Intro
This mod lets you set up textures that can be rotated.
You can set up a infinite number of textures and anchor them to frames of your liking. Everything can be set in the Lua and only in the Lua config.
LUA-Config
Code:
-----------------------
-- CONFIG AREA START --
-----------------------
frames_to_rotate = {
[1] = {
texture = "ring", --texturename under media folder
width = 190,
height = 190,
scale = 0.82,
anchorframe = Minimap,
framelevel = "3", --defines the framelevel to overlay or underlay other stuff
color_red = 0/255,
color_green = 0/255,
color_blue = 0/255,
alpha = 0.4,
duration = 60, --how long should the rotation need to finish 360°
direction = 1, --0 = counter-clockwise, 1 = clockwise
blendmode = "BLEND", --ADD or BLEND
setpoint = "CENTER",
setpointx = 0,
setpointy = 0,
},
[2] = {
texture = "zahnrad", --texturename under media folder
width = 215,
height = 215,
scale = 0.82,
anchorframe = Minimap,
framelevel = "0",
color_red = 48/255,
color_green = 44/255,
color_blue = 35/255,
alpha = 1,
duration = 60, --how long should the rotation need to finish 360°
direction = 1, --0 = counter-clockwise, 1 = clockwise
blendmode = "BLEND", --ADD or BLEND
setpoint = "CENTER",
setpointx = 0,
setpointy = 0,
},
[3] = {
texture = "zahnrad", --texturename under media folder
width = 300,
height = 300,
scale = 0.82,
anchorframe = UIParent,
framelevel = "0",
color_red = 255/255,
color_green = 0/255,
color_blue = 0/255,
alpha = 1,
duration = 60, --how long should the rotation need to finish 360°
direction = 1, --0 = counter-clockwise, 1 = clockwise
blendmode = "BLEND", --ADD or BLEND
setpoint = "CENTER",
setpointx = 0,
setpointy = 0,
},
}
Is there a way you can have more than 2 rotations? I tried copying the code, ie. 1, 2 then 3 then 4 then 5 but it doesnt seem to want to have more than 2
Originally posted by Trogalith i got one question, lol whats the two circles the red and blue on the actionbar. lol i think that looks neat (if its what im thinking it is; the health and mana meter) it would def be something i would like to have
i got one question, lol whats the two circles the red and blue on the actionbar. lol i think that looks neat (if its what im thinking it is; the health and mana meter) it would def be something i would like to have
I really like the way this looks. I have a question though. On your screenshot "Example with color=white and blendmode = 1" what exactly would I have to make the LUA look like to get mine the same?
Originally posted by pHishr Say I want to parent on of the frames to TargetFrame, how would I do that? I'm not very good at lua but I know how to edit stuff. )
Originally posted by OttoDeFe I was wondering if there's a way to set the texture as a path - there's several in game textures I would use this for to back my Buffed! cluster I have set up.
Sure. Use your path instead of the texturename and edit the part where I am calling the texture from inside the "rFrameRotater/media"-folder.
I was wondering if there's a way to set the texture as a path - there's several in game textures I would use this for to back my Buffed! cluster I have set up.
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