cooldown spinner on the icon instead of bars to help measure the duration?

sorry for editing the post
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Last edited by Neef : 07-15-2009 at 04:02 PM.
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Old 06-23-2009, 02:05 PM  
alienangel
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 0
Please make separate Master frames (or some option to toggle/select) for buffs and debuffs. I don't need all my buffs and debuffs looking/acting the same, but I do need all the buffs acting like the other buffs, and all the debuffs acting like the other debuffs.

Also, the locking onto parent frames doesn't seem to work once you move any of the children, possibly only a problem because children don't resize with their parents.
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Old 06-16-2009, 05:52 PM  
Harvist
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Hey again, I got slight problem. When I add multiple buffs to filter I get to a point where buff is actually behind the border of screen and I cant interact with it (aint clickable). Is there any other way to move that buff or at least remove it from filter list? I dont feel like remaking my universal buffed! settings solely because of this inconveniece :P Thanks in advance.
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Old 06-14-2009, 05:59 AM  
DWSR
Premium Member
Premium Member

Forum posts: 3
File comments: 1
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IS there any way that you could implement a method of making the buffs curve?

I use a hud, and I think it would look really nice if my buffs would curve around my hud, one side for mine and the other for my target. The problem right now, however is the *huge* PITA it is to position them. Sticky Padding makes the buffs pretty painful to position since it moves them in both the X and Y directions, and with that off, I have to position each buff manually, which is hard, even with addons like Align.

Could you perhaps add a way to turn off the code that makes the buffs stick to each other horizontally, but not vertically?
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Old 06-10-2009, 01:19 PM  
kraftman
A Fallenroot Satyr
Interface Author - Click to view interfaces

Forum posts: 25
File comments: 177
Uploads: 11
Quote:
Originally posted by Mittparadox
would love to see ButtonFacade suport. my buffs looks so basic now
I have no real intentions for adding BF support, i've discussed earlier in the comments why not. Sorry!
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Old 06-10-2009, 01:18 PM  
kraftman
A Fallenroot Satyr
Interface Author - Click to view interfaces

Forum posts: 25
File comments: 177
Uploads: 11
Quote:
Originally posted by Harshmage
45 works for Width, but at the same time, I'd like to see things that have long timers to show the exact time (29:25 compared to 29m). Or at least a config type option for that.
Yeh, theres currently already some code which will allow time format configuration, i just havent had time to implement it properly yet.
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Old 06-10-2009, 08:15 AM  
Mittparadox
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 3
File comments: 2
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would love to see ButtonFacade suport. my buffs looks so basic now
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Old 06-08-2009, 02:27 AM  
Harshmage
Different
 
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Premium Member
Interface Author - Click to view interfaces

Forum posts: 7
File comments: 20
Uploads: 1
45 works for Width, but at the same time, I'd like to see things that have long timers to show the exact time (29:25 compared to 29m). Or at least a config type option for that.
__________________
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http://www.harshmage.com/
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Old 06-05-2009, 01:06 PM  
kraftman
A Fallenroot Satyr
Interface Author - Click to view interfaces

Forum posts: 25
File comments: 177
Uploads: 11
Quote:
Originally posted by Whatever4ever
Thx m8 – change it too 40 and it worked, except when it’s shows 10:... Maybe 45 would fix it, haven’t tried yet, though…

Would like some option to resize/color the Timers as well? If I resize the buffs smaller than standard, then the Timers are quite huge… :-)

Did noticed that Inner Fire in stack of 32 shows up the same: “…” – can only show 1-9
Yeh i never thought about buffs stacking that high, my bad >< I'm currently re writing the whole thing to half the memory used, so i'll hopefully and some better options for moving/changing the timers.
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Old 06-05-2009, 10:33 AM  
Whatever4ever
A Kobold Labourer

Forum posts: 0
File comments: 33
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Quote:
Originally posted by kraftman
I cant get on WoW to check atm, but try increasing the widths at line 206 and 1079 to something higher than the 30 they are currently set at. i'll add a better fix in the next update.
Thx m8 – change it too 40 and it worked, except when it’s shows 10:... Maybe 45 would fix it, haven’t tried yet, though…

Would like some option to resize/color the Timers as well? If I resize the buffs smaller than standard, then the Timers are quite huge… :-)

Did noticed that Inner Fire in stack of 32 shows up the same: “…” – can only show 1-9
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Old 06-03-2009, 04:57 PM  
kraftman
A Fallenroot Satyr
Interface Author - Click to view interfaces

Forum posts: 25
File comments: 177
Uploads: 11
Quote:
Originally posted by Whatever4ever
Anyone...???
I cant get on WoW to check atm, but try increasing the widths at line 206 and 1079 to something higher than the 30 they are currently set at. i'll add a better fix in the next update.
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Old 06-03-2009, 01:33 AM  
Whatever4ever
A Kobold Labourer

Forum posts: 0
File comments: 33
Uploads: 0
Quote:
Originally posted by Whatever4ever
Just me who has a Timer problem?

Getting a lot of dot's like: 32... , 2:.. and then they change whenever there's a 1 in it and I see like 2:51 and the sec. after it shows 2:... again etc???

Seems like there's no room for the entire number, so it shows dot's instead, what can I do, can't see anywhere to make changes regarding the font and it's the same whatever size I make them.

Even the Dummy Timers shows as: 0:...
Anyone...???
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