| Updated: | 04-25-09 08:08 PM |
| Created: | 02-28-09 04:50 AM |
| Downloads: | 7,555 |
| Favorites: | 19 |
| MD5: |

File Name |
Version |
Size |
Author |
Date |
V.2.0 |
2MB |
Landrell |
02-28-09 04:50 AM |
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Re: I dl'd and installed the addon to my interface\addons folder
i.e: \\interface\\addons\\Textures\\stxxxx Once you've entered in the info, you should double check to make sure that the textures are coming up right when you do so. As far as dominos, there is no set way. These textures only provide a backdrop for your own purposes.
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I dl'd and installed the addon to my interface\addons folder
But I don't know what path to put in my adding art library for Kgpanels or how they're used with dominos.
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A Murloc Raider
Forum posts: 5
File comments: 103
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About the tutorials, there are quite some on youtube really..
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Re: overlay problems
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![]() Fear my Aim, for it be True, Swfit, and Deadly! |
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A Kobold Labourer
Forum posts: 0
File comments: 1
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overlay problems
I'm having a problem with the overlay of the panels. I get everything layed out with some panels that will lie behind others, then when i log back in at a later time the panels that were behind are now in the foreground of the others. Not sure if there is any type of settings that can correct this or not? Its not like a whole panel sitting behind another, just edges.
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A Murloc Raider
Forum posts: 5
File comments: 103
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Ye I thought about that already, I'll see if it helps. I'm having a break in WoW at this moment, gotta finish some schoolwork before I get into trouble :P
Thanks for the advice ![]()
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Stupid sig #666
Last edited by deep92 : 05-07-09 at 06:45 AM.
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A Murloc Raider
Forum posts: 9
File comments: 3
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@deep
I am a noob w/ kgpanels too, so I dont know if or how to do what you are asking...but perhaps another solution: If your panels cover most of the lower portion of the screen(as it seems in your screenshot), you can change your aperture so that the bottom of you view starts higher on your screen. As an example I will show my work in progress. Note that behind most of the panels, you see black. This is because I changed the aperture to start the view just below the top of the left and right panels, so only a small portion of the center is over the actual view. ![]() If that works for you, do a search for "viewport" here and you will find several addons that do that. I am using Sunn's. @Landrell Thank you very much for these panels and I hope you don't mind me changing the colors...I love vibrant blues.
Last edited by Tempestas : 05-04-09 at 06:03 PM.
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A Murloc Raider
Forum posts: 5
File comments: 103
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![]() It's not like I can't live with it, but would be nice to have that fixed ;p I might know a solution though, create a new panel (without texture, so it's invisible) scale it exactly so it fits perfectly behind the textures and then make it intercept clicks. You click through the textures, but the invisible panel behind it blocks it from selecting things. Have to try it out tho :P
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Stupid sig #666
Last edited by deep92 : 05-04-09 at 01:56 AM.
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And to the other guy, in order to make the panels click through, just lock them, "lock panel"look for that.
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Last edited by Fiercy : 04-30-09 at 11:24 AM.
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![]() Fear my Aim, for it be True, Swfit, and Deadly! |
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A Murloc Raider
Forum posts: 5
File comments: 103
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What I want it to do, is that the art module doesn't let me click through it.. So I can missclick as much as I like without targetting things I don't actually see. Normally this wouldn't be much of a problem, because I see those party members through my buttons (alpha) and are aware that they are actually there. With the art in tehre, I don't see them ![]() As I said before, I can make them click trhough but it'll give some problems for me because the canvas is bigger then the art, but kgPanels doesn't see that. It thinks it's actually that big! It's not thát bad, just small annoyance. <3 is still around though ![]() ~Deep92
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Stupid sig #666
Last edited by deep92 : 04-28-09 at 03:44 PM.
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![]() Fear my Aim, for it be True, Swfit, and Deadly!
Last edited by Landrell : 04-28-09 at 01:07 PM.
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A Murloc Raider
Forum posts: 5
File comments: 103
Uploads: 0
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But I know when locked it's fine and stuff, I just had a hard time getting them in the same height (due to that the texture isn't always on the same spot on the canvas) but I succeeded ![]() Though, do you know how I can make the textures not click through? I know I can intercept clicks, but then I get into trouble with those big canvasses.. can.. What's the multiple of canvas? lol.. Right.. But you understand what I mean right? :P
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Glad that you like the package, and let me explain a little about the sizing so you'll know why it's done that way. When I originally did the art, the pixel by pixel size was 512x256, or 256x256, etc. When I am done with making the textures, they are rather big so I actually have to size them down 25% so they look better on screen. However, you have to take into account that when this is done, the canvas also gets sized down as well. The canvas itself must maintain the multiples of 2 which, Blizzard dictates this when doing anything graphics-wise. So I have to resize the canvas, throw the alpha on and convert to TARGA and I'm all done! The blue box that you see is the KgPanel texture box. Once you lock the panel, it'll be fine. Now, if I didn't resize to the multiples of two, you wouldn't be able to see the texture at all. Hence the blue frame you see. I hope that helps you out a little bit.
__________________
![]() Fear my Aim, for it be True, Swfit, and Deadly!
Last edited by Landrell : 04-27-09 at 06:41 PM.
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