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This file is a Addon for BuffSkin by kraftman. You must have that installed before this Addon will work.

Author:
Version:
1.1
Date:
03-02-2009 02:28 PM
Size:
42.24 Kb
Downloads:
335
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0
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Pictures
BuffSkin Trinity Round (Port)
This is my attempt at porting a rounded skin from ButtonFacade's Trinity Suite over to BuffSkin. It's occured to me there's no Round Skins for BuffSkin and that makes Skunk a sad Panda.


There are some limitations- obviously the buffs and debuff colors are already chosen for you, and so on, but if you're handy with an image editor, you're more than welcome to recolor them to your liking.

I've managed to solve the problem of getting this skin to round off buffs (with some coaching from BuffSkin's Author), but I have to confess it's kinda an awkward solution.

In order for the skin to make the buff appear round, the skin must be sized larger than the buff. This can only presently be accomplished by manually adjusting BuffSkin's "Offset" setting in the Interface Options panel for it.

Currently, the ideal setting I have found for the offset is 6.

This will also have the side effect of making the composite buff image (that being the buff Icon plus the overlaid skin) appear larger than it might otherwise be. As such, you may have to adjust sizing or spacing in Buffed! to account for this.


Given those concessions, it does work, it's just not particularly user-friendly. And at the moment this is something I can do little about- the options simply don't exist.
  Change Log - BuffSkin Trinity Round (Port)
1.1:
*Reworked textures slightly.
  Comments - BuffSkin Trinity Round (Port)
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Old 03-02-2009, 01:57 PM  
SkunkWerks
A Deviate Faerie Dragon
 
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Interface Author - Click to view interfaces

Forum posts: 11
File comments: 207
Uploads: 2
Quote:
Originally posted by SkunkWerks
I have no means between the two addons to make the skin large enough to produce the desired effect.
Ok, correction: the "Offset" option in BuffSkin apparently is a sizing option for the Skin only.

I wouldn't have guessed this because to me the word 'offset' means something wholly different to me, that and there seems to be a lag, at least on my end, between settings being changed and settings being displayed on screen. So when I fiddled with that slider, nothing seemed to happen- and certainly not anything I was looking for to happen.

But yes, apparently it's possible to do this.



I had to set the offset slider to about 6 to get the desired effect. And since there's no way to reflect this setting in the skin itself, anyone who intended to use it would have to make this small change in BuffSkin's settings to accomodate it. Additionally, when aligning their buffs using Buffed, they would also have to try and account for the extra spacing required by the larger skin.

Last edited by SkunkWerks : 03-02-2009 at 02:05 PM.
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Old 03-02-2009, 01:08 PM  
SkunkWerks
A Deviate Faerie Dragon
 
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Interface Author - Click to view interfaces

Forum posts: 11
File comments: 207
Uploads: 2
Quote:
Originally posted by Dawn
The black corners should be gone, if you make the "outer black part" all white in your alpha channel.

Maybe it's not exactly the best solution, but it should at least look right.
It's not the best solution because it won't work that way, actually. From what I understand of most skinning modules, they can't do anything to mask the icon image itself, only layer over it. That being the case, the only way to block out the corners would literally be to layer the visible parts of the graphic over it. Like this:



So I can mask out the images for the skins all day and in any way I like and if the visible parts of the images themselves don't cover the portions I need gone, it won't fly.

It's not a masking issue, it's a sizing issue between buffed and buffskin, near as I can tell. I have no means between the two addons to make the skin large enough to produce the desired effect.

Last edited by SkunkWerks : 03-02-2009 at 01:26 PM.
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Old 03-02-2009, 12:38 PM  
Dawn
A Chromatic Dragonspawn
 
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Interface Author - Click to view interfaces

Forum posts: 183
File comments: 403
Uploads: 14
The black corners should be gone, if you make the "outer black part" all white in your alpha channel.

Maybe it's not exactly the best solution, but it should at least look right.
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